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108 lines
3.1 KiB
Plaintext
108 lines
3.1 KiB
Plaintext
//-----------------------------------------------------------------------------
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// SOURCE_XEX_X360_BASE.VPC
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//
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// Base Settings for Source(TM) Projects
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//-----------------------------------------------------------------------------
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$Include "$SRCDIR\vpc_scripts\version.vpc"
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// 360 must have a xex load address
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$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
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$MacroRequired "LOADADDRESS_DEVELOPMENT"
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$MacroRequired "LOADADDRESS_RETAIL"
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$MacroRequired "SRCDIR"
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$MacroRequired "OUTBINNAME" "$PROJECTNAME"
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$MacroRequired "OUTBINDIR"
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$MacroRequired "DEVKITBINDIR" "."
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$Include "$SRCDIR\vpc_scripts\source_xex_x360_debug.vpc"
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$Include "$SRCDIR\vpc_scripts\source_xex_x360_release.vpc"
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$IgnoreRedundancyWarning "ON"
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// Common Configuration
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;_MEMTEST" [$MEMTEST]
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}
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$Xbox360ImageConversion
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{
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// General
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$TitleID "0x4541080F"
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$ProjectDefaults "$SRCDIR\common\hl2orange.xml"
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}
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$ConsoleDeployment
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{
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$ExcludedFromBuild "Yes"
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$DeploymentRoot "xe:\Valve"
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}
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$PreBuildEvent
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{
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$CommandLine "if EXIST $OUTBINDIR\$(TargetName).xex for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetName).xex$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
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"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
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"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $(TargetDir)$(TargetName).xex" "\n" \
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"$CRCCHECK"
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}
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$PostBuildEvent
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{
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).xex $SRCDIR" "\n" \
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"copy $(TargetDir)$(TargetName).xex $OUTBINDIR\$(TargetName).xex" "\n" \
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"if exist $(TargetDir)$(TargetName).map copy $(TargetDir)$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" \
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"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \
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"copy $(TargetDir)$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
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"copy $(TargetDir)$(TargetName).xdb $OUTBINDIR\$(TargetName).xdb" "\n" \
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"call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).xex $(RemoteRoot)\$DEVKITBINDIR\$(TargetName).xex" "\n"
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$Description "Publishing to $OUTBINDIR"
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$ExcludedFromBuild "No"
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}
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// this forces a dependency on the published directory
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// when the dependency fails (the xex is deleted), the PostBuildEvent will run, thus causing the publish to re-occur
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// this allows for faster debug/release flipping without having to recompile or relink
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$CustomBuildStep
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{
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// General
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$CommandLine "echo Checking Dependency $OUTBINDIR\$(TargetName).xex"
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$Description " "
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$Outputs "$OUTBINDIR\$(TargetName).xex"
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}
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}
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// Skeleton Project
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$Project
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\tier0\memoverride.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Link Libraries"
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{
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$File "$SRCDIR\lib\public\tier0_360.lib"
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$File "$SRCDIR\lib\public\tier1_360.lib"
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$File "$SRCDIR\lib\public\vstdlib_360.lib"
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}
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$Folder "Resources"
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{
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$File "$ROOTSCRIPT"
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}
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}
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