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85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ITCPSOCKET_H
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#define ITCPSOCKET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ichannel.h"
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#include "iphelpers.h"
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class ITCPSocket : public IChannel
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{
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public:
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virtual void Release() = 0;
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// Bind to the specified port on any address this host has. Note that the address the
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// socket winds up with (and getsockname() returns) isn't decided until you send a packet.
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virtual bool BindToAny( const unsigned short port ) = 0;
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// Use these to connect to a remote listening socket without blocking.
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// Call BeginConnect, then call UpdateConnect until it returns true.
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virtual bool BeginConnect( const CIPAddr &addr ) = 0;
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virtual bool UpdateConnect() = 0;
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// Connection state.
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virtual bool IsConnected() = 0;
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// If IsConnected returns false, you can call this to find out why the socket got disconnected.
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virtual void GetDisconnectReason( CUtlVector<char> &reason ) = 0;
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// Send data. Returns true if successful.
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//
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// Note: TCP likes to clump your packets together in one, so the data multiple send() calls will
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// get concatenated and returned in one recv() call. ITCPSocket FIXES this behavior so your recv()
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// calls match your send() calls.
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//
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virtual bool Send( const void *pData, int size ) = 0;
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// Receive data. Returns the number of bytes received.
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// This will wait as long as flTimeout for something to come in.
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// Returns false if no data was waiting.
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virtual bool Recv( CUtlVector<unsigned char> &data, double flTimeout=0 ) = 0;
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};
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// Use these to get incoming connections.
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class ITCPListenSocket
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{
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public:
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// Call this to stop listening for connections and delete the object.
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virtual void Release() = 0;
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// Keep calling this as long as you want to wait for connections.
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virtual ITCPSocket* UpdateListen( CIPAddr *pAddr ) = 0; // pAddr is set to the remote process's address.
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};
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// Use these to create the interfaces.
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ITCPSocket* CreateTCPSocket();
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// Create a socket to listen with. nQueueLength specifies how many connections to enqueue.
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// When the queue runs out, connections can take a little longer to make.
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ITCPListenSocket* CreateTCPListenSocket( const unsigned short port, int nQueueLength = -1 );
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// By default, timeouts are on. It's helpful to turn them off during debugging.
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void TCPSocket_EnableTimeout( bool bEnable );
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#endif // ITCPSOCKET_H
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