mirror of
https://github.com/nillerusr/source-engine.git
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1390 lines
38 KiB
C++
1390 lines
38 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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// TOGL CODE LICENSE
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//
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// Copyright 2011-2014 Valve Corporation
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// All Rights Reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// cglmprogram.cpp
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//
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//===============================================================================
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#include "togles/rendermechanism.h"
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#include "filesystem.h"
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#include "tier1/fmtstr.h"
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#include "tier1/KeyValues.h"
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#include "tier0/fasttimer.h"
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#if GLMDEBUG && defined( _MSC_VER )
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#include <direct.h>
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#endif
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// memdbgon -must- be the last include file in a .cpp file.
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#include "tier0/memdbgon.h"
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#if GLMDEBUG
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#define GLM_FREE_SHADER_TEXT 0
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#else
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#define GLM_FREE_SHADER_TEXT 1
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#endif
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//===============================================================================
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ConVar gl_shaderpair_cacherows_lg2( "gl_paircache_rows_lg2", "10"); // 10 is minimum
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ConVar gl_shaderpair_cacheways_lg2( "gl_paircache_ways_lg2", "5"); // 5 is minimum
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ConVar gl_shaderpair_cachelog( "gl_shaderpair_cachelog", "0" );
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static CCycleCount gShaderCompileTime;
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static int gShaderCompileCount = 0;
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static CCycleCount gShaderCompileQueryTime;
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static CCycleCount gShaderLinkTime;
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static int gShaderLinkCount = 0;
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static CCycleCount gShaderLinkQueryTime;
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CON_COMMAND( gl_shader_compile_time_dump, "Dump stats shader compile time." )
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{
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ConMsg( "Shader Compile Time: %u ms (Count: %d) / Query: %u ms \n", (uint32)gShaderCompileTime.GetMilliseconds(), gShaderCompileCount, (uint32)gShaderCompileQueryTime.GetMilliseconds() );
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ConMsg( "Shader Link Time : %u ms (Count: %d) / Query: %u ms \n", (uint32)gShaderLinkTime.GetMilliseconds(), gShaderLinkCount, (uint32)gShaderLinkQueryTime.GetMilliseconds() );
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}
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//===============================================================================
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GLenum GLMProgTypeToARBEnum( EGLMProgramType type )
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{
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GLenum result = 0;
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switch(type)
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{
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case kGLMVertexProgram: result = GL_VERTEX_PROGRAM_ARB; break;
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case kGLMFragmentProgram: result = GL_FRAGMENT_PROGRAM_ARB; break;
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default: Assert( !"bad program type"); result = 0; break;
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}
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return result;
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}
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GLenum GLMProgTypeToGLSLEnum( EGLMProgramType type )
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{
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GLenum result = 0;
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switch(type)
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{
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case kGLMVertexProgram: result = GL_VERTEX_SHADER; break;
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case kGLMFragmentProgram: result = GL_FRAGMENT_SHADER; break;
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default: Assert( !"bad program type"); result = 0; break;
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}
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return result;
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}
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CGLMProgram::CGLMProgram( GLMContext *ctx, EGLMProgramType type )
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{
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m_ctx = ctx;
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m_ctx->CheckCurrent();
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m_type = type;
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m_nHashTag = rand() ^ ( rand() << 15 );
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m_text = NULL; // no text yet
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#if GLMDEBUG
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m_editable = NULL;
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#endif
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memset( &m_descs, 0, sizeof( m_descs ) );
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m_samplerMask = 0; // dxabstract sets this field later
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m_samplerTypes = 0;
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m_fragDataMask = 0;
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m_numDrawBuffers = 0;
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memset( &m_drawBuffers, 0, sizeof( m_drawBuffers ) );
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m_maxSamplers = GLM_SAMPLER_COUNT;
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m_nNumUsedSamplers = GLM_SAMPLER_COUNT;
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m_maxVertexAttrs = kGLMVertexAttributeIndexMax;
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// create a GLSL shader object.
