mirror of
https://github.com/nillerusr/source-engine.git
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626 lines
17 KiB
C++
626 lines
17 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "toolutils/basetoolsystem.h"
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#include "toolutils/recentfilelist.h"
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#include "toolutils/toolmenubar.h"
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#include "toolutils/toolswitchmenubutton.h"
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#include "toolutils/toolfilemenubutton.h"
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#include "toolutils/toolmenubutton.h"
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#include "vgui_controls/Menu.h"
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#include "tier1/KeyValues.h"
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#include "toolutils/enginetools_int.h"
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#include "toolframework/ienginetool.h"
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#include "vgui/IInput.h"
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#include "vgui/KeyCode.h"
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#include "vgui_controls/FileOpenDialog.h"
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#include "filesystem.h"
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#include "vgui/ilocalize.h"
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#include "dme_controls/elementpropertiestree.h"
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#include "tier0/icommandline.h"
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#include "materialsystem/imaterialsystem.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "tier3/tier3.h"
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#include "tier2/fileutils.h"
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#include "gameeventeditdoc.h"
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#include "gameeventeditpanel.h"
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#include "toolutils/toolwindowfactory.h"
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#include "toolutils/savewindowpositions.h" // for windowposmgr
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#include "toolutils/ConsolePage.h"
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#include "igameevents.h"
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IGameEventManager2 *gameeventmanager = NULL;
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using namespace vgui;
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const char *GetVGuiControlsModuleName()
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{
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return "GameEvents";
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}
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//-----------------------------------------------------------------------------
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// Connect, disconnect
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//-----------------------------------------------------------------------------
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bool ConnectTools( CreateInterfaceFn factory )
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{
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gameeventmanager = ( IGameEventManager2 * )factory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL );
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if ( !gameeventmanager )
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{
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Warning( "Game Event Tool missing required interface\n" );
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return false;
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}
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return (materials != NULL) && (g_pMatSystemSurface != NULL);
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}
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void DisconnectTools( )
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{
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}
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//-----------------------------------------------------------------------------
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// Implementation of the game events tool
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//-----------------------------------------------------------------------------
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class CGameEventTool : public CBaseToolSystem, public IFileMenuCallbacks
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{
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DECLARE_CLASS_SIMPLE( CGameEventTool, CBaseToolSystem );
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public:
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CGameEventTool();
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// Inherited from IToolSystem
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virtual const char *GetToolName() { return "Game Events"; }
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virtual const char *GetBindingsContextFile() { return "cfg/GameEvents.kb"; }
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virtual bool Init( );
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virtual void Shutdown();
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// Inherited from IFileMenuCallbacks
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virtual int GetFileMenuItemsEnabled( );
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virtual void AddRecentFilesToMenu( vgui::Menu *menu );
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virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) { return false; }
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virtual vgui::Panel* GetRootPanel() { return this; }
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// Inherited from CBaseToolSystem
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virtual vgui::HScheme GetToolScheme();
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virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent );
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virtual void OnCommand( const char *cmd );
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virtual const char *GetRegistryName() { return "SampleTool"; }
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virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
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public:
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MESSAGE_FUNC( OnNew, "OnNew" );
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MESSAGE_FUNC( OnOpen, "OnOpen" );
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MESSAGE_FUNC( OnSave, "OnSave" );
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MESSAGE_FUNC( OnSaveAs, "OnSaveAs" );
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MESSAGE_FUNC( OnClose, "OnClose" );
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MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" );
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MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" );
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MESSAGE_FUNC( OnExit, "OnExit" );
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void NewDocument();
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void OpenFileFromHistory( int slot );
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virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
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// Get at the edit panel
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CGameEventEditPanel *GetGameEventEditPanel();
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private:
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// Loads up a new document
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bool LoadDocument( const char *pDocName );
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// Creates, destroys tools
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void CreateTools( CGameEventEditDoc *doc );
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void InitTools();
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void DestroyTools();
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void OnDefaultLayout();
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// Updates the menu bar based on the current file
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void UpdateMenuBar( );
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// Shows element properties
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void ShowElementProperties( );
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virtual const char *GetLogoTextureName();
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CConsolePage *GetConsole();
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void OnToggleConsole();
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void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
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void ToggleToolWindow( Panel *tool, char const *toolName );
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CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
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// The entity report
