mirror of
https://github.com/nillerusr/source-engine.git
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480 lines
13 KiB
C++
480 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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// Half-Life Model Viewer (c) 1999 by Mete Ciragan
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//
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// file: ControlPanel.h
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// last modified: May 29 programs and associated files contained in this
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// distribution were developed by Mete Ciragan. The programs
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// are not in the public domain, but they are freely
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// distributable without licensing fees. These programs are
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// provided without guarantee or warrantee expressed or
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// implied.
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//
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// version: 1.2
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//
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// email: mete@swissquake.ch
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// web: http://www.swissquake.ch/chumbalum-soft/
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//
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#ifndef INCLUDED_CONTROLPANEL
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#define INCLUDED_CONTROLPANEL
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#ifndef INCLUDED_MXWINDOW
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#include <mxtk/mxWindow.h>
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#endif
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#define IDC_TAB 1901
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#define IDC_RENDERMODE 2001
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#define IDC_GROUND 2003
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#define IDC_MOVEMENT 2004
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#define IDC_BACKGROUND 2005
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#define IDC_HITBOXES 2006
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#define IDC_BONES 2007
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#define IDC_ATTACHMENTS 2008
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#define IDC_PHYSICSMODEL 2009
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#define IDC_PHYSICSHIGHLIGHT 2010
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#define IDC_LODCHOICE 2011
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#define IDC_AUTOLOD 2012
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#define IDC_LODSWITCH 2013
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#define IDC_SOFTWARESKIN 2014
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#define IDC_OVERBRIGHT2 2015
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#define IDC_RENDER_FOV 2016
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#define IDC_SEQUENCEBOXES 2017
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#define IDC_RUNIK 2018
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#define IDC_HEADTURN 2019
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#define IDC_NORMALS 2020
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#define IDC_TANGENTFRAME 2021
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#define IDC_NORMALMAP 2022
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#define IDC_SPECULAR 2023
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#define IDC_SHADOW 2024
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#define IDC_ILLUMPOSITION 2025
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#define IDC_OVERLAY_WIREFRAME 2026
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#define IDC_PLAYSOUNDS 2027
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#define IDC_MESSAGES 2028
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#define IDC_SHADERS 2029
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//#define IDC_PARALLAXMAP 2030
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#define IDC_SHOWORIGINAXIS 2029
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#define IDC_ORIGINAXISLENGTH 2030
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#define MAX_SEQUENCES 5
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#define IDC_SEQUENCE0 3000
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#define IDC_SEQUENCE1 3001
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#define IDC_SEQUENCE2 3002
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#define IDC_SEQUENCE3 3003
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#define IDC_SEQUENCE4 3004
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#define IDC_SEQUENCESCALE0 3005
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#define IDC_SEQUENCESCALE1 3006
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#define IDC_SEQUENCESCALE2 3007
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#define IDC_SEQUENCESCALE3 3008
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#define IDC_SEQUENCESCALE4 3009
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#define IDC_FRAMESELECTION0 3010
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#define IDC_FRAMESELECTION1 3011
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#define IDC_FRAMESELECTION2 3012
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#define IDC_FRAMESELECTION3 3013
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#define IDC_FRAMESELECTION4 3014
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#define NUM_POSEPARAMETERS 8
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#define IDC_POSEPARAMETER_SCALE 3100
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#define IDC_POSEPARAMETER 3120
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#define IDC_POSEPARAMETER_VALUE 3140
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#define IDC_SPEEDSCALE 3201
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#define IDC_FORCEFRAME 3202
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#define IDC_BLENDSEQUENCECHANGES 3203
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#define IDC_BLENDNOW 3204
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#define IDC_BLENDTIME 3205
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#define IDC_ACTIVITY_MODIFIERS 3206
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#define IDC_ANIMATEWEAPONS 3207
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#define IDC_BODYPART 4001
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#define IDC_SUBMODEL 4002
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#define IDC_CONTROLLER 4003
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#define IDC_CONTROLLERVALUE 4004
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#define IDC_SKINS 4005
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#define IDC_MATERIALS 4006
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#define IDC_BONE_BONELIST 5000
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#define IDC_BONE_GENERATEQC 5001
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#define IDC_BONE_HIGHLIGHT_BONE 5002
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#define IDC_BONE_HITBOXLIST 5003
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#define IDC_BONE_SURFACEPROP 5004
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#define IDC_BONE_HIGHLIGHT_HITBOX 5005
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#define IDC_BONE_ADD_HITBOX 5006
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#define IDC_BONE_DELETE_HITBOX 5007
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#define IDC_BONE_APPLY_TO_CHILDREN 5008
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#define IDC_BONE_SHOW_DEFAULT_POSE 5009
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#define IDC_BONE_HITBOX_ORIGINX 5010
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#define IDC_BONE_HITBOX_ORIGINY 5011
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#define IDC_BONE_HITBOX_ORIGINZ 5012
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#define IDC_BONE_HITBOX_SIZEX 5013
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#define IDC_BONE_HITBOX_SIZEY 5014
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#define IDC_BONE_HITBOX_SIZEZ 5015
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#define IDC_BONE_HITBOX_GROUP 5016
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#define IDC_BONE_UPDATE_HITBOX 5017
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#define IDC_BONE_USE_AUTOGENERATED_HITBOXES 5018
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#define IDC_BONE_HITBOXSET 5019
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#define IDC_BONE_HITBOXADDSET 5020
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#define IDC_BONE_HITBOXDELETESET 5021
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#define IDC_BONE_HITBOXSETNAME 5022
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#define IDC_BONE_HITBOXSETNAME_EDIT 5023
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// This range is reserved for the attachment window.
