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90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This file loads a KeyValues file containing material name mappings.
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// When the bsp is compiled, all materials listed in the file will
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// be replaced by the second material in the pair.
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//
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//=============================================================================
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#include "vbsp.h"
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#include "materialsub.h"
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#include "KeyValues.h"
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#include "tier1/strtools.h"
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bool g_ReplaceMaterials = false;
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static KeyValues *kv = 0;
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static KeyValues *allMapKeys = 0;
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static KeyValues *curMapKeys = 0;
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//-----------------------------------------------------------------------------
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// Purpose: Loads the KeyValues file for materials replacements
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//-----------------------------------------------------------------------------
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void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname )
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{
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// Careful with static variables
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if( kv )
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{
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kv->deleteThis();
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kv = 0;
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}
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if( allMapKeys )
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allMapKeys = 0;
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if( curMapKeys )
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curMapKeys = 0;
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Msg( "Loading Replacement Keys\n" );
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// Attach the path to the keyValues file
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char path[1024];
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Q_snprintf( path, sizeof( path ), "%scfg\\materialsub.cfg", gamedir );
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// Load the keyvalues file
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kv = new KeyValues( "MaterialReplacements" );
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Msg( "File path: %s", path );
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if( !kv->LoadFromFile( g_pFileSystem, path ) )
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{
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Msg( "Failed to load KeyValues file!\n" );
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g_ReplaceMaterials = false;
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kv->deleteThis();
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kv = 0;
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return;
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}
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// Load global replace keys
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allMapKeys = kv->FindKey( "AllMaps", true );
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// Load keys for the current map
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curMapKeys = kv->FindKey( mapname );
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allMapKeys->ChainKeyValue( curMapKeys );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deletes all keys
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//-----------------------------------------------------------------------------
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void DeleteMaterialReplacementKeys( void )
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{
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if( kv )
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{
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kv->deleteThis();
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kv = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Replace the passed-in material name with a replacement name, if one exists
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//-----------------------------------------------------------------------------
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const char* ReplaceMaterialName( const char *name )
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{
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// Look for the material name in the global and map KeyValues
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// If it's not there, just return the original name
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// HACK: This stinks - KeyValues won't take a string with '/' in it.
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// If they did, this could be a simple pointer swap.
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char newName[1024];
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Q_strncpy( newName, name, sizeof( newName ) );
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Q_FixSlashes( newName );
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return allMapKeys->GetString( newName, name );
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} |