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vgui::DHANDLE< CGameEventEditPanel > m_hGameEventEditPanel;
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// Document
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CGameEventEditDoc *m_pDoc;
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// The menu bar
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CToolFileMenuBar *m_pMenuBar;
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// console tab in viewport
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vgui::DHANDLE< CConsolePage > m_hConsole;
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};
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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CGameEventTool *g_pSampleTool = NULL;
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void CreateTools()
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{
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g_pSampleTool = new CGameEventTool();
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}
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CGameEventTool::CGameEventTool()
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{
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m_pMenuBar = NULL;
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m_pDoc = NULL;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CGameEventTool::Init( )
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{
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m_RecentFiles.LoadFromRegistry( GetRegistryName() );
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// NOTE: This has to happen before BaseClass::Init
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g_pVGuiLocalize->AddFile( "resource/toolgameevents_%language%.txt" );
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if ( !BaseClass::Init( ) )
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return false;
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return true;
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}
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void CGameEventTool::Shutdown()
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{
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m_RecentFiles.SaveToRegistry( GetRegistryName() );
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BaseClass::Shutdown();
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}
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//-----------------------------------------------------------------------------
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// Derived classes can implement this to get a new scheme to be applied to this tool
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//-----------------------------------------------------------------------------
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vgui::HScheme CGameEventTool::GetToolScheme()
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{
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return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "SampleTool" );
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}
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//-----------------------------------------------------------------------------
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// Initializes the menu bar
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//-----------------------------------------------------------------------------
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vgui::MenuBar *CGameEventTool::CreateMenuBar( CBaseToolSystem *pParent )
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{
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m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
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// Sets info in the menu bar
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char title[ 64 ];
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ComputeMenuBarTitle( title, sizeof( title ) );
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m_pMenuBar->SetInfo( title );
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m_pMenuBar->SetToolName( GetToolName() );
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// Add menu buttons
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CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this );
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CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
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m_pMenuBar->AddButton( pFileButton );
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m_pMenuBar->AddButton( pSwitchButton );
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return m_pMenuBar;
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}
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//-----------------------------------------------------------------------------
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// Creates the action menu
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//-----------------------------------------------------------------------------
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vgui::Menu *CGameEventTool::CreateActionMenu( vgui::Panel *pParent )
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{
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vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" );
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pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() );
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return pActionMenu;
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}
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//-----------------------------------------------------------------------------
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// Inherited from IFileMenuCallbacks
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//-----------------------------------------------------------------------------
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int CGameEventTool::GetFileMenuItemsEnabled( )
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{
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int nFlags = FILE_ALL;
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if ( m_RecentFiles.IsEmpty() )
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{
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nFlags &= ~(FILE_RECENT | FILE_CLEAR_RECENT);
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}
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return nFlags;
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}
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void CGameEventTool::AddRecentFilesToMenu( vgui::Menu *pMenu )
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{
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m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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//-----------------------------------------------------------------------------
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void CGameEventTool::OnExit()
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{
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enginetools->Command( "quit\n" );
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}
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//-----------------------------------------------------------------------------
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// Handle commands from the action menu and other menus
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//-----------------------------------------------------------------------------
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void CGameEventTool::OnCommand( const char *cmd )
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{
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if ( !V_stricmp( cmd, "HideActionMenu" ) )
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{
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if ( GetActionMenu() )
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{
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GetActionMenu()->SetVisible( false );
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}
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}
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else if ( const char *pOnRecentSuffix = StringAfterPrefix( cmd, "OnRecent" ) )
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{
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int idx = Q_atoi( pOnRecentSuffix );
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OpenFileFromHistory( idx );
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}
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else if( const char *pOnToolSuffix = StringAfterPrefix( cmd, "OnTool" ) )
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{
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int idx = Q_atoi( pOnToolSuffix );
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enginetools->SwitchToTool( idx );
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}
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else
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{
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BaseClass::OnCommand( cmd );
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}
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}
