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95 lines
3.5 KiB
C++
95 lines
3.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOL3D_H
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#define TOOL3D_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapAtom.h"
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#include "ToolInterface.h"
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class CMapDoc;
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class CMapView;
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class CRender;
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#define inrange(a,minv,maxv) ((a) >= (minv) && (a) <= (maxv))
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#pragma warning(disable: 4244)
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#define DRAG_THRESHHOLD 2
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#define HANDLE_OFFSET 6
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class Tool3D : public CBaseTool
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{
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public:
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Tool3D(void);
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virtual int HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles = false) = 0;
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int HitTest(CMapView *pView, const Vector &ptWorld, bool bTestHandles = false);
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bool HitRect(CMapView *pView, const Vector2D &ptHit, const Vector &vecCenter, int extent );
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int GetTransformationAxis(); // 0,1,2 or -1 if translation is not axis aligned
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virtual unsigned int GetConstraints(unsigned int nKeyFlags);
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// helper functions when transforming from a map view input
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void StartTranslation( CMapView *pView, const Vector2D &vClickPoint, bool bUseDefaultPlane = true );
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void ProjectTranslation( CMapView *pView, const Vector2D &vPoint, Vector &vTransform, int nFlags = 0);
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void ProjectOnTranslationPlane( const Vector &vWorld, Vector &vTransform, int nFlags = 0 );
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void SetTransformationPlane(const Vector &vOrigin, const Vector &vHorz, const Vector &vVert, const Vector &vNormal);
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bool UpdateTranslation(CMapView *pView, const Vector2D &vPoint, UINT nFlags);
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bool IsTranslating(void) { return m_bIsTranslating; }
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virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags);
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virtual void TranslatePoint(Vector& vPos);
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virtual void FinishTranslation(bool bSave);
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virtual bool OnLMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnLMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnRMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnRMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnMouseMove2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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void RenderTranslationPlane(CRender *pRender);
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protected:
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enum
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{
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MOUSE_LEFT = 0,
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MOUSE_RIGHT = 1,
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};
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// each translation can use a translation plane
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Vector m_vPlaneOrigin; // transformation plane origin
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Vector m_vPlaneNormal; // transformation plane normal
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Vector m_vPlaneHorz; // transformation plane horizontal axis
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Vector m_vPlaneVert; // transformation plane vertical axis
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Vector m_vTranslation; // relative translation vector on the translation plane
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Vector m_vTranslationStart; // translation start point on translation plane
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bool m_bIsTranslating; // true while translation
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// 0 = left, 1 = right button
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bool m_bMouseDown[2]; // True if mouse button is down, false if not.
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bool m_bMouseDragged[2]; // Have they dragged the mouse with button down?
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Vector2D m_vMouseStart[2]; // Client pos at which last mouse was pressed.
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Vector2D m_vMousePos; // last know mouse pos
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};
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#endif // TOOL3D_H
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