source-engine/studiorender/wscript
nillerusr 2c6669f5e3
Initial android support (#17)
* Upload Android armv7 libs

* Fix debug build

* utlvector: fix undefined behavior

* wscript: add --use-ccache option

* wscript: store ccache in a separate directory

* Propertly use gl4es

* fontconfig: fix font detection

* [android]remove fontconfig dependency

* Add build guide for other platforms

Co-authored-by: JusicP <slender87844@gmail.com>
Co-authored-by: nillerusr <nillerusr@users.noreply.github.com>
2021-09-02 20:33:03 +03:00

61 lines
1.1 KiB
Python
Executable File

#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'studiorender'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES',[
'STUDIORENDER_EXPORTS',
#'PROTECTED_THINGS_ENABLE' # conflicts with stlport
])
def build(bld):
source = [
'studiorender.cpp',
'studiorendercontext.cpp',
'flexrenderdata.cpp',
'r_studio.cpp',
'r_studiodecal.cpp',
'r_studiodraw.cpp',
'r_studiodraw_computeflexedvertex.cpp',
'r_studioflex.cpp',
'r_studiogettriangles.cpp',
'r_studiolight.cpp',
'r_studiostats.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
]
defines = []
libs = ['tier0','tier1','tier2','tier3','vstdlib','mathlib','bitmap']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)