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946 lines
50 KiB
Plaintext
IJG JPEG LIBRARY: SYSTEM ARCHITECTURE
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Copyright (C) 1991-2009, Thomas G. Lane, Guido Vollbeding.
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This file is part of the Independent JPEG Group's software.
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For conditions of distribution and use, see the accompanying README file.
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This file provides an overview of the architecture of the IJG JPEG software;
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that is, the functions of the various modules in the system and the interfaces
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between modules. For more precise details about any data structure or calling
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convention, see the include files and comments in the source code.
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We assume that the reader is already somewhat familiar with the JPEG standard.
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The README file includes references for learning about JPEG. The file
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libjpeg.txt describes the library from the viewpoint of an application
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programmer using the library; it's best to read that file before this one.
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Also, the file coderules.txt describes the coding style conventions we use.
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In this document, JPEG-specific terminology follows the JPEG standard:
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A "component" means a color channel, e.g., Red or Luminance.
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A "sample" is a single component value (i.e., one number in the image data).
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A "coefficient" is a frequency coefficient (a DCT transform output number).
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A "block" is an 8x8 group of samples or coefficients.
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An "MCU" (minimum coded unit) is an interleaved set of blocks of size
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determined by the sampling factors, or a single block in a
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noninterleaved scan.
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We do not use the terms "pixel" and "sample" interchangeably. When we say
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pixel, we mean an element of the full-size image, while a sample is an element
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of the downsampled image. Thus the number of samples may vary across
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components while the number of pixels does not. (This terminology is not used
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rigorously throughout the code, but it is used in places where confusion would
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otherwise result.)
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*** System features ***
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The IJG distribution contains two parts:
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* A subroutine library for JPEG compression and decompression.
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* cjpeg/djpeg, two sample applications that use the library to transform
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JFIF JPEG files to and from several other image formats.
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cjpeg/djpeg are of no great intellectual complexity: they merely add a simple
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command-line user interface and I/O routines for several uncompressed image
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formats. This document concentrates on the library itself.
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We desire the library to be capable of supporting all JPEG baseline, extended
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sequential, and progressive DCT processes. Hierarchical processes are not
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supported.
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The library does not support the lossless (spatial) JPEG process. Lossless
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JPEG shares little or no code with lossy JPEG, and would normally be used
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without the extensive pre- and post-processing provided by this library.
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We feel that lossless JPEG is better handled by a separate library.
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Within these limits, any set of compression parameters allowed by the JPEG
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spec should be readable for decompression. (We can be more restrictive about
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what formats we can generate.) Although the system design allows for all
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parameter values, some uncommon settings are not yet implemented and may
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never be; nonintegral sampling ratios are the prime example. Furthermore,
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we treat 8-bit vs. 12-bit data precision as a compile-time switch, not a
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run-time option, because most machines can store 8-bit pixels much more
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compactly than 12-bit.
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By itself, the library handles only interchange JPEG datastreams --- in
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particular the widely used JFIF file format. The library can be used by
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surrounding code to process interchange or abbreviated JPEG datastreams that
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are embedded in more complex file formats. (For example, libtiff uses this
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library to implement JPEG compression within the TIFF file format.)
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The library includes a substantial amount of code that is not covered by the
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JPEG standard but is necessary for typical applications of JPEG. These
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functions preprocess the image before JPEG compression or postprocess it after
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decompression. They include colorspace conversion, downsampling/upsampling,
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and color quantization. This code can be omitted if not needed.
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A wide range of quality vs. speed tradeoffs are possible in JPEG processing,
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and even more so in decompression postprocessing. The decompression library
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provides multiple implementations that cover most of the useful tradeoffs,
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ranging from very-high-quality down to fast-preview operation. On the
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compression side we have generally not provided low-quality choices, since
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compression is normally less time-critical. It should be understood that the
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low-quality modes may not meet the JPEG standard's accuracy requirements;
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nonetheless, they are useful for viewers.
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*** Portability issues ***
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Portability is an essential requirement for the library. The key portability
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issues that show up at the level of system architecture are:
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1. Memory usage. We want the code to be able to run on PC-class machines
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with limited memory. Images should therefore be processed sequentially (in
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strips), to avoid holding the whole image in memory at once. Where a
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full-image buffer is necessary, we should be able to use either virtual memory
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or temporary files.
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2. Near/far pointer distinction. To run efficiently on 80x86 machines, the
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code should distinguish "small" objects (kept in near data space) from
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"large" ones (kept in far data space). This is an annoying restriction, but
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fortunately it does not impact code quality for less brain-damaged machines,
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and the source code clutter turns out to be minimal with sufficient use of
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pointer typedefs.
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3. Data precision. We assume that "char" is at least 8 bits, "short" and
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"int" at least 16, "long" at least 32. The code will work fine with larger
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data sizes, although memory may be used inefficiently in some cases. However,
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the JPEG compressed datastream must ultimately appear on external storage as a
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sequence of 8-bit bytes if it is to conform to the standard. This may pose a
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problem on machines where char is wider than 8 bits. The library represents
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compressed data as an array of values of typedef JOCTET. If no data type
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exactly 8 bits wide is available, custom data source and data destination
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modules must be written to unpack and pack the chosen JOCTET datatype into
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8-bit external representation.
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*** System overview ***
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The compressor and decompressor are each divided into two main sections:
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the JPEG compressor or decompressor proper, and the preprocessing or
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postprocessing functions. The interface between these two sections is the
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image data that the official JPEG spec regards as its input or output: this
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data is in the colorspace to be used for compression, and it is downsampled
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to the sampling factors to be used. The preprocessing and postprocessing
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steps are responsible for converting a normal image representation to or from
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this form. (Those few applications that want to deal with YCbCr downsampled
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data can skip the preprocessing or postprocessing step.)