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#define IDC_ATTACHMENT_WINDOW_FIRST 5024
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#define IDC_ATTACHMENT_WINDOW_LAST 5100
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#define IDC_BONE_HITBOX_NAME 5101
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#define IDC_BONE_SAVE_HITBOXES 5102
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#define IDC_BONE_LOAD_HITBOXES 5103
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#define IDC_FLEX 7001
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#define IDC_FLEXDEFAULTS 7002
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#define IDC_FLEXRANDOM 7003
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#define IDC_FLEXZERO 7004
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#define IDC_FLEXONE 7005
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#define IDC_FLEXSCALE 7101
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#define NUM_FLEX_SLIDERS 48
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#define IDC_PHYS_FIRST 7501
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#define IDC_PHYS_BONE 7501
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#define IDC_PHYS_CON_LINK_LIMITS 7502
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#define IDC_PHYS_MATERIAL 7503
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#define IDC_PHYS_CON_MIN 7504
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#define IDC_PHYS_CON_MAX 7505
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#define IDC_PHYS_CON_TEST 7506
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#define IDC_PHYS_P_MASSBIAS 7507
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#define IDC_PHYS_CON_FRICTION 7508
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//#define IDC_PHYS_P_ELASTICITY 7509
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#define IDC_PHYS_P_INERTIA 7510
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#define IDC_PHYS_P_DAMPING 7511
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#define IDC_PHYS_P_ROT_DAMPING 7512
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#define IDC_PHYS_MASS 7513
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#define IDC_PHYS_QCFILE 7514
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#define IDC_PHYS_CON_AXIS_X 7515
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#define IDC_PHYS_CON_AXIS_Y 7516
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#define IDC_PHYS_CON_AXIS_Z 7517
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#define IDC_PHYS_CON_TYPE_FREE 7518
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#define IDC_PHYS_CON_TYPE_FIXED 7519
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#define IDC_PHYS_CON_TYPE_LIMIT 7520
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#define IDC_PHYS_LAST 7599
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#define MAX_ANIMS 4
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#define IDC_ANIMX 8020 // through 8023 ( MAX_ANIMS )
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#define IDC_ANIMY 8030 // through 8033 ( MAX_ANIMS )
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#define IDC_IKRULE_CHAIN 9000
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#define IDC_IKRULE_CHOICE 9001
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#define IDC_IKRULE_TOUCH 9002
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#define IDC_IKRULE_ATTACHMENT 9003
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#define IDC_IKRULE_RANGE_TOGGLE 9004
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#define IDC_IKRULE_RANGE_START 9005
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#define IDC_IKRULE_RANGE_PEAK 9006
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#define IDC_IKRULE_RANGE_TAIL 9007
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#define IDC_IKRULE_RANGE_END 9008
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#define IDC_IKRULE_RANGE_START_NOW 9009
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#define IDC_IKRULE_RANGE_PEAK_NOW 9010
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#define IDC_IKRULE_RANGE_TAIL_NOW 9011
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#define IDC_IKRULE_RANGE_END_NOW 9012
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#define IDC_IKRULE_CONTACT_TOGGLE 9013
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#define IDC_IKRULE_CONTACT_FRAME_NOW 9014
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#define IDC_IKRULE_CONTACT_FRAME 9015
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#define IDC_IKRULE_USING 9016
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#define IDC_IKRULE_QC_STRING 9017
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#define IDC_EVENT_SOUND_FRAME_NOW 6000
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#define IDC_EVENT_SOUND_FRAME 6001
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#define IDC_EVENT_SOUND_NAME 6002
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#define IDC_EVENT_QC_STRING 6003
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class mxTab;
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class mxChoice;
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class mxCheckBox;
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class mxSlider;
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class mxLineEdit;
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class mxLineEdit2;
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class mxLabel;
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class mxListBox;
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class mxButton;
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class mxRadioButton;
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class MatSysWindow;
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class TextureWindow;
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class CBoneControlWindow;
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class CAttachmentsWindow;
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class CStudioHdr;
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// Return codes from loadModel.