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GLMShaderDesc *glslDesc = &m_descs[ kGLMGLSL ];
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GLenum glslStage = GLMProgTypeToGLSLEnum( m_type );
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glslDesc->m_object.glsl = gGL->glCreateShader( glslStage );;
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m_shaderName[0] = '\0';
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m_bTranslatedProgram = false;
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m_nCentroidMask = 0;
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m_nShadowDepthSamplerMask = 0;
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m_labelName[0] = '\0';
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m_labelIndex = -1;
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m_labelCombo = -1;
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// no text has arrived yet. That's done in SetProgramText.
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}
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CGLMProgram::~CGLMProgram( )
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{
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m_ctx->CheckCurrent();
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// if there is a GLSL shader, delete it
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GLMShaderDesc *glslDesc = &m_descs[kGLMGLSL];
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if (glslDesc->m_object.glsl)
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{
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gGL->glDeleteShader( (uint)glslDesc->m_object.glsl ); // why do I need a cast here again ?
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glslDesc->m_object.glsl = 0;
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}
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#if GLMDEBUG
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if (m_editable)
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{
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delete m_editable;
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m_editable = NULL;
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}
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#endif
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if (m_text)
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{
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free( m_text );
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m_text = NULL;
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}
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m_ctx = NULL;
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}
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enum EShaderSection
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{
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kGLMARBVertex, kGLMARBVertexDisabled,
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kGLMARBFragment, kGLMARBFragmentDisabled,
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kGLMGLSLVertex, kGLMGLSLVertexDisabled,
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kGLMGLSLFragment, kGLMGLSLFragmentDisabled,
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};
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void CGLMProgram::SetShaderName( const char *name )
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{
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V_strncpy( m_shaderName, name, sizeof( m_shaderName ) );
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}
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void CGLMProgram::SetProgramText( char *text )
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{
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// free old text if any
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// clone new text
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// scan newtext to find sections
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// walk sections, and mark descs to indicate where text is at
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if (m_text)
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{
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free( m_text );
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m_text = NULL;
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}
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// scrub desc text references
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for( int i=0; i<kGLMNumProgramTypes; i++)
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{
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GLMShaderDesc *desc = &m_descs[i];
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desc->m_textPresent = false;
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desc->m_textOffset = 0;
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desc->m_textLength = 0;
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}
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m_text = strdup( text );
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Assert( m_text != NULL );
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#if GLMDEBUG
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// create editable text item, if it does not already exist
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if (!m_editable)
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{
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char *suffix = "";
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switch(m_type)
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{
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case kGLMVertexProgram: suffix = ".vsh"; break;
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case kGLMFragmentProgram: suffix = ".fsh"; break;
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default: GLMDebugger();
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}
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#ifdef POSIX
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CFmtStr debugShaderPath( "%s/debugshaders/", getenv( "HOME" ) );
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#else
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CFmtStr debugShaderPath( "debugshaders/" );
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#endif
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_mkdir( debugShaderPath.Access() );
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m_editable = new CGLMEditableTextItem( m_text, strlen(m_text), false, debugShaderPath.Access(), suffix );
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// pull our string back from the editable (it has probably munged it)
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if (m_editable->HasData())
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{