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Looking more closely, the compressor library contains the following main
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elements:
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Preprocessing:
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* Color space conversion (e.g., RGB to YCbCr).
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* Edge expansion and downsampling. Optionally, this step can do simple
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smoothing --- this is often helpful for low-quality source data.
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JPEG proper:
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* MCU assembly, DCT, quantization.
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* Entropy coding (sequential or progressive, Huffman or arithmetic).
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In addition to these modules we need overall control, marker generation,
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and support code (memory management & error handling). There is also a
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module responsible for physically writing the output data --- typically
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this is just an interface to fwrite(), but some applications may need to
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do something else with the data.
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The decompressor library contains the following main elements:
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JPEG proper:
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* Entropy decoding (sequential or progressive, Huffman or arithmetic).
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* Dequantization, inverse DCT, MCU disassembly.
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Postprocessing:
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* Upsampling. Optionally, this step may be able to do more general
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rescaling of the image.
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* Color space conversion (e.g., YCbCr to RGB). This step may also
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provide gamma adjustment [ currently it does not ].
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* Optional color quantization (e.g., reduction to 256 colors).
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* Optional color precision reduction (e.g., 24-bit to 15-bit color).
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[This feature is not currently implemented.]
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We also need overall control, marker parsing, and a data source module.
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The support code (memory management & error handling) can be shared with
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the compression half of the library.
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There may be several implementations of each of these elements, particularly
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in the decompressor, where a wide range of speed/quality tradeoffs is very
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useful. It must be understood that some of the best speedups involve
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merging adjacent steps in the pipeline. For example, upsampling, color space
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conversion, and color quantization might all be done at once when using a
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low-quality ordered-dither technique. The system architecture is designed to
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allow such merging where appropriate.
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Note: it is convenient to regard edge expansion (padding to block boundaries)
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as a preprocessing/postprocessing function, even though the JPEG spec includes
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it in compression/decompression. We do this because downsampling/upsampling
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can be simplified a little if they work on padded data: it's not necessary to
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have special cases at the right and bottom edges. Therefore the interface
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buffer is always an integral number of blocks wide and high, and we expect
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compression preprocessing to pad the source data properly. Padding will occur
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only to the next block (8-sample) boundary. In an interleaved-scan situation,
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additional dummy blocks may be used to fill out MCUs, but the MCU assembly and
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disassembly logic will create or discard these blocks internally. (This is
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advantageous for speed reasons, since we avoid DCTing the dummy blocks.
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It also permits a small reduction in file size, because the compressor can
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choose dummy block contents so as to minimize their size in compressed form.
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Finally, it makes the interface buffer specification independent of whether
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the file is actually interleaved or not.) Applications that wish to deal
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directly with the downsampled data must provide similar buffering and padding
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for odd-sized images.
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*** Poor man's object-oriented programming ***
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It should be clear by now that we have a lot of quasi-independent processing
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steps, many of which have several possible behaviors. To avoid cluttering the
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code with lots of switch statements, we use a simple form of object-style
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programming to separate out the different possibilities.
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For example, two different color quantization algorithms could be implemented
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as two separate modules that present the same external interface; at runtime,
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the calling code will access the proper module indirectly through an "object".
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We can get the limited features we need while staying within portable C.
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The basic tool is a function pointer. An "object" is just a struct
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containing one or more function pointer fields, each of which corresponds to
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a method name in real object-oriented languages. During initialization we
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fill in the function pointers with references to whichever module we have
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determined we need to use in this run. Then invocation of the module is done
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by indirecting through a function pointer; on most machines this is no more
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expensive than a switch statement, which would be the only other way of
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making the required run-time choice. The really significant benefit, of
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course, is keeping the source code clean and well structured.
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We can also arrange to have private storage that varies between different
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implementations of the same kind of object. We do this by making all the
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module-specific object structs be separately allocated entities, which will
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be accessed via pointers in the master compression or decompression struct.
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The "public" fields or methods for a given kind of object are specified by
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a commonly known struct. But a module's initialization code can allocate
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a larger struct that contains the common struct as its first member, plus
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additional private fields. With appropriate pointer casting, the module's
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internal functions can access these private fields. (For a simple example,
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see jdatadst.c, which implements the external interface specified by struct
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jpeg_destination_mgr, but adds extra fields.)
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(Of course this would all be a lot easier if we were using C++, but we are
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not yet prepared to assume that everyone has a C++ compiler.)
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An important benefit of this scheme is that it is easy to provide multiple
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versions of any method, each tuned to a particular case. While a lot of
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precalculation might be done to select an optimal implementation of a method,
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the cost per invocation is constant. For example, the upsampling step might
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have a "generic" method, plus one or more "hardwired" methods for the most
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popular sampling factors; the hardwired methods would be faster because they'd
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use straight-line code instead of for-loops. The cost to determine which
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method to use is paid only once, at startup, and the selection criteria are
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hidden from the callers of the method.
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This plan differs a little bit from usual object-oriented structures, in that
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only one instance of each object class will exist during execution. The
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reason for having the class structure is that on different runs we may create
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different instances (choose to execute different modules). You can think of
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the term "method" as denoting the common interface presented by a particular
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set of interchangeable functions, and "object" as denoting a group of related
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methods, or the total shared interface behavior of a group of modules.
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*** Overall control structure ***
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We previously mentioned the need for overall control logic in the compression
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and decompression libraries. In IJG implementations prior to v5, overall
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control was mostly provided by "pipeline control" modules, which proved to be
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large, unwieldy, and hard to understand. To improve the situation, the
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control logic has been subdivided into multiple modules. The control modules
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consist of:
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1. Master control for module selection and initialization. This has two
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responsibilities:
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1A. Startup initialization at the beginning of image processing.
