mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
731 lines
18 KiB
C++
731 lines
18 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements the entity/prefab placement tool.
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "History.h"
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#include "MainFrm.h"
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#include "MapDefs.h"
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#include "MapSolid.h"
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#include "MapDoc.h"
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#include "MapView2D.h"
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#include "MapView3D.h"
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#include "Material.h"
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#include "materialsystem/imesh.h"
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#include "Render2D.h"
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#include "Render3D.h"
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#include "StatusBarIDs.h"
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#include "TextureSystem.h"
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#include "ToolEntity.h"
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#include "ToolManager.h"
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#include "hammer.h"
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#include "vgui/Cursor.h"
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#include "Selection.h"
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#include "vstdlib/random.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//#pragma warning(disable:4244)
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static HCURSOR s_hcurEntity = NULL;
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class CToolEntityMessageWnd : public CWnd
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{
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public:
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bool Create(void);
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void PreMenu2D(CToolEntity *pTool, CMapView2D *pView);
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protected:
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//{{AFX_MSG_MAP(CToolEntityMessageWnd)
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afx_msg void OnCreateObject();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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CToolEntity *m_pToolEntity;
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CMapView2D *m_pView2D;
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};
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static CToolEntityMessageWnd s_wndToolMessage;
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static const char *g_pszClassName = "ValveEditor_EntityToolWnd";
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BEGIN_MESSAGE_MAP(CToolEntityMessageWnd, CWnd)
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//{{AFX_MSG_MAP(CToolMessageWnd)
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ON_COMMAND(ID_CREATEOBJECT, OnCreateObject)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose: Creates the hidden window that receives context menu commands for the
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// entity tool.
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolEntityMessageWnd::Create(void)
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{
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WNDCLASS wndcls;
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memset(&wndcls, 0, sizeof(WNDCLASS));
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wndcls.lpfnWndProc = AfxWndProc;
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wndcls.hInstance = AfxGetInstanceHandle();
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wndcls.lpszClassName = g_pszClassName;
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if (!AfxRegisterClass(&wndcls))
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{
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return(false);
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}
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return(CWnd::CreateEx(0, g_pszClassName, g_pszClassName, 0, CRect(0, 0, 10, 10), NULL, 0) == TRUE);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Attaches the entity tool to this window before activating the context
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// menu.
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//-----------------------------------------------------------------------------
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void CToolEntityMessageWnd::PreMenu2D(CToolEntity *pToolEntity, CMapView2D *pView)
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{
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Assert(pToolEntity != NULL);
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m_pToolEntity = pToolEntity;
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m_pView2D = pView;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CToolEntityMessageWnd::OnCreateObject()
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{
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m_pToolEntity->CreateMapObject(m_pView2D);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CToolEntity::CToolEntity(void)
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{
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SetEmpty();
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m_vecPos.Init();
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if (s_hcurEntity == NULL)
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{
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s_hcurEntity = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_ENTITY));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CToolEntity::~CToolEntity(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pt -
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// BOOL -
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// Output :
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//-----------------------------------------------------------------------------
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int CToolEntity::HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles)
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{
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return HitRect( pView, ptClient, m_vecPos, 8 )?TRUE:FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bSave -
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//-----------------------------------------------------------------------------
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void CToolEntity::FinishTranslation(bool bSave)
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{
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if (bSave)
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{
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TranslatePoint( m_vecPos );
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m_bEmpty = false;
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}
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Tool3D::FinishTranslation(bSave);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pt -
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// uFlags -
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// size -
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// Output : Returns true if the translation delta was nonzero.
