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https://github.com/nillerusr/source-engine.git
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528 lines
13 KiB
C++
528 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A simple application demonstrating the HL2 demo file format ( subject to change!!! )
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <windows.h>
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#include "tier0/dbg.h"
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#include "filesystem.h"
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#include "FileSystem_Tools.h"
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#include "cmdlib.h"
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#include "tooldemofile.h"
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static bool uselogfile = false;
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static bool spewed = false;
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#define LOGFILE_NAME "log.txt"
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#define COM_COPY_CHUNK_SIZE 8192
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//-----------------------------------------------------------------------------
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// Purpose: Prints to stdout and to the developer console and optionally to a log file
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// Input : depth -
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// *fmt -
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// ... -
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//-----------------------------------------------------------------------------
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void vprint( int depth, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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if ( uselogfile )
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{
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fp = fopen( LOGFILE_NAME, "ab" );
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}
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while ( depth-- > 0 )
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{
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printf( " " );
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OutputDebugString( " " );
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if ( fp )
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{
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fprintf( fp, " " );
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}
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}
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::printf( "%s", string );
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OutputDebugString( string );
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Warning/Msg call back through this API
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// Input : type -
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// *pMsg -
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// Output : SpewRetval_t
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//-----------------------------------------------------------------------------
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
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{
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spewed = true;
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switch ( type )
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{
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default:
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case SPEW_MESSAGE:
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case SPEW_ASSERT:
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case SPEW_LOG:
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vprint( 0, "%s", pMsg );
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break;
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case SPEW_WARNING:
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if ( verbose )
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{
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vprint( 0, "%s", pMsg );
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}
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break;
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case SPEW_ERROR:
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vprint( 0, "%s\n", pMsg );
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break;
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}
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return SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shows usage information
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//-----------------------------------------------------------------------------
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void printusage( void )
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{
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vprint( 0, "usage: demoinfo <.dem file>\n\
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\t-v = verbose output\n\
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\t-l = log to file log.txt\n\
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\ne.g.: demoinfo -v u:/hl2/hl2/foo.dem\n" );
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// Exit app
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exit( 1 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Removes previous log file
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//-----------------------------------------------------------------------------
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void CheckLogFile( void )
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{
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if ( uselogfile )
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{
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_unlink( LOGFILE_NAME );
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vprint( 0, " Outputting to log.txt\n" );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Prints banner
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//-----------------------------------------------------------------------------
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void PrintHeader()
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{
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vprint( 0, "Valve Software - demoinfo.exe (%s)\n", __DATE__ );
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vprint( 0, "--- Demo File Info Sample ---\n" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parses all "smoothing" info from .dem file
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// Input : &demoFile -
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// smooth -
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//-----------------------------------------------------------------------------
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void ParseSmoothingInfo( CToolDemoFile &demoFile, CUtlVector< demosmoothing_t >& smooth )
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{
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democmdinfo_t info;
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int dummy;
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bool demofinished = false;
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while ( !demofinished )
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{
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int tick = 0;
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byte cmd;
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bool swallowmessages = true;
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do
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{
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demoFile.ReadCmdHeader( cmd, tick );
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// COMMAND HANDLERS
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switch ( cmd )
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{
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case dem_synctick:
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break;
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case dem_stop:
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{
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swallowmessages = false;
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demofinished = true;
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}
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break;
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case dem_consolecmd:
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{
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demoFile.ReadConsoleCommand();
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}
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break;
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case dem_datatables:
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{
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demoFile.ReadNetworkDataTables( NULL );
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}
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break;
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case dem_usercmd:
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{
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demoFile.ReadUserCmd( NULL, dummy );
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}
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break;
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default:
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{
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swallowmessages = false;
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}
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break;
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}
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}
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while ( swallowmessages );
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if ( demofinished )
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{
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// StopPlayback();
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return;
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}
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int curpos = demoFile.GetCurPos();
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demoFile.ReadCmdInfo( info );
