mirror of
https://github.com/nillerusr/source-engine.git
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171 lines
4.9 KiB
C++
171 lines
4.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "dme_controls/AttributeColorPickerPanel.h"
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#include "datamodel/dmelement.h"
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#include "vgui_controls/Button.h"
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#include "dme_controls/AttributeTextEntry.h"
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#include "matsys_controls/colorpickerpanel.h"
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#include "tier1/KeyValues.h"
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#include "dme_controls/inotifyui.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CAttributeColorPickerPanel::CAttributeColorPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
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BaseClass( parent, info )
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{
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m_pOpen = new vgui::Button( this, "Open", "", this, "open" );
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}
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void CAttributeColorPickerPanel::OnCommand( char const *cmd )
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{
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if ( !Q_stricmp( cmd, "open" ) )
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{
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m_InitialColor = GetAttributeValue<Color>();
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CColorPickerFrame *pColorPickerDialog = new CColorPickerFrame( this, "Select Color" );
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pColorPickerDialog->AddActionSignalTarget( this );
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pColorPickerDialog->DoModal( m_InitialColor );
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}
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else
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{
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BaseClass::OnCommand( cmd );
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}
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}
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//-----------------------------------------------------------------------------
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// Update button color
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//-----------------------------------------------------------------------------
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void CAttributeColorPickerPanel::UpdateButtonColor()
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{
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Color clr = GetAttributeValue<Color>();
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m_pOpen->SetDefaultColor( clr, clr );
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m_pOpen->SetArmedColor( clr, clr );
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m_pOpen->SetDepressedColor( clr, clr );
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}
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//-----------------------------------------------------------------------------
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// Used to set the current color on the picker button
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//-----------------------------------------------------------------------------
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void CAttributeColorPickerPanel::Refresh()
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{
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BaseClass::Refresh();
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UpdateButtonColor();
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}
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void CAttributeColorPickerPanel::ApplySchemeSettings(IScheme *pScheme)
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{
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// Need to override the scheme settings for this button
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BaseClass::ApplySchemeSettings( pScheme );
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UpdateButtonColor();
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}
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//-----------------------------------------------------------------------------
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// Called when the picker gets a new color but apply hasn't happened yet
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//-----------------------------------------------------------------------------
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void CAttributeColorPickerPanel::OnPreview( KeyValues *data )
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{
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{
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CDisableUndoScopeGuard guard;
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Color c = data->GetColor( "color" );
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SetAttributeValue( c );
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}
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Refresh( );
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if ( IsAutoApply() )
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{
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// NOTE: Don't call Apply since that generates an undo record
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CElementTreeNotifyScopeGuard guard( "CAttributeColorPickerPanel::OnPreview", NOTIFY_CHANGE_ATTRIBUTE_VALUE, GetNotify() );
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}
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else
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{
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SetDirty( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Called when cancel is hit in the picker
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//-----------------------------------------------------------------------------
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void CAttributeColorPickerPanel::OnCancelled( )
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{
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// Restore the initial color
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CDisableUndoScopeGuard guard;
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SetAttributeValue( m_InitialColor );
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Refresh( );
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CElementTreeNotifyScopeGuard notify( "CAttributeColorPickerPanel::OnCancelled", NOTIFY_CHANGE_ATTRIBUTE_VALUE, GetNotify() );
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SetDirty( false );
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}
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//-----------------------------------------------------------------------------
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// Called when the picker gets a new color
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//-----------------------------------------------------------------------------
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void CAttributeColorPickerPanel::OnPicked( KeyValues *data )
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{
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Color c = data->GetColor( "color" );
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if ( c == m_InitialColor )
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{
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SetDirty( false );
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return;
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}
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// Kind of an evil hack, but "undo" copies the "old value" off for doing undo, and that value is the new value because
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// we haven't been tracking undo while manipulating this. So we'll turn off undo and set the value to the original value.
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// In effect, all of the wheeling will drop out and it'll look just like we started at the original value and ended up at the
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// final value...
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{
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CDisableUndoScopeGuard guard;
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SetAttributeValue( m_InitialColor );
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}
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{
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CElementTreeUndoScopeGuard guard( NOTIFY_SETDIRTYFLAG, GetNotify(), "Set Attribute Value", "Set Attribute Value" );
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SetAttributeValue( c );
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}
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if ( IsAutoApply() )
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{
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Refresh();
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SetDirty( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Lays out the button position
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//-----------------------------------------------------------------------------
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void CAttributeColorPickerPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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int x, y, w, h;
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m_pType->GetBounds( x, y, w, h );
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int inset = 25;
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m_pType->SetWide( w - inset );
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x += w;
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x -= inset;
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h -= 2;
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m_pOpen->SetBounds( x, y, inset, h );
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}
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