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enum LoadModelResult_t
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{
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LoadModel_Success = 0,
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LoadModel_LoadFail,
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LoadModel_NoModel,
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LoadModel_PostLoadFail,
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};
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class ControlPanel : public mxWindow
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{
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mxWindow *wRender;
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mxTab *tab;
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mxChoice *cRenderMode;
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mxChoice *cHighlightBone;
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mxCheckBox *cbGround;
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mxCheckBox *cbHitBoxes;
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mxCheckBox *cbSequenceBoxes;
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mxCheckBox *cbShadow;
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mxCheckBox *cbMovement;
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mxCheckBox *cbBackground;
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mxCheckBox *cbSoftwareSkin;
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mxCheckBox *cbOverbright2;
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mxCheckBox *cbAttachments;
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mxCheckBox *cbBones;
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mxCheckBox *cbNormals;
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mxCheckBox *cbNormalMap;
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// mxCheckBox *cbParallaxMap;
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mxCheckBox *cbTangentFrame;
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mxCheckBox *cbOverlayWireframe;
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mxCheckBox *cbSpecular;
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mxCheckBox *cbRunIK;
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mxCheckBox *cbEnableHead;
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mxCheckBox *cbIllumPosition;
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mxCheckBox *cbPlaySounds;
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mxCheckBox *cbShowOriginAxis;
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mxSlider *leOriginAxisLength;
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mxChoice *cLODChoice;
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mxCheckBox *cbAutoLOD;
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mxLineEdit *leLODSwitch;
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mxLabel *lLODMetric;
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mxChoice *cSequence[MAX_SEQUENCES];
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mxSlider *slSequence[MAX_SEQUENCES];
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int *iSelectionToSequence; // selection to sequence
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int *iSequenceToSelection; // sequence to selection
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mxLabel *laGroundSpeed;
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mxSlider *slSpeedScale;
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mxLabel *laFPS;
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mxLabel *laBlendAmount;
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mxChoice *cPoseParameter[NUM_POSEPARAMETERS];
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mxSlider *slPoseParameter[NUM_POSEPARAMETERS];
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mxLineEdit *lePoseParameter[NUM_POSEPARAMETERS];
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mxLineEdit *leFOV;
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mxSlider *slBlendTime;
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mxLabel *laBlendTime;
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mxChoice *cActivityModifiers;
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mxSlider *slForceFrame;
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mxLabel *lForcedFrame;
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mxRadioButton *rbFrameSelection[MAX_SEQUENCES];
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mxChoice *cBodypart, *cController, *cSubmodel;
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mxSlider *slController;
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mxChoice *cSkin;
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mxChoice *cMaterials;
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mxLabel *lModelInfo1, *lModelInfo2, *lModelInfo3, *lModelInfo4, *lModelInfo5;
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//mxChoice *cTextures;
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//mxCheckBox *cbChrome;
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//mxLabel *lTexSize;
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//mxLineEdit *leWidth, *leHeight;
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mxLineEdit *leMeshScale, *leBoneScale;
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MatSysWindow *d_MatSysWindow;
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TextureWindow *d_textureWindow;
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mxChoice *cFlex[NUM_FLEX_SLIDERS];
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mxSlider *slFlexScale[NUM_FLEX_SLIDERS];
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mxChoice *cPhysicsBone;
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mxRadioButton *rbConstraintAxis[3];
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mxSlider *slPhysicsFriction;
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mxLabel *lPhysicsFriction;
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mxSlider *slPhysicsConMin;
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mxLabel *lPhysicsConMin;
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mxCheckBox *cbLinked; // links min/max sliders
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mxSlider *slPhysicsConMax;
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mxLabel *lPhysicsConMax;
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mxSlider *slPhysicsConTest;
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mxLineEdit *leMass;
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mxSlider *slPhysicsParamMassBias;
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mxLabel *lPhysicsParamMassBias;
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mxSlider *slPhysicsParamFriction;
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mxLabel *lPhysicsParamFriction;
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mxSlider *slPhysicsParamElasticity;
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mxLabel *lPhysicsParamElasticity;
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mxSlider *slPhysicsParamInertia;
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mxLabel *lPhysicsParamInertia;
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mxSlider *slPhysicsParamDamping;
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mxLabel *lPhysicsParamDamping;
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mxSlider *slPhysicsParamRotDamping;
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mxLabel *lPhysicsParamRotDamping;
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mxLabel *lPhysicsMaterial;
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mxChoice *cIKChain;
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mxChoice *cIKType;
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mxLabel *lIKTouch;
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mxChoice *cIKTouch;
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mxLabel *lIKAttachment;
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mxLineEdit *leIKAttachment;
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mxCheckBox *cbIKRangeToggle;
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mxLineEdit2 *leIKRangeStart;
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mxLineEdit2 *leIKRangePeak;
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mxLineEdit2 *leIKRangeTail;
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mxLineEdit2 *leIKRangeEnd;
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mxCheckBox *cbIKContactToggle;
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mxLineEdit2 *leIKContactFrame;
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mxChoice *cIKUsing;
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mxLineEdit2 *leIKQCString;
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mxLineEdit2 *leEventSoundFrame;
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mxListBox *lbEventSoundName;
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mxLineEdit2 *leEventQCString;