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demoFile.ReadSequenceInfo( dummy, dummy );
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demoFile.ReadRawData( NULL, 0 );
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demosmoothing_t smoothing_entry;
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smoothing_entry.file_offset = curpos;
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smoothing_entry.frametick = tick;
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smoothing_entry.info = info;
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smoothing_entry.samplepoint = false;
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smoothing_entry.vecmoved = info.GetViewOrigin();
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smoothing_entry.angmoved = info.GetViewAngles();
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smoothing_entry.targetpoint = false;
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smoothing_entry.vectarget = info.GetViewOrigin();
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// Add to end of list
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smooth.AddToTail( smoothing_entry );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Resets all smoothing data back to original values
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// Input : smoothing -
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//-----------------------------------------------------------------------------
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void ClearSmoothingInfo( CSmoothingContext& smoothing )
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{
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int c = smoothing.smooth.Count();
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int i;
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for ( i = 0; i < c; i++ )
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{
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demosmoothing_t *p = &smoothing.smooth[ i ];
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p->info.Reset();
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p->vecmoved = p->info.GetViewOrigin();
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p->angmoved = p->info.GetViewAngles();
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p->samplepoint = false;
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p->vectarget = p->info.GetViewOrigin();
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p->targetpoint = false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Helper for copying sub-chunk of file
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// Input : dst -
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// src -
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// nSize -
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//-----------------------------------------------------------------------------
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void COM_CopyFileChunk( FileHandle_t dst, FileHandle_t src, int nSize )
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{
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int copysize = nSize;
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char copybuf[COM_COPY_CHUNK_SIZE];
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while (copysize > COM_COPY_CHUNK_SIZE)
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{
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g_pFileSystem->Read ( copybuf, COM_COPY_CHUNK_SIZE, src );
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g_pFileSystem->Write( copybuf, COM_COPY_CHUNK_SIZE, dst );
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copysize -= COM_COPY_CHUNK_SIZE;
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}
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g_pFileSystem->Read ( copybuf, copysize, src );
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g_pFileSystem->Write( copybuf, copysize, dst );
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g_pFileSystem->Flush ( src );
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g_pFileSystem->Flush ( dst );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Writes out a new .dem file based on the existing dem file with new camera positions saved into the dem file
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// Note: The new file is named filename_smooth.dem
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// Input : *filename -
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// smoothing -
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//-----------------------------------------------------------------------------
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void SaveSmoothingInfo( char const *filename, CSmoothingContext& smoothing )
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{
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// Nothing to do
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int c = smoothing.smooth.Count();
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if ( !c )
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return;
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IBaseFileSystem *fs = g_pFileSystem;
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FileHandle_t infile, outfile;
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infile = fs->Open( filename, "rb", "GAME" );
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if ( infile == FILESYSTEM_INVALID_HANDLE )
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return;
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int filesize = fs->Size( infile );
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char outfilename[ 512 ];
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Q_StripExtension( filename, outfilename, sizeof( outfilename ) );
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Q_strncat( outfilename, "_smooth", sizeof(outfilename), COPY_ALL_CHARACTERS );
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Q_DefaultExtension( outfilename, ".dem", sizeof( outfilename ) );
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outfile = fs->Open( outfilename, "wb", "GAME" );
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if ( outfile == FILESYSTEM_INVALID_HANDLE )
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{
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fs->Close( infile );
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return;
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}
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int i;
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// The basic algorithm is to seek to each sample and "overwrite" it during copy with the new data...
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int lastwritepos = 0;
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for ( i = 0; i < c; i++ )
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{
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demosmoothing_t *p = &smoothing.smooth[ i ];
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int copyamount = p->file_offset - lastwritepos;
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COM_CopyFileChunk( outfile, infile, copyamount );
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fs->Seek( infile, p->file_offset, FILESYSTEM_SEEK_HEAD );
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// wacky hacky overwriting
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fs->Write( &p->info, sizeof( democmdinfo_t ), outfile );
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lastwritepos = fs->Tell( outfile );
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fs->Seek( infile, p->file_offset + sizeof( democmdinfo_t ), FILESYSTEM_SEEK_HEAD );
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}
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// Copy the final bit of data, if any...
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int final = filesize - lastwritepos;
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COM_CopyFileChunk( outfile, infile, final );
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fs->Close( outfile );
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fs->Close( infile );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Helper for spewing verbose sample information
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// Input : flags -
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// Output : char const
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//-----------------------------------------------------------------------------
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char const *DescribeFlags( int flags )
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{
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static char outbuf[ 256 ];
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outbuf[ 0 ] = 0;
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if ( flags & FDEMO_USE_ORIGIN2 )
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{
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Q_strncat( outbuf, "USE_ORIGIN2, ", sizeof( outbuf ), COPY_ALL_CHARACTERS );
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}
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if ( flags & FDEMO_USE_ANGLES2 )
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{
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Q_strncat( outbuf, "USE_ANGLES2, ", sizeof( outbuf ), COPY_ALL_CHARACTERS );
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}
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if ( flags & FDEMO_NOINTERP )
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{
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Q_strncat( outbuf, "NOINTERP, ", sizeof( outbuf ), COPY_ALL_CHARACTERS );
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}
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int len = Q_strlen( outbuf );
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if ( len > 2 )
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{
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outbuf[ len - 2 ] = 0;
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}
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else
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{
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Q_strncpy( outbuf, "N/A", sizeof( outbuf ) );
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}
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return outbuf;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads up all camera samples from a .dem file into the passed in context.
