mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
541 lines
11 KiB
C++
541 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
// vmf_tweak.cpp : Defines the entry point for the console application.
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "chunkfile.h"
|
|
#include "utllinkedlist.h"
|
|
#include <stdlib.h>
|
|
#include "tier1/strtools.h"
|
|
#include "tier0/icommandline.h"
|
|
#include "tier1/utlrbtree.h"
|
|
#include "tier1/utlbuffer.h"
|
|
#include "tier1/KeyValues.h"
|
|
#include "filesystem.h"
|
|
#include "FileSystem_Tools.h"
|
|
#include "cmdlib.h"
|
|
|
|
#include <windows.h>
|
|
|
|
char const *g_pInFilename = NULL;
|
|
|
|
char *CopyString( char const *pStr );
|
|
|
|
unsigned long g_CurLoadOrder = 0;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// default spec function
|
|
//-----------------------------------------------------------------------------
|
|
SpewRetval_t VMFTweakSpewFunc( SpewType_t spewType, char const *pMsg )
|
|
{
|
|
OutputDebugString( pMsg );
|
|
printf( pMsg );
|
|
switch( spewType )
|
|
{
|
|
case SPEW_MESSAGE:
|
|
case SPEW_WARNING:
|
|
case SPEW_LOG:
|
|
return SPEW_CONTINUE;
|
|
|
|
case SPEW_ASSERT:
|
|
case SPEW_ERROR:
|
|
default:
|
|
return SPEW_DEBUGGER;
|
|
}
|
|
}
|
|
|
|
void logprint( char const *logfile, const char *fmt, ... )
|
|
{
|
|
char string[ 8192 ];
|
|
va_list va;
|
|
va_start( va, fmt );
|
|
vsprintf( string, fmt, va );
|
|
va_end( va );
|
|
|
|
FILE *fp = NULL;
|
|
static bool first = false;
|
|
if ( first )
|
|
{
|
|
first = false;
|
|
fp = fopen( logfile, "wb" );
|
|
}
|
|
else
|
|
{
|
|
fp = fopen( logfile, "ab" );
|
|
}
|
|
if ( fp )
|
|
{
|
|
char *p = string;
|
|
while ( *p )
|
|
{
|
|
if ( *p == '\n' )
|
|
{
|
|
fputc( '\r', fp );
|
|
}
|
|
fputc( *p, fp );
|
|
p++;
|
|
}
|
|
fclose( fp );
|
|
}
|
|
}
|
|
|
|
|
|
class CChunkKeyBase
|
|
{
|
|
public:
|
|
unsigned long m_LoadOrder; // Which order it appeared in the file.
|
|
};
|
|
|
|
|
|
class CKeyValue : public CChunkKeyBase
|
|
{
|
|
public:
|
|
void SetKey( const char *pStr )
|
|
{
|
|
delete [] m_pKey;
|
|
m_pKey = CopyString( pStr );
|
|
}
|
|
|
|
void SetValue( const char *pStr )
|
|
{
|
|
delete [] m_pValue;
|
|
m_pValue = CopyString( pStr );
|
|
}
|
|
|
|
|
|
public:
|
|
char *m_pKey;
|
|
char *m_pValue;
|
|
};
|
|
|
|
|
|
class CChunk : public CChunkKeyBase
|
|
{
|
|
public:
|
|
// Returns true if the chunk has the specified key and if its value
|
|
// is equal to pValueStr (case-insensitive).
|
|
bool CompareKey( char const *pKeyName, char const *pValueStr );
|
|
|
|
// Look for a key by name.
|
|
CKeyValue* FindKey( char const *pKeyName );
|
|
CKeyValue* FindKey( char const *pKeyName, const char *pValue );
|
|
|
|
CChunk* FindChunk( char const *pKeyName );
|
|
|
|
// Find a key by name, and replace any occurences with the new name.
|
|
void RenameKey( const char *szOldName, const char *szNewName );
|
|
|
|
public:
|
|
|
|
char *m_pChunkName;
|
|
CUtlLinkedList<CKeyValue*, unsigned short> m_Keys;
|
|
CUtlLinkedList<CChunk*, unsigned short> m_Chunks;
|
|
};
|
|
|
|
|
|
CChunk* ParseChunk( char const *pChunkName, bool bOnlyOne );
|
|
|
|
|
|
CChunk *g_pCurChunk = 0;
|
|
CChunkFile *g_pChunkFile = 0;
|
|
int g_DotCounter = 0;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------- //
|
|
// CChunk implementation.