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CBoneControlWindow* m_pBoneWindow;
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CAttachmentsWindow* m_pAttachmentsWindow;
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mxListBox *cMessageList;
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mxListBox *cShaderUsed;
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public:
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// CREATORS
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ControlPanel (mxWindow *parent);
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virtual ~ControlPanel ();
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virtual void OnDelete();
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// MANIPULATORS
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int handleEvent (mxEvent *event);
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int handlePhysicsEvent( mxEvent *event );
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void UpdateConstraintSliders( int clamp );
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void setupPhysics( void );
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void setupPhysicsBone( int boneIndex );
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void setupPhysicsAxis( int boneIndex, int axis );
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int getPhysicsAxis( void );
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void setPhysicsAxis( int axisIndex );
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void writePhysicsData( void );
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void handlePhysicsKey( mxEvent *event );
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// void readPhysicsMaterials( mxChoice *pList );
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void dumpModelInfo ();
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LoadModelResult_t loadModel(const char *filename);
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LoadModelResult_t loadModel(const char *filename, int slot );
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void OnLoadModel( void );
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void resetControlPanel( void );
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void setRenderMode (int mode);
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void setShowGround (bool b);
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void setShowMovement (bool b);
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void setShowBackground (bool b);
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void setShowNormals (bool b);
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void setShowTangentFrame (bool b);
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void setOverlayWireframe (bool b);
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void setShowShadow (bool b);
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void setShowHitBoxes (bool b);
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void setShowBones (bool b);
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void setShowAttachments (bool b);
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void setHighlightBone( int index );
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void setLOD( int index, bool setLODchoice, bool force );
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void setAutoLOD( bool b );
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void setSoftwareSkin( bool b );
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void setOverbright( bool b );
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void setLODMetric( float metric );
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void setPolycount( int polycount );
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void setModelInfo( int nVertCount, int nIndexCount, int nTriCount );
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void setTransparent( bool isTransparent );
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void updatePoseParameters( void );
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void setFOV( float fov );
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void setPlaySounds( bool b );
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void setShowOriginAxis( bool b );
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void setOriginAxisLength( float originAxisLength );
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void initSequenceChoices();
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void setSequence( int index );
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void showActivityModifiers( int sequence );
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void updateGroundSpeed( void );
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void setOverlaySequence(int num, int index, float weight);
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void updateTransitionAmount();
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void startBlending( void );
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void setSpeedScale ( float scale );
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void updateSpeedScale( void );
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void setBlend(int index, float value );
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int getFrameSelection( void );
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void setFrame( float frame );
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void updateFrameSelection( void );
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void updateFrameSlider( void );
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void initBodypartChoices();
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void setBodypart (int index);
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void setSubmodel (int index);
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void initBoneControllers ();
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void setBoneController (int index);
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void setBoneControllerValue (int index, float value);
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void initSkinChoices();
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void initMaterialChoices();
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void setModelInfo ();
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void initPhysicsBones();
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void initLODs();
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void centerView ();
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void UpdateMaterialList ();
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void viewmodelView();
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void fullscreen ();
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void setMatSysWindow (MatSysWindow *window) { d_MatSysWindow = window; }
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void ConvertFlexData();
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void initFlexes ();
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void connectFlexes( CStudioHdr* hdr );
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int GetCurrentHitboxSet( void );
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void BuildIKRuleQCString();
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void UpdateIKRuleWindow();
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void BuildEventQCString();
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void CreateSortedSequenceList( CStudioHdr* hdr, int *pSequence );
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void SetFrameSlider( float flFrame );
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void UnloadAllMergedModels();
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public:
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// Sets up the main tabs
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void SetupRenderWindow( mxTab* pTab );
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void SetupSequenceWindow( mxTab* pTab );
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void SetupBoneControlWindow( mxTab* pTab );
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void SetupBodyWindow( mxTab* pTab );
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void SetupFlexWindow( mxTab* pTab );
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void SetupPhysicsWindow( mxTab* pTab );
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void SetupAttachmentsWindow( mxTab *pTab );
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void SetupIKRuleWindow( mxTab *pTab );
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void SetupEventWindow( mxTab *pTab );
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bool m_bVMTInfoLoaded;
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};
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extern ControlPanel *g_ControlPanel;
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#endif // INCLUDED_CONTROLPANEL
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