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https://github.com/nillerusr/source-engine.git
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70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VGUIWND_H
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#define VGUIWND_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mxtk/mx.h"
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#include "color.h"
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namespace vgui
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{
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class EditablePanel;
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typedef unsigned long HCursor;
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}
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class CVGuiWnd
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{
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public:
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CVGuiWnd(void);
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~CVGuiWnd(void);
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public:
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void SetMainPanel( vgui::EditablePanel * pPanel );
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vgui::EditablePanel *GetMainPanel(); // returns VGUI main panel
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vgui::EditablePanel *CreateDefaultPanel();
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void SetParentWindow(mxWindow *pParent);
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mxWindow *GetParentWnd(); // return mxWindow handle
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void SetCursor(vgui::HCursor cursor);
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void SetCursor(const char *filename);
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void SetRepaintInterval( int msecs );
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int GetVGuiContext();
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protected:
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void DrawVGuiPanel(); // overridden to draw this view
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int HandeEventVGui( mxEvent *event );
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vgui::EditablePanel *m_pMainPanel;
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mxWindow *m_pParentWnd;
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int m_hVGuiContext;
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bool m_bIsDrawing;
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Color m_ClearColor;
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bool m_bClearZBuffer;
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};
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class CVGuiPanelWnd: public mxWindow, public CVGuiWnd
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{
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typedef mxWindow BaseClass;
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public:
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CVGuiPanelWnd( mxWindow *parent, int x, int y, int w, int h );
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virtual int handleEvent( mxEvent *event );
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virtual void redraw();
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};
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#endif // VGUIWND_H
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