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102 lines
4.9 KiB
C++
102 lines
4.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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// CWMPEventDispatch.h : Declaration of the event dispatcher
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//
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#pragma once
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#include "stdafx.h"
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// if these files aren't found, set your path to include the wmp sdk include directory
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// download the sdk from http://www.microsoft.com/windows/windowsmedia/mp10/sdk.aspx
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#include "wmpids.h"
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#include "wmp.h"
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class CWMPEventDispatch:
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public CComObjectRootEx<CComSingleThreadModel>,
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public IWMPEvents,
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public _WMPOCXEvents
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{
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public:
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BEGIN_COM_MAP(CWMPEventDispatch)
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COM_INTERFACE_ENTRY(_WMPOCXEvents)
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COM_INTERFACE_ENTRY(IWMPEvents)
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COM_INTERFACE_ENTRY(IDispatch)
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END_COM_MAP()
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// IDispatch methods
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STDMETHOD(GetIDsOfNames)( REFIID riid,
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OLECHAR FAR *FAR *rgszNames,
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unsigned int cNames,
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LCID lcid,
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DISPID FAR *rgDispId )
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{ return( E_NOTIMPL ); }
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STDMETHOD(GetTypeInfo)( unsigned int iTInfo,
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LCID lcid,
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ITypeInfo FAR *FAR *ppTInfo )
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{ return( E_NOTIMPL ); }
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STDMETHOD(GetTypeInfoCount)( unsigned int FAR *pctinfo )
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{
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return( E_NOTIMPL );
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}
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STDMETHOD(Invoke)( DISPID dispIdMember,
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REFIID riid,
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LCID lcid,
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WORD wFlags,
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DISPPARAMS FAR* pDispParams,
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VARIANT FAR* pVarResult,
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EXCEPINFO FAR* pExcepInfo,
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unsigned int FAR* puArgErr );
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// IWMPEvents methods
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void STDMETHODCALLTYPE OpenStateChange( long NewState );
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void STDMETHODCALLTYPE PlayStateChange( long NewState );
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void STDMETHODCALLTYPE AudioLanguageChange( long LangID );
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void STDMETHODCALLTYPE StatusChange();
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void STDMETHODCALLTYPE ScriptCommand( BSTR scType, BSTR Param );
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void STDMETHODCALLTYPE NewStream();
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void STDMETHODCALLTYPE Disconnect( long Result );
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void STDMETHODCALLTYPE Buffering( VARIANT_BOOL Start );
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void STDMETHODCALLTYPE Error();
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void STDMETHODCALLTYPE Warning( long WarningType, long Param, BSTR Description );
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void STDMETHODCALLTYPE EndOfStream( long Result );
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void STDMETHODCALLTYPE PositionChange( double oldPosition, double newPosition);
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void STDMETHODCALLTYPE MarkerHit( long MarkerNum );
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void STDMETHODCALLTYPE DurationUnitChange( long NewDurationUnit );
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void STDMETHODCALLTYPE CdromMediaChange( long CdromNum );
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void STDMETHODCALLTYPE PlaylistChange( IDispatch * Playlist, WMPPlaylistChangeEventType change );
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void STDMETHODCALLTYPE CurrentPlaylistChange( WMPPlaylistChangeEventType change );
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void STDMETHODCALLTYPE CurrentPlaylistItemAvailable( BSTR bstrItemName );
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void STDMETHODCALLTYPE MediaChange( IDispatch * Item );
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void STDMETHODCALLTYPE CurrentMediaItemAvailable( BSTR bstrItemName );
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void STDMETHODCALLTYPE CurrentItemChange( IDispatch *pdispMedia);
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void STDMETHODCALLTYPE MediaCollectionChange();
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void STDMETHODCALLTYPE MediaCollectionAttributeStringAdded( BSTR bstrAttribName, BSTR bstrAttribVal );
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void STDMETHODCALLTYPE MediaCollectionAttributeStringRemoved( BSTR bstrAttribName, BSTR bstrAttribVal );
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void STDMETHODCALLTYPE MediaCollectionAttributeStringChanged( BSTR bstrAttribName, BSTR bstrOldAttribVal, BSTR bstrNewAttribVal);
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void STDMETHODCALLTYPE PlaylistCollectionChange();
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void STDMETHODCALLTYPE PlaylistCollectionPlaylistAdded( BSTR bstrPlaylistName);
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void STDMETHODCALLTYPE PlaylistCollectionPlaylistRemoved( BSTR bstrPlaylistName);
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void STDMETHODCALLTYPE PlaylistCollectionPlaylistSetAsDeleted( BSTR bstrPlaylistName, VARIANT_BOOL varfIsDeleted);
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void STDMETHODCALLTYPE ModeChange( BSTR ModeName, VARIANT_BOOL NewValue);
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void STDMETHODCALLTYPE MediaError( IDispatch * pMediaObject);
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void STDMETHODCALLTYPE OpenPlaylistSwitch( IDispatch *pItem );
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void STDMETHODCALLTYPE DomainChange( BSTR strDomain);
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void STDMETHODCALLTYPE SwitchedToPlayerApplication();
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void STDMETHODCALLTYPE SwitchedToControl();
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void STDMETHODCALLTYPE PlayerDockedStateChange();
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void STDMETHODCALLTYPE PlayerReconnect();
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void STDMETHODCALLTYPE Click( short nButton, short nShiftState, long fX, long fY );
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void STDMETHODCALLTYPE DoubleClick( short nButton, short nShiftState, long fX, long fY );
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void STDMETHODCALLTYPE KeyDown( short nKeyCode, short nShiftState );
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void STDMETHODCALLTYPE KeyPress( short nKeyAscii );
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void STDMETHODCALLTYPE KeyUp( short nKeyCode, short nShiftState );
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void STDMETHODCALLTYPE MouseDown( short nButton, short nShiftState, long fX, long fY );
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void STDMETHODCALLTYPE MouseMove( short nButton, short nShiftState, long fX, long fY );
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void STDMETHODCALLTYPE MouseUp( short nButton, short nShiftState, long fX, long fY );
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};
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typedef CComObject<CWMPEventDispatch> CComWMPEventDispatch; |