mirror of
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134 lines
4.3 KiB
Plaintext
134 lines
4.3 KiB
Plaintext
//-----------------------------------------------------------------------------
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// SOURCE_DLL_X360_BASE.VPC
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//
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// Base Settings for Source(TM) Projects
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//-----------------------------------------------------------------------------
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$Include "$SRCDIR\vpc_scripts\version.vpc"
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$MacroRequired "SRCDIR"
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$MacroRequired "OUTBINNAME" "$PROJECTNAME"
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$MacroRequired "OUTBINDIR"
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$MacroRequired "DEVKITBINDIR" "bin"
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// 360 must have a dll load address
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$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
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$MacroRequired "LOADADDRESS_DEVELOPMENT"
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$MacroRequired "LOADADDRESS_RETAIL"
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$MacroRequired "LOADADDRESSNAME"
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$Macro DLLDEMOSUFFIX "_demo\" [$DEMO]
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$MacroEmptyString DLLDEMOSUFFIX "empty" [!$DEMO]
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$Macro LIBPUBLIC "$SRCDIR\lib\public"
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$Macro LIBCOMMON "$SRCDIR\lib\common"
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$Include "$SRCDIR\vpc_scripts\source_dll_x360_debug.vpc"
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$Include "$SRCDIR\vpc_scripts\source_dll_x360_release.vpc"
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$IgnoreRedundancyWarning "ON"
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// Common Configuration
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV]
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$PreprocessorDefinitions "$BASE;_X360DEMO" [$X360DEMO]
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$PreprocessorDefinitions "$BASE;COMPILER_MSVC;COMPILER_MSVCX360;_DLL_EXT=$_DLL_EXT"
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$PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME"
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}
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$Linker
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{
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// This ignores the linker error "export '<symbol>' specified multiple times; using first specification
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$AdditionalOptions "$BASE /IGNORE:4197"
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}
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$Xbox360ImageConversion
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{
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// All X360 DLLs must be signed with a special XML containing only version field
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// the version of the DLL must match the version of default.xex that is signed
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// with another XML including more settings (privileges, ratings, memory, etc.)
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// DLLs must NOT be signed with the XML used for XEX
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$ProjectDefaults "$SRCDIR\common\xlast_$VPCGAME$DLLDEMOSUFFIX\$VPCGAME""_dll.xml"
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}
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$ConsoleDeployment
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{
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$ExcludedFromBuild "Yes"
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$DeploymentRoot "xe:\$VPCGAME$DLLDEMOSUFFIX"
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}
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$PreBuildEvent
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{
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$CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
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"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
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"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $(TargetDir)$(TargetName)_converted.dll" "\n" \
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"$CRCCHECK" "\n"
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}
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$PostBuildEvent
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{
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" \
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"copy $(TargetDir)$(TargetName)_converted.dll $OUTBINDIR\$(TargetFileName)" "\n" \
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"if exist $(TargetDir)$(TargetName).map copy $(TargetDir)$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" \
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"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \
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"copy $(TargetDir)$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
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"copy $(TargetDir)$(TargetName).xdb $OUTBINDIR\$(TargetName).xdb" "\n" \
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"call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName)_converted.dll $(RemoteRoot)\$DEVKITBINDIR\$(TargetFileName)" "\n"
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$CommandLine "$BASE" \
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"echo LoadAddressName=$LOADADDRESSNAME > $(TargetDir)$(TargetName).vpcinfo" "\n" \
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"call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).vpcinfo $(RemoteRoot)\$DEVKITBINDIR\$(TargetName).vpcinfo" "\n" [$VPCINFO]
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$Description "Publishing to $OUTBINDIR"
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$ExcludedFromBuild "No"
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}
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// this forces a dependency on the published directory
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// when the dependency fails (the dll was deleted), the PostBuildEvent will run, thus causing the publish to re-occur
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// this allows for faster debug/release flipping without having to recompile or relink
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$CustomBuildStep
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{
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// General
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$CommandLine "echo Checking Dependency $OUTBINDIR\$(TargetFileName)"
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$Description " "
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$Outputs "$OUTBINDIR\$(TargetFileName)"
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}
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}
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// Skeleton Project
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$Project
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\tier0\memoverride.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Xbox"
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{
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$File "xbox\xbox.def"
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}
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$Folder "Link Libraries"
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{
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$ImpLib "$LIBPUBLIC\tier0"
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$Lib "$LIBPUBLIC\tier1"
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$Implib "$LIBPUBLIC\vstdlib"
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$Lib "$LIBPUBLIC\interfaces"
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}
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}
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