mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//=======================================================================================//
|
|
|
|
#ifndef ISERVERREPLAYCONTEXT_H
|
|
#define ISERVERREPLAYCONTEXT_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "replay/ireplaycontext.h"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
class IGameEvent;
|
|
class IReplaySessionRecorder;
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
class IServerReplayContext : public IReplayContext
|
|
{
|
|
public:
|
|
virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / replay_local_fileserver_path / replay_downloadurlport / replay_downloadurlpath
|
|
virtual IGameEvent *CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ appropriate fields filled in
|
|
virtual IReplaySessionRecorder *GetSessionRecorder() = 0;
|
|
virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such should be published for download
|
|
virtual void CreateSessionOnClient( int nClientSlot ) = 0;
|
|
};
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#endif // ISERVERREPLAYCONTEXT_H
|