mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
182 lines
5.0 KiB
C++
182 lines
5.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include <vgui/ISurface.h>
|
|
#include "memorybitmap.h"
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include "MatSystemSurface.h"
|
|
#include "materialsystem/imaterialvar.h"
|
|
#include "materialsystem/itexture.h"
|
|
#include "bitmap/imageformat.h"
|
|
#include "vtf/vtf.h"
|
|
#include "KeyValues.h"
|
|
#include "TextureDictionary.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
extern CMatSystemSurface g_MatSystemSurface;
|
|
|
|
using namespace vgui;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
// Input : *filename - image file to load
|
|
//-----------------------------------------------------------------------------
|
|
MemoryBitmap::MemoryBitmap(unsigned char *texture,int wide, int tall)
|
|
{
|
|
_texture=texture;
|
|
_uploaded = false;
|
|
_color = Color(255, 255, 255, 255);
|
|
_pos[0] = _pos[1] = 0;
|
|
_valid = true;
|
|
_w = wide;
|
|
_h = tall;
|
|
m_iTextureID = -1;
|
|
|
|
ForceUpload(texture,wide,tall);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
MemoryBitmap::~MemoryBitmap()
|
|
{
|
|
// Free the old texture ID.
|
|
if ( m_iTextureID != -1 )
|
|
{
|
|
TextureDictionary()->DestroyTexture( m_iTextureID );
|
|
m_iTextureID = -1;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor
|
|
//-----------------------------------------------------------------------------
|
|
void MemoryBitmap::GetSize(int &wide, int &tall)
|
|
{
|
|
wide = 0;
|
|
tall = 0;
|
|
|
|
if (!_valid)
|
|
return;
|
|
|
|
g_MatSystemSurface.DrawGetTextureSize(m_iTextureID, wide, tall);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: size of the bitmap
|
|
//-----------------------------------------------------------------------------
|
|
void MemoryBitmap::GetContentSize(int &wide, int &tall)
|
|
{
|
|
GetSize(wide, tall);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: ignored
|
|
//-----------------------------------------------------------------------------
|
|
void MemoryBitmap::SetSize(int x, int y)
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor
|
|
//-----------------------------------------------------------------------------
|
|
void MemoryBitmap::SetPos(int x, int y)
|
|
{
|
|
_pos[0] = x;
|
|
_pos[1] = y;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor
|
|
//-----------------------------------------------------------------------------
|
|
void MemoryBitmap::SetColor(Color col)
|
|
{
|
|
_color = col;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns the file name of the bitmap
|
|
//-----------------------------------------------------------------------------
|
|
const char *MemoryBitmap::GetName()
|
|
{
|
|
return "MemoryBitmap";
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Renders the loaded image, uploading it if necessary
|
|
// Assumes a valid image is always returned from uploading
|
|
//-----------------------------------------------------------------------------
|
|
void MemoryBitmap::Paint()
|
|
{
|
|
if (!_valid)
|
|
return;
|
|
|
|
// if we have not uploaded yet, lets go ahead and do so
|
|
if (!_uploaded)
|
|
{
|
|
ForceUpload(_texture,_w,_h);
|
|
}
|
|
|
|
//set the texture current, set the color, and draw the biatch
|
|
g_MatSystemSurface.DrawSetTexture(m_iTextureID);
|
|
g_MatSystemSurface.DrawSetColor(_color[0], _color[1], _color[2], _color[3]);
|
|
|
|
int wide, tall;
|
|
GetSize(wide, tall);
|
|
g_MatSystemSurface.DrawTexturedRect( _pos[0], _pos[1], _pos[0] + wide, _pos[1] + tall);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: ensures the bitmap has been uploaded
|
|
//-----------------------------------------------------------------------------
|
|
void MemoryBitmap::ForceUpload(unsigned char *texture,int wide, int tall)
|
|
{
|
|
_texture=texture;
|
|
bool sizechanged = ( _w != wide || _h != tall );
|
|
_w = wide;
|
|
_h = tall;
|
|
|
|
if (!_valid)
|
|
return;
|
|
|
|
if(_w==0 || _h==0)
|
|
return;
|
|
|
|
// Not our first time through and the size changed, destroy and recreate texture id...
|
|
if ( m_iTextureID != -1 && sizechanged )
|
|
{
|
|
TextureDictionary()->DestroyTexture( m_iTextureID );
|
|
m_iTextureID = -1;
|
|
}
|
|
|
|
if ( m_iTextureID == -1 )
|
|
{
|
|
m_iTextureID = g_MatSystemSurface.CreateNewTextureID( true );
|
|
}
|
|
|
|
g_MatSystemSurface.DrawSetTextureRGBA( m_iTextureID, texture, wide, tall, true, true );
|
|
|
|
_uploaded = true;
|
|
_valid = g_MatSystemSurface.IsTextureIDValid(m_iTextureID);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor
|
|
//-----------------------------------------------------------------------------
|
|
HTexture MemoryBitmap::GetID()
|
|
{
|
|
return m_iTextureID;
|
|
}
|
|
|
|
|