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195 lines
5.0 KiB
C++
195 lines
5.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// A class representing draw settings for Dme things
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//
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//=============================================================================
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#ifndef DMEDRAWSETTINGS_H
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#define DMEDRAWSETTINGS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "materialsystem/MaterialSystemUtil.h"
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#include "tier1/utlstack.h"
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CDmeDag;
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CDmeDrawSettings : public CDmElement
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{
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DEFINE_ELEMENT( CDmeDrawSettings, CDmElement );
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public:
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enum DrawType_t
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{
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DRAW_INVALID = -1,
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DRAW_SMOOTH,
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DRAW_FLAT,
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DRAW_WIREFRAME,
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DRAW_BOUNDINGBOX,
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STANDARD_DRAW_COUNT
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};
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// resolve internal data from changed attributes
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virtual void Resolve();
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DrawType_t GetDrawType() const;
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DrawType_t SetDrawType( int drawType );
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void PushDrawType();
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void PopDrawType();
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bool Shaded() const {
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const DrawType_t drawType = GetDrawType();
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return drawType == DRAW_SMOOTH || drawType == DRAW_FLAT;
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}
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bool GetBackfaceCulling() const { return m_bBackfaceCulling.Get(); }
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void SetBackfaceCulling( bool val ) { m_bBackfaceCulling.Set( val ); }
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bool GetWireframeOnShaded() const { return m_bWireframeOnShaded.Get(); }
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void SetWireframeOnShaded( bool val ) { m_bWireframeOnShaded.Set( val ); }
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bool GetXRay() const { return m_bXRay.Get(); }
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void SetXRay( bool val ) { m_bXRay.Set( val ); }
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bool GetGrayShade() const { return m_bGrayShade.Get(); }
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void SetGrayShade( bool val ) { m_bGrayShade.Set( val ); }
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bool GetNormals() const { return m_bNormals.Get(); }
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void SetNormals( bool val ) { m_bNormals.Set( val ); }
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float GetNormalLength() const { return m_NormalLength.Get(); }
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void SetNormalLength( float val ) { m_NormalLength.Set( val ); }
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const Color &GetColor() const { return m_Color.Get(); }
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void SetColor( Color val ) { m_Color.Set( val ); }
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bool Drawable( CDmElement *pElement );
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void BindWireframe();
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void BindWireframeOnShaded();
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void BindGray();
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void BindUnlitGray();
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bool GetDeltaHighlight() const { return m_bDeltaHighlight; }
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void SetDeltaHighlight( bool bDeltaHighlight ) { m_bDeltaHighlight.Set( bDeltaHighlight ); }
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bool IsAMaterialBound() const {
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return m_IsAMaterialBound;
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}
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void DrawDag( CDmeDag *pDag );
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CUtlVector< Vector > &GetHighlightPoints() { return m_vHighlightPoints; }
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public:
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CDmaVar< int > m_DrawType;
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CDmaVar< bool > m_bBackfaceCulling;
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CDmaVar< bool > m_bWireframeOnShaded;
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CDmaVar< bool > m_bXRay;
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CDmaVar< bool > m_bGrayShade;
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CDmaVar< bool > m_bNormals;
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CDmaVar< float > m_NormalLength;
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CDmaVar< Color > m_Color;
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CDmaVar< bool > m_bDeltaHighlight;
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CDmaVar< float > m_flHighlightSize;
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CDmaVar< Color > m_cHighlightColor;
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protected:
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void BuildKnownDrawableTypes();
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static bool s_bWireframeMaterialInitialized;
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static CMaterialReference s_WireframeMaterial;
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static bool s_bWireframeOnShadedMaterialInitialized;
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static CMaterialReference s_WireframeOnShadedMaterial;
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static bool s_bFlatGrayMaterial;
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static CMaterialReference s_FlatGrayMaterial;
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static bool s_bUnlitGrayMaterial;
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static CMaterialReference s_UnlitGrayMaterial;
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static CUtlRBTree< CUtlSymbol > s_KnownDrawableTypes;
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CUtlRBTree< CUtlSymbol > m_NotDrawable;
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CUtlStack< DrawType_t > m_drawTypeStack;
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bool m_IsAMaterialBound;
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// Points to highlight
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CUtlVector< Vector > m_vHighlightPoints;
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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inline CDmeDrawSettings::DrawType_t CDmeDrawSettings::SetDrawType( int drawType )
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{
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if ( drawType < 0 || drawType >= STANDARD_DRAW_COUNT )
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{
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drawType = DRAW_SMOOTH;
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}
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m_DrawType.Set( drawType );
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return GetDrawType();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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inline CDmeDrawSettings::DrawType_t CDmeDrawSettings::GetDrawType() const
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{
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const int drawType( m_DrawType.Get() );
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if ( drawType < 0 || drawType >= STANDARD_DRAW_COUNT )
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return DRAW_SMOOTH;
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return static_cast< DrawType_t >( drawType );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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inline void CDmeDrawSettings::PushDrawType()
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{
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m_drawTypeStack.Push( GetDrawType() );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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inline void CDmeDrawSettings::PopDrawType()
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{
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if ( m_drawTypeStack.Count() )
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{
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DrawType_t drawType = GetDrawType();
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m_drawTypeStack.Pop( drawType );
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SetDrawType( drawType );
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}
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}
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#endif // DMEDRAWSETTINGS_H
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