mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
677 lines
21 KiB
C++
677 lines
21 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#include "dme_controls/particlesystempanel.h"
|
|
#include "dme_controls/dmepanel.h"
|
|
#include "movieobjects/dmeparticlesystemdefinition.h"
|
|
#include "materialsystem/imesh.h"
|
|
#include "materialsystem/imaterial.h"
|
|
#include "VGuiMatSurface/IMatSystemSurface.h"
|
|
#include "matsys_controls/matsyscontrols.h"
|
|
#include "vgui/IVGui.h"
|
|
#include "vgui_controls/propertypage.h"
|
|
#include "vgui_controls/propertysheet.h"
|
|
#include "vgui_controls/textentry.h"
|
|
#include "vgui_controls/splitter.h"
|
|
#include "vgui_controls/checkbutton.h"
|
|
#include "matsys_controls/colorpickerpanel.h"
|
|
#include "particles/particles.h"
|
|
#include "tier1/KeyValues.h"
|
|
#include "tier1/utlbuffer.h"
|
|
#include "tier2/renderutils.h"
|
|
|
|
|
|
using namespace vgui;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Enums
|
|
//-----------------------------------------------------------------------------
|
|
enum
|
|
{
|
|
SCROLLBAR_SIZE=18, // the width of a scrollbar
|
|
WINDOW_BORDER_WIDTH=2 // the width of the window's border
|
|
};
|
|
|
|
#define SPHERE_RADIUS 10.0f
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor, destructor
|
|
//-----------------------------------------------------------------------------
|
|
CParticleSystemPanel::CParticleSystemPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName )
|
|
{
|
|
m_pParticleSystem = NULL;
|
|
m_flLastTime = FLT_MAX;
|
|
m_bRenderBounds = false;
|
|
m_bRenderCullBounds = false;
|
|
m_bRenderHelpers = false;
|
|
m_bPerformNameBasedLookup = true;
|
|
m_ParticleSystemName = NULL;
|
|
InvalidateUniqueId( &m_ParticleSystemId );
|
|
InvalidateUniqueId( &m_RenderHelperId );
|
|
|
|
LookAt( SPHERE_RADIUS );
|
|
|
|
m_pLightmapTexture.Init( "//platform/materials/debug/defaultlightmap", "editor" );
|
|
m_DefaultEnvCubemap.Init( "editor/cubemap", "editor", true );
|
|
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
|
|
{
|
|
SetControlPointValue( i, Vector( 0, 0, 10.0f * i ) );
|
|
}
|
|
}
|
|
|
|
CParticleSystemPanel::~CParticleSystemPanel()
|
|
{
|
|
m_pLightmapTexture.Shutdown();
|
|
m_DefaultEnvCubemap.Shutdown();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Scheme
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
SetBorder( pScheme->GetBorder( "MenuBorder") );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Indicates that bounds should be drawn
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::RenderBounds( bool bEnable )
|
|
{
|
|
m_bRenderBounds = bEnable;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Indicates that cull sphere should be drawn
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::RenderCullBounds( bool bEnable )
|
|
{
|
|
m_bRenderCullBounds = bEnable;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Indicates that bounds should be drawn
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::RenderHelpers( bool bEnable )
|
|
{
|
|
m_bRenderHelpers = bEnable;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Indicates which helper to draw
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::SetRenderedHelper( CDmeParticleFunction *pOp )
|
|
{
|
|
if ( !pOp )
|
|
{
|
|
InvalidateUniqueId( &m_RenderHelperId );
|
|
}
|
|
else
|
|
{
|
|
CopyUniqueId( pOp->GetId(), &m_RenderHelperId );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static bool IsValidHierarchy( CParticleCollection *pCollection )
|
|
{
|
|
if ( !pCollection->IsValid() )
|
|
return false;
|
|
|
|
for( CParticleCollection *pChild = pCollection->m_Children.m_pHead; pChild; pChild = pChild->m_pNext )
|
|
{
|
|
if ( !IsValidHierarchy( pChild ) )
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Simulate the particle system
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::OnTick()
|
|
{
|
|
BaseClass::OnTick();
|
|
if ( !m_pParticleSystem )
|
|
return;
|
|
|
|
float flTime = Plat_FloatTime();
