mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "dme_controls/AttributeShaderPickerPanel.h"
|
|
#include "dme_controls/AttributeTextEntry.h"
|
|
#include "matsys_controls/Picker.h"
|
|
#include "tier1/KeyValues.h"
|
|
#include "matsys_controls/matsyscontrols.h"
|
|
#include "materialsystem/imaterialsystem.h"
|
|
#include "materialsystem/IShader.h"
|
|
|
|
|
|
using namespace vgui;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CAttributeShaderPickerPanel::CAttributeShaderPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
|
|
BaseClass( parent, info )
|
|
{
|
|
}
|
|
|
|
CAttributeShaderPickerPanel::~CAttributeShaderPickerPanel()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when it's time to show the picker
|
|
//-----------------------------------------------------------------------------
|
|
void CAttributeShaderPickerPanel::ShowPickerDialog()
|
|
{
|
|
CPickerFrame *pShaderPickerDialog = new CPickerFrame( this, "Select Shader", "Shader", "shaderName" );
|
|
|
|
int nCount = vgui::MaterialSystem()->ShaderCount();
|
|
IShader** ppShaderList = (IShader**)_alloca( nCount * sizeof(IShader) );
|
|
vgui::MaterialSystem()->GetShaders( 0, nCount, ppShaderList );
|
|
PickerList_t shaderList( 0, nCount );
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
if ( ( ppShaderList[i]->GetFlags() & SHADER_NOT_EDITABLE ) == 0 )
|
|
{
|
|
int j = shaderList.AddToTail( );
|
|
shaderList[j].m_pChoiceString = ppShaderList[i]->GetName();
|
|
shaderList[j].m_pChoiceValue = ppShaderList[i]->GetName();
|
|
}
|
|
}
|
|
|
|
pShaderPickerDialog->AddActionSignalTarget( this );
|
|
pShaderPickerDialog->DoModal( shaderList );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called by the picker dialog if a asset was selected
|
|
//-----------------------------------------------------------------------------
|
|
void CAttributeShaderPickerPanel::OnPicked( KeyValues *pKeyValues )
|
|
{
|
|
// Get the asset name back
|
|
const char *pShaderName = pKeyValues->GetString( "choice", NULL );
|
|
if ( !pShaderName || !pShaderName[ 0 ] )
|
|
return;
|
|
|
|
// Apply to text panel
|
|
m_pData->SetText( pShaderName );
|
|
SetDirty(true);
|
|
if ( IsAutoApply() )
|
|
{
|
|
Apply();
|
|
}
|
|
}
|