|
|
// --------------------------------------------------------------------------------- //
|
|
|
|
bool CChunk::CompareKey( char const *pKeyName, char const *pValueStr )
|
|
{
|
|
CKeyValue *pKey = FindKey( pKeyName );
|
|
|
|
if( pKey && stricmp( pKey->m_pValue, pValueStr ) == 0 )
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
|
|
CKeyValue* CChunk::FindKey( char const *pKeyName )
|
|
{
|
|
for( unsigned short i=m_Keys.Head(); i != m_Keys.InvalidIndex(); i=m_Keys.Next(i) )
|
|
{
|
|
CKeyValue *pKey = m_Keys[i];
|
|
|
|
if( stricmp( pKey->m_pKey, pKeyName ) == 0 )
|
|
return pKey;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
CChunk* CChunk::FindChunk( char const *pChunkName )
|
|
{
|
|
for( unsigned short i=m_Chunks.Head(); i != m_Chunks.InvalidIndex(); i=m_Chunks.Next(i) )
|
|
{
|
|
CChunk *pChunk = m_Chunks[i];
|
|
|
|
if( stricmp( pChunk->m_pChunkName, pChunkName ) == 0 )
|
|
return pChunk;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
CKeyValue* CChunk::FindKey( char const *pKeyName, const char *pValue )
|
|
{
|
|
for( unsigned short i=m_Keys.Head(); i != m_Keys.InvalidIndex(); i=m_Keys.Next(i) )
|
|
{
|
|
CKeyValue *pKey = m_Keys[i];
|
|
|
|
if( stricmp( pKey->m_pKey, pKeyName ) == 0 && stricmp( pKey->m_pValue, pValue ) == 0 )
|
|
return pKey;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void CChunk::RenameKey( const char *szOldName, const char *szNewName )
|
|
{
|
|
if ((!szOldName) || (!szNewName))
|
|
return;
|
|
|
|
CKeyValue *pKey = FindKey( szOldName );
|
|
if ( pKey )
|
|
{
|
|
delete pKey->m_pKey;
|
|
pKey->m_pKey = CopyString( szNewName );
|
|
}
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------------------------- //
|
|
// Util functions.
|
|
// --------------------------------------------------------------------------------- //
|
|
char *CopyString( char const *pStr )
|
|
{
|
|
char *pRet = new char[ strlen(pStr) + 1 ];
|
|
strcpy( pRet, pStr );
|
|
return pRet;
|
|
}
|
|
|
|
ChunkFileResult_t MyDefaultHandler( CChunkFile *pFile, void *pData, char const *pChunkName )
|
|
{
|
|
CChunk *pChunk = ParseChunk( pChunkName, true );
|
|
g_pCurChunk->m_Chunks.AddToTail( pChunk );
|
|
return ChunkFile_Ok;
|
|
}
|
|
|
|
|
|
ChunkFileResult_t MyKeyHandler( const char *szKey, const char *szValue, void *pData )
|
|
{
|
|
// Add the key to the current chunk.
|
|
CKeyValue *pKey = new CKeyValue;
|
|
pKey->m_LoadOrder = g_CurLoadOrder++;
|
|
|
|
pKey->m_pKey = CopyString( szKey );
|
|
pKey->m_pValue = CopyString( szValue );
|
|
|
|
g_pCurChunk->m_Keys.AddToTail( pKey );
|
|
return ChunkFile_Ok;
|
|
}
|
|
|
|
|
|
CChunk* ParseChunk( char const *pChunkName, bool bOnlyOne )
|
|
{
|
|
// Add the new chunk.
|
|
CChunk *pChunk = new CChunk;
|
|
pChunk->m_pChunkName = CopyString( pChunkName );
|
|
pChunk->m_LoadOrder = g_CurLoadOrder++;
|
|
|
|
// Parse it out..