|
|
if ( m_flLastTime == FLT_MAX )
|
|
{
|
|
m_flLastTime = flTime;
|
|
}
|
|
|
|
float flDt = flTime - m_flLastTime;
|
|
m_flLastTime = flTime;
|
|
|
|
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
|
|
{
|
|
if ( !m_pParticleSystem->ReadsControlPoint( i ) )
|
|
continue;
|
|
|
|
m_pParticleSystem->SetControlPoint( i, m_pControlPointValue[i] );
|
|
m_pParticleSystem->SetControlPointOrientation( i, Vector( 1, 0, 0 ), Vector( 0, -1, 0 ), Vector( 0, 0, 1 ) );
|
|
m_pParticleSystem->SetControlPointParent( i, i );
|
|
}
|
|
|
|
// Restart the particle system if it's finished
|
|
bool bIsInvalid = !IsValidHierarchy( m_pParticleSystem );
|
|
|
|
if ( !bIsInvalid )
|
|
{
|
|
m_pParticleSystem->Simulate( flDt, false );
|
|
}
|
|
|
|
if ( m_pParticleSystem->IsFinished() || bIsInvalid )
|
|
{
|
|
delete m_pParticleSystem;
|
|
m_pParticleSystem = NULL;
|
|
|
|
if ( m_bPerformNameBasedLookup )
|
|
{
|
|
if ( m_ParticleSystemName.Length() )
|
|
{
|
|
CParticleCollection *pNewParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemName );
|
|
m_pParticleSystem = pNewParticleSystem;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( IsUniqueIdValid( m_ParticleSystemId ) )
|
|
{
|
|
CParticleCollection *pNewParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemId );
|
|
m_pParticleSystem = pNewParticleSystem;
|
|
}
|
|
}
|
|
|
|
if ( bIsInvalid )
|
|
{
|
|
PostActionSignal( new KeyValues( "ParticleSystemReconstructed" ) );
|
|
}
|
|
m_flLastTime = FLT_MAX;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Startup, shutdown particle collection
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::StartupParticleCollection()
|
|
{
|
|
if ( m_pParticleSystem )
|
|
{
|
|
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
|
|
}
|
|
m_flLastTime = FLT_MAX;
|
|
}
|
|
|
|
void CParticleSystemPanel::ShutdownParticleCollection()
|
|
{
|
|
if ( m_pParticleSystem )
|
|
{
|
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
|
|
delete m_pParticleSystem;
|
|
m_pParticleSystem = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Set the particle system to draw
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::SetParticleSystem( CDmeParticleSystemDefinition *pDef )
|
|
{
|
|
ShutdownParticleCollection();
|
|
if ( pDef )
|
|
{
|
|
m_bPerformNameBasedLookup = pDef->UseNameBasedLookup();
|
|
if ( m_bPerformNameBasedLookup )
|
|
{
|
|
m_ParticleSystemName = pDef->GetName();
|
|
Assert( g_pParticleSystemMgr->IsParticleSystemDefined( m_ParticleSystemName ) );
|
|
m_pParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemName );
|
|
}
|
|
else
|
|
{
|
|
CopyUniqueId( pDef->GetId(), &m_ParticleSystemId );
|
|
Assert( g_pParticleSystemMgr->IsParticleSystemDefined( m_ParticleSystemId ) );
|
|
m_pParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemId );
|
|
}
|
|
PostActionSignal( new KeyValues( "ParticleSystemReconstructed" ) );
|
|
}
|
|
StartupParticleCollection();
|
|
}
|
|
|
|
void CParticleSystemPanel::SetDmeElement( CDmeParticleSystemDefinition *pDef )
|
|
{
|
|
SetParticleSystem( pDef );
|
|
}
|
|
|
|
CParticleCollection *CParticleSystemPanel::GetParticleSystem()
|
|
{
|
|
return m_pParticleSystem;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Draw bounds
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::DrawBounds()
|
|
{
|
|
Vector vecMins, vecMaxs;
|
|
m_pParticleSystem->GetBounds( &vecMins, &vecMaxs );
|
|
RenderWireframeBox( vec3_origin, vec3_angle, vecMins, vecMaxs, Color( 0, 255, 255, 255 ), true );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Draw cull bounds
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPanel::DrawCullBounds()
|
|
{
|
|
Vector vecCenter;
|
|
m_pParticleSystem->GetControlPointAtTime( m_pParticleSystem->m_pDef->GetCullControlPoint(), m_pParticleSystem->m_flCurTime, &vecCenter );
|
|
RenderWireframeSphere( vecCenter, m_pParticleSystem->m_pDef->GetCullRadius(), 32, 16, Color( 0, 255, 255, 255 ), true );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// paint it!