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//-----------------------------------------------------------------------------
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bool CToolEntity::UpdateTranslation( const Vector &vUpdate, UINT uFlags)
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{
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Vector vOldDelta = m_vTranslation;
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if ( !Tool3D::UpdateTranslation( vUpdate, uFlags ) )
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return false;
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// apply snap to grid constrain
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if ( uFlags )
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{
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ProjectOnTranslationPlane( m_vecPos + m_vTranslation, m_vTranslation, uFlags );
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m_vTranslation -= m_vecPos;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void CToolEntity::RenderTool2D(CRender2D *pRender)
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{
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Vector v = m_vecPos;
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if ( IsTranslating() )
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{
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TranslatePoint( v );
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}
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else if ( IsEmpty() )
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{
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return;
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}
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pRender->SetDrawColor( 35, 255, 75 );
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//
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// Draw center rect.
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//
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pRender->DrawRectangle( v, v, false, 6.0f );
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//
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// Draw crosshair
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//
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pRender->DrawLine( Vector( g_MIN_MAP_COORD, v.y, v.z), Vector( g_MAX_MAP_COORD, v.y , v.z) );
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pRender->DrawLine( Vector( v.x, g_MIN_MAP_COORD, v.z), Vector( v.x, g_MAX_MAP_COORD, v.z) );
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pRender->DrawLine( Vector( v.x, v.y, g_MIN_MAP_COORD), Vector( v.x, v.y, g_MAX_MAP_COORD) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pView -
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// point -
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// Output :
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//-----------------------------------------------------------------------------
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bool CToolEntity::OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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if (!IsEmpty())
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{
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CMapDoc *pDoc = pView->GetMapDoc();
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if (pDoc == NULL)
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{
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return true;
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}
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if (!pView->PointInClientRect(vPoint))
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{
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return true;
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}
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if ( HitTest( pView, vPoint, false) )
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{
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static CMenu menu, menuCreate;
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static bool bInit = false;
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if (!bInit)
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{
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bInit = true;
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menu.LoadMenu(IDR_POPUPS);
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menuCreate.Attach(::GetSubMenu(menu.m_hMenu, 1));
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// Create the window that handles menu messages.
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s_wndToolMessage.Create();
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}
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CPoint ptScreen( vPoint.x,vPoint.y);
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pView->ClientToScreen(&ptScreen);
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s_wndToolMessage.PreMenu2D(this, pView);
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menuCreate.TrackPopupMenu(TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, ptScreen.x, ptScreen.y, &s_wndToolMessage);
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pView -
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// nChar -
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// nRepCnt -
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// nFlags -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolEntity::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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switch (nChar)
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{
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case VK_RETURN:
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{
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if (!IsEmpty())
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{
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CreateMapObject(pView);
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}
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return true;
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}
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case VK_ESCAPE:
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{
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OnEscape();
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pView -
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// nFlags -
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// point -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolEntity::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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unsigned int uConstraints = GetConstraints( nFlags );
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Tool3D::OnLMouseDown2D(pView, nFlags, vPoint);
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if ( HitTest( pView, vPoint, false) )
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{
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// translate existing object
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StartTranslation( pView, vPoint );
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}
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else
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{
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Vector vecWorld;
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pView->ClientToWorld(vecWorld, vPoint );
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//
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// Snap starting position to grid.
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//
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if ( uConstraints & constrainSnap )
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m_pDocument->Snap(vecWorld, uConstraints);
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// create new one, keep old third axis
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m_vecPos[pView->axHorz] = vecWorld[pView->axHorz];
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m_vecPos[pView->axVert] = vecWorld[pView->axVert];
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m_bEmpty = false;
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StartTranslation( pView, vPoint );
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}
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return true;
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}
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// set temp transformation plane
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void CToolEntity::StartTranslation( CMapView *pView, const Vector2D &vPoint )
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{
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Vector vOrigin, v1,v2,v3;
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pView->GetBestTransformPlane( v1,v2,v3 );
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SetTransformationPlane(m_vecPos, v1, v2, v3 );
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// align translation plane to world origin
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ProjectOnTranslationPlane( vec3_origin, vOrigin, 0 );
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// set transformation plane
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SetTransformationPlane(vOrigin, v1, v2, v3 );
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Tool3D::StartTranslation( pView, vPoint, false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : Pre CWnd::OnLButtonUp.
