mirror of
https://github.com/nillerusr/source-engine.git
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559 lines
12 KiB
C++
559 lines
12 KiB
C++
//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "pch_tier0.h"
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#include <time.h>
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#if defined(_WIN32) && !defined(_X360)
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#define WINDOWS_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x0403
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#include <windows.h>
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#endif
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#include <errno.h>
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#include <assert.h>
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#include "tier0/platform.h"
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#if defined( _X360 )
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#include "xbox/xbox_console.h"
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#endif
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#include "tier0/threadtools.h"
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#include "tier0/memalloc.h"
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#if defined( _PS3 )
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#include <cell/fios/fios_common.h>
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#include <cell/fios/fios_memory.h>
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#include <cell/fios/fios_configuration.h>
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#include <sys/process.h>
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#if !defined(_CERT)
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#include "sn/LibSN.h"
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#endif
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/*
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#include <sys/types.h>
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#include <sys/process.h>
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#include <sys/prx.h>
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#include <sysutil/sysutil_syscache.h>
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#include <cell/sysmodule.h>
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*/
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#include <cell/fios/fios_time.h>
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#endif // _PS3
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifdef _WIN32
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static LARGE_INTEGER g_PerformanceFrequency;
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static LARGE_INTEGER g_MSPerformanceFrequency;
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static LARGE_INTEGER g_ClockStart;
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static bool s_bTimeInitted;
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#endif
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// Benchmark mode uses this heavy-handed method
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static bool g_bBenchmarkMode = false;
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#ifdef _WIN32
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static double g_FakeBenchmarkTime = 0;
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static double g_FakeBenchmarkTimeInc = 1.0 / 66.0;
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#endif
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static CThreadFastMutex g_LocalTimeMutex;
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#ifdef _WIN32
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static void InitTime()
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{
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if( !s_bTimeInitted )
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{
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s_bTimeInitted = true;
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QueryPerformanceFrequency(&g_PerformanceFrequency);
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g_MSPerformanceFrequency.QuadPart = g_PerformanceFrequency.QuadPart / 1000;
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QueryPerformanceCounter(&g_ClockStart);
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}
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}
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#endif
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bool Plat_IsInBenchmarkMode()
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{
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return g_bBenchmarkMode;
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}
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void Plat_SetBenchmarkMode( bool bBenchmark )
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{
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g_bBenchmarkMode = bBenchmark;
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}
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#ifdef _PS3
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cell::fios::abstime_t g_fiosLaunchTime = 0;
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#endif
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double Plat_FloatTime()
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{
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#ifdef _WIN32
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if (! s_bTimeInitted )
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InitTime();
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if ( g_bBenchmarkMode )
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{
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g_FakeBenchmarkTime += g_FakeBenchmarkTimeInc;
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return g_FakeBenchmarkTime;
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}
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LARGE_INTEGER CurrentTime;
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QueryPerformanceCounter( &CurrentTime );
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double fRawSeconds = (double)( CurrentTime.QuadPart - g_ClockStart.QuadPart ) / (double)(g_PerformanceFrequency.QuadPart);
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return fRawSeconds;
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#else
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return cell::fios::FIOSAbstimeToMicroseconds( cell::fios::FIOSGetCurrentTime() - g_fiosLaunchTime ) * 1e-6;
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#endif
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}
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uint32 Plat_MSTime()
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{
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#ifdef _WIN32
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if (! s_bTimeInitted )
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InitTime();
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if ( g_bBenchmarkMode )
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{
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g_FakeBenchmarkTime += g_FakeBenchmarkTimeInc;
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return (uint32)(g_FakeBenchmarkTime * 1000.0);
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}
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LARGE_INTEGER CurrentTime;
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QueryPerformanceCounter( &CurrentTime );
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return (uint32) ( ( CurrentTime.QuadPart - g_ClockStart.QuadPart ) / g_MSPerformanceFrequency.QuadPart);
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#elif defined(_PS3)
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return (uint32) cell::fios::FIOSAbstimeToMilliseconds( cell::fios::FIOSGetCurrentTime() - g_fiosLaunchTime );
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#else
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#error
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#endif
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}
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uint64 Timer_GetTimeUS()
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{
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#ifdef _PS3
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return cell::fios::FIOSAbstimeToMicroseconds( cell::fios::FIOSGetCurrentTime() - g_fiosLaunchTime );
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#else
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return uint64( Plat_FloatTime() * 1000000 );
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#endif
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}
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uint64 Plat_GetClockStart()
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{
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#if defined( _WIN32 )
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if ( !s_bTimeInitted )
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InitTime();
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return g_ClockStart.QuadPart;
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#elif defined( _PS3 )
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return g_fiosLaunchTime;
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#else
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return 0;
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#endif
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}
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void Plat_GetLocalTime( struct tm *pNow )
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{
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// We just provide a wrapper on this function so we can protect access to time() everywhere.