|
|
//-----------------------------------------------------------------------------
|
|
#define AXIS_SIZE 5.0f
|
|
|
|
void CParticleSystemPanel::OnPaint3D()
|
|
{
|
|
if ( !m_pParticleSystem )
|
|
return;
|
|
|
|
// This needs calling to reset various counters.
|
|
g_pParticleSystemMgr->SetLastSimulationTime( m_pParticleSystem->m_flCurTime );
|
|
|
|
CMatRenderContextPtr pRenderContext( MaterialSystem() );
|
|
pRenderContext->BindLightmapTexture( m_pLightmapTexture );
|
|
pRenderContext->BindLocalCubemap( m_DefaultEnvCubemap );
|
|
|
|
// Draw axes
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
|
pRenderContext->PushMatrix();
|
|
pRenderContext->LoadIdentity( );
|
|
|
|
if ( m_bRenderBounds )
|
|
{
|
|
DrawBounds();
|
|
Vector vP1;
|
|
Vector vP2;
|
|
m_pParticleSystem->GetControlPointAtTime( 0, m_pParticleSystem->m_flCurTime, &vP1 );
|
|
m_pParticleSystem->GetControlPointAtTime( 1, m_pParticleSystem->m_flCurTime, &vP2 );
|
|
RenderLine( vP1, vP2, Color( 0, 255, 255, 255 ), true );
|
|
}
|
|
|
|
if ( m_bRenderCullBounds )
|
|
{
|
|
DrawCullBounds();
|
|
}
|
|
|
|
if ( m_bRenderHelpers && IsUniqueIdValid( m_RenderHelperId ) )
|
|
{
|
|
m_pParticleSystem->VisualizeOperator( &m_RenderHelperId );
|
|
}
|
|
m_pParticleSystem->Render( pRenderContext );
|
|
m_pParticleSystem->VisualizeOperator( );
|
|
RenderAxes( vec3_origin, AXIS_SIZE, true );
|
|
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
|
pRenderContext->PopMatrix();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Control point page
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
class CControlPointPage : public vgui::PropertyPage
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CControlPointPage, vgui::PropertyPage );
|
|
|
|
public:
|
|
// constructor, destructor
|
|
CControlPointPage( vgui::Panel *pParent, const char *pName, CParticleSystemPanel *pParticleSystemPanel );
|
|
|
|
virtual void PerformLayout();
|
|
|
|
void CreateControlPointControls( );
|
|
|
|
private:
|
|
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", params );
|
|
MESSAGE_FUNC_PARAMS( OnNewLine, "TextNewLine", params );
|
|
|
|
void LayoutControlPointControls();
|
|
void CleanUpControlPointControls();
|
|
|
|
vgui::Label *m_pControlPointName[MAX_PARTICLE_CONTROL_POINTS];
|
|
vgui::TextEntry *m_pControlPointValue[MAX_PARTICLE_CONTROL_POINTS];
|
|
CParticleSystemPanel *m_pParticleSystemPanel;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Contstructor
|
|
//-----------------------------------------------------------------------------
|
|
CControlPointPage::CControlPointPage( vgui::Panel *pParent, const char *pName, CParticleSystemPanel *pParticleSystemPanel ) :
|
|
BaseClass( pParent, pName )
|
|
{
|
|
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
|
|
{
|
|
m_pControlPointName[i] = NULL;
|
|
m_pControlPointValue[i] = NULL;
|
|
}
|
|
|
|
m_pParticleSystemPanel = pParticleSystemPanel;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the text entry for a control point is changed
|
|
//-----------------------------------------------------------------------------
|
|
void CControlPointPage::OnTextChanged( KeyValues *pParams )
|
|
{
|
|
vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" );
|
|
