mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
324 lines
6.5 KiB
C++
324 lines
6.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "cbase.h"
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#include "vguiwnd.h"
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#include <vgui_controls/EditablePanel.h>
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#include "vgui/ISurface.h"
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#include "vgui/IVGui.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "FacePoser_VGui.h"
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// #include "material.h"
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#include "materialsystem/imaterialvar.h"
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#include "materialsystem/imaterial.h"
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#define REPAINT_TIMER_ID 1042 //random value, hopfully no collisions
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inline MaterialSystem_Config_t& MaterialSystemConfig()
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{
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extern MaterialSystem_Config_t g_materialSystemConfig;
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return g_materialSystemConfig;
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}
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inline IMaterialSystemHardwareConfig* MaterialSystemHardwareConfig()
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{
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extern IMaterialSystemHardwareConfig* g_pMaterialSystemHardwareConfig;
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return g_pMaterialSystemHardwareConfig;
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}
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class CBaseMainPanel : public vgui::EditablePanel
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{
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public:
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CBaseMainPanel(Panel *parent, const char *panelName) : vgui::EditablePanel( parent, panelName ) {};
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virtual void OnSizeChanged(int newWide, int newTall)
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{
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// call Panel and not EditablePanel OnSizeChanged.
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Panel::OnSizeChanged(newWide, newTall);
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}
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};
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int CVGuiPanelWnd::handleEvent( mxEvent *event )
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{
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if ( !HandeEventVGui( event ) )
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{
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return BaseClass::handleEvent( event );
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}
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return 1;
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}
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CVGuiWnd::CVGuiWnd(void)
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{
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m_pMainPanel = NULL;
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m_pParentWnd = NULL;
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m_hVGuiContext = vgui::DEFAULT_VGUI_CONTEXT;
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m_bIsDrawing = false;
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m_ClearColor.SetColor( 0,0,0,255 );
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m_bClearZBuffer = true;
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}
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CVGuiWnd::~CVGuiWnd(void)
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{
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if ( FaceposerVGui()->HasFocus( this ) )
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{
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FaceposerVGui()->SetFocus( NULL );
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}
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if ( m_hVGuiContext != vgui::DEFAULT_VGUI_CONTEXT )
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{
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vgui::ivgui()->DestroyContext( m_hVGuiContext );
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m_hVGuiContext = vgui::DEFAULT_VGUI_CONTEXT;
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}
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// kill the timer if any
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::KillTimer( (HWND)m_pParentWnd->getHandle(), REPAINT_TIMER_ID );
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if ( m_pMainPanel )
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m_pMainPanel->MarkForDeletion();
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}
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void CVGuiWnd::SetParentWindow(mxWindow *pParent)
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{
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m_pParentWnd = pParent;
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/*
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m_pParentWnd->EnableWindow( true );
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m_pParentWnd->SetFocus();
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*/
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HWND h = (HWND)m_pParentWnd->getHandle();
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EnableWindow( h, TRUE );
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SetFocus( h );
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}
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int CVGuiWnd::GetVGuiContext()
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{
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return m_hVGuiContext;
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}
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void CVGuiWnd::SetCursor(vgui::HCursor cursor)
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{
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if ( m_pMainPanel )
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{
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m_pMainPanel->SetCursor( cursor );
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}
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}
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void CVGuiWnd::SetCursor(const char *filename)
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{
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vgui::HCursor hCursor = vgui::surface()->CreateCursorFromFile( filename );
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m_pMainPanel->SetCursor( hCursor );
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}
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void CVGuiWnd::SetMainPanel( vgui::EditablePanel * pPanel )
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{
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SetRepaintInterval( 75 );
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Assert( m_pMainPanel == NULL );
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Assert( m_hVGuiContext == vgui::DEFAULT_VGUI_CONTEXT );
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m_pMainPanel = pPanel;
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m_pMainPanel->SetParent( vgui::surface()->GetEmbeddedPanel() );
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m_pMainPanel->SetVisible( true );
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m_pMainPanel->SetPaintBackgroundEnabled( false );
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m_pMainPanel->SetCursor( vgui::dc_arrow );
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m_hVGuiContext = vgui::ivgui()->CreateContext();
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vgui::ivgui()->AssociatePanelWithContext( m_hVGuiContext, m_pMainPanel->GetVPanel() );
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}
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vgui::EditablePanel *CVGuiWnd::CreateDefaultPanel()
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{
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return new CBaseMainPanel( NULL, "mainpanel" );
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}
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vgui::EditablePanel *CVGuiWnd::GetMainPanel()
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{
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return m_pMainPanel;
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}
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mxWindow *CVGuiWnd::GetParentWnd()
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{
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return m_pParentWnd;
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}
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void CVGuiWnd::SetRepaintInterval( int msecs )
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{
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m_pParentWnd->setTimer( msecs );
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}
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void CVGuiWnd::DrawVGuiPanel()
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{
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if ( !m_pMainPanel || !m_pParentWnd || m_bIsDrawing )
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return;