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time_t ltime;
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time( <ime );
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Plat_ConvertToLocalTime( ltime, pNow );
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}
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void Plat_ConvertToLocalTime( uint64 nTime, struct tm *pNow )
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{
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// Since localtime() returns a global, we need to protect against multiple threads stomping it.
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g_LocalTimeMutex.Lock();
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time_t ltime = (time_t)nTime;
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tm *pTime = localtime( <ime );
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if ( pTime )
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*pNow = *pTime;
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else
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memset( pNow, 0, sizeof( *pNow ) );
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g_LocalTimeMutex.Unlock();
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}
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void Plat_GetTimeString( struct tm *pTime, char *pOut, int nMaxBytes )
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{
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g_LocalTimeMutex.Lock();
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char *pStr = asctime( pTime );
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strncpy( pOut, pStr, nMaxBytes );
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pOut[nMaxBytes-1] = 0;
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g_LocalTimeMutex.Unlock();
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}
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void Plat_gmtime( uint64 nTime, struct tm *pTime )
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{
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time_t tmtTime = nTime;
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#ifdef _PS3
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struct tm * tmp = gmtime( &tmtTime );
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* pTime = * tmp;
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#else
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gmtime_s( pTime, &tmtTime );
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#endif
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}
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time_t Plat_timegm( struct tm *timeptr )
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{
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#ifndef _GAMECONSOLE
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return _mkgmtime( timeptr );
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#else
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int *pnCrashHereBecauseConsolesDontSupportMkGmTime = 0;
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*pnCrashHereBecauseConsolesDontSupportMkGmTime = 0;
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return 0;
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#endif
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}
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void Plat_GetModuleFilename( char *pOut, int nMaxBytes )
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{
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#ifdef PLATFORM_WINDOWS_PC
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GetModuleFileName( NULL, pOut, nMaxBytes );
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if ( GetLastError() != ERROR_SUCCESS )
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Error( "Plat_GetModuleFilename: The buffer given is too small (%d bytes).", nMaxBytes );
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#elif PLATFORM_X360
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pOut[0] = 0x00; // return null string on Xbox 360
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#else
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// We shouldn't need this on POSIX.
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Assert( false );
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pOut[0] = 0x00; // Null the returned string in release builds
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#endif
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}
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void Plat_ExitProcess( int nCode )
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{
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#if defined( _WIN32 ) && !defined( _X360 )
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// We don't want global destructors in our process OR in any DLL to get executed.
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// _exit() avoids calling global destructors in our module, but not in other DLLs.