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolEntity::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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Tool3D::OnLMouseUp2D(pView, nFlags, vPoint);
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if (IsTranslating())
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{
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FinishTranslation( true );
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}
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m_pDocument->UpdateStatusbar();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Returns true if the message was handled, false otherwise.
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//-----------------------------------------------------------------------------
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bool CToolEntity::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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Tool3D::OnMouseMove2D(pView, nFlags, vPoint);
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vgui::HCursor hCursor = vgui::dc_arrow;
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unsigned int uConstraints = GetConstraints( nFlags );
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// Convert to world coords.
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Vector vecWorld;
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pView->ClientToWorld(vecWorld, vPoint);
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// Update status bar position display.
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char szBuf[128];
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if ( uConstraints & constrainSnap )
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m_pDocument->Snap(vecWorld,uConstraints);
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sprintf(szBuf, " @%.0f, %.0f ", vecWorld[pView->axHorz], vecWorld[pView->axVert] );
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SetStatusText(SBI_COORDS, szBuf);
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//
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// If we are currently dragging the marker, update that operation based on
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// the current cursor position and keyboard state.
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//
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if (IsTranslating())
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{
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Tool3D::UpdateTranslation( pView, vPoint, uConstraints );
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// Don't change the cursor while dragging - it should remain a cross.
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hCursor = vgui::dc_none;
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}
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else if (!IsEmpty())
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{
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// Don't change the cursor while dragging - it should remain a cross.
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hCursor = vgui::dc_crosshair;
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}
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if ( hCursor != vgui::dc_none )
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pView->SetCursor( hCursor );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Returns true if the message was handled, false otherwise.
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//-----------------------------------------------------------------------------
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bool CToolEntity::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Returns true if the message was handled, false otherwise.
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//-----------------------------------------------------------------------------
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bool CToolEntity::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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CMapDoc *pDoc = pView->GetMapDoc();
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if (pDoc == NULL)
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{
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return false;
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}
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switch (nChar)
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{
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case VK_RETURN:
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{
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//
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// Create the entity or prefab.
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//
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if (!IsEmpty())
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{
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//CreateMapObject(pView); // TODO: support in 3D
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}
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return true;
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}
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case VK_ESCAPE:
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{
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OnEscape();
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles the escape key in the 2D or 3D views.
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//-----------------------------------------------------------------------------
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void CToolEntity::OnEscape(void)
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{
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//
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// Cancel the object creation tool.
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//
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if (!IsEmpty())
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{
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SetEmpty();
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}
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else
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{
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ToolManager()->SetTool(TOOL_POINTER);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pView -
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// nFlags -
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// point -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolEntity::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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ULONG ulFace;
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VMatrix LocalMatrix, LocalMatrixNeg;
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CMapClass *pObject = pView->NearestObjectAt( vPoint, ulFace, FLAG_OBJECTS_AT_RESOLVE_INSTANCES, &LocalMatrix );
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Tool3D::OnLMouseDown3D(pView, nFlags, vPoint);
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if (pObject != NULL)
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{
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CMapSolid *pSolid = dynamic_cast <CMapSolid *> (pObject);
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if (pSolid == NULL)
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{
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// Clicked on a point entity - do nothing.
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return true;
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}
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LocalMatrix.InverseTR( LocalMatrixNeg );
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// Build a ray to trace against the face that they clicked on to
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// find the point of intersection.