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ReloadStringFromEditable();
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}
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}
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#endif
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#if 0
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// scan the text and find sections
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CGLMTextSectioner sections( m_text, strlen( m_text ), g_shaderSectionMarkers );
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int sectionCount = sections.Count();
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for( int i=0; i < sectionCount; i++ )
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{
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uint subtextOffset = 0;
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uint subtextLength = 0;
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int markerIndex = 0;
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sections.GetSection( i, &subtextOffset, &subtextLength, &markerIndex );
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#endif
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uint subtextOffset = 0;
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uint subtextLength = strlen( m_text );
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int markerIndex = 0;
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// act on the section
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GLMShaderDesc *desc = NULL;
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desc = &m_descs[kGLMGLSL];
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// these steps are generic across both langs
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desc->m_textPresent = true;
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desc->m_textOffset = subtextOffset;
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desc->m_textLength = subtextLength;
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desc->m_compiled = false;
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desc->m_valid = false;
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// find the label string
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// example:
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// trans#2871 label:vs-file vertexlit_and_unlit_generic_vs20 vs-index 294912 vs-combo 1234
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char *lineStr = strstr( m_text, "// trans#" );
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if (lineStr)
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{
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int scratch = -1;
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if (this->m_type == kGLMVertexProgram)
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{
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sscanf( lineStr, "// trans#%d label:vs-file %s vs-index %d vs-combo %d", &scratch, m_labelName, &m_labelIndex, &m_labelCombo );
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}
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else
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{
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sscanf( lineStr, "// trans#%d label:ps-file %s ps-index %d ps-combo %d", &scratch, m_labelName, &m_labelIndex, &m_labelCombo );
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}
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}
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}
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void CGLMProgram::CompileActiveSources ( void )
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{
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// compile everything we have text for
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for( int i=0; i<kGLMNumProgramTypes; i++)
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{
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if (m_descs[i].m_textPresent)
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{
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Compile( (EGLMProgramLang)i );
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}
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}
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}
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void CGLMProgram::Compile( EGLMProgramLang lang )
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{
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bool bTimeShaderCompiles = (CommandLine()->FindParm( "-gl_time_shader_compiles" ) != 0);
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// If using "-gl_time_shader_compiles", keeps track of total cycle count spent on shader compiles.
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CFastTimer shaderCompileTimer;
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if (bTimeShaderCompiles)
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{
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shaderCompileTimer.Start();
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}
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bool noisy = false; noisy;
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int loglevel = gl_shaderpair_cachelog.GetInt();
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switch( lang )
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{
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case kGLMGLSL:
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{
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GLMShaderDesc *glslDesc;
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glslDesc = &m_descs[ kGLMGLSL ];
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GLenum glslStage = GLMProgTypeToGLSLEnum( m_type );
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glslStage;
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// no GLSL program either
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gGL->glUseProgram(0);
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// pump text into GLSL shader object
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char *section = m_text + glslDesc->m_textOffset;
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char *lastCharOfSection = section + glslDesc->m_textLength; // actually it's one past the last textual character
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lastCharOfSection;
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#if GLMDEBUG
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if(noisy)
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{
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GLMPRINTF((">-D- CGLMProgram::Compile submitting following text for GLSL %s program (name %d) ---------------------",
