mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
// QC_Eyes.cpp : Defines the class behaviors for the application.
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "QC_Eyes.h"
|
|
#include "QC_EyesDlg.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CQC_EyesApp
|
|
|
|
BEGIN_MESSAGE_MAP(CQC_EyesApp, CWinApp)
|
|
//{{AFX_MSG_MAP(CQC_EyesApp)
|
|
// NOTE - the ClassWizard will add and remove mapping macros here.
|
|
// DO NOT EDIT what you see in these blocks of generated code!
|
|
//}}AFX_MSG
|
|
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CQC_EyesApp construction
|
|
|
|
CQC_EyesApp::CQC_EyesApp()
|
|
{
|
|
// TODO: add construction code here,
|
|
// Place all significant initialization in InitInstance
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// The one and only CQC_EyesApp object
|
|
|
|
CQC_EyesApp theApp;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CQC_EyesApp initialization
|
|
|
|
BOOL CQC_EyesApp::InitInstance()
|
|
{
|
|
AfxEnableControlContainer();
|
|
|
|
// Standard initialization
|
|
// If you are not using these features and wish to reduce the size
|
|
// of your final executable, you should remove from the following
|
|
// the specific initialization routines you do not need.
|
|
|
|
#ifdef _AFXDLL
|
|
Enable3dControls(); // Call this when using MFC in a shared DLL
|
|
#endif
|
|
|
|
CQC_EyesDlg dlg;
|
|
m_pMainWnd = &dlg;
|
|
INT_PTR nResponse = dlg.DoModal();
|
|
if (nResponse == IDOK)
|
|
{
|
|
// TODO: Place code here to handle when the dialog is
|
|
// dismissed with OK
|
|
}
|
|
else if (nResponse == IDCANCEL)
|
|
{
|
|
// TODO: Place code here to handle when the dialog is
|
|
// dismissed with Cancel
|
|
}
|
|
|
|
// Since the dialog has been closed, return FALSE so that we exit the
|
|
// application, rather than start the application's message pump.
|
|
return FALSE;
|
|
}
|