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Vector Start,End;
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pView->GetCamera()->BuildRay( vPoint, Start, End);
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Vector HitPos, HitNormal;
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CMapFace *pFace = pSolid->GetFace(ulFace);
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Vector vFinalStart, vFinalEnd;
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LocalMatrixNeg.V3Mul( Start, vFinalStart );
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LocalMatrixNeg.V3Mul( End, vFinalEnd );
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if (pFace->TraceLine( HitPos, HitNormal, vFinalStart, vFinalEnd))
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{
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Vector vFinalHitPos, vFinalHitNormal;
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LocalMatrix.V3Mul( HitPos, vFinalHitPos );
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vFinalHitNormal = LocalMatrix.ApplyRotation( HitNormal );
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CMapClass *pNewObject = NULL;
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if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingPrefab())
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{
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//
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// Prefab creation.
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//
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unsigned int uConstraints = GetConstraints( nFlags );
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m_pDocument->Snap(vFinalHitPos,uConstraints);
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GetHistory()->MarkUndoPosition(m_pDocument->GetSelection()->GetList(), "New Prefab");
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// Get prefab object
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CMapClass *pPrefabObject = GetMainWnd()->m_ObjectBar.BuildPrefabObjectAtPoint(vFinalHitPos);
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//
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// Add prefab to the world.
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//
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CMapWorld *pWorld = m_pDocument->GetMapWorld();
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m_pDocument->ExpandObjectKeywords(pPrefabObject, pWorld);
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pNewObject = pPrefabObject;
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}
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else if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingEntity())
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{
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//
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// Entity creation.
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//
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GetHistory()->MarkUndoPosition(m_pDocument->GetSelection()->GetList(), "New Entity");
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CMapEntity *pEntity = new CMapEntity;
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pEntity->SetPlaceholder(TRUE);
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pEntity->SetOrigin(vFinalHitPos);
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pEntity->SetClass(CObjectBar::GetDefaultEntityClass());
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VPlane BeforeTransform( pFace->plane.normal, pFace->plane.dist ), AfterTransform;
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LocalMatrix.TransformPlane( BeforeTransform, AfterTransform );
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PLANE NewPlane;
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NewPlane.dist = AfterTransform.m_Dist;
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NewPlane.normal = AfterTransform.m_Normal;
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// Align the entity on the plane properly
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pEntity->AlignOnPlane(vFinalHitPos, &NewPlane, (vFinalHitNormal.z > 0.0f) ? CMapEntity::ALIGN_BOTTOM : CMapEntity::ALIGN_TOP);
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pNewObject = pEntity;
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}
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if ( pNewObject )
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{
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if ( GetMainWnd()->m_ObjectBar.UseRandomYawOnEntityPlacement() )
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{
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// They checked "random yaw" on the object bar, so come up with a random yaw.
|
|
VMatrix vmRotate, vmT1, vmT2;
|
|
Vector vOrigin;
|
|
QAngle angRandom( 0, RandomInt( -180, 180 ), 0 );
|
|
|
|
pNewObject->GetOrigin( vOrigin );
|
|
|
|
// Setup a matrix that translates them to the origin, rotates it, then translates back.
|
|
MatrixFromAngles( angRandom, vmRotate );
|
|
MatrixBuildTranslation( vmT1, -vOrigin );
|
|
MatrixBuildTranslation( vmT2, vOrigin );
|
|
|
|
// Transform the object.
|
|
pNewObject->Transform( vmT2 * vmRotate * vmT1 );
|
|
}
|
|
|
|
m_pDocument->AddObjectToWorld( pNewObject );
|
|
GetHistory()->KeepNew( pNewObject );
|
|
|
|
// Select the new object.
|
|
m_pDocument->SelectObject( pNewObject, scClear|scSelect|scSaveChanges );
|
|
|
|
m_pDocument->SetModifiedFlag();
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Renders a selection gizmo at our bounds center.
|
|
// Input : pRender - Rendering interface.
|
|
//-----------------------------------------------------------------------------
|
|
void CToolEntity::RenderTool3D(CRender3D *pRender)
|
|
{
|
|
Vector pos = m_vecPos;
|
|
|
|
if ( IsTranslating() )
|
|
{
|
|
TranslatePoint( pos );
|
|
}
|
|
else if ( IsEmpty() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Setup the renderer.
