mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
540 lines
16 KiB
C++
540 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "matsys_controls/mdlsequencepicker.h"
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#include "tier1/KeyValues.h"
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#include "tier1/utldict.h"
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#include "datacache/imdlcache.h"
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#include "filesystem.h"
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#include "studio.h"
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#include "vgui/IVGui.h"
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#include "vgui/Cursor.h"
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#include "vgui/ISurface.h"
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#include "vgui_controls/Splitter.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/PropertySheet.h"
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#include "vgui_controls/PropertyPage.h"
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#include "vgui_controls/ToolWindow.h"
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#include "vgui_controls/Button.h"
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#include "matsys_controls/gamefiletreeview.h"
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#include "matsys_controls/matsyscontrols.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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//
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// MDL Sequence Picker
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CMDLSequencePicker::CMDLSequencePicker( vgui::Panel *pParent ) : BaseClass(pParent, "MDLSequencePicker"), m_Images(false)
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{
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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m_hSelectedMDL = MDLHANDLE_INVALID;
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// Horizontal splitter for mdls
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m_pMDLSplitter = new Splitter( this, "MDLSplitter", SPLITTER_MODE_VERTICAL, 1 );
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vgui::Panel *pSplitterLeftSide = m_pMDLSplitter->GetChild( 0 );
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vgui::Panel *pSplitterRightSide = m_pMDLSplitter->GetChild( 1 );
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// filter selection
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m_pFilterList = new ComboBox( pSplitterLeftSide, "FilterList", 16, true );
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m_pFilterList->AddActionSignalTarget( this );
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// file browser tree controls
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m_pFileTree = new CGameFileTreeView( pSplitterLeftSide, "FileTree", "All .MDLs", "models", "mdl" );
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// build our list of images
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m_Images.AddImage( scheme()->GetImage( "resource/icon_folder", false ) );
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m_Images.AddImage( scheme()->GetImage( "resource/icon_folder_selected", false ) );
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m_Images.AddImage( scheme()->GetImage( "resource/icon_file", false ) );
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m_pFileTree->SetImageList( &m_Images, false );
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m_pFileTree->AddActionSignalTarget( this );
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// property sheet - revisions, changes, etc.
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m_pSequenceSplitter = new Splitter( pSplitterRightSide, "SequenceSplitter", SPLITTER_MODE_HORIZONTAL, 1 );
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vgui::Panel *pSplitterTopSide = m_pSequenceSplitter->GetChild( 0 );
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vgui::Panel *pSplitterBottomSide = m_pSequenceSplitter->GetChild( 1 );
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// MDL preview
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m_pMDLPreview = new CMDLPanel( pSplitterTopSide, "MDLPreview" );
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SetSkipChildDuringPainting( m_pMDLPreview );
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m_pViewsSheet = new vgui::PropertySheet( pSplitterBottomSide, "ViewsSheet" );
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m_pViewsSheet->AddActionSignalTarget( this );
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// sequences
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m_pSequencesPage = new PropertyPage( m_pViewsSheet, "SequencesPage" );
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m_pViewsSheet->AddPage( m_pSequencesPage, "Sequences" );
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m_pSequencesList = new ListPanel( m_pSequencesPage, "SequencesList" );
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m_pSequencesList->AddColumnHeader( 0, "sequence", "sequence", 52, 0 );
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m_pSequencesList->AddActionSignalTarget( this );
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m_pSequencesList->SetSelectIndividualCells( true );
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m_pSequencesList->SetEmptyListText("No .MDL file currently selected.");
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m_pSequencesList->SetDragEnabled( true );
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m_pSequencesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 );
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// Activities
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m_pActivitiesPage = new PropertyPage( m_pViewsSheet, "ActivitiesPage" );
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m_pViewsSheet->AddPage( m_pActivitiesPage, "Activities" );
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m_pActivitiesList = new ListPanel( m_pActivitiesPage, "ActivitiesList" );
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m_pActivitiesList->AddColumnHeader( 0, "activity", "activity", 52, 0 );
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m_pActivitiesList->AddActionSignalTarget( this );
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m_pActivitiesList->SetSelectIndividualCells( true );
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m_pActivitiesList->SetEmptyListText( "No .MDL file currently selected." );
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m_pActivitiesList->SetDragEnabled( true );
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m_pActivitiesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 );
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// Load layout settings; has to happen before pinning occurs in code
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LoadControlSettingsAndUserConfig( "resource/mdlsequencepicker.res" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CMDLSequencePicker::~CMDLSequencePicker()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: This is a bit of a hack to make sure that the ToolWindow containing this picker punches
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// a hold for the rendering viewport, too
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// Input : -
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::OnTick()
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{
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BaseClass::OnTick();
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if ( GetParent() )
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{
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ToolWindow *tw = dynamic_cast< ToolWindow * >( GetParent()->GetParent() );
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if ( tw )
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{
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tw->SetSkipChildDuringPainting( IsVisible() ? m_pMDLPreview : NULL );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: stops app on close
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::OnClose()
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{
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BaseClass::OnClose();
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}
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//-----------------------------------------------------------------------------