|
|
CChunk *pOldChunk = g_pCurChunk;
|
|
g_pCurChunk = pChunk;
|
|
|
|
//if( ++g_DotCounter % 16 == 0 )
|
|
// printf( "." );
|
|
|
|
while( 1 )
|
|
{
|
|
if( g_pChunkFile->ReadChunk( MyKeyHandler ) != ChunkFile_Ok )
|
|
break;
|
|
|
|
if( bOnlyOne )
|
|
break;
|
|
}
|
|
|
|
g_pCurChunk = pOldChunk;
|
|
return pChunk;
|
|
}
|
|
|
|
|
|
CChunk* ReadChunkFile( char const *pInFilename )
|
|
{
|
|
CChunkFile chunkFile;
|
|
|
|
if( chunkFile.Open( pInFilename, ChunkFile_Read ) != ChunkFile_Ok )
|
|
{
|
|
printf( "Error opening chunk file %s for reading.\n", pInFilename );
|
|
return NULL;
|
|
}
|
|
|
|
printf( "Reading.." );
|
|
chunkFile.SetDefaultChunkHandler( MyDefaultHandler, 0 );
|
|
g_pChunkFile = &chunkFile;
|
|
|
|
CChunk *pRet = ParseChunk( "***ROOT***", false );
|
|
printf( "\n\n" );
|
|
|
|
return pRet;
|
|
}
|
|
|
|
class CChunkHolder
|
|
{
|
|
public:
|
|
static bool SortChunkFn( const CChunkHolder &a, const CChunkHolder &b )
|
|
{
|
|
return a.m_LoadOrder < b.m_LoadOrder;
|
|
}
|
|
|
|
unsigned long m_LoadOrder;
|
|
CKeyValue *m_pKey;
|
|
CChunk *m_pChunk;
|
|
};
|
|
|
|
|
|
void WriteChunks_R( CChunkFile *pFile, CChunk *pChunk, bool bRoot )
|
|
{
|
|
if( !bRoot )
|
|
{
|
|
pFile->BeginChunk( pChunk->m_pChunkName );
|
|
}
|
|
|
|
// Sort them..
|
|
CUtlRBTree<CChunkHolder,int> sortedStuff( 0, 0, &CChunkHolder::SortChunkFn );
|
|
|
|
// Write keys.
|
|
for( unsigned short i=pChunk->m_Keys.Head(); i != pChunk->m_Keys.InvalidIndex(); i = pChunk->m_Keys.Next( i ) )
|
|
{
|
|
CChunkHolder holder;
|
|
holder.m_pKey = pChunk->m_Keys[i];
|
|
holder.m_LoadOrder = holder.m_pKey->m_LoadOrder;
|
|
holder.m_pChunk = NULL;
|
|
sortedStuff.Insert( holder );
|
|
}
|
|
|
|
// Write subchunks.
|
|
for( int i=pChunk->m_Chunks.Head(); i != pChunk->m_Chunks.InvalidIndex(); i = pChunk->m_Chunks.Next( i ) )
|
|
{
|
|
CChunkHolder holder;
|
|
holder.m_pChunk = pChunk->m_Chunks[i];
|
|
holder.m_LoadOrder = holder.m_pChunk->m_LoadOrder;
|
|
holder.m_pKey = NULL;
|
|
sortedStuff.Insert( holder );
|
|
}
|
|
|
|
// Write stuff in sorted order.
|
|
int i = sortedStuff.FirstInorder();
|
|
if ( i != sortedStuff.InvalidIndex() )
|
|
{
|
|
while ( 1 )
|
|
{
|
|
CChunkHolder &h = sortedStuff[i];
|
|
if ( h.m_pKey )
|
|
{
|
|
pFile->WriteKeyValue( h.m_pKey->m_pKey, h.m_pKey->m_pValue );
|
|
}
|
|
else
|
|
{
|
|
WriteChunks_R( pFile, h.m_pChunk, false );
|
|
}
|
|
if ( i == sortedStuff.LastInorder() )
|
|
break;
|
|
i = sortedStuff.NextInorder( i );
|
|
}
|
|
}
|
|
|
|
if( !bRoot )
|
|
{
|
|
pFile->EndChunk();
|
|
}
|
|
}
|
|
|
|
|
|
bool WriteChunkFile( char const *pOutFilename, CChunk *pRoot )
|
|
{
|
|
CChunkFile chunkFile;
|
|
|
|
if( chunkFile.Open( pOutFilename, ChunkFile_Write ) != ChunkFile_Ok )
|
|
{
|
|
printf( "Error opening chunk file %s for writing.\n", pOutFilename );
|
|
return false;
|
|
}
|
|
|
|
printf( "Writing.." );
|
|
WriteChunks_R( &chunkFile, pRoot, true );
|
|
printf( "\n\n" );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//
|
|
//
|
|
// EXAMPLE
|
|
//
|
|
//
|
|
void ScanRopeSlack( CChunk *pChunk )
|
|
{
|
|
if( stricmp( pChunk->m_pChunkName, "entity" ) == 0 )
|
|
{
|
|
if( pChunk->CompareKey( "classname", "keyframe_rope" ) ||
|
|
pChunk->CompareKey( "classname", "move_rope" ) )
|
|
{
|
|
CKeyValue *pKey = pChunk->FindKey( "slack" );
|
|
if( pKey )
|
|
{
|
|
// Subtract 100 from all the Slack properties.