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TerminateProcess( GetCurrentProcess(), nCode );
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#elif defined(_PS3)
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// We do not use this path to exit on PS3 (naturally), rather we want a clear crash:
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int *x = NULL; *x = 1;
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#else
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_exit( nCode );
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#endif
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}
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void GetCurrentDate( int *pDay, int *pMonth, int *pYear )
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{
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struct tm long_time;
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Plat_GetLocalTime( &long_time );
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*pDay = long_time.tm_mday;
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*pMonth = long_time.tm_mon + 1;
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*pYear = long_time.tm_year + 1900;
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}
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// Wraps the thread-safe versions of asctime. buf must be at least 26 bytes
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char *Plat_asctime( const struct tm *tm, char *buf, size_t bufsize )
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{
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#ifdef _PS3
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snprintf( buf, bufsize, "%s", asctime(tm) );
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return buf;
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#else
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if ( EINVAL == asctime_s( buf, bufsize, tm ) )
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return NULL;
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else
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return buf;
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#endif
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}
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// Wraps the thread-safe versions of ctime. buf must be at least 26 bytes
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char *Plat_ctime( const time_t *timep, char *buf, size_t bufsize )
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{
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#ifdef _PS3
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snprintf( buf, bufsize, "%s", ctime( timep ) );
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return buf;
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#else
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if ( EINVAL == ctime_s( buf, bufsize, timep ) )
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return NULL;
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else
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return buf;
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#endif
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}
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// Wraps the thread-safe versions of gmtime
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struct tm *Plat_gmtime( const time_t *timep, struct tm *result )
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{
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#ifdef _PS3
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*result = *gmtime( timep );
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return result;
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#else
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if ( EINVAL == gmtime_s( result, timep ) )
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return NULL;
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else
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return result;
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#endif
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}
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// Wraps the thread-safe versions of localtime
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struct tm *Plat_localtime( const time_t *timep, struct tm *result )
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{
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#ifdef _PS3
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*result = *localtime( timep );
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return result;
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#else
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if ( EINVAL == localtime_s( result, timep ) )
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return NULL;
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else
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return result;
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#endif
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}
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bool vtune( bool resume )
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{
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#if IS_WINDOWS_PC
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static bool bInitialized = false;
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static void (__cdecl *VTResume)(void) = NULL;
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static void (__cdecl *VTPause) (void) = NULL;
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// Grab the Pause and Resume function pointers from the VTune DLL the first time through:
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if( !bInitialized )
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{
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bInitialized = true;
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HINSTANCE pVTuneDLL = LoadLibrary( "vtuneapi.dll" );
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if( pVTuneDLL )
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{
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VTResume = (void(__cdecl *)())GetProcAddress( pVTuneDLL, "VTResume" );
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VTPause = (void(__cdecl *)())GetProcAddress( pVTuneDLL, "VTPause" );
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}
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}
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// Call the appropriate function, as indicated by the argument:
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if( resume && VTResume )
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{
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VTResume();
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return true;
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}
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else if( !resume && VTPause )
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{
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VTPause();
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return true;
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}
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#endif
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return false;
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}
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bool Plat_IsInDebugSession()
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{
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#if defined( _X360 )
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return (XBX_IsDebuggerPresent() != 0);
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#elif defined( _WIN32 )
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return (IsDebuggerPresent() != 0);
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#elif defined( _PS3 ) && !defined(_CERT)
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return snIsDebuggerPresent();
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#else
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return false;
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#endif
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}
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void Plat_DebugString( const char * psz )
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{
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#ifdef _CERT
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return; // do nothing!
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#endif
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#if defined( _X360 )
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XBX_OutputDebugString( psz );
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#elif defined( _WIN32 )
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::OutputDebugStringA( psz );
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#elif defined(_PS3)
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printf("%s",psz);
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#else
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// do nothing?