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// Purpose: called to open
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::Activate()
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{
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RefreshFileList();
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RefreshActivitiesAndSequencesList();
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}
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//-----------------------------------------------------------------------------
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// Performs layout
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::PerformLayout()
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{
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// NOTE: This call should cause auto-resize to occur
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// which should fix up the width of the panels
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BaseClass::PerformLayout();
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int w, h;
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GetSize( w, h );
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// Layout the mdl splitter
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m_pMDLSplitter->SetBounds( 0, 0, w, h );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Refreshes the active file list
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::RefreshFileList()
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{
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m_pFileTree->RefreshFileList();
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}
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//-----------------------------------------------------------------------------
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// Purpose: rebuilds the list of activities
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::RefreshActivitiesAndSequencesList()
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{
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m_pActivitiesList->RemoveAll();
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m_pSequencesList->RemoveAll();
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m_pMDLPreview->SetSequence( 0 );
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if ( m_hSelectedMDL == MDLHANDLE_INVALID )
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{
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m_pActivitiesList->SetEmptyListText("No .MDL file currently selected");
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m_pSequencesList->SetEmptyListText("No .MDL file currently selected");
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return;
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}
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m_pActivitiesList->SetEmptyListText(".MDL file contains no activities");
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m_pSequencesList->SetEmptyListText(".MDL file contains no sequences");
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studiohdr_t *hdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL );
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CUtlDict<int, unsigned short> activityNames( true, 0, hdr->GetNumSeq() );
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for (int j = 0; j < hdr->GetNumSeq(); j++)
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{
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if ( /*g_viewerSettings.showHidden ||*/ !(hdr->pSeqdesc(j).flags & STUDIO_HIDDEN))
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{
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const char *pActivityName = hdr->pSeqdesc(j).pszActivityName();
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if ( pActivityName && pActivityName[0] )
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{
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// Multiple sequences can have the same activity name; only add unique activity names
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if ( activityNames.Find( pActivityName ) == activityNames.InvalidIndex() )
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{
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KeyValues *pkv = new KeyValues("node", "activity", pActivityName );
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int nItemID = m_pActivitiesList->AddItem( pkv, 0, false, false );
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KeyValues *pDrag = new KeyValues( "drag", "text", pActivityName );
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pDrag->SetString( "texttype", "activityName" );
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pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL ) );
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m_pActivitiesList->SetItemDragData( nItemID, pDrag );
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activityNames.Insert( pActivityName, j );
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}
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}
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const char *pSequenceName = hdr->pSeqdesc(j).pszLabel();
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if ( pSequenceName && pSequenceName[0] )
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{
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KeyValues *pkv = new KeyValues("node", "sequence", pSequenceName);
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pkv->SetInt( "seqindex", j );
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int nItemID = m_pSequencesList->AddItem( pkv, 0, false, false );
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KeyValues *pDrag = new KeyValues( "drag", "text", pSequenceName );
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pDrag->SetString( "texttype", "sequenceName" );
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pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL ) );
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m_pSequencesList->SetItemDragData( nItemID, pDrag );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: refreshes dialog on text changing
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::OnTextChanged( vgui::Panel *pPanel, const char *pText )
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{
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// m_pFileTree->SetFilter( pText );
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RefreshFileList();
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}
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/*
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//-----------------------------------------------------------------------------
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// Purpose: Selects an sequence based on an activity
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//-----------------------------------------------------------------------------
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int SelectWeightedSequence( studiohdr_t *pstudiohdr, int activity, int curSequence )
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{
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if (! pstudiohdr)
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return 0;
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VerifySequenceIndex( pstudiohdr );
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int weighttotal = 0;
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int seq = ACTIVITY_NOT_AVAILABLE;
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int weight = 0;
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for (int i = 0; i < pstudiohdr->GetNumSeq(); i++)
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{
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int curActivity = GetSequenceActivity( pstudiohdr, i, &weight );
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if (curActivity == activity)
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{
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if ( curSequence == i && weight < 0 )
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{
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seq = i;
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break;
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}
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weighttotal += iabs(weight);
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int randomValue;
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if ( IsInPrediction() )
