source-engine/vphysics/physics_material.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICS_MATERIAL_H
#define PHYSICS_MATERIAL_H
#pragma once
#include "vphysics_interface.h"
class IVP_Material;
class IVP_Material_Manager;
class IPhysicsSurfacePropsInternal : public IPhysicsSurfaceProps
{
public:
virtual IVP_Material *GetIVPMaterial( int materialIndex ) = 0;
virtual int GetIVPMaterialIndex( const IVP_Material *pIVP ) const = 0;
virtual IVP_Material_Manager *GetIVPManager( void ) = 0;
virtual int RemapIVPMaterialIndex( int ivpMaterialIndex ) const = 0;
};
extern IPhysicsSurfacePropsInternal *physprops;
// Special material indices outside of the normal system
enum
{
MATERIAL_INDEX_SHADOW = 0xF000,
};
#endif // PHYSICS_MATERIAL_H