mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef MEMORYBITMAP_H
|
|
#define MEMORYBITMAP_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <vgui/VGUI.h>
|
|
#include <vgui/IImage.h>
|
|
#include <Color.h>
|
|
|
|
namespace vgui
|
|
{
|
|
|
|
typedef unsigned long HTexture;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Holds a single image created from a chunk of memory, internal to vgui only
|
|
//-----------------------------------------------------------------------------
|
|
class MemoryBitmap: public IImage
|
|
{
|
|
public:
|
|
MemoryBitmap(unsigned char *texture,int wide, int tall);
|
|
~MemoryBitmap();
|
|
|
|
// IImage implementation
|
|
virtual void Paint();
|
|
virtual void GetSize(int &wide, int &tall);
|
|
virtual void GetContentSize(int &wide, int &tall);
|
|
virtual void SetPos(int x, int y);
|
|
virtual void SetSize(int x, int y);
|
|
virtual void SetColor(Color col);
|
|
|
|
// methods
|
|
void ForceUpload(unsigned char *texture,int wide, int tall); // ensures the bitmap has been uploaded
|
|
HTexture GetID(); // returns the texture id
|
|
const char *GetName();
|
|
bool IsValid()
|
|
{
|
|
return _valid;
|
|
}
|
|
|
|
private:
|
|
// HTexture _id;
|
|
bool _uploaded;
|
|
bool _valid;
|
|
unsigned char *_texture;
|
|
int _pos[2];
|
|
Color _color;
|
|
int _w,_h; // size of the texture
|
|
int m_iTextureID;
|
|
};
|
|
|
|
} // namespace vgui
|
|
|
|
#endif // MEMORYBITMAP_H
|