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// Input : *filename -
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// smoothing -
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//-----------------------------------------------------------------------------
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void LoadSmoothingInfo( const char *filename, CSmoothingContext& smoothing )
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{
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char name[ MAX_OSPATH ];
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Q_strncpy (name, filename, sizeof(name) );
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Q_DefaultExtension( name, ".dem", sizeof( name ) );
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CToolDemoFile demoFile;
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if ( !demoFile.Open( filename, true ) )
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{
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Warning( "ERROR: couldn't open %s.\n", name );
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return;
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}
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demoheader_t * header = demoFile.ReadDemoHeader();
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if ( !header )
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{
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demoFile.Close();
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return;
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}
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Msg( "\n\n" );
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Msg( "--------------------------------------------------------------\n" );
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Msg( "demofilestamp: '%s'\n", header->demofilestamp );
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Msg( "demoprotocol: %i\n", header->demoprotocol );
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Msg( "networkprotocol: %i\n", header->networkprotocol );
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Msg( "servername: '%s'\n", header->servername );
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Msg( "clientname: '%s'\n", header->clientname );
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Msg( "mapname: '%s'\n", header->mapname );
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Msg( "gamedirectory: '%s'\n", header->gamedirectory );
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Msg( "playback_time: %f seconds\n", header->playback_time );
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Msg( "playback_ticks: %i ticks\n", header->playback_ticks );
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Msg( "playback_frames: %i frames\n", header->playback_frames );
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Msg( "signonlength: %s\n", Q_pretifymem( header->signonlength ) );
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smoothing.active = true;
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Q_strncpy( smoothing.filename, name, sizeof(smoothing.filename) );
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smoothing.smooth.RemoveAll();
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ClearSmoothingInfo( smoothing );
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ParseSmoothingInfo( demoFile, smoothing.smooth );
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Msg( "--------------------------------------------------------------\n" );
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Msg( "smoothing data: %i samples\n", smoothing.smooth.Count() );
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if ( verbose )
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{
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int c = smoothing.smooth.Count();
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for ( int i = 0; i < c; ++i )
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{
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demosmoothing_t& sample = smoothing.smooth[ i ];
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Msg( "Sample %i:\n", i );
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Msg( " file pos: %i\n", sample.file_offset );
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Msg( " tick: %i\n", sample.frametick );
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Msg( " flags: %s\n", DescribeFlags( sample.info.flags ) );
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Msg( " Original Data:\n" );
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Msg( " origin: %.4f %.4f %.4f\n", sample.info.viewOrigin.x, sample.info.viewOrigin.y, sample.info.viewOrigin.z );
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Msg( " viewangles: %.4f %.4f %.4f\n", sample.info.viewAngles.x, sample.info.viewAngles.y, sample.info.viewAngles.z );
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Msg( " localviewangles: %.4f %.4f %.4f\n", sample.info.localViewAngles.x, sample.info.localViewAngles.y, sample.info.localViewAngles.z );
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Msg( " Resampled Data:\n" );
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Msg( " origin: %.4f %.4f %.4f\n", sample.info.viewOrigin2.x, sample.info.viewOrigin2.y, sample.info.viewOrigin2.z );
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Msg( " viewangles: %.4f %.4f %.4f\n", sample.info.viewAngles2.x, sample.info.viewAngles2.y, sample.info.viewAngles2.z );
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Msg( " localviewangles: %.4f %.4f %.4f\n", sample.info.localViewAngles2.x, sample.info.localViewAngles2.y, sample.info.localViewAngles2.z );
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Msg( "\n" );
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}
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}
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demoFile.Close();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : argc -
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// argv[] -
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// Output : int
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//-----------------------------------------------------------------------------
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int main( int argc, char* argv[] )
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{
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SpewOutputFunc( SpewFunc );
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SpewActivate( "demoinfo", 2 );
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int i = 1;
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for ( i ; i<argc ; i++)
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{
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if ( argv[ i ][ 0 ] == '-' )
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{
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switch( argv[ i ][ 1 ] )
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{
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case 'l':
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uselogfile = true;
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break;
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case 'v':
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verbose = true;
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break;
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case 'g':
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++i;
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break;
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default:
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printusage();
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break;
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}
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}
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}
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if ( argc < 2 || ( i != argc ) )
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{
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PrintHeader();
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printusage();
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}
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CheckLogFile();
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PrintHeader();
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vprint( 0, " Info for %s..\n", argv[ i - 1 ] );
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char workingdir[ 256 ];
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workingdir[0] = 0;
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Q_getwd( workingdir, sizeof( workingdir ) );
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if ( !FileSystem_Init( NULL, 0, FS_INIT_FULL ) )
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return 1;
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// Add this so relative filenames work.
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g_pFullFileSystem->AddSearchPath( workingdir, "game", PATH_ADD_TO_HEAD );
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// Load the demo
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CSmoothingContext context;
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LoadSmoothingInfo( argv[ i - 1 ], context );
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// Note to tool makers:
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// Do your work here!!!
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//Performsmoothing( context );
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// Save out updated .dem file
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// UNCOMMENT THIS TO ENABLE OUTPUTTING NEW .DEM FILES!!!
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// SaveSmoothingInfo( argv[ i - 1 ], context );
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FileSystem_Term();
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return 0;
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}
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