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The individual processing modules to be used in this run are selected
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and given initialization calls.
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1B. Per-pass control. This determines how many passes will be performed
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and calls each active processing module to configure itself
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appropriately at the beginning of each pass. End-of-pass processing,
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where necessary, is also invoked from the master control module.
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Method selection is partially distributed, in that a particular processing
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module may contain several possible implementations of a particular method,
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which it will select among when given its initialization call. The master
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control code need only be concerned with decisions that affect more than
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one module.
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2. Data buffering control. A separate control module exists for each
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inter-processing-step data buffer. This module is responsible for
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invoking the processing steps that write or read that data buffer.
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Each buffer controller sees the world as follows:
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input data => processing step A => buffer => processing step B => output data
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------------------ controller ------------------
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The controller knows the dataflow requirements of steps A and B: how much data
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they want to accept in one chunk and how much they output in one chunk. Its
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function is to manage its buffer and call A and B at the proper times.
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A data buffer control module may itself be viewed as a processing step by a
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higher-level control module; thus the control modules form a binary tree with
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elementary processing steps at the leaves of the tree.
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The control modules are objects. A considerable amount of flexibility can
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be had by replacing implementations of a control module. For example:
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* Merging of adjacent steps in the pipeline is done by replacing a control
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module and its pair of processing-step modules with a single processing-
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step module. (Hence the possible merges are determined by the tree of
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control modules.)
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* In some processing modes, a given interstep buffer need only be a "strip"
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buffer large enough to accommodate the desired data chunk sizes. In other
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modes, a full-image buffer is needed and several passes are required.
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The control module determines which kind of buffer is used and manipulates
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virtual array buffers as needed. One or both processing steps may be
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unaware of the multi-pass behavior.
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In theory, we might be able to make all of the data buffer controllers
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interchangeable and provide just one set of implementations for all. In
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practice, each one contains considerable special-case processing for its
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particular job. The buffer controller concept should be regarded as an
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overall system structuring principle, not as a complete description of the
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task performed by any one controller.
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*** Compression object structure ***
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Here is a sketch of the logical structure of the JPEG compression library:
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|-- Colorspace conversion
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|-- Preprocessing controller --|
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| |-- Downsampling
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Main controller --|
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| |-- Forward DCT, quantize
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|-- Coefficient controller --|
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|-- Entropy encoding
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This sketch also describes the flow of control (subroutine calls) during
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typical image data processing. Each of the components shown in the diagram is
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an "object" which may have several different implementations available. One
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or more source code files contain the actual implementation(s) of each object.
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The objects shown above are:
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* Main controller: buffer controller for the subsampled-data buffer, which
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holds the preprocessed input data. This controller invokes preprocessing to
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fill the subsampled-data buffer, and JPEG compression to empty it. There is
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usually no need for a full-image buffer here; a strip buffer is adequate.
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* Preprocessing controller: buffer controller for the downsampling input data
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buffer, which lies between colorspace conversion and downsampling. Note
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that a unified conversion/downsampling module would probably replace this
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controller entirely.
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* Colorspace conversion: converts application image data into the desired
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JPEG color space; also changes the data from pixel-interleaved layout to
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separate component planes. Processes one pixel row at a time.
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* Downsampling: performs reduction of chroma components as required.
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Optionally may perform pixel-level smoothing as well. Processes a "row
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group" at a time, where a row group is defined as Vmax pixel rows of each
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component before downsampling, and Vk sample rows afterwards (remember Vk
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differs across components). Some downsampling or smoothing algorithms may
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require context rows above and below the current row group; the
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preprocessing controller is responsible for supplying these rows via proper
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buffering. The downsampler is responsible for edge expansion at the right
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edge (i.e., extending each sample row to a multiple of 8 samples); but the
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preprocessing controller is responsible for vertical edge expansion (i.e.,
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duplicating the bottom sample row as needed to make a multiple of 8 rows).
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* Coefficient controller: buffer controller for the DCT-coefficient data.
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This controller handles MCU assembly, including insertion of dummy DCT
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blocks when needed at the right or bottom edge. When performing
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Huffman-code optimization or emitting a multiscan JPEG file, this
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controller is responsible for buffering the full image. The equivalent of
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one fully interleaved MCU row of subsampled data is processed per call,
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even when the JPEG file is noninterleaved.
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* Forward DCT and quantization: Perform DCT, quantize, and emit coefficients.
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Works on one or more DCT blocks at a time. (Note: the coefficients are now
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emitted in normal array order, which the entropy encoder is expected to
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convert to zigzag order as necessary. Prior versions of the IJG code did
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the conversion to zigzag order within the quantization step.)
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* Entropy encoding: Perform Huffman or arithmetic entropy coding and emit the
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coded data to the data destination module. Works on one MCU per call.
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For progressive JPEG, the same DCT blocks are fed to the entropy coder
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during each pass, and the coder must emit the appropriate subset of
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coefficients.
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In addition to the above objects, the compression library includes these
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objects:
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* Master control: determines the number of passes required, controls overall
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and per-pass initialization of the other modules.
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* Marker writing: generates JPEG markers (except for RSTn, which is emitted
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by the entropy encoder when needed).
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* Data destination manager: writes the output JPEG datastream to its final
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destination (e.g., a file). The destination manager supplied with the
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library knows how to write to a stdio stream; for other behaviors, the
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surrounding application may provide its own destination manager.
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* Memory manager: allocates and releases memory, controls virtual arrays
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(with backing store management, where required).
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* Error handler: performs formatting and output of error and trace messages;
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determines handling of nonfatal errors. The surrounding application may
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override some or all of this object's methods to change error handling.