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glslStage == GL_FRAGMENT_SHADER ? "fragment" : "vertex",
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glslDesc->m_object.glsl ));
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// we don't have a "print this many chars" call yet
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// just temporarily null terminate the text we want to print
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char saveChar = *lastCharOfSection;
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*lastCharOfSection= 0;
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GLMPRINTTEXT(( section, eDebugDump ));
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*lastCharOfSection= saveChar;
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GLMPRINTF(("<-D- CGLMProgram::Compile GLSL EOT--" ));
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}
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#endif
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gGL->glShaderSource( glslDesc->m_object.glsl, 1, (const GLchar **)§ion, &glslDesc->m_textLength);
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// compile
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gGL->glCompileShader( glslDesc->m_object.glsl );
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GLint isCompiled = 0;
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gGL->glGetShaderiv(glslDesc->m_object.glsl, GL_COMPILE_STATUS, &isCompiled);
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if(isCompiled == GL_FALSE)
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{
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GLint maxLength = 0;
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gGL->glGetShaderiv(glslDesc->m_object.glsl , GL_INFO_LOG_LENGTH, &maxLength);
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GLchar log[4096];
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gGL->glGetShaderInfoLog( glslDesc->m_object.glsl, sizeof(log), &maxLength, log );
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Msg("shader compile log: %s\n", log);
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Msg("Shader %d source is:\n===============\n%s\nn===============\n", glslDesc->m_object.glsl, section);
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}
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#if 0 //GLM_FREE_SHADER_TEXT
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// Free the shader program text - not needed anymore (GL has its own copy)
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if ( m_text && !m_descs[kGLMARB].m_textPresent )
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{
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free( m_text );
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m_text = NULL;
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}
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#endif
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glslDesc->m_compiled = true; // compiled but not necessarily valid
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// Check shader validity at creation time. This will cause the driver to not be able to
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// multi-thread/defer shader compiles, but it is useful for getting error messages on the
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// shader when it is compiled
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bool bValidateShaderEarly = (CommandLine()->FindParm( "-gl_validate_shader_early" ) != 0);
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if (bValidateShaderEarly)
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{
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CheckValidity( lang );
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}
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if (loglevel>=2)
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{
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char tempname[128];
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//int tempindex = -1;
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//int tempcombo = -1;
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//GetLabelIndexCombo( tempname, sizeof(tempname), &tempindex, &tempcombo );
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//printf("\ncompile: - [ %s/%d/%d ] on GL name %d ", tempname, tempindex, tempcombo, glslDesc->m_object.glsl );
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GetComboIndexNameString( tempname, sizeof(tempname) );
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printf("\ncompile: %s on GL name %d ", tempname, glslDesc->m_object.glsl );
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}
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}
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break;
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}
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if (bTimeShaderCompiles)
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{
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shaderCompileTimer.End();
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gShaderCompileTime += shaderCompileTimer.GetDuration();
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gShaderCompileCount++;
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}
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}
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#if GLMDEBUG
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bool CGLMProgram::PollForChanges( void )
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{
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bool result = false;
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if (m_editable)
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{
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result = m_editable->PollForChanges();
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}
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return result;
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}
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void CGLMProgram::ReloadStringFromEditable( void )
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{
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uint dataSize=0;
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char *data=NULL;
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m_editable->GetCurrentText( &data, &dataSize );
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char *buf = (char *)malloc( dataSize+1 ); // we will NULL terminate it, since the mirror copy might not be
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memcpy( buf, data, dataSize );
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buf[dataSize] = 0;
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SetProgramText( buf );
