source-engine/scenefilecache/wscript
nillerusr 2c6669f5e3
Initial android support (#17)
* Upload Android armv7 libs

* Fix debug build

* utlvector: fix undefined behavior

* wscript: add --use-ccache option

* wscript: store ccache in a separate directory

* Propertly use gl4es

* fontconfig: fix font detection

* [android]remove fontconfig dependency

* Add build guide for other platforms

Co-authored-by: JusicP <slender87844@gmail.com>
Co-authored-by: nillerusr <nillerusr@users.noreply.github.com>
2021-09-02 20:33:03 +03:00

53 lines
892 B
Python
Executable File

#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'scenefilecache'
def options(opt):
# stub
return
def configure(conf):
conf.define('_WINDOWS',1) # WTF? this defined in original vpc file
#conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport
def build(bld):
source = [
'SceneFileCache.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
'../game/shared'
]
defines = []
libs = ['tier0','tier1']
if bld.env.DEST_OS == 'android':
libs += ['ANDROID_SUPPORT']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)