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randomValue = SharedRandomInt( "SelectWeightedSequence", 0, weighttotal - 1, i );
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else
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randomValue = RandomInt( 0, weighttotal - 1 );
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if (!weighttotal || randomValue < iabs(weight))
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seq = i;
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}
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}
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return seq;
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}
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*/
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//-----------------------------------------------------------------------------
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// Plays the selected activity
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::PlaySelectedActivity( )
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{
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int nIndex = m_pActivitiesList->GetSelectedItem( 0 );
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if ( nIndex < 0 )
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return;
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KeyValues *pkv = m_pActivitiesList->GetItem( nIndex );
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const char *pActivityName = pkv->GetString( "activity", NULL );
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if ( !pActivityName )
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return;
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studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL );
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for ( int i = 0; i < pstudiohdr->GetNumSeq(); i++ )
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{
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mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i );
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if ( stricmp( seqdesc.pszActivityName(), pActivityName ) == 0 )
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{
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// FIXME: Add weighted sequence selection logic?
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m_pMDLPreview->SetSequence( i );
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Plays the selected sequence
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::PlaySelectedSequence( )
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{
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int nIndex = m_pSequencesList->GetSelectedItem( 0 );
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if ( nIndex < 0 )
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return;
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KeyValues *pkv = m_pSequencesList->GetItem( nIndex );
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const char *pSequenceName = pkv->GetString( "sequence", NULL );
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if ( !pSequenceName )
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return;
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studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL );
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for (int i = 0; i < pstudiohdr->GetNumSeq(); i++)
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{
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mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i );
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if ( !Q_stricmp( seqdesc.pszLabel(), pSequenceName ) )
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{
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m_pMDLPreview->SetSequence( i );
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when a page is shown
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::OnPageChanged( )
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{
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if ( m_pViewsSheet->GetActivePage() == m_pSequencesPage )
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{
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PlaySelectedSequence();
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return;
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}
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if ( m_pViewsSheet->GetActivePage() == m_pActivitiesPage )
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{
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PlaySelectedActivity();
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return;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: refreshes dialog on text changing
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::OnItemSelected( KeyValues *kv )
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{
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Panel *pPanel = (Panel *)kv->GetPtr("panel", NULL);
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if ( pPanel == m_pSequencesList )
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{
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PlaySelectedSequence();
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return;
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}
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if ( pPanel == m_pActivitiesList )
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{
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PlaySelectedActivity();
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return;
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}
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}
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//-----------------------------------------------------------------------------
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// An MDL was selected
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::SelectMDL( const char *pMDLName )
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{
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m_hSelectedMDL = pMDLName ? vgui::MDLCache()->FindMDL( pMDLName ) : MDLHANDLE_INVALID;
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if ( vgui::MDLCache()->IsErrorModel( m_hSelectedMDL ) )
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{
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m_hSelectedMDL = MDLHANDLE_INVALID;
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}
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m_pMDLPreview->SetMDL( m_hSelectedMDL );
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m_pMDLPreview->LookAtMDL();
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RefreshActivitiesAndSequencesList();
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}
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//-----------------------------------------------------------------------------
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// Purpose: updates revision view on a file being selected
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//-----------------------------------------------------------------------------
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void CMDLSequencePicker::OnFileSelected()
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{
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// update list
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int iItem = m_pFileTree->GetFirstSelectedItem();
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if ( iItem < 0 )
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return;
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// Don't bother to change if a directory was selected
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KeyValues *pkv = m_pFileTree->GetItemData(iItem);
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if ( pkv->GetInt("dir") || pkv->GetInt("root") )
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return;
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surface()->SetCursor(dc_waitarrow);
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const char *pFullPathName = pkv->GetString( "path" );
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char pRelativePathName[MAX_PATH];
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g_pFullFileSystem->FullPathToRelativePath( pFullPathName, pRelativePathName, sizeof(pRelativePathName) );
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// FIXME: Check that we're not actually opening the wrong file!!