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free( buf );
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}
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bool CGLMProgram::SyncWithEditable( void )
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{
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bool result = false;
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if (m_editable->PollForChanges())
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{
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ReloadStringFromEditable();
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CompileActiveSources();
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// invalidate shader pair cache entries using this shader..
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m_ctx->m_pairCache->PurgePairsWithShader( this );
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result = true; // result true means "it changed"
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}
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return result;
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}
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#endif
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// attributes which are general to both stages
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// VP and FP:
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//
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// 0x88A0 PROGRAM_INSTRUCTIONS_ARB VP FP
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// 0x88A1 MAX_PROGRAM_INSTRUCTIONS_ARB VP FP
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// 0x88A2 PROGRAM_NATIVE_INSTRUCTIONS_ARB VP FP
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// 0x88A3 MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB VP FP
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//
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// 0x88A4 PROGRAM_TEMPORARIES_ARB VP FP
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// 0x88A5 MAX_PROGRAM_TEMPORARIES_ARB VP FP
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// 0x88A6 PROGRAM_NATIVE_TEMPORARIES_ARB VP FP
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// 0x88A7 MAX_PROGRAM_NATIVE_TEMPORARIES_ARB VP FP
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//
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// 0x88A8 PROGRAM_PARAMETERS_ARB VP FP
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// 0x88A9 MAX_PROGRAM_PARAMETERS_ARB VP FP
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// 0x88AA PROGRAM_NATIVE_PARAMETERS_ARB VP FP
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// 0x88AB MAX_PROGRAM_NATIVE_PARAMETERS_ARB VP FP
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//
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// 0x88AC PROGRAM_ATTRIBS_ARB VP FP
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// 0x88AD MAX_PROGRAM_ATTRIBS_ARB VP FP
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// 0x88AE PROGRAM_NATIVE_ATTRIBS_ARB VP FP
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// 0x88AF MAX_PROGRAM_NATIVE_ATTRIBS_ARB VP FP
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//
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// 0x88B4 MAX_PROGRAM_LOCAL_PARAMETERS_ARB VP FP
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// 0x88B5 MAX_PROGRAM_ENV_PARAMETERS_ARB VP FP
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// 0x88B6 PROGRAM_UNDER_NATIVE_LIMITS_ARB VP FP
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//
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// VP only:
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//
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// 0x88B0 PROGRAM_ADDRESS_REGISTERS_ARB VP
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// 0x88B1 MAX_PROGRAM_ADDRESS_REGISTERS_ARB VP
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// 0x88B2 PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB VP
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// 0x88B3 MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB VP
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//
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// FP only:
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//
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// 0x8805 PROGRAM_ALU_INSTRUCTIONS_ARB FP
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// 0x880B MAX_PROGRAM_ALU_INSTRUCTIONS_ARB FP
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// 0x8808 PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB FP
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// 0x880E MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB FP
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// 0x8806 PROGRAM_TEX_INSTRUCTIONS_ARB FP
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// 0x880C MAX_PROGRAM_TEX_INSTRUCTIONS_ARB FP
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// 0x8809 PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB FP
|
|
// 0x880F MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB FP
|
|
|
|
// 0x8807 PROGRAM_TEX_INDIRECTIONS_ARB FP
|
|
// 0x880D MAX_PROGRAM_TEX_INDIRECTIONS_ARB FP
|
|
// 0x880A PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB FP
|
|
// 0x8810 MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB FP
|
|
|
|
struct GLMShaderLimitDesc
|
|
{
|
|
GLenum m_valueEnum;
|
|
GLenum m_limitEnum;
|
|
const char *m_debugName;
|
|
char m_flags;
|
|
// m_flags - 0x01 for VP, 0x02 for FP, or set both if applicable to both
|
|
};
|
|
|
|
// macro to help make the table of what to check
|
|
#ifndef LMD
|
|
#define LMD( val, flags ) { GL_PROGRAM_##val, GL_MAX_PROGRAM_##val, #val, flags }
|
|
#else
|
|
#error you need to use a different name for this macro.
|
|
#endif
|
|
|
|
GLMShaderLimitDesc g_glmShaderLimitDescs[] =
|
|
{
|
|
// VP and FP..
|
|
// LMD( INSTRUCTIONS, 3 ),
|
|
// LMD( NATIVE_INSTRUCTIONS, 3 ),
|
|
// LMD( NATIVE_TEMPORARIES, 3 ),
|
|
// LMD( PARAMETERS, 3 ),
|
|
// LMD( NATIVE_PARAMETERS, 3 ),
|
|
// LMD( ATTRIBS, 3 ),
|
|
// LMD( NATIVE_ATTRIBS, 3 ),
|
|
|
|
// VP only..
|
|
// LMD( ADDRESS_REGISTERS, 1 ),
|
|
// LMD( NATIVE_ADDRESS_REGISTERS, 1 ),
|
|
|
|
// FP only..
|
|
// LMD( ALU_INSTRUCTIONS, 2 ),
|
|
// LMD( NATIVE_ALU_INSTRUCTIONS, 2 ),
|
|
// LMD( TEX_INSTRUCTIONS, 2 ),
|
|
// LMD( NATIVE_TEX_INSTRUCTIONS, 2 ),
|
|
// LMD( TEX_INDIRECTIONS, 2 ),
|
|
// LMD( NATIVE_TEX_INDIRECTIONS, 2 ),
|
|
|
|
{ 0, 0, NULL, 0 }
|
|
};
|
|
|
|
#undef LMD
|
|
|
|
bool CGLMProgram::CheckValidity( EGLMProgramLang lang )
|
|
{
|
|
static char *targnames[] = { "vertex", "fragment" };
|
|
|
|
bool bTimeShaderCompiles = (CommandLine()->FindParm( "-gl_time_shader_compiles" ) != 0);
|
|
// If using "-gl_time_shader_compiles", keeps track of total cycle count spent on shader compiles.