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
|
|
{
|
|
if ( pPanel != m_pControlPointValue[i] )
|
|
continue;
|
|
|
|
char pBuf[512];
|
|
m_pControlPointValue[i]->GetText( pBuf, sizeof(pBuf) );
|
|
|
|
Vector vecValue( 0, 0, 0 );
|
|
sscanf( pBuf, "%f %f %f", &vecValue.x, &vecValue.y, &vecValue.z );
|
|
m_pParticleSystemPanel->SetControlPointValue( i, vecValue );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the text entry for a control point is changed
|
|
//-----------------------------------------------------------------------------
|
|
void CControlPointPage::OnNewLine( KeyValues *pParams )
|
|
{
|
|
vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" );
|
|
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
|
|
{
|
|
if ( pPanel != m_pControlPointValue[i] )
|
|
continue;
|
|
|
|
char pBuf[512];
|
|
m_pControlPointValue[i]->GetText( pBuf, sizeof(pBuf) );
|
|
|
|
Vector vecValue( 0, 0, 0 );
|
|
sscanf( pBuf, "%f %f %f", &vecValue.x, &vecValue.y, &vecValue.z );
|
|
m_pParticleSystemPanel->SetControlPointValue( i, vecValue );
|
|
|
|
vecValue = m_pParticleSystemPanel->GetControlPointValue( i );
|
|
Q_snprintf( pBuf, sizeof(pBuf), "%.3f %.3f %.3f", vecValue.x, vecValue.y, vecValue.z );
|
|
m_pControlPointValue[i]->SetText( pBuf );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the particle system changes
|
|
//-----------------------------------------------------------------------------
|
|
void CControlPointPage::PerformLayout()
|
|
{
|
|
BaseClass::PerformLayout();
|
|
LayoutControlPointControls();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates controls used to modify control point values
|
|
//-----------------------------------------------------------------------------
|
|
void CControlPointPage::CreateControlPointControls()
|
|
{
|
|
CleanUpControlPointControls();
|
|
CParticleCollection* pParticleSystem = m_pParticleSystemPanel->GetParticleSystem();
|
|
if ( !pParticleSystem )
|
|
return;
|
|
|
|
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
|
|
{
|
|
if ( !pParticleSystem->ReadsControlPoint( i ) )
|
|
continue;
|
|
|
|
char pName[512];
|
|
Q_snprintf( pName, sizeof(pName), "Pt #%d:", i );
|
|
m_pControlPointName[i] = new Label( this, pName, pName );
|
|
|
|
Q_snprintf( pName, sizeof(pName), "Entry #%d:", i );
|
|
m_pControlPointValue[i] = new TextEntry( this, pName );
|
|
m_pControlPointValue[i]->AddActionSignalTarget( this );
|
|
m_pControlPointValue[i]->SendNewLine( true );
|
|
m_pControlPointValue[i]->SetMultiline( false );
|
|
|
|
const Vector &vecValue = m_pParticleSystemPanel->GetControlPointValue( i );
|
|
Q_snprintf( pName, sizeof(pName), "%.3f %.3f %.3f", vecValue.x, vecValue.y, vecValue.z );
|
|
m_pControlPointValue[i]->SetText( pName );
|
|
}
|
|
|
|
LayoutControlPointControls();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Lays out the controls
|
|
//-----------------------------------------------------------------------------
|
|
void CControlPointPage::LayoutControlPointControls()
|
|
{
|
|
int nFoundControlCount = 0;
|
|
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
|
|
{
|
|
if ( !m_pControlPointName[i] )
|
|
continue;
|
|
|
|
int yVal = 8 + nFoundControlCount * 28;
|
|
m_pControlPointName[i]->SetBounds( 8, yVal, 48, 24 );