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//-----------------------------------------------------------------------------
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// Command handlers
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//-----------------------------------------------------------------------------
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void CGameEventTool::OnNew()
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{
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if ( m_pDoc )
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{
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if ( m_pDoc->IsDirty() )
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{
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SaveFile( m_pDoc->GetTXTFileName(), "xt", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
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new KeyValues( "OnNew" ) );
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return;
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}
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}
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NewDocument();
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}
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//-----------------------------------------------------------------------------
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// Loads up a new document
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//-----------------------------------------------------------------------------
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void CGameEventTool::NewDocument( )
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{
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Assert( !m_pDoc );
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m_pDoc = new CGameEventEditDoc(/* this */);
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CreateTools( m_pDoc );
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UpdateMenuBar();
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InitTools();
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}
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//-----------------------------------------------------------------------------
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// Called when the File->Open menu is selected
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//-----------------------------------------------------------------------------
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void CGameEventTool::OnOpen( )
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{
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int nFlags = 0;
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const char *pSaveFileName = NULL;
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if ( m_pDoc && m_pDoc->IsDirty() )
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{
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nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY;
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pSaveFileName = m_pDoc->GetTXTFileName();
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}
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OpenFile( "txt", pSaveFileName, "txt", nFlags );
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}
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bool CGameEventTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
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{
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OnCloseNoSave();
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if ( !LoadDocument( pFileName ) )
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return false;
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m_RecentFiles.Add( pFileName, pFileFormat );
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m_RecentFiles.SaveToRegistry( GetRegistryName() );
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UpdateMenuBar();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Updates the menu bar based on the current file
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//-----------------------------------------------------------------------------
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void CGameEventTool::UpdateMenuBar( )
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{
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if ( !m_pDoc )
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{
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m_pMenuBar->SetFileName( "#CommEditNoFile" );
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return;
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}
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const char *pTXTFile = m_pDoc->GetTXTFileName();
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if ( !pTXTFile[0] )
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{
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m_pMenuBar->SetFileName( "#CommEditNoFile" );
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return;
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}
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if ( m_pDoc->IsDirty() )
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{
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char sz[ 512 ];
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Q_snprintf( sz, sizeof( sz ), "* %s", pTXTFile );
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m_pMenuBar->SetFileName( sz );
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}
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else
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{
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m_pMenuBar->SetFileName( pTXTFile );
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}
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}
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void CGameEventTool::OnSave()
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{
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// FIXME: Implement
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}
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void CGameEventTool::OnSaveAs()
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{
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SaveFile( NULL, NULL, 0 );
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}
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bool CGameEventTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
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{
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// FIXME: Implement
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m_RecentFiles.Add( pFileName, pFileFormat );
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return true;
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}
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void CGameEventTool::OnClose()
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{
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// FIXME: Implement
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}
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void CGameEventTool::OnCloseNoSave()
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{
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// FIXME: Implement
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}
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void CGameEventTool::OnMarkNotDirty()
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{
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// FIXME: Implement
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}
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//-----------------------------------------------------------------------------
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// Show the save document query dialog
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//-----------------------------------------------------------------------------
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void CGameEventTool::OpenFileFromHistory( int slot )
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{
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const char *pFileName = m_RecentFiles.GetFile( slot );
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OnReadFileFromDisk( pFileName, NULL, 0 );
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}
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//-----------------------------------------------------------------------------
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// Called when file operations complete
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//-----------------------------------------------------------------------------
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void CGameEventTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues )
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{
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// FIXME: Implement
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}
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//-----------------------------------------------------------------------------
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// Show the File browser dialog
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//-----------------------------------------------------------------------------