|
|
//
|
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME);
|
|
|
|
CMeshBuilder meshBuilder;
|
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
|
IMesh* pMesh = pRenderContext->GetDynamicMesh();
|
|
|
|
meshBuilder.Begin(pMesh, MATERIAL_LINES, 3);
|
|
|
|
meshBuilder.Position3f(g_MIN_MAP_COORD, pos.y, pos.z);
|
|
meshBuilder.Color3ub(255, 0, 0);
|
|
meshBuilder.AdvanceVertex();
|
|
meshBuilder.Position3f(g_MAX_MAP_COORD, pos.y, pos.z);
|
|
meshBuilder.Color3ub(255, 0, 0);
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.Position3f(pos.x, g_MIN_MAP_COORD, pos.z);
|
|
meshBuilder.Color3ub(0, 255, 0);
|
|
meshBuilder.AdvanceVertex();
|
|
meshBuilder.Position3f(pos.x, g_MAX_MAP_COORD, pos.z);
|
|
meshBuilder.Color3ub(0, 255, 0);
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.Position3f(pos.x, pos.y, g_MIN_MAP_COORD);
|
|
meshBuilder.Color3ub(0, 0, 255);
|
|
meshBuilder.AdvanceVertex();
|
|
meshBuilder.Position3f(pos.x, pos.y, g_MAX_MAP_COORD);
|
|
meshBuilder.Color3ub(0, 0, 255);
|
|
meshBuilder.AdvanceVertex();
|
|
|
|
meshBuilder.End();
|
|
pMesh->Draw();
|
|
|
|
pRender->PopRenderMode();
|
|
}
|
|
|
|
|
|
void CToolEntity::CreateMapObject(CMapView2D *pView)
|
|
{
|
|
CMapWorld *pWorld = m_pDocument->GetMapWorld();
|
|
CMapClass *pobj = NULL;
|
|
|
|
//
|
|
// Handle prefab creation.
|
|
//
|
|
if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingPrefab())
|
|
{
|
|
GetHistory()->MarkUndoPosition(m_pDocument->GetSelection()->GetList(), "New Prefab");
|
|
|
|
CMapClass *pPrefabObject = GetMainWnd()->m_ObjectBar.BuildPrefabObjectAtPoint(m_vecPos);
|
|
|
|
if (pPrefabObject == NULL)
|
|
{
|
|
pView->MessageBox("Unable to load prefab", "Error", MB_OK);
|
|
SetEmpty();
|
|
return;
|
|
}
|
|
|
|
m_pDocument->ExpandObjectKeywords(pPrefabObject, pWorld);
|
|
m_pDocument->AddObjectToWorld(pPrefabObject);
|
|
|
|
GetHistory()->KeepNew(pPrefabObject);
|
|
|
|
pobj = pPrefabObject;
|
|
}
|
|
//
|
|
// Handle entity creation.
|
|
//
|
|
else if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingEntity())
|
|
{
|
|
GetHistory()->MarkUndoPosition(m_pDocument->GetSelection()->GetList(), "New Entity");
|
|
|
|
CMapEntity *pEntity = new CMapEntity;
|
|
|
|
pEntity->SetPlaceholder(TRUE);
|
|
pEntity->SetOrigin(m_vecPos);
|
|
pEntity->SetClass(CObjectBar::GetDefaultEntityClass());
|
|
|
|
m_pDocument->AddObjectToWorld(pEntity);
|
|
|
|
pobj = pEntity;
|
|
|
|
GetHistory()->KeepNew(pEntity);
|
|
}
|
|
|
|
//
|
|
// Select the new object.
|
|
//
|
|
m_pDocument->SelectObject(pobj, scClear |scSelect|scSaveChanges);
|
|
|
|
SetEmpty();
|
|
|
|
m_pDocument->SetModifiedFlag();
|
|
}
|
|
|
|
|