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104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WAVEFILE_H
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#define WAVEFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "itreeitem.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "sentence.h"
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class CSoundEntry;
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class CAudioSource;
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class CVCDFile;
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class CWaveFile : public ITreeItem
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{
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public:
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// One or both may be valid
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CWaveFile( CVCDFile *vcd, CSoundEntry *se, char const *filename );
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~CWaveFile();
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static int GetLanguageId();
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CVCDFile *GetOwnerVCDFile();
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CSoundEntry *GetOwnerSoundEntry();
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void SetName( char const *filename );
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char const *GetName() const;
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char const *GetFileName() const;
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char const *GetSentenceText();
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void SetSentenceText( char const *newText );
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void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
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bool HasLoadedSentenceInfo() const;
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void EnsureSentence();
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virtual CWorkspace *GetWorkspace() { return NULL; }
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virtual CProject *GetProject() { return NULL; }
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virtual CScene *GetScene() { return NULL; }
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virtual CVCDFile *GetVCDFile() { return NULL; }
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virtual CSoundEntry *GetSoundEntry() { return NULL; }
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virtual CWaveFile *GetWaveFile() { return this; }
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void Play();
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bool GetVoiceDuck();
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void SetVoiceDuck( bool duck );
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void ToggleVoiceDucking();
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virtual void Checkout( bool updatestateicons = true );
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virtual void Checkin( bool updatestateicons = true );
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bool IsCheckedOut() const;
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int GetIconIndex() const;
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virtual void MoveChildUp( ITreeItem *child );
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virtual void MoveChildDown( ITreeItem *child );
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virtual void SetDirty( bool dirty );
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virtual bool IsChildFirst( ITreeItem *child );
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virtual bool IsChildLast( ITreeItem *child );
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void SetThreadLoadedSentence( CSentence& sentence );
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void ExportValveDataChunk( char const *tempfile );
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void ImportValveDataChunk( char const *tempfile );
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void GetPhonemeExportFile( char *path, int maxlen );
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private:
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CAudioSource *m_pWaveFile;
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CSentence m_Sentence;
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enum
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{
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MAX_SOUND_NAME = 256,
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MAX_SCRIPT_FILE = 64,
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MAX_SOUND_FILENAME = 128,
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};
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char m_szName[ MAX_SOUND_FILENAME ];
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char m_szFileName[ MAX_SOUND_FILENAME ];
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CVCDFile *m_pOwner;
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CSoundEntry *m_pOwnerSE;
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bool m_bSentenceLoaded;
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};
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#endif // WAVEFILE_H
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