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* Progress monitor: supports output of "percent-done" progress reports.
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This object represents an optional callback to the surrounding application:
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if wanted, it must be supplied by the application.
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The error handler, destination manager, and progress monitor objects are
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defined as separate objects in order to simplify application-specific
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customization of the JPEG library. A surrounding application may override
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individual methods or supply its own all-new implementation of one of these
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objects. The object interfaces for these objects are therefore treated as
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part of the application interface of the library, whereas the other objects
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are internal to the library.
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The error handler and memory manager are shared by JPEG compression and
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decompression; the progress monitor, if used, may be shared as well.
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*** Decompression object structure ***
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Here is a sketch of the logical structure of the JPEG decompression library:
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|-- Entropy decoding
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|-- Coefficient controller --|
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| |-- Dequantize, Inverse DCT
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Main controller --|
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| |-- Upsampling
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|-- Postprocessing controller --| |-- Colorspace conversion
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|-- Color quantization
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|-- Color precision reduction
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As before, this diagram also represents typical control flow. The objects
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shown are:
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* Main controller: buffer controller for the subsampled-data buffer, which
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holds the output of JPEG decompression proper. This controller's primary
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task is to feed the postprocessing procedure. Some upsampling algorithms
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may require context rows above and below the current row group; when this
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is true, the main controller is responsible for managing its buffer so as
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to make context rows available. In the current design, the main buffer is
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always a strip buffer; a full-image buffer is never required.
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* Coefficient controller: buffer controller for the DCT-coefficient data.
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This controller handles MCU disassembly, including deletion of any dummy
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DCT blocks at the right or bottom edge. When reading a multiscan JPEG
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file, this controller is responsible for buffering the full image.
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(Buffering DCT coefficients, rather than samples, is necessary to support
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progressive JPEG.) The equivalent of one fully interleaved MCU row of
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subsampled data is processed per call, even when the source JPEG file is
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noninterleaved.
|
|
|
|
* Entropy decoding: Read coded data from the data source module and perform
|
|
Huffman or arithmetic entropy decoding. Works on one MCU per call.
|
|
For progressive JPEG decoding, the coefficient controller supplies the prior
|
|
coefficients of each MCU (initially all zeroes), which the entropy decoder
|
|
modifies in each scan.
|
|
|
|
* Dequantization and inverse DCT: like it says. Note that the coefficients
|
|
buffered by the coefficient controller have NOT been dequantized; we
|
|
merge dequantization and inverse DCT into a single step for speed reasons.
|
|
When scaled-down output is asked for, simplified DCT algorithms may be used
|
|
that need fewer coefficients and emit fewer samples per DCT block, not the
|
|
full 8x8. Works on one DCT block at a time.
|
|
|
|
* Postprocessing controller: buffer controller for the color quantization
|
|
input buffer, when quantization is in use. (Without quantization, this
|
|
controller just calls the upsampler.) For two-pass quantization, this
|
|
controller is responsible for buffering the full-image data.
|
|
|
|
* Upsampling: restores chroma components to full size. (May support more
|
|
general output rescaling, too. Note that if undersized DCT outputs have
|
|
been emitted by the DCT module, this module must adjust so that properly
|
|
sized outputs are created.) Works on one row group at a time. This module
|
|
also calls the color conversion module, so its top level is effectively a
|
|
buffer controller for the upsampling->color conversion buffer. However, in
|
|
all but the highest-quality operating modes, upsampling and color
|
|
conversion are likely to be merged into a single step.
|
|
|
|
* Colorspace conversion: convert from JPEG color space to output color space,
|
|
and change data layout from separate component planes to pixel-interleaved.
|
|
Works on one pixel row at a time.
|
|
|
|
* Color quantization: reduce the data to colormapped form, using either an
|
|
externally specified colormap or an internally generated one. This module
|
|
is not used for full-color output. Works on one pixel row at a time; may
|
|
require two passes to generate a color map. Note that the output will
|
|
always be a single component representing colormap indexes. In the current
|
|
design, the output values are JSAMPLEs, so an 8-bit compilation cannot
|
|
quantize to more than 256 colors. This is unlikely to be a problem in
|
|
practice.
|
|
|
|
* Color reduction: this module handles color precision reduction, e.g.,
|
|
generating 15-bit color (5 bits/primary) from JPEG's 24-bit output.
|
|
Not quite clear yet how this should be handled... should we merge it with
|
|
colorspace conversion???
|
|
|
|
Note that some high-speed operating modes might condense the entire
|
|
postprocessing sequence to a single module (upsample, color convert, and
|
|
quantize in one step).
|
|
|
|
In addition to the above objects, the decompression library includes these
|
|
objects:
|
|
|
|
* Master control: determines the number of passes required, controls overall
|
|
and per-pass initialization of the other modules. This is subdivided into
|
|
input and output control: jdinput.c controls only input-side processing,
|
|
while jdmaster.c handles overall initialization and output-side control.
|
|
|
|
* Marker reading: decodes JPEG markers (except for RSTn).
|
|
|
|
* Data source manager: supplies the input JPEG datastream. The source
|
|
manager supplied with the library knows how to read from a stdio stream;
|
|
for other behaviors, the surrounding application may provide its own source
|
|
manager.
|
|
|
|
* Memory manager: same as for compression library.
|
|
|
|
* Error handler: same as for compression library.
|
|
|
|
* Progress monitor: same as for compression library.
|
|
|
|
As with compression, the data source manager, error handler, and progress
|
|
monitor are candidates for replacement by a surrounding application.
|
|
|
|
|
|
*** Decompression input and output separation ***
|
|
|
|
To support efficient incremental display of progressive JPEG files, the
|
|
decompressor is divided into two sections that can run independently:
|
|
|
|
1. Data input includes marker parsing, entropy decoding, and input into the
|
|
coefficient controller's DCT coefficient buffer. Note that this
|
|
processing is relatively cheap and fast.