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void CGameEventTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues )
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{
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char pStartingDir[ MAX_PATH ];
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GetModSubdirectory( NULL, pStartingDir, sizeof(pStartingDir) );
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pDialog->SetTitle( "Choose SampleTool .txt file", true );
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pDialog->SetStartDirectoryContext( "sample_session", pStartingDir );
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pDialog->AddFilter( "*.txt", "SampleTool (*.txt)", true );
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}
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const char *CGameEventTool::GetLogoTextureName()
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{
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return "vgui/tools/sampletool/sampletool_logo";
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}
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CGameEventEditPanel *CGameEventTool::GetGameEventEditPanel()
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{
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return m_hGameEventEditPanel.Get();
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}
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//-----------------------------------------------------------------------------
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// Creates
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//-----------------------------------------------------------------------------
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void CGameEventTool::CreateTools( CGameEventEditDoc *doc )
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{
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if ( !m_hGameEventEditPanel.Get() )
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{
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m_hGameEventEditPanel = new CGameEventEditPanel( m_pDoc, this );
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}
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if ( !m_hConsole.Get() )
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{
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m_hConsole = new CConsolePage( NULL, false );
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}
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RegisterToolWindow( m_hGameEventEditPanel );
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RegisterToolWindow( m_hConsole );
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}
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//-----------------------------------------------------------------------------
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// Initializes the tools
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//-----------------------------------------------------------------------------
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void CGameEventTool::InitTools()
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{
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//ShowElementProperties();
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windowposmgr->RegisterPanel( "gameeventedit", m_hGameEventEditPanel, false );
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windowposmgr->RegisterPanel( "Console", m_hConsole, false ); // No context menu
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if ( !windowposmgr->LoadPositions( "cfg/commedit.txt", this, &m_ToolWindowFactory, "CommEdit" ) )
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{
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OnDefaultLayout();
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}
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}
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void CGameEventTool::DestroyTools()
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{
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UnregisterAllToolWindows();
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if ( m_hGameEventEditPanel.Get() )
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{
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windowposmgr->UnregisterPanel( m_hGameEventEditPanel.Get() );
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delete m_hGameEventEditPanel.Get();
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m_hGameEventEditPanel = NULL;
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}
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if ( m_hConsole.Get() )
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{
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windowposmgr->UnregisterPanel( m_hConsole.Get() );
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delete m_hConsole.Get();
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m_hConsole = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Loads up a new document
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//-----------------------------------------------------------------------------
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bool CGameEventTool::LoadDocument( const char *pDocName )
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{
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Assert( !m_pDoc );
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DestroyTools();
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m_pDoc = new CGameEventEditDoc(/* this */);
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if ( !m_pDoc->LoadFromFile( pDocName ) )
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{
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delete m_pDoc;
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m_pDoc = NULL;
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Warning( "Fatal error loading '%s'\n", pDocName );
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return false;
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}
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ShowMiniViewport( true );
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CreateTools( m_pDoc );
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InitTools();
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return true;
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}
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CConsolePage *CGameEventTool::GetConsole()
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{
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return m_hConsole;
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}
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void CGameEventTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible )
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{
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Assert( tool );
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if ( tool->GetParent() == NULL && visible )
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{
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m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false );
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}
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else if ( !visible )
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{
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ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() );
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Assert( tw );
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tw->RemovePage( tool );
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}
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}
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void CGameEventTool::ToggleToolWindow( Panel *tool, char const *toolName )
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{
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Assert( tool );
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|
|
if ( tool->GetParent() == NULL )
|
|
{
|
|
ShowToolWindow( tool, toolName, true );
|
|
}
|
|
else
|
|
{
|
|
ShowToolWindow( tool, toolName, false );
|
|
}
|
|
}
|
|
|
|
|
|
void CGameEventTool::OnToggleConsole()
|
|
{
|
|
if ( m_hConsole.Get() )
|
|
{
|
|
ToggleToolWindow( m_hConsole.Get(), "#BxConsole" );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets up the default layout
|
|
//-----------------------------------------------------------------------------
|
|
void CGameEventTool::OnDefaultLayout()
|
|
{
|
|
int y = m_pMenuBar->GetTall();
|
|
|
|
int usew, useh;
|
|
GetSize( usew, useh );
|
|
|
|
int c = ToolWindow::GetToolWindowCount();
|
|
for ( int i = c - 1; i >= 0 ; --i )
|
|
{
|
|
ToolWindow *kill = ToolWindow::GetToolWindow( i );
|
|
delete kill;
|
|
}
|
|
|
|
Assert( ToolWindow::GetToolWindowCount() == 0 );
|
|
|
|
CGameEventEditPanel *pEditPanel = GetGameEventEditPanel();
|
|
CConsolePage *pConsole = GetConsole();
|
|
|
|
// Need three containers
|
|
ToolWindow *pEditPanelWindow = m_ToolWindowFactory.InstanceToolWindow( GetClientArea(), false, pEditPanel, "#CommEditProperties", false );
|
|
ToolWindow *pMiniViewport = dynamic_cast< ToolWindow* >( GetMiniViewport() );
|
|
pMiniViewport->AddPage( pConsole, "#BxConsole", false );
|
|
|
|
int quarterScreen = usew / 4;
|
|
SetMiniViewportBounds( quarterScreen, y, 3*quarterScreen, useh - y );
|
|
pEditPanelWindow->SetBounds( 0, y, quarterScreen, useh - y );
|
|
}
|
|
|
|
|