mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
34 lines
934 B
C++
34 lines
934 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//=======================================================================================//
|
|
|
|
#ifndef IREPLAYPERFORMANCEEDITOR_H
|
|
#define IREPLAYPERFORMANCEEDITOR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "interface.h"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
class CReplay;
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
//
|
|
// Interface to allow the replay DLL to talk to the actual UI.
|
|
//
|
|
class IReplayPerformanceEditor : public IBaseInterface
|
|
{
|
|
public:
|
|
virtual CReplay *GetReplay() = 0;
|
|
virtual void OnRewindComplete() = 0;
|
|
};
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#endif // IREPLAYPERFORMANCEEDITOR_H
|