|
|
|
|
2. Data output reads from the DCT coefficient buffer and performs the IDCT
|
|
and all postprocessing steps.
|
|
|
|
For a progressive JPEG file, the data input processing is allowed to get
|
|
arbitrarily far ahead of the data output processing. (This occurs only
|
|
if the application calls jpeg_consume_input(); otherwise input and output
|
|
run in lockstep, since the input section is called only when the output
|
|
section needs more data.) In this way the application can avoid making
|
|
extra display passes when data is arriving faster than the display pass
|
|
can run. Furthermore, it is possible to abort an output pass without
|
|
losing anything, since the coefficient buffer is read-only as far as the
|
|
output section is concerned. See libjpeg.txt for more detail.
|
|
|
|
A full-image coefficient array is only created if the JPEG file has multiple
|
|
scans (or if the application specifies buffered-image mode anyway). When
|
|
reading a single-scan file, the coefficient controller normally creates only
|
|
a one-MCU buffer, so input and output processing must run in lockstep in this
|
|
case. jpeg_consume_input() is effectively a no-op in this situation.
|
|
|
|
The main impact of dividing the decompressor in this fashion is that we must
|
|
be very careful with shared variables in the cinfo data structure. Each
|
|
variable that can change during the course of decompression must be
|
|
classified as belonging to data input or data output, and each section must
|
|
look only at its own variables. For example, the data output section may not
|
|
depend on any of the variables that describe the current scan in the JPEG
|
|
file, because these may change as the data input section advances into a new
|
|
scan.
|
|
|
|
The progress monitor is (somewhat arbitrarily) defined to treat input of the
|
|
file as one pass when buffered-image mode is not used, and to ignore data
|
|
input work completely when buffered-image mode is used. Note that the
|
|
library has no reliable way to predict the number of passes when dealing
|
|
with a progressive JPEG file, nor can it predict the number of output passes
|
|
in buffered-image mode. So the work estimate is inherently bogus anyway.
|
|
|
|
No comparable division is currently made in the compression library, because
|
|
there isn't any real need for it.
|
|
|
|
|
|
*** Data formats ***
|
|
|
|
Arrays of pixel sample values use the following data structure:
|
|
|
|
typedef something JSAMPLE; a pixel component value, 0..MAXJSAMPLE
|
|
typedef JSAMPLE *JSAMPROW; ptr to a row of samples
|
|
typedef JSAMPROW *JSAMPARRAY; ptr to a list of rows
|
|
typedef JSAMPARRAY *JSAMPIMAGE; ptr to a list of color-component arrays
|
|
|
|
The basic element type JSAMPLE will typically be one of unsigned char,
|
|
(signed) char, or short. Short will be used if samples wider than 8 bits are
|
|
to be supported (this is a compile-time option). Otherwise, unsigned char is
|
|
used if possible. If the compiler only supports signed chars, then it is
|
|
necessary to mask off the value when reading. Thus, all reads of JSAMPLE
|
|
values must be coded as "GETJSAMPLE(value)", where the macro will be defined
|
|
as "((value) & 0xFF)" on signed-char machines and "((int) (value))" elsewhere.
|
|
|
|
With these conventions, JSAMPLE values can be assumed to be >= 0. This helps
|
|
simplify correct rounding during downsampling, etc. The JPEG standard's
|
|
specification that sample values run from -128..127 is accommodated by
|
|
subtracting 128 from the sample value in the DCT step. Similarly, during
|
|
decompression the output of the IDCT step will be immediately shifted back to
|
|
0..255. (NB: different values are required when 12-bit samples are in use.
|
|
The code is written in terms of MAXJSAMPLE and CENTERJSAMPLE, which will be
|
|
defined as 255 and 128 respectively in an 8-bit implementation, and as 4095
|
|
and 2048 in a 12-bit implementation.)
|
|
|
|
We use a pointer per row, rather than a two-dimensional JSAMPLE array. This
|
|
choice costs only a small amount of memory and has several benefits:
|
|
* Code using the data structure doesn't need to know the allocated width of
|
|
the rows. This simplifies edge expansion/compression, since we can work
|
|
in an array that's wider than the logical picture width.
|
|
* Indexing doesn't require multiplication; this is a performance win on many
|
|
machines.
|
|
* Arrays with more than 64K total elements can be supported even on machines
|
|
where malloc() cannot allocate chunks larger than 64K.
|
|
* The rows forming a component array may be allocated at different times
|
|
without extra copying. This trick allows some speedups in smoothing steps
|
|
that need access to the previous and next rows.
|
|
|
|
Note that each color component is stored in a separate array; we don't use the
|
|
traditional layout in which the components of a pixel are stored together.
|
|
This simplifies coding of modules that work on each component independently,
|
|
because they don't need to know how many components there are. Furthermore,
|
|
we can read or write each component to a temporary file independently, which
|
|
is helpful when dealing with noninterleaved JPEG files.
|
|
|
|
In general, a specific sample value is accessed by code such as
|
|
GETJSAMPLE(image[colorcomponent][row][col])
|
|
where col is measured from the image left edge, but row is measured from the
|
|
first sample row currently in memory. Either of the first two indexings can
|
|
be precomputed by copying the relevant pointer.
|
|
|
|
|
|
Since most image-processing applications prefer to work on images in which
|
|
the components of a pixel are stored together, the data passed to or from the
|
|
surrounding application uses the traditional convention: a single pixel is
|
|
represented by N consecutive JSAMPLE values, and an image row is an array of
|
|
(# of color components)*(image width) JSAMPLEs. One or more rows of data can
|
|
be represented by a pointer of type JSAMPARRAY in this scheme. This scheme is
|
|
converted to component-wise storage inside the JPEG library. (Applications
|
|
that want to skip JPEG preprocessing or postprocessing will have to contend
|
|
with component-wise storage.)