|
|
CFastTimer shaderCompileTimer;
|
|
if (bTimeShaderCompiles)
|
|
{
|
|
shaderCompileTimer.Start();
|
|
}
|
|
|
|
bool bValid = false;
|
|
|
|
//#error "What the fuck?"
|
|
|
|
switch(lang)
|
|
{
|
|
case kGLMGLSL:
|
|
{
|
|
GLMShaderDesc *glslDesc;
|
|
glslDesc = &m_descs[ kGLMGLSL ];
|
|
|
|
GLenum glslStage = GLMProgTypeToGLSLEnum( m_type ); glslStage;
|
|
|
|
Assert( glslDesc->m_compiled );
|
|
|
|
glslDesc->m_valid = true; // assume success til we see otherwise
|
|
|
|
// GLSL error check
|
|
int compiled = 0;
|
|
|
|
gGL->glGetShaderiv(glslDesc->m_object.glsl, GL_COMPILE_STATUS, &compiled);
|
|
|
|
if (!compiled)
|
|
glslDesc->m_valid = false;
|
|
|
|
bValid = glslDesc->m_valid;
|
|
}
|
|
break;
|
|
}
|
|
|
|
AssertOnce( bValid );
|
|
|
|
if (bTimeShaderCompiles)
|
|
{
|
|
shaderCompileTimer.End();
|
|
gShaderCompileQueryTime += shaderCompileTimer.GetDuration();
|
|
}
|
|
|
|
return bValid;
|
|
}
|
|
|
|
void CGLMProgram::LogSlow( EGLMProgramLang lang )
|
|
{
|
|
// find the desc, see if it's marked
|
|
GLMShaderDesc *desc = &m_descs[ lang ];
|
|
|
|
if (!desc->m_slowMark)
|
|
{
|
|
#if !GLM_FREE_SHADER_TEXT
|
|
// log it
|
|
printf( "\n-------------- Slow %s ( CGLMProgram @ %p, lang %s, name %d ) : \n%s \n",
|
|
m_type==kGLMVertexProgram ? "VS" : "FS",
|
|
this,
|
|
lang==kGLMGLSL ? "GLSL" : "ARB",
|
|
(int)(lang==kGLMGLSL ? (int)desc->m_object.glsl : (int)desc->m_object.arb),
|
|
m_text
|
|
);
|
|
#endif
|
|
}
|
|
else // complain on a decreasing basis (powers of two)
|
|
{
|
|
if ( (desc->m_slowMark & (desc->m_slowMark-1)) == 0 )
|
|
{
|
|
// short blurb
|
|
printf( "\n Slow %s ( CGLMProgram @ %p, lang %s, name %d ) (%d times)",
|
|
m_type==kGLMVertexProgram ? "VS" : "FS",
|
|
this,
|
|
lang==kGLMGLSL ? "GLSL" : "ARB",
|
|
(int)(lang==kGLMGLSL ? (int)desc->m_object.glsl : (int)desc->m_object.arb),
|
|
desc->m_slowMark+1
|
|
);
|
|
}
|
|
}
|
|
|
|
// mark it
|
|
desc->m_slowMark++;
|
|
|
|
|
|
}
|
|
|
|
void CGLMProgram::GetLabelIndexCombo ( char *labelOut, int labelOutMaxChars, int *indexOut, int *comboOut )
|
|
{
|
|
// find the label string
|
|
// example:
|
|
// trans#2871 label:vs-file vertexlit_and_unlit_generic_vs20 vs-index 294912 vs-combo 1234
|
|
// Done in SetProgramText
|
|
|
|
*labelOut = 0;
|
|
*indexOut = -1;
|
|
|
|
if ((strlen( m_labelName ) != 0))
|
|
{
|
|
Q_strncpy( labelOut, m_labelName, labelOutMaxChars );