|
|
float flCur = (float)atof( pKey->m_pValue );
|
|
char str[256];
|
|
sprintf( str, "%f", flCur + 100 );
|
|
pKey->m_pValue = CopyString( str );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int g_nLogicAutoReplacementsMade = 0;
|
|
void LogicAuto( CChunk *pChunk )
|
|
{
|
|
if ( pChunk->CompareKey( "classname", "logic_auto" ) )
|
|
{
|
|
CChunk *pConnections = pChunk->FindChunk( "connections" );
|
|
if ( !pConnections )
|
|
return;
|
|
|
|
bool bFound = false;
|
|
for ( int i=0; i < pConnections->m_Keys.Count(); i++ )
|
|
{
|
|
CKeyValue *pTestKV = pConnections->m_Keys[i];
|
|
if ( V_stristr( pTestKV->m_pValue, "tonemap" ) == pTestKV->m_pValue )
|
|
{
|
|
bFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !bFound )
|
|
return;
|
|
|
|
++g_nLogicAutoReplacementsMade;
|
|
|
|
// Ok, this is a logic_auto with OnMapSpawn outputs in its connections.
|
|
CUtlLinkedList<CKeyValue*,int> newKeys;
|
|
FOR_EACH_LL( pConnections->m_Keys, i )
|
|
{
|
|
CKeyValue *pTestKV = pConnections->m_Keys[i];
|
|
if ( V_stricmp( pTestKV->m_pKey, "OnMapSpawn" ) == 0 )
|
|
{
|
|
if ( V_stristr( pTestKV->m_pValue, "tonemap" ) == pTestKV->m_pValue )
|
|
{
|
|
CKeyValue *pNewKV = new CKeyValue;
|
|
pNewKV->SetKey( "OnMapTransition" );
|
|
pNewKV->SetValue( pTestKV->m_pValue );
|
|
newKeys.AddToTail( pNewKV );
|
|
}
|
|
}
|
|
}
|
|
|
|
FOR_EACH_LL( newKeys, i )
|
|
{
|
|
if ( !pConnections->FindKey( "OnMapTransition", newKeys[i]->m_pValue ) )
|
|
{
|
|
pConnections->m_Keys.AddToTail( newKeys[i] );
|
|
}
|
|
}
|
|
|
|
// Fix spawnflags.
|
|
CKeyValue *pFlags = pChunk->FindKey("spawnflags");
|
|
if ( pFlags )
|
|
{
|
|
unsigned long curVal;
|
|
sscanf( pFlags->m_pValue, "%lu", &curVal );
|
|
if ( curVal & 1 )
|
|
{
|
|
--curVal;
|
|
char str[512];
|
|
sprintf( str, "%lu", curVal );
|
|
pFlags->SetValue( str );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ScanChunks( CChunk *pChunk, void (*fn)(CChunk *) )
|
|
{
|
|
fn( pChunk );
|
|
|
|
// Recurse into the children.
|
|
for( unsigned short i=pChunk->m_Chunks.Head(); i != pChunk->m_Chunks.InvalidIndex(); i = pChunk->m_Chunks.Next( i ) )
|
|
{
|
|
ScanChunks( pChunk->m_Chunks[i], fn );
|
|
}
|
|
}
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
CommandLine()->CreateCmdLine( argc, argv );
|
|
SpewOutputFunc( VMFTweakSpewFunc );
|
|
|
|
if( argc < 2 )
|
|
{
|
|
printf( "vmf_tweak <input file> [output file]\n" );
|
|
return 1;
|
|
}
|
|
|
|
g_pInFilename = argv[1];
|
|
char const *pOutFilename = argc >= 3 ? argv[2] : "";
|
|
|
|
CChunk *pRoot = ReadChunkFile( g_pInFilename );
|
|
if( !pRoot )
|
|
return 2;
|
|
|
|
//
|
|
//
|
|
//
|
|
// This is where you can put code to modify the VMF.
|
|
//
|
|
//
|
|
//
|
|
|
|
// If they didn't specify -game on the command line, use VPROJECT.
|
|
char workingdir[ 256 ];
|
|
workingdir[0] = 0;
|
|
Q_getwd( workingdir, sizeof(workingdir) );
|
|
CmdLib_InitFileSystem( workingdir );
|
|
ScanChunks( pRoot, LogicAuto );
|
|
FileSystem_Term();
|
|
|
|
Msg( "%s: %d logic_auto replacements made.\n", g_pInFilename, g_nLogicAutoReplacementsMade );
|
|
|
|
if ( argc >= 3 )
|
|
{
|
|
if( !WriteChunkFile( pOutFilename, pRoot ) )
|
|
return 3;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|