mirror of
https://github.com/nillerusr/source-engine.git
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152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include <vgui_controls/Controls.h>
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#include <Color.h>
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#include "c_vehicle_crane.h"
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#include "view.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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int ScreenTransform( const Vector& point, Vector& screen );
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IMPLEMENT_CLIENTCLASS_DT(C_PropCrane, DT_PropCrane, CPropCrane)
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RecvPropEHandle( RECVINFO(m_hPlayer) ),
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RecvPropBool( RECVINFO(m_bMagnetOn) ),
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RecvPropBool( RECVINFO( m_bEnterAnimOn ) ),
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RecvPropBool( RECVINFO( m_bExitAnimOn ) ),
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RecvPropVector( RECVINFO( m_vecEyeExitEndpoint ) ),
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END_RECV_TABLE()
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BEGIN_DATADESC( C_PropCrane )
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DEFINE_EMBEDDED( m_ViewSmoothingData ),
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END_DATADESC()
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#define ROLL_CURVE_ZERO 5 // roll less than this is clamped to zero
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#define ROLL_CURVE_LINEAR 45 // roll greater than this is copied out
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#define PITCH_CURVE_ZERO 10 // pitch less than this is clamped to zero
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#define PITCH_CURVE_LINEAR 45 // pitch greater than this is copied out
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// spline in between
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#define CRANE_FOV 75
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PropCrane::C_PropCrane( void )
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{
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memset( &m_ViewSmoothingData, 0, sizeof( m_ViewSmoothingData ) );
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m_ViewSmoothingData.pVehicle = this;
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m_ViewSmoothingData.flFOV = CRANE_FOV;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : updateType -
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//-----------------------------------------------------------------------------
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void C_PropCrane::PreDataUpdate( DataUpdateType_t updateType )
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{
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BaseClass::PreDataUpdate( updateType );
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m_hPrevPlayer = m_hPlayer;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_PropCrane::PostDataUpdate( DataUpdateType_t updateType )
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{
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BaseClass::PostDataUpdate( updateType );
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// Store off the old shadow direction
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if ( m_hPlayer && !m_hPrevPlayer )
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{
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m_vecOldShadowDir = g_pClientShadowMgr->GetShadowDirection();
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//Vector vecDown = m_vecOldShadowDir - Vector(0,0,0.5);
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//VectorNormalize( vecDown );
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Vector vecDown = Vector(0,0,-1);
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g_pClientShadowMgr->SetShadowDirection( vecDown );
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}
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else if ( !m_hPlayer && m_hPrevPlayer )
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{
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g_pClientShadowMgr->SetShadowDirection( m_vecOldShadowDir );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_BaseCombatCharacter *C_PropCrane::GetPassenger( int nRole )
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{
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if ( nRole == VEHICLE_ROLE_DRIVER )
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return m_hPlayer.Get();
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Returns the role of the passenger
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//-----------------------------------------------------------------------------
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int C_PropCrane::GetPassengerRole( C_BaseCombatCharacter *pPassenger )
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{
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if ( m_hPlayer.Get() == pPassenger )
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return VEHICLE_ROLE_DRIVER;
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return VEHICLE_ROLE_NONE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Modify the player view/camera while in a vehicle
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//-----------------------------------------------------------------------------
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void C_PropCrane::GetVehicleViewPosition( int nRole, Vector *pAbsOrigin, QAngle *pAbsAngles, float *pFOV /*=NULL*/ )
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{
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SharedVehicleViewSmoothing( m_hPlayer,
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pAbsOrigin, pAbsAngles,
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m_bEnterAnimOn, m_bExitAnimOn,
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m_vecEyeExitEndpoint,
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&m_ViewSmoothingData,
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pFOV );
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}
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//-----------------------------------------------------------------------------
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// Futzes with the clip planes
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//-----------------------------------------------------------------------------
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void C_PropCrane::GetVehicleClipPlanes( float &flZNear, float &flZFar ) const
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{
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// FIXME: Need something a better long-term, this fixes the buggy.
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flZNear = 6;
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}
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//-----------------------------------------------------------------------------
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// Renders hud elements
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//-----------------------------------------------------------------------------
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void C_PropCrane::DrawHudElements( )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : theMins -
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// theMaxs -
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//-----------------------------------------------------------------------------
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void C_PropCrane::GetRenderBounds( Vector &theMins, Vector &theMaxs )
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{
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// This is kind of hacky:( Add 660.0 to the y coordinate of the bounding box to
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// allow for the full extension of the crane arm.
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BaseClass::GetRenderBounds( theMins, theMaxs );
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theMaxs.y += 660.0f;
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}
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