|
|
m_pControlPointValue[i]->SetBounds( 64, yVal, 160, 24 );
|
|
++nFoundControlCount;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Cleans up controls used to modify control point values
|
|
//-----------------------------------------------------------------------------
|
|
void CControlPointPage::CleanUpControlPointControls( )
|
|
{
|
|
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
|
|
{
|
|
if ( m_pControlPointName[i] )
|
|
{
|
|
delete m_pControlPointName[i];
|
|
m_pControlPointName[i] = NULL;
|
|
}
|
|
|
|
if ( m_pControlPointValue[i] )
|
|
{
|
|
delete m_pControlPointValue[i];
|
|
m_pControlPointValue[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CParticleSystemPreviewPanel
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dme panel connection
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_DMEPANEL_FACTORY( CParticleSystemPreviewPanel, DmeParticleSystemDefinition, "DmeParticleSystemDefinitionViewer", "Particle System Viewer", false );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// constructor, destructor
|
|
//-----------------------------------------------------------------------------
|
|
CParticleSystemPreviewPanel::CParticleSystemPreviewPanel( vgui::Panel *pParent, const char *pName ) :
|
|
BaseClass( pParent, pName )
|
|
{
|
|
m_Splitter = new vgui::Splitter( this, "Splitter", SPLITTER_MODE_VERTICAL, 1 );
|
|
vgui::Panel *pSplitterLeftSide = m_Splitter->GetChild( 0 );
|
|
vgui::Panel *pSplitterRightSide = m_Splitter->GetChild( 1 );
|
|
|
|
m_pParticleSystemPanel = new CParticleSystemPanel( pSplitterRightSide, "ParticlePreview" );
|
|
m_pParticleSystemPanel->AddActionSignalTarget( this );
|
|
m_pParticleSystemPanel->SetBackgroundColor( 0, 0, 0 );
|
|
|
|
m_pParticleCount = new vgui::Label( pSplitterRightSide, "ParticleCountLabel", "" );
|
|
m_pParticleCount->SetZPos( 1 );
|
|
|
|
m_pControlSheet = new vgui::PropertySheet( pSplitterLeftSide, "ControlSheet" );
|
|
|
|
m_pRenderPage = new vgui::PropertyPage( m_pControlSheet, "RenderPage" );
|
|
|
|
m_pRenderBounds = new vgui::CheckButton( m_pRenderPage, "RenderBounds", "Render Bounding Box" );
|
|
m_pRenderBounds->AddActionSignalTarget( this );
|
|
|
|
m_pRenderCullBounds = new vgui::CheckButton( m_pRenderPage, "RenderCullBounds", "Render Culling Bounds" );
|
|
m_pRenderCullBounds->AddActionSignalTarget( this );
|
|
|
|
m_pRenderHelpers = new vgui::CheckButton( m_pRenderPage, "RenderHelpers", "Render Helpers" );
|
|
m_pRenderHelpers->AddActionSignalTarget( this );
|
|
|
|
m_pBackgroundColor = new CColorPickerButton( m_pRenderPage, "BackgroundColor", this );
|
|
m_pBackgroundColor->SetColor( m_pParticleSystemPanel->GetBackgroundColor() );
|
|
|
|
m_pRenderPage->LoadControlSettingsAndUserConfig( "resource/particlesystempreviewpanel_renderpage.res" );
|
|
|
|
m_pControlPointPage = new CControlPointPage( m_pControlSheet, "ControlPointPage", m_pParticleSystemPanel );
|
|
|
|
// Load layout settings; has to happen before pinning occurs in code
|
|
LoadControlSettingsAndUserConfig( "resource/particlesystempreviewpanel.res" );
|
|
|
|
// NOTE: Page adding happens *after* LoadControlSettingsAndUserConfig
|
|
// because the layout of the sheet is correct at this point.