|
|
|
|
|
|
Arrays of DCT-coefficient values use the following data structure:
|
|
|
|
typedef short JCOEF; a 16-bit signed integer
|
|
typedef JCOEF JBLOCK[DCTSIZE2]; an 8x8 block of coefficients
|
|
typedef JBLOCK *JBLOCKROW; ptr to one horizontal row of 8x8 blocks
|
|
typedef JBLOCKROW *JBLOCKARRAY; ptr to a list of such rows
|
|
typedef JBLOCKARRAY *JBLOCKIMAGE; ptr to a list of color component arrays
|
|
|
|
The underlying type is at least a 16-bit signed integer; while "short" is big
|
|
enough on all machines of interest, on some machines it is preferable to use
|
|
"int" for speed reasons, despite the storage cost. Coefficients are grouped
|
|
into 8x8 blocks (but we always use #defines DCTSIZE and DCTSIZE2 rather than
|
|
"8" and "64").
|
|
|
|
The contents of a coefficient block may be in either "natural" or zigzagged
|
|
order, and may be true values or divided by the quantization coefficients,
|
|
depending on where the block is in the processing pipeline. In the current
|
|
library, coefficient blocks are kept in natural order everywhere; the entropy
|
|
codecs zigzag or dezigzag the data as it is written or read. The blocks
|
|
contain quantized coefficients everywhere outside the DCT/IDCT subsystems.
|
|
(This latter decision may need to be revisited to support variable
|
|
quantization a la JPEG Part 3.)
|
|
|
|
Notice that the allocation unit is now a row of 8x8 blocks, corresponding to
|
|
eight rows of samples. Otherwise the structure is much the same as for
|
|
samples, and for the same reasons.
|
|
|
|
On machines where malloc() can't handle a request bigger than 64Kb, this data
|
|
structure limits us to rows of less than 512 JBLOCKs, or a picture width of
|
|
4000+ pixels. This seems an acceptable restriction.
|
|
|
|
|
|
On 80x86 machines, the bottom-level pointer types (JSAMPROW and JBLOCKROW)
|
|
must be declared as "far" pointers, but the upper levels can be "near"
|
|
(implying that the pointer lists are allocated in the DS segment).
|
|
We use a #define symbol FAR, which expands to the "far" keyword when
|
|
compiling on 80x86 machines and to nothing elsewhere.
|
|
|
|
|
|
*** Suspendable processing ***
|
|
|
|
In some applications it is desirable to use the JPEG library as an
|
|
incremental, memory-to-memory filter. In this situation the data source or
|
|
destination may be a limited-size buffer, and we can't rely on being able to
|
|
empty or refill the buffer at arbitrary times. Instead the application would
|
|
like to have control return from the library at buffer overflow/underrun, and
|
|
then resume compression or decompression at a later time.
|
|
|
|
This scenario is supported for simple cases. (For anything more complex, we
|
|
recommend that the application "bite the bullet" and develop real multitasking
|
|
capability.) The libjpeg.txt file goes into more detail about the usage and
|
|
limitations of this capability; here we address the implications for library
|
|
structure.
|
|
|
|
The essence of the problem is that the entropy codec (coder or decoder) must
|
|
be prepared to stop at arbitrary times. In turn, the controllers that call
|
|
the entropy codec must be able to stop before having produced or consumed all
|
|
the data that they normally would handle in one call. That part is reasonably
|
|
straightforward: we make the controller call interfaces include "progress
|
|
counters" which indicate the number of data chunks successfully processed, and
|
|
we require callers to test the counter rather than just assume all of the data
|
|
was processed.
|
|
|
|
Rather than trying to restart at an arbitrary point, the current Huffman
|
|
codecs are designed to restart at the beginning of the current MCU after a
|
|
suspension due to buffer overflow/underrun. At the start of each call, the
|
|
codec's internal state is loaded from permanent storage (in the JPEG object
|
|
structures) into local variables. On successful completion of the MCU, the
|
|
permanent state is updated. (This copying is not very expensive, and may even
|
|
lead to *improved* performance if the local variables can be registerized.)
|
|
If a suspension occurs, the codec simply returns without updating the state,
|
|
thus effectively reverting to the start of the MCU. Note that this implies
|
|
leaving some data unprocessed in the source/destination buffer (ie, the
|
|
compressed partial MCU). The data source/destination module interfaces are
|
|
specified so as to make this possible. This also implies that the data buffer
|
|
must be large enough to hold a worst-case compressed MCU; a couple thousand
|
|
bytes should be enough.
|
|
|
|
In a successive-approximation AC refinement scan, the progressive Huffman
|
|
decoder has to be able to undo assignments of newly nonzero coefficients if it
|
|
suspends before the MCU is complete, since decoding requires distinguishing
|
|
previously-zero and previously-nonzero coefficients. This is a bit tedious
|
|
but probably won't have much effect on performance. Other variants of Huffman
|
|
decoding need not worry about this, since they will just store the same values
|
|
again if forced to repeat the MCU.
|
|
|
|
This approach would probably not work for an arithmetic codec, since its
|
|
modifiable state is quite large and couldn't be copied cheaply. Instead it
|
|
would have to suspend and resume exactly at the point of the buffer end.
|
|
|
|
The JPEG marker reader is designed to cope with suspension at an arbitrary
|
|
point. It does so by backing up to the start of the marker parameter segment,
|
|
so the data buffer must be big enough to hold the largest marker of interest.