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SelectMDL( pRelativePathName );
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}
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char const *CMDLSequencePicker::GetModelName()
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{
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if ( MDLHANDLE_INVALID == m_hSelectedMDL )
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{
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return "";
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}
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return vgui::MDLCache()->GetModelName( m_hSelectedMDL );
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}
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char const *CMDLSequencePicker::GetSequenceName()
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{
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int nIndex = m_pSequencesList->GetSelectedItem( 0 );
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if ( nIndex < 0 )
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return "";
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KeyValues *pkv = m_pSequencesList->GetItem( nIndex );
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const char *pSequenceName = pkv->GetString( "sequence", NULL );
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if ( !pSequenceName )
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return "";
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return pSequenceName;
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}
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int CMDLSequencePicker::GetSequenceNumber()
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{
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int nIndex = m_pSequencesList->GetSelectedItem( 0 );
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if ( nIndex < 0 )
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return -1;
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KeyValues *pkv = m_pSequencesList->GetItem( nIndex );
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return pkv->GetInt( "seqindex", -1 );
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}
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//-----------------------------------------------------------------------------
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// Sequence picker frame
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//-----------------------------------------------------------------------------
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CMDLSequencePickerFrame::CMDLSequencePickerFrame( vgui::Panel *parent, char const *title ) :
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BaseClass( parent, "MDLSequencePickerFrame" )
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{
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m_pMDLSequencePicker = new CMDLSequencePicker( this );
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SetTitle( title, true );
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SetSizeable( false );
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SetCloseButtonVisible( false );
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SetMoveable( true );
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SetMinimumSize( 640, 480 );
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Activate();
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m_pMDLSequencePicker->Activate();
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m_pOK = new Button( this, "OK", "#vgui_ok", this );
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m_pOK->SetCommand( new KeyValues( "OnOK" ) );
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m_pCancel= new Button( this, "Cancel", "#vgui_cancel", this );
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m_pOK->SetCommand( new KeyValues( "OnCancel" ) );
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m_pOK->SetEnabled( false );
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vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
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}
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CMDLSequencePickerFrame::~CMDLSequencePickerFrame()
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{
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}
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void CMDLSequencePickerFrame::OnTick()
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{
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BaseClass::OnTick();
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bool bHasModel = m_pMDLSequencePicker->GetModelName()[ 0 ] != 0 ? true : false;
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bool bHasSequence = m_pMDLSequencePicker->GetSequenceNumber() != -1 ? true : false;
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m_pOK->SetEnabled( bHasModel && bHasSequence );
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}
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void CMDLSequencePickerFrame::PerformLayout()
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{
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BaseClass::PerformLayout();
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int x, y, w, h;
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GetClientArea( x, y, w, h );
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h -= 24;
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m_pMDLSequencePicker->SetBounds( x, y, w, h );
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h += 5;
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int bw = 120;
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int bwwithGap = 2 * bw + 10;
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x = ( w - bwwithGap ) / 2;
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m_pOK->SetBounds( x, y + h, bw, 16 );
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x += bw + 10;
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m_pCancel->SetBounds( x, y + h, bw, 16 );
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}
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void CMDLSequencePickerFrame::OnCancel()
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{
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KeyValues *pActionKeys = new KeyValues( "AssetSelected" );
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pActionKeys->SetString( "ModelName", m_pMDLSequencePicker->GetModelName() );
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pActionKeys->SetString( "SequenceName", m_pMDLSequencePicker->GetSequenceName() );
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pActionKeys->SetInt( "SequenceNumber", m_pMDLSequencePicker->GetSequenceNumber() );
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PostActionSignal( pActionKeys );
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CloseModal();
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}
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void CMDLSequencePickerFrame::OnOK()
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{
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CloseModal();
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}
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