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m_bIsDrawing = true; // avoid recursion
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HWND hWnd = (HWND)m_pParentWnd->getHandle();
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int w,h;
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RECT rect;
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::GetClientRect(hWnd, &rect);
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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g_pMaterialSystem->SetView( hWnd );
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pRenderContext->Viewport( rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top );
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pRenderContext->ClearColor4ub( m_ClearColor.r(), m_ClearColor.g(), m_ClearColor.b(), m_ClearColor.a() );
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pRenderContext->ClearBuffers( true, m_bClearZBuffer );
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g_pMaterialSystem->BeginFrame( 0 );
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// draw from the main panel down
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m_pMainPanel->GetSize( w , h );
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if ( w != rect.right || h != rect.bottom )
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{
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m_pMainPanel->SetBounds( 2 + rect.left, 2 + rect.top, rect.right - rect.left - 4, rect.bottom - rect.top - 4 );
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m_pMainPanel->Repaint();
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}
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FaceposerVGui()->Simulate();
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vgui::surface()->PaintTraverseEx( m_pMainPanel->GetVPanel(), true );
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g_pMaterialSystem->EndFrame();
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g_pMaterialSystem->SwapBuffers();
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m_bIsDrawing = false;
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}
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CVGuiPanelWnd::CVGuiPanelWnd( mxWindow *parent, int x, int y, int w, int h )
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: BaseClass( parent, x, y, w, h )
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{
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}
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void CVGuiPanelWnd::redraw()
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{
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DrawVGuiPanel();
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}
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int CVGuiWnd::HandeEventVGui( mxEvent *event )
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{
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if ( !m_pParentWnd )
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return 0;
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HWND hWnd = (HWND)m_pParentWnd->getHandle();
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// switch( uMsg )
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// {
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// case WM_GETDLGCODE :
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// {
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// // forward all keyboard into to vgui panel
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// return DLGC_WANTALLKEYS|DLGC_WANTCHARS;
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// }
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// case WM_PAINT :
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// {
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// // draw the VGUI panel now
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// DrawVGuiPanel();
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// break;
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// }
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// case WM_TIMER :
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// {
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// if ( wParam == REPAINT_TIMER_ID )
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// {
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// m_pParentWnd->Invalidate();
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// }
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// break;
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// }
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// case WM_SETCURSOR:
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// return 1; // don't pass WM_SETCURSOR
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/*
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_MBUTTONDOWN:
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case WM_MOUSEMOVE:
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{
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// switch vgui focus to this panel
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FaceposerVGui()->SetFocus( this );
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// request keyboard focus too on mouse down
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if ( uMsg != WM_MOUSEMOVE)
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{
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m_pParentWnd->Invalidate();
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m_pParentWnd->SetFocus();
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}
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break;
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}
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case WM_KILLFOCUS:
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{
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// restore normal arrow cursor when mouse leaves VGUI panel
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SetCursor( vgui::dc_arrow );
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break;
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}
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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case WM_MBUTTONUP:
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case WM_LBUTTONDBLCLK:
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case WM_RBUTTONDBLCLK:
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case WM_MBUTTONDBLCLK:
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case WM_MOUSEWHEEL:
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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case WM_SYSCHAR:
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case WM_CHAR:
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case WM_KEYUP:
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case WM_SYSKEYUP:
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{
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// redraw window
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m_pParentWnd->Invalidate();
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break;
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}
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}
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*/
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switch ( event->event )
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{
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case mxEvent::KeyUp:
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case mxEvent::KeyDown:
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case mxEvent::MouseUp:
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case mxEvent::MouseWheeled:
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case mxEvent::Char:
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case mxEvent::MouseMove:
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{
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InvalidateRect( hWnd, NULL, FALSE );
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}
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break;
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case mxEvent::Timer:
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{
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InvalidateRect( hWnd, NULL, FALSE );
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}
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break;
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case mxEvent::Focus:
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break;
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case mxEvent::MouseDown:
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{
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// switch vgui focus to this panel
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FaceposerVGui()->SetFocus( this );
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// request keyboard focus too on mouse down
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if ( event->event != mxEvent::MouseMove )
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{
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InvalidateRect( hWnd, NULL, FALSE );
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SetFocus( hWnd );
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}
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}
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break;
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}
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return 0;
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} |