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100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef OPTIONS_SUB_HAPTICS_H
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#define OPTIONS_SUB_HAPTICS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/PropertyPage.h>
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#include "HapticControlBox.h"
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class CCvarNegateCheckButton;
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class CKeyToggleCheckButton;
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class CCvarToggleCheckButton;
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class CCvarSlider;
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namespace vgui
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{
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class Label;
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class Panel;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Mouse Details, Part of OptionsDialog
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//-----------------------------------------------------------------------------
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class COptionsSubHaptics : public vgui::PropertyPage
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{
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DECLARE_CLASS_SIMPLE( COptionsSubHaptics, vgui::PropertyPage );
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public:
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COptionsSubHaptics(vgui::Panel *parent);
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~COptionsSubHaptics();
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virtual void OnResetData();
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virtual void OnApplyChanges();
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virtual void OnCommand(const char *command);
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virtual void UpdateVehicleEnabled(void);
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protected:
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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MESSAGE_FUNC_PTR( OnControlModified, "ControlModified", panel );
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel )
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{
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OnControlModified( panel );
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}
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vgui::Label *m_pForceMasterPreLabel;
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CCvarSlider *m_pForceMasterSlider;
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vgui::Label *m_pForceRecoilPreLabel;
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CCvarSlider *m_pForceRecoilSlider;
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vgui::Label *m_pForceDamagePreLabel;
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CCvarSlider *m_pForceDamageSlider;
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vgui::Label *m_pForceMovementPreLabel;
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CCvarSlider *m_pForceMovementSlider;
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//Player
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vgui::Label *m_pPlayerBoxPreLabel;
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vgui::Label *m_pPlayerBoxScalePreLabel;
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CCvarSlider * m_pPlayerBoxScale;
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ControlBoxVisual* m_pPlayerBoxVisual;
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vgui::Label *m_pPlayerBoxStiffnessPreLabel;
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CCvarSlider *m_pPlayerBoxStiffnessSlider;
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vgui::Label *m_pPlayerBoxTurnPreLabel;
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CCvarSlider *m_pPlayerBoxTurnSlider;
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vgui::Label *m_pPlayerBoxAimPreLabel;
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CCvarSlider *m_pPlayerBoxAimSlider;
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//Vehicle
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vgui::Label *m_pVehicleBoxPreLabel;
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vgui::Label *m_pVehicleBoxScalePreLabel;
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CCvarSlider * m_pVehicleBoxScale;
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ControlBoxVisual* m_pVehicleBoxVisual;
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vgui::Label *m_pVehicleBoxStiffnessPreLabel;
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CCvarSlider * m_pVehicleBoxStiffnessSlider;
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vgui::Label *m_pVehicleBoxTurnPreLabel;
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CCvarSlider *m_pVehicleBoxTurnSlider;
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vgui::Label *m_pVehicleBoxAimPreLabel;
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CCvarSlider *m_pVehicleBoxAimSlider;
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//Control Box Stuff
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};
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#endif // OPTIONS_SUB_MOUSE_H
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