|
|
*indexOut = m_labelIndex;
|
|
*comboOut = m_labelCombo;
|
|
}
|
|
}
|
|
|
|
void CGLMProgram::GetComboIndexNameString ( char *stringOut, int stringOutMaxChars ) // mmmmmmmm-nnnnnnnn-filename
|
|
{
|
|
// find the label string
|
|
// example:
|
|
// trans#2871 label:vs-file vertexlit_and_unlit_generic_vs20 vs-index 294912 vs-combo 1234
|
|
// Done in SetProgramText
|
|
|
|
*stringOut = 0;
|
|
|
|
int len = strlen( m_labelName );
|
|
|
|
if ( (len+20) < stringOutMaxChars )
|
|
{
|
|
// output formatted version
|
|
sprintf( stringOut, "%08X-%08X-%s", m_labelCombo, m_labelIndex, m_labelName );
|
|
}
|
|
}
|
|
|
|
//===============================================================================
|
|
|
|
|
|
CGLMShaderPair::CGLMShaderPair( GLMContext *ctx )
|
|
{
|
|
m_ctx = ctx;
|
|
m_vertexProg = m_fragmentProg = NULL;
|
|
|
|
m_program = gGL->glCreateProgram();
|
|
|
|
m_locVertexParams = -1;
|
|
m_locAlphaRef = -1;
|
|
m_locVertexBoneParams = -1;
|
|
m_locVertexScreenParams = -1;
|
|
m_nScreenWidthHeight = 0xFFFFFFFF;
|
|
m_locVertexInteger0 = -1; // "i0"
|
|
memset( m_locVertexBool, 0xFF, sizeof( m_locVertexBool ) );
|
|
memset( m_locFragmentBool, 0xFF, sizeof( m_locFragmentBool ) );
|
|
m_bHasBoolOrIntUniforms = false;
|
|
|
|
m_locFragmentParams = -1;
|
|
|
|
m_locFragmentFakeSRGBEnable = -1;
|
|
m_fakeSRGBEnableValue = -1.0f;
|
|
|
|
memset( m_locSamplers, 0xFF, sizeof( m_locSamplers ) );
|
|
|
|
m_valid = false;
|
|
m_bCheckLinkStatus = false;
|
|
m_revision = 0; // bumps to 1 once linked
|
|
}
|
|
|
|
CGLMShaderPair::~CGLMShaderPair( )
|
|
{
|
|
if (m_program)
|
|
{
|
|
gGL->glDeleteProgram( m_program );
|
|
m_program = 0;
|
|
}
|
|
}
|
|
|
|
bool CGLMShaderPair::ValidateProgramPair()
|
|
{
|
|
if ( m_vertexProg && m_vertexProg->m_descs[kGLMGLSL].m_textPresent && !m_vertexProg->m_descs[kGLMGLSL].m_valid )
|
|
{
|
|
m_vertexProg->CheckValidity( kGLMGLSL );
|
|
}
|
|
if (m_fragmentProg && m_fragmentProg->m_descs[kGLMGLSL].m_textPresent && !m_fragmentProg->m_descs[kGLMGLSL].m_valid)
|
|
{
|
|
m_fragmentProg->CheckValidity( kGLMGLSL );
|
|
}
|
|
|
|
if ( !m_valid && m_bCheckLinkStatus )
|
|
{
|
|
bool bTimeShaderCompiles = (CommandLine()->FindParm( "-gl_time_shader_compiles" ) != 0);
|
|
// If using "-gl_time_shader_compiles", keeps track of total cycle count spent on shader compiles.