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#endif
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}
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#if defined( PLATFORM_WINDOWS_PC )
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void Plat_MessageBox( const char *pTitle, const char *pMessage )
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{
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MessageBox( NULL, pMessage, pTitle, MB_OK );
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}
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#endif
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PlatOSVersion_t Plat_GetOSVersion()
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{
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#ifdef PLATFORM_WINDOWS_PC
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OSVERSIONINFO info;
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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if ( GetVersionEx( &info ) )
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return (PlatOSVersion_t)info.dwMajorVersion;
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return PLAT_OS_VERSION_UNKNOWN;
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#elif defined( PLATFORM_X360 )
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return PLAT_OS_VERSION_XBOX360;
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#else
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return PLAT_OS_VERSION_UNKNOWN;
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#endif
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}
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#if defined( PLATFORM_PS3 )
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//copied from platform_posix.cpp
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static char g_CmdLine[ 2048 ] = "";
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PLATFORM_INTERFACE void Plat_SetCommandLine( const char *cmdLine )
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{
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strncpy( g_CmdLine, cmdLine, sizeof(g_CmdLine) );
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g_CmdLine[ sizeof(g_CmdLine) -1 ] = 0;
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}
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#endif
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PLATFORM_INTERFACE const tchar *Plat_GetCommandLine()
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{
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#if defined( _PS3 )
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#pragma message("Plat_GetCommandLine() not implemented on PS3") // ****
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return g_CmdLine;
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#elif defined( TCHAR_IS_WCHAR )
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return GetCommandLineW();
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#else
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return GetCommandLine();
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#endif
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}
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PLATFORM_INTERFACE const char *Plat_GetCommandLineA()
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{
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#if defined( _PS3 )
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#pragma message("Plat_GetCommandLineA() not implemented on PS3") // ****
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return g_CmdLine;
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#else
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return GetCommandLineA();
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#endif
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}
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//-----------------------------------------------------------------------------
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// Dynamically load a function
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//-----------------------------------------------------------------------------
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#ifdef PLATFORM_WINDOWS
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void *Plat_GetProcAddress( const char *pszModule, const char *pszName )
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{
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HMODULE hModule = ::LoadLibrary( pszModule );
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return ( hModule ) ? ::GetProcAddress( hModule, pszName ) : NULL;
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}
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#endif
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// -------------------------------------------------------------------------------------------------- //
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// Memory stuff.
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//
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// DEPRECATED. Still here to support binary back compatability of tier0.dll
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//
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// -------------------------------------------------------------------------------------------------- //
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#ifndef _X360
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#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
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typedef void (*Plat_AllocErrorFn)( unsigned long size );
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void Plat_DefaultAllocErrorFn( unsigned long size )
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{
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}
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Plat_AllocErrorFn g_AllocError = Plat_DefaultAllocErrorFn;
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#endif
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#if !defined( _X360 ) && !defined( _PS3 )
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CRITICAL_SECTION g_AllocCS;
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class CAllocCSInit
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{
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public:
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CAllocCSInit()
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{
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InitializeCriticalSection( &g_AllocCS );
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}
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} g_AllocCSInit;
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PLATFORM_INTERFACE void* Plat_Alloc( unsigned long size )
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{
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EnterCriticalSection( &g_AllocCS );
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#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
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void *pRet = MemAlloc_Alloc( size );
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#else
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void *pRet = malloc( size );
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#endif
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LeaveCriticalSection( &g_AllocCS );
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if ( pRet )
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{
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return pRet;
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}
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else
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{
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#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
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g_AllocError( size );
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#endif
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return 0;
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}
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}
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PLATFORM_INTERFACE void* Plat_Realloc( void *ptr, unsigned long size )
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{
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EnterCriticalSection( &g_AllocCS );
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#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
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void *pRet = g_pMemAlloc->Realloc( ptr, size );
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#else
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void *pRet = realloc( ptr, size );
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#endif
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LeaveCriticalSection( &g_AllocCS );
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if ( pRet )
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{
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return pRet;
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}
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else
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{
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#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
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g_AllocError( size );
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#endif
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return 0;
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}
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}
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PLATFORM_INTERFACE void Plat_Free( void *ptr )
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{
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EnterCriticalSection( &g_AllocCS );
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#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
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g_pMemAlloc->Free( ptr );
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#else
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free( ptr );
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#endif
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LeaveCriticalSection( &g_AllocCS );
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}
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#if !defined(STEAM) && !defined(NO_MALLOC_OVERRIDE)
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PLATFORM_INTERFACE void Plat_SetAllocErrorFn( Plat_AllocErrorFn fn )
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{
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g_AllocError = fn;
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}
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#endif
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#endif
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#endif |