|
|
Again, a couple KB should be adequate. (A special "skip" convention is used
|
|
to bypass COM and APPn markers, so these can be larger than the buffer size
|
|
without causing problems; otherwise a 64K buffer would be needed in the worst
|
|
case.)
|
|
|
|
The JPEG marker writer currently does *not* cope with suspension.
|
|
We feel that this is not necessary; it is much easier simply to require
|
|
the application to ensure there is enough buffer space before starting. (An
|
|
empty 2K buffer is more than sufficient for the header markers; and ensuring
|
|
there are a dozen or two bytes available before calling jpeg_finish_compress()
|
|
will suffice for the trailer.) This would not work for writing multi-scan
|
|
JPEG files, but we simply do not intend to support that capability with
|
|
suspension.
|
|
|
|
|
|
*** Memory manager services ***
|
|
|
|
The JPEG library's memory manager controls allocation and deallocation of
|
|
memory, and it manages large "virtual" data arrays on machines where the
|
|
operating system does not provide virtual memory. Note that the same
|
|
memory manager serves both compression and decompression operations.
|
|
|
|
In all cases, allocated objects are tied to a particular compression or
|
|
decompression master record, and they will be released when that master
|
|
record is destroyed.
|
|
|
|
The memory manager does not provide explicit deallocation of objects.
|
|
Instead, objects are created in "pools" of free storage, and a whole pool
|
|
can be freed at once. This approach helps prevent storage-leak bugs, and
|
|
it speeds up operations whenever malloc/free are slow (as they often are).
|
|
The pools can be regarded as lifetime identifiers for objects. Two
|
|
pools/lifetimes are defined:
|
|
* JPOOL_PERMANENT lasts until master record is destroyed
|
|
* JPOOL_IMAGE lasts until done with image (JPEG datastream)
|
|
Permanent lifetime is used for parameters and tables that should be carried
|
|
across from one datastream to another; this includes all application-visible
|
|
parameters. Image lifetime is used for everything else. (A third lifetime,
|
|
JPOOL_PASS = one processing pass, was originally planned. However it was
|
|
dropped as not being worthwhile. The actual usage patterns are such that the
|
|
peak memory usage would be about the same anyway; and having per-pass storage
|
|
substantially complicates the virtual memory allocation rules --- see below.)
|
|
|
|
The memory manager deals with three kinds of object:
|
|
1. "Small" objects. Typically these require no more than 10K-20K total.
|
|
2. "Large" objects. These may require tens to hundreds of K depending on
|
|
image size. Semantically they behave the same as small objects, but we
|
|
distinguish them for two reasons:
|
|
* On MS-DOS machines, large objects are referenced by FAR pointers,
|
|
small objects by NEAR pointers.
|
|
* Pool allocation heuristics may differ for large and small objects.
|
|
Note that individual "large" objects cannot exceed the size allowed by
|
|
type size_t, which may be 64K or less on some machines.
|
|
3. "Virtual" objects. These are large 2-D arrays of JSAMPLEs or JBLOCKs
|
|
(typically large enough for the entire image being processed). The
|
|
memory manager provides stripwise access to these arrays. On machines
|
|
without virtual memory, the rest of the array may be swapped out to a
|
|
temporary file.
|
|
|
|
(Note: JSAMPARRAY and JBLOCKARRAY data structures are a combination of large
|
|
objects for the data proper and small objects for the row pointers. For
|
|
convenience and speed, the memory manager provides single routines to create
|
|
these structures. Similarly, virtual arrays include a small control block
|
|
and a JSAMPARRAY or JBLOCKARRAY working buffer, all created with one call.)
|
|
|
|
In the present implementation, virtual arrays are only permitted to have image
|
|
lifespan. (Permanent lifespan would not be reasonable, and pass lifespan is
|
|
not very useful since a virtual array's raison d'etre is to store data for
|
|
multiple passes through the image.) We also expect that only "small" objects
|
|
will be given permanent lifespan, though this restriction is not required by
|
|
the memory manager.
|
|
|
|
In a non-virtual-memory machine, some performance benefit can be gained by
|
|
making the in-memory buffers for virtual arrays be as large as possible.
|
|
(For small images, the buffers might fit entirely in memory, so blind
|
|
swapping would be very wasteful.) The memory manager will adjust the height
|
|
of the buffers to fit within a prespecified maximum memory usage. In order
|
|
to do this in a reasonably optimal fashion, the manager needs to allocate all
|
|
of the virtual arrays at once. Therefore, there isn't a one-step allocation
|
|
routine for virtual arrays; instead, there is a "request" routine that simply
|
|
allocates the control block, and a "realize" routine (called just once) that
|
|
determines space allocation and creates all of the actual buffers. The
|
|
realize routine must allow for space occupied by non-virtual large objects.
|
|
(We don't bother to factor in the space needed for small objects, on the
|
|
grounds that it isn't worth the trouble.)
|
|
|
|
To support all this, we establish the following protocol for doing business
|
|
with the memory manager:
|
|
1. Modules must request virtual arrays (which may have only image lifespan)
|
|
during the initial setup phase, i.e., in their jinit_xxx routines.
|
|
2. All "large" objects (including JSAMPARRAYs and JBLOCKARRAYs) must also be
|
|
allocated during initial setup.
|
|
3. realize_virt_arrays will be called at the completion of initial setup.
|
|
The above conventions ensure that sufficient information is available
|
|
for it to choose a good size for virtual array buffers.
|
|
Small objects of any lifespan may be allocated at any time. We expect that
|
|
the total space used for small objects will be small enough to be negligible
|
|
in the realize_virt_arrays computation.
