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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IFACEPOSERSOUND_H
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#define IFACEPOSERSOUND_H
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#ifdef _WIN32
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#pragma once
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#endif
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class StudioModel;
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class CAudioSource;
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class CAudioMixer;
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class CAudioOuput;
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class IFacePoserSound
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{
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public:
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virtual void Init( void ) = 0;
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virtual void Shutdown( void ) = 0;
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virtual void Update( float time ) = 0;
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virtual void Flush( void ) = 0;
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virtual CAudioSource *LoadSound( const char *wavfile ) = 0;
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virtual void PlaySound( StudioModel *model, float volume, const char *wavfile, CAudioMixer **ppMixer ) = 0;
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virtual void PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer ) = 0;
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virtual void PlayPartialSound( StudioModel *model, float volume, const char *wavfile, CAudioMixer **ppMixer, int startSample, int endSample ) = 0;
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virtual bool IsSoundPlaying( CAudioMixer *pMixer ) = 0;
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virtual CAudioMixer *FindMixer( CAudioSource *source ) = 0;
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virtual void StopAll( void ) = 0;
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virtual void StopSound( CAudioMixer *mixer ) = 0;
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virtual void RenderWavToDC( HDC dc, RECT& outrect, COLORREF clr,
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float starttime, float endtime, CAudioSource *pWave,
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bool selected = false, int selectionstart = 0, int selectionend = 0 ) = 0;
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virtual float GetAmountofTimeAhead( void ) = 0;
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virtual int GetNumberofSamplesAhead( void ) = 0;
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// virtual void InstallPhonemecallback( IPhonemeTag *pTagInterface ) = 0;
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virtual CAudioOuput *GetAudioOutput( void ) = 0;
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virtual void EnsureNoModelReferences( CAudioSource *source ) = 0;
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};
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extern IFacePoserSound *sound;
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#endif // IFACEPOSERSOUND_H
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