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31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IRECORDINGSESSIONBLOCKMANAGER_H
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#define IRECORDINGSESSIONBLOCKMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class IRecordingSessionBlockManager : public IBaseInterface
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{
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public:
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virtual CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock ) = 0;
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virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock ) = 0;
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virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock ) = 0;
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virtual const char *GetBlockPath() const = 0;
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virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IRECORDINGSESSIONBLOCKMANAGER_H
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