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51 lines
2.2 KiB
Plaintext
51 lines
2.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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// AVI_BASE.VPC
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//
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// Controls selection (and compilation) of various video subsystems
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//
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// Defines to add or remove to the preprocessor definitions:
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//
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// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
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// BINK_VIDEO - controls availability of IBik interface
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// QUICKTIME_VIDEO - controls availability of IQuickTime interface
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// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
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//
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// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
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// look for Quicktime playback *IF* the same file exists in .mov form
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//
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//-----------------------------------------------------------------------------
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// We use Quicktime exclusively (and only quicktime) on the Mac
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//
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// We have two configurations for Win32.
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//
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// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos
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// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and
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// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified )
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// $macro QUICKTIME_WIN32 1
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$Conditional GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
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// If we're using OpenGL, we're implicitly using SDL.
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$Macro SDL "1" [$GL && !$DEDICATED]
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
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// Windows PC, without Quicktime, and with Quicktime
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$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32]
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$PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32]
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$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360]
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$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
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$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
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$PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL" [$SDL || $DEDICATED]
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}
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}
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