|
|
|
|
In a virtual-memory machine, we simply pretend that the available space is
|
|
infinite, thus causing realize_virt_arrays to decide that it can allocate all
|
|
the virtual arrays as full-size in-memory buffers. The overhead of the
|
|
virtual-array access protocol is very small when no swapping occurs.
|
|
|
|
A virtual array can be specified to be "pre-zeroed"; when this flag is set,
|
|
never-yet-written sections of the array are set to zero before being made
|
|
available to the caller. If this flag is not set, never-written sections
|
|
of the array contain garbage. (This feature exists primarily because the
|
|
equivalent logic would otherwise be needed in jdcoefct.c for progressive
|
|
JPEG mode; we may as well make it available for possible other uses.)
|
|
|
|
The first write pass on a virtual array is required to occur in top-to-bottom
|
|
order; read passes, as well as any write passes after the first one, may
|
|
access the array in any order. This restriction exists partly to simplify
|
|
the virtual array control logic, and partly because some file systems may not
|
|
support seeking beyond the current end-of-file in a temporary file. The main
|
|
implication of this restriction is that rearrangement of rows (such as
|
|
converting top-to-bottom data order to bottom-to-top) must be handled while
|
|
reading data out of the virtual array, not while putting it in.
|
|
|
|
|
|
*** Memory manager internal structure ***
|
|
|
|
To isolate system dependencies as much as possible, we have broken the
|
|
memory manager into two parts. There is a reasonably system-independent
|
|
"front end" (jmemmgr.c) and a "back end" that contains only the code
|
|
likely to change across systems. All of the memory management methods
|
|
outlined above are implemented by the front end. The back end provides
|
|
the following routines for use by the front end (none of these routines
|
|
are known to the rest of the JPEG code):
|
|
|
|
jpeg_mem_init, jpeg_mem_term system-dependent initialization/shutdown
|
|
|
|
jpeg_get_small, jpeg_free_small interface to malloc and free library routines
|
|
(or their equivalents)
|
|
|
|
jpeg_get_large, jpeg_free_large interface to FAR malloc/free in MSDOS machines;
|
|
else usually the same as
|
|
jpeg_get_small/jpeg_free_small
|
|
|
|
jpeg_mem_available estimate available memory
|
|
|
|
jpeg_open_backing_store create a backing-store object
|
|
|
|
read_backing_store, manipulate a backing-store object
|
|
write_backing_store,
|
|
close_backing_store
|
|
|
|
On some systems there will be more than one type of backing-store object
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(specifically, in MS-DOS a backing store file might be an area of extended
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memory as well as a disk file). jpeg_open_backing_store is responsible for
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choosing how to implement a given object. The read/write/close routines
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are method pointers in the structure that describes a given object; this
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lets them be different for different object types.
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It may be necessary to ensure that backing store objects are explicitly
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released upon abnormal program termination. For example, MS-DOS won't free
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extended memory by itself. To support this, we will expect the main program
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or surrounding application to arrange to call self_destruct (typically via
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jpeg_destroy) upon abnormal termination. This may require a SIGINT signal
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handler or equivalent. We don't want to have the back end module install its
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own signal handler, because that would pre-empt the surrounding application's
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ability to control signal handling.
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The IJG distribution includes several memory manager back end implementations.
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Usually the same back end should be suitable for all applications on a given
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system, but it is possible for an application to supply its own back end at
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need.
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*** Implications of DNL marker ***
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Some JPEG files may use a DNL marker to postpone definition of the image
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|
height (this would be useful for a fax-like scanner's output, for instance).
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In these files the SOF marker claims the image height is 0, and you only
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|
find out the true image height at the end of the first scan.
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We could read these files as follows:
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1. Upon seeing zero image height, replace it by 65535 (the maximum allowed).
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2. When the DNL is found, update the image height in the global image
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|
descriptor.
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This implies that control modules must avoid making copies of the image
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|
height, and must re-test for termination after each MCU row. This would
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|
be easy enough to do.
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In cases where image-size data structures are allocated, this approach will
|
|
result in very inefficient use of virtual memory or much-larger-than-necessary
|
|
temporary files. This seems acceptable for something that probably won't be a
|
|
mainstream usage. People might have to forgo use of memory-hogging options
|
|
(such as two-pass color quantization or noninterleaved JPEG files) if they
|
|
want efficient conversion of such files. (One could improve efficiency by
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|
demanding a user-supplied upper bound for the height, less than 65536; in most
|
|
cases it could be much less.)
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The standard also permits the SOF marker to overestimate the image height,
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|
with a DNL to give the true, smaller height at the end of the first scan.
|
|
This would solve the space problems if the overestimate wasn't too great.
|
|
However, it implies that you don't even know whether DNL will be used.
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|
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This leads to a couple of very serious objections:
|
|
1. Testing for a DNL marker must occur in the inner loop of the decompressor's
|
|
Huffman decoder; this implies a speed penalty whether the feature is used
|
|
or not.
|
|
2. There is no way to hide the last-minute change in image height from an
|
|
application using the decoder. Thus *every* application using the IJG
|
|
library would suffer a complexity penalty whether it cared about DNL or
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|
not.
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|
We currently do not support DNL because of these problems.
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|
A different approach is to insist that DNL-using files be preprocessed by a
|
|
separate program that reads ahead to the DNL, then goes back and fixes the SOF
|
|
marker. This is a much simpler solution and is probably far more efficient.
|
|
Even if one wants piped input, buffering the first scan of the JPEG file needs
|
|
a lot smaller temp file than is implied by the maximum-height method. For
|
|
this approach we'd simply treat DNL as a no-op in the decompressor (at most,
|
|
check that it matches the SOF image height).
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We will not worry about making the compressor capable of outputting DNL.
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|
Something similar to the first scheme above could be applied if anyone ever
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|
wants to make that work.
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