mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "scratchpad_helpers.h"
|
|
#include "bspfile.h"
|
|
#include "bsplib.h"
|
|
|
|
|
|
void ScratchPad_DrawWinding(
|
|
IScratchPad3D *pPad,
|
|
int nPoints,
|
|
Vector *pPoints,
|
|
Vector vColor,
|
|
Vector vOffset )
|
|
{
|
|
for ( int i=0; i < nPoints; i++ )
|
|
{
|
|
pPad->DrawLine( CSPVert( pPoints[i]+vOffset, vColor ), CSPVert( pPoints[(i+1)%nPoints]+vOffset, vColor ) );
|
|
}
|
|
}
|
|
|
|
|
|
void ScratchPad_DrawFace( IScratchPad3D *pPad, dface_t *f, int iFaceNumber, const CSPColor &faceColor, const Vector &vOffset )
|
|
{
|
|
// Draw the face's outline, then put text for its face index on it too.
|
|
CUtlVector<Vector> points;
|
|
for ( int iEdge = 0; iEdge < f->numedges; iEdge++ )
|
|
{
|
|
int v;
|
|
int se = dsurfedges[f->firstedge + iEdge];
|
|
if ( se < 0 )
|
|
v = dedges[-se].v[1];
|
|
else
|
|
v = dedges[se].v[0];
|
|
|
|
dvertex_t *dv = &dvertexes[v];
|
|
points.AddToTail( dv->point );
|
|
}
|
|
|
|
// Draw the outline.
|
|
Vector vCenter( 0, 0, 0 );
|
|
for ( int iEdge=0; iEdge < points.Count(); iEdge++ )
|
|
{
|
|
pPad->DrawLine( CSPVert( points[iEdge]+vOffset, faceColor ), CSPVert( points[(iEdge+1)%points.Count()]+vOffset, faceColor ) );
|
|
vCenter += points[iEdge];
|
|
}
|
|
vCenter /= points.Count();
|
|
vCenter += vOffset;
|
|
|
|
// Draw the text.
|
|
if ( iFaceNumber != -1 )
|
|
{
|
|
char str[64];
|
|
Q_snprintf( str, sizeof( str ), "%d", iFaceNumber );
|
|
|
|
CTextParams params;
|
|
|
|
params.m_bCentered = true;
|
|
params.m_bOutline = true;
|
|
params.m_flLetterWidth = 2;
|
|
params.m_vColor.Init( 1, 0, 0 );
|
|
|
|
VectorAngles( dplanes[f->planenum].normal, params.m_vAngles );
|
|
params.m_bTwoSided = true;
|
|
|
|
params.m_vPos = vCenter;
|
|
|
|
pPad->DrawText( str, params );
|
|
}
|
|
}
|
|
|
|
|
|
void ScratchPad_DrawWorld( IScratchPad3D *pPad, bool bDrawFaceNumbers, const CSPColor &faceColor )
|
|
{
|
|
bool bAutoFlush = pPad->GetAutoFlush();
|
|
pPad->SetAutoFlush( false );
|
|
|
|
for ( int i=0; i < numleafs; i++ )
|
|
{
|
|
dleaf_t *l = &dleafs[i];
|
|
if ( l->contents & CONTENTS_DETAIL )
|
|
continue;
|
|
|
|
for ( int z=0; z < l->numleaffaces; z++ )
|
|
{
|
|
int iFace = dleaffaces[l->firstleafface+z];
|
|
dface_t *f = &dfaces[iFace];
|
|
ScratchPad_DrawFace( pPad, f, bDrawFaceNumbers ? i : -1 );
|
|
}
|
|
}
|
|
|
|
pPad->SetAutoFlush( bAutoFlush );
|
|
}
|
|
|
|
|
|
void ScratchPad_DrawWorld( bool bDrawFaceNumbers, const CSPColor &faceColor )
|
|
{
|
|
IScratchPad3D *pPad = ScratchPad3D_Create();
|
|
ScratchPad_DrawWorld( pPad, bDrawFaceNumbers );
|
|
}
|