mirror of
https://github.com/nillerusr/source-engine.git
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171 lines
5.1 KiB
C++
171 lines
5.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "dme_controls/AttributeIntChoicePanel.h"
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#include "tier1/KeyValues.h"
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#include "vgui_controls/ComboBox.h"
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#include "datamodel/dmelement.h"
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#include "movieobjects/dmeeditortypedictionary.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "dme_controls/inotifyui.h"
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#include "dme_controls/dmecontrols.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Expose DmeEditorAttributeInfo to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeEditorIntChoicesInfo, CDmeEditorIntChoicesInfo );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeEditorIntChoicesInfo::OnConstruction()
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{
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}
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void CDmeEditorIntChoicesInfo::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Add a choice
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//-----------------------------------------------------------------------------
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void CDmeEditorIntChoicesInfo::AddChoice( int nValue, const char *pChoiceString )
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{
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CDmElement *pChoice = CreateChoice( pChoiceString );
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pChoice->SetValue( "value", nValue );
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}
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//-----------------------------------------------------------------------------
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// Gets the choices
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//-----------------------------------------------------------------------------
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int CDmeEditorIntChoicesInfo::GetChoiceValue( int nIndex ) const
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{
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Assert( ( nIndex < GetChoiceCount() ) && ( nIndex >= 0 ) );
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CDmElement *pChoice = m_Choices[nIndex];
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if ( !pChoice )
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return 0;
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return pChoice->GetValue<int>( "value" );
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}
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//-----------------------------------------------------------------------------
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//
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// Constructor
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//
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//-----------------------------------------------------------------------------
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CAttributeIntChoicePanel::CAttributeIntChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
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BaseClass( parent, info )
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{
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}
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//-----------------------------------------------------------------------------
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// Derived classes can re-implement this to fill the combo box however they like
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//-----------------------------------------------------------------------------
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void CAttributeIntChoicePanel::PopulateComboBox( vgui::ComboBox *pComboBox )
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{
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pComboBox->DeleteAllItems();
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CDmeEditorIntChoicesInfo *pInfo = CastElement<CDmeEditorIntChoicesInfo>( GetEditorInfo() );
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if ( !pInfo )
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return;
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// Fill in the choices
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int c = pInfo->GetChoiceCount();
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for ( int i = 0; i < c; ++i )
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{
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KeyValues *kv = new KeyValues( "entry" );
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kv->SetInt( "value", pInfo->GetChoiceValue( i ) );
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pComboBox->AddItem( pInfo->GetChoiceString( i ) , kv );
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}
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// Add the dynamic choices next
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if ( pInfo->HasChoiceType() )
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{
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IntChoiceList_t choices;
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if ( ElementPropertiesChoices()->GetIntChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
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{
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c = choices.Count();
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for ( int i = 0; i < c; ++i )
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{
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KeyValues *kv = new KeyValues( "entry" );
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kv->SetInt( "value", choices[i].m_nValue );
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pComboBox->AddItem( choices[i].m_pChoiceString, kv );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Sets the attribute based on the combo box
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//-----------------------------------------------------------------------------
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void CAttributeIntChoicePanel::SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues )
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{
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int nOldValue = GetAttributeValue<int>();
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int nValue = pKeyValues->GetInt( "value", 0 );
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if ( nOldValue == nValue )
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return;
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CUndoScopeGuard guard( NOTIFY_SOURCE_PROPERTIES_TREE, NOTIFY_SETDIRTYFLAG, "Set Attribute Value", "Set Attribute Value" );
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SetAttributeValue( nValue );
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}
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//-----------------------------------------------------------------------------
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// Sets the combo box from the attribute
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//-----------------------------------------------------------------------------
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void CAttributeIntChoicePanel::SetComboBoxFromAttribute( vgui::ComboBox *pComboBox )
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{
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CDmeEditorIntChoicesInfo *pInfo = CastElement<CDmeEditorIntChoicesInfo>( GetEditorInfo() );
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if ( !pInfo )
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return;
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int nValue = GetAttributeValue<int>();
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int c = pInfo->GetChoiceCount();
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for ( int i = 0; i < c; ++i )
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{
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if ( nValue == pInfo->GetChoiceValue( i ) )
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{
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pComboBox->SetText( pInfo->GetChoiceString( i ) );
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return;
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}
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}
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// Check the dynamic choices next
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if ( pInfo->HasChoiceType() )
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{
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IntChoiceList_t choices;
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if ( ElementPropertiesChoices()->GetIntChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
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{
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c = choices.Count();
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for ( int i = 0; i < c; ++i )
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{
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if ( nValue == choices[i].m_nValue )
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{
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pComboBox->SetText( choices[i].m_pChoiceString );
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return;
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}
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}
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}
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}
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pComboBox->SetText( "Unknown value" );
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}
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