|
|
m_pControlSheet->AddPage( m_pRenderPage, "Render" );
|
|
m_pControlSheet->AddPage( m_pControlPointPage, "Ctrl Pts" );
|
|
}
|
|
|
|
CParticleSystemPreviewPanel::~CParticleSystemPreviewPanel()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Set the particle system to draw
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPreviewPanel::OnThink()
|
|
{
|
|
BaseClass::OnThink();
|
|
CParticleCollection* pParticleSystem = m_pParticleSystemPanel->GetParticleSystem();
|
|
if ( !pParticleSystem )
|
|
{
|
|
m_pParticleCount->SetText( "" );
|
|
}
|
|
else
|
|
{
|
|
char buf[256];
|
|
Q_snprintf( buf, sizeof(buf), "Particle Count: %5d/%5d",
|
|
pParticleSystem->m_nActiveParticles, pParticleSystem->m_nAllocatedParticles );
|
|
m_pParticleCount->SetText( buf );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the particle system changes
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPreviewPanel::OnParticleSystemReconstructed()
|
|
{
|
|
m_pControlPointPage->CreateControlPointControls();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Set the particle system to draw
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPreviewPanel::SetParticleSystem( CDmeParticleSystemDefinition *pDef )
|
|
{
|
|
m_pParticleSystemPanel->SetParticleSystem( pDef );
|
|
}
|
|
|
|
void CParticleSystemPreviewPanel::SetDmeElement( CDmeParticleSystemDefinition *pDef )
|
|
{
|
|
m_pParticleSystemPanel->SetDmeElement( pDef );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Indicates which helper to draw
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPreviewPanel::SetParticleFunction( CDmeParticleFunction *pFunction )
|
|
{
|
|
m_pParticleSystemPanel->SetRenderedHelper( pFunction );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the check button is checked
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPreviewPanel::OnCheckButtonChecked( KeyValues *pParams )
|
|
{
|
|
int state = pParams->GetInt( "state", 0 );
|
|
vgui::Panel *pPanel = (vgui::Panel*)pParams->GetPtr( "panel" );
|
|
if ( pPanel == m_pRenderBounds )
|
|
{
|
|
m_pParticleSystemPanel->RenderBounds( state );
|
|
return;
|
|
}
|
|
if ( pPanel == m_pRenderCullBounds )
|
|
{
|
|
m_pParticleSystemPanel->RenderCullBounds( state );
|
|
return;
|
|
}
|
|
if ( pPanel == m_pRenderHelpers )
|
|
{
|
|
m_pParticleSystemPanel->RenderHelpers( state );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when a new background color is picked
|
|
//-----------------------------------------------------------------------------
|
|
void CParticleSystemPreviewPanel::OnBackgroundColorChanged( KeyValues *pParams )
|
|
{
|
|
m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "color" ) );
|
|
}
|
|
|
|
void CParticleSystemPreviewPanel::OnBackgroundColorPreview( KeyValues *pParams )
|
|
{
|
|
m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "color" ) );
|
|
}
|
|
|
|
void CParticleSystemPreviewPanel::OnBackgroundColorCancel( KeyValues *pParams )
|
|
{
|
|
m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "startingColor" ) );
|
|
}
|