mirror of
https://github.com/nillerusr/source-engine.git
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225 lines
6.2 KiB
C++
225 lines
6.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Phys pointer association
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//-----------------------------------------------------------------------------
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static CUtlMap<void *, void *> s_VPhysPtrMap( 0, 0, DefLessFunc(void *) );
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CVPhysPtrSaveRestoreOps g_VPhysPtrSaveRestoreOps;
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CVPhysPtrUtlVectorSaveRestoreOps g_VPhysPtrUtlVectorSaveRestoreOps;
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//-----------------------------------------------------------------------------
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// Phys pointer association
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//-----------------------------------------------------------------------------
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static void AddPtrAssociation( void *pOldValue, void *pNewValue )
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{
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s_VPhysPtrMap.Insert( pOldValue, pNewValue );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save/load part of CPhysicsEnvironment
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//-----------------------------------------------------------------------------
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static bool NoPhysSaveFunc( const physsaveparams_t ¶ms, void * )
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{
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AssertMsg( 0, "Physics cannot save the specified type" );
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return false;
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}
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bool CPhysicsEnvironment::Save( const physsaveparams_t ¶ms )
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{
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const PhysInterfaceId_t type = params.type;
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Assert( type >= 0 && type < PIID_NUM_TYPES );
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static PhysSaveFunc_t saveFuncs[PIID_NUM_TYPES] =
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{
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NoPhysSaveFunc,
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(PhysSaveFunc_t)SavePhysicsObject,
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(PhysSaveFunc_t)SavePhysicsFluidController,
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(PhysSaveFunc_t)SavePhysicsSpring,
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(PhysSaveFunc_t)SavePhysicsConstraintGroup,
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(PhysSaveFunc_t)SavePhysicsConstraint,
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(PhysSaveFunc_t)SavePhysicsShadowController,
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(PhysSaveFunc_t)SavePhysicsPlayerController,
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(PhysSaveFunc_t)SavePhysicsMotionController,
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(PhysSaveFunc_t)SavePhysicsVehicleController,
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};
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if ( type >= 0 && type < PIID_NUM_TYPES )
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{
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params.pSave->WriteData( (char *)¶ms.pObject, sizeof(void*) );
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return (*saveFuncs[type])( params, params.pObject );
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}
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return false;
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}
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static bool NoPhysRestoreFunc( const physrestoreparams_t ¶ms, void ** )
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{
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AssertMsg( 0, "Physics cannot save the specified type" );
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return false;
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}
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CVPhysPtrSaveRestoreOps::CVPhysPtrSaveRestoreOps()
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{
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}
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void CPhysicsEnvironment::PreRestore( const physprerestoreparams_t ¶ms )
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{
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g_VPhysPtrSaveRestoreOps.PreRestore();
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for ( int i = 0; i < params.recreatedObjectCount; i++ )
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{
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AddPtrAssociation( params.recreatedObjectList[i].pOldObject, params.recreatedObjectList[i].pNewObject );
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}
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}
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bool CPhysicsEnvironment::Restore( const physrestoreparams_t ¶ms )
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{
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const PhysInterfaceId_t type = params.type;
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Assert( type >= 0 && type < PIID_NUM_TYPES );
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static PhysRestoreFunc_t restoreFuncs[PIID_NUM_TYPES] =
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{
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NoPhysRestoreFunc,
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(PhysRestoreFunc_t)RestorePhysicsObject,
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(PhysRestoreFunc_t)RestorePhysicsFluidController,
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(PhysRestoreFunc_t)RestorePhysicsSpring,
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(PhysRestoreFunc_t)RestorePhysicsConstraintGroup,
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(PhysRestoreFunc_t)RestorePhysicsConstraint,
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(PhysRestoreFunc_t)RestorePhysicsShadowController,
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(PhysRestoreFunc_t)RestorePhysicsPlayerController,
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(PhysRestoreFunc_t)RestorePhysicsMotionController,
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(PhysRestoreFunc_t)RestorePhysicsVehicleController,
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};
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if ( type >= 0 && type < PIID_NUM_TYPES )
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{
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void *pOldObject;
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params.pRestore->ReadData( (char *)&pOldObject, sizeof(void*), 0 );
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if ( (*restoreFuncs[type])( params, params.ppObject ) )
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{
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AddPtrAssociation( pOldObject, *params.ppObject );
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if ( type == PIID_IPHYSICSOBJECT )
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{
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m_objects.AddToTail( (IPhysicsObject *)(*params.ppObject) );
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}
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return true;
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}
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}
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return false;
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}
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void CPhysicsEnvironment::PostRestore()
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{
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g_VPhysPtrSaveRestoreOps.PostRestore();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fixes up pointers beteween vphysics objects
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//-----------------------------------------------------------------------------
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void CVPhysPtrSaveRestoreOps::Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
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{
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char *pField = (char *)fieldInfo.pField;
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int nObjects = fieldInfo.pTypeDesc->fieldSize;
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for ( int i = 0; i < nObjects; i++ )
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{
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pSave->WriteData( (char*)pField, sizeof(void*) );
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pField += sizeof(void*);
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}
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}
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//-------------------------------------
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void CVPhysPtrSaveRestoreOps::PreRestore()
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{
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Assert( s_VPhysPtrMap.Count() == 0 );
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}
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//-------------------------------------
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void CVPhysPtrSaveRestoreOps::Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
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{
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void **ppField = (void **)fieldInfo.pField;
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int nObjects = fieldInfo.pTypeDesc->fieldSize;
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for ( int i = 0; i < nObjects; i++ )
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{
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pRestore->ReadData( (char *)ppField, sizeof(void*), 0 );
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int iNewVal = s_VPhysPtrMap.Find( *ppField );
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if ( iNewVal != s_VPhysPtrMap.InvalidIndex() )
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{
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*ppField = s_VPhysPtrMap[iNewVal];
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}
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else
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{
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*ppField = NULL;
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}
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++ppField;
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}
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}
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//-------------------------------------
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void CVPhysPtrSaveRestoreOps::PostRestore()
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{
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s_VPhysPtrMap.RemoveAll();
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PostRestorePhysicsObject();
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PostRestorePhysicsConstraintGroup();
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}
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//-----------------------------------------------------------------------------
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void CVPhysPtrUtlVectorSaveRestoreOps::Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
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{
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Assert( fieldInfo.pTypeDesc->fieldSize == 1 );
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VPhysPtrVector *pUtlVector = (VPhysPtrVector*)fieldInfo.pField;
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int nObjects = pUtlVector->Count();
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pSave->WriteInt( &nObjects );
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for ( int i = 0; i < nObjects; i++ )
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{
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pSave->WriteData( (char*)&pUtlVector->Element(i), sizeof(void*) );
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}
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}
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void CVPhysPtrUtlVectorSaveRestoreOps::Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
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{
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Assert( fieldInfo.pTypeDesc->fieldSize == 1 );
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VPhysPtrVector *pUtlVector = (VPhysPtrVector*)fieldInfo.pField;
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int nObjects;
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pRestore->ReadInt( &nObjects );
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pUtlVector->AddMultipleToTail( nObjects );
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for ( int i = 0; i < nObjects; i++ )
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{
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void **ppElem = (void**)(&pUtlVector->Element(i));
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pRestore->ReadData( (char *)ppElem, sizeof(void*), 0 );
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int iNewVal = s_VPhysPtrMap.Find( *ppElem );
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if ( iNewVal != s_VPhysPtrMap.InvalidIndex() )
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{
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*ppElem = s_VPhysPtrMap[iNewVal];
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}
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else
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{
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*ppElem = NULL;
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}
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}
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}
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