|
|
CFastTimer shaderCompileTimer;
|
|
if (bTimeShaderCompiles)
|
|
{
|
|
shaderCompileTimer.Start();
|
|
}
|
|
|
|
// check for success
|
|
GLint result = GL_TRUE;
|
|
gGL->glGetProgramiv(m_program, GL_LINK_STATUS, &result);
|
|
m_bCheckLinkStatus = false;
|
|
|
|
if (result == GL_TRUE)
|
|
{
|
|
// success
|
|
|
|
m_valid = true;
|
|
m_revision++;
|
|
}
|
|
else
|
|
{
|
|
GLint length = 0;
|
|
GLint laux = 0;
|
|
|
|
// do some digging
|
|
#if !GLM_FREE_SHADER_TEXT
|
|
char *vtemp = strdup( m_vertexProg->m_text );
|
|
vtemp[m_vertexProg->m_descs[kGLMGLSL].m_textOffset + m_vertexProg->m_descs[kGLMGLSL].m_textLength] = 0;
|
|
|
|
char *ftemp = strdup( m_fragmentProg->m_text );
|
|
ftemp[m_fragmentProg->m_descs[kGLMGLSL].m_textOffset + m_fragmentProg->m_descs[kGLMGLSL].m_textLength] = 0;
|
|
|
|
GLMPRINTF( ("-D- ----- GLSL vertex program selected: %08x (handle %08x)", m_vertexProg, m_vertexProg->m_descs[kGLMGLSL].m_object.glsl) );
|
|
GLMPRINTTEXT( (vtemp + m_vertexProg->m_descs[kGLMGLSL].m_textOffset, eDebugDump, GLMPRINTTEXT_NUMBEREDLINES) );
|
|
|
|
GLMPRINTF( ("-D- ----- GLSL fragment program selected: %08x (handle %08x)", m_fragmentProg, m_fragmentProg->m_descs[kGLMGLSL].m_object.glsl) );
|
|
GLMPRINTTEXT( (ftemp + m_fragmentProg->m_descs[kGLMGLSL].m_textOffset, eDebugDump, GLMPRINTTEXT_NUMBEREDLINES) );
|
|
|
|
free( ftemp );
|
|
free( vtemp );
|
|
#endif
|
|
GLMPRINTF( ("-D- -----end-----") );
|
|
}
|
|
|
|
if (m_valid)
|
|
{
|
|
gGL->glUseProgram( m_program );
|
|
|
|
m_ctx->NewLinkedProgram();
|
|
|
|
m_locVertexParams = gGL->glGetUniformLocation( m_program, "vc" );
|
|
m_locVertexBoneParams = gGL->glGetUniformLocation( m_program, "vcbones" );
|
|
m_locVertexScreenParams = gGL->glGetUniformLocation( m_program, "vcscreen" );
|
|
if( !gGL->m_bHave_GL_QCOM_alpha_test )
|
|
m_locAlphaRef = gGL->glGetUniformLocation( m_program, "alpha_ref" );
|
|
|
|
m_nScreenWidthHeight = 0xFFFFFFFF;
|
|
|
|
m_locVertexInteger0 = gGL->glGetUniformLocation( m_program, "i0" );
|
|
|
|
m_bHasBoolOrIntUniforms = false;
|
|
if (m_locVertexInteger0 >= 0)
|
|
m_bHasBoolOrIntUniforms = true;
|
|
|
|
for (uint i = 0; i < cMaxVertexShaderBoolUniforms; i++)
|
|
{
|
|
char buf[256];
|
|
V_snprintf( buf, sizeof(buf), "b%d", i );
|
|
m_locVertexBool[i] = gGL->glGetUniformLocation( m_program, buf );
|
|
if (m_locVertexBool[i] != -1)
|
|
m_bHasBoolOrIntUniforms = true;
|
|
}
|
|
|
|
for (uint i = 0; i < cMaxFragmentShaderBoolUniforms; i++)
|
|
{
|
|
char buf[256];
|
|
V_snprintf( buf, sizeof(buf), "fb%d", i );
|
|
m_locFragmentBool[i] = gGL->glGetUniformLocation( m_program, buf );
|
|
if (m_locFragmentBool[i] != -1)
|
|
m_bHasBoolOrIntUniforms = true;
|
|
}
|
|
|
|
m_locFragmentParams = gGL->glGetUniformLocation( m_program, "pc" );
|
|
|
|
for (uint i = 0; i < kGLMNumProgramTypes; i++)
|
|
{
|
|
m_NumUniformBufferParams[i] = 0;
|
|
|
|
if (i == kGLMVertexProgram)
|
|
{
|
|
if (m_locVertexParams < 0)
|
|
continue;
|
|
}
|
|
else if (m_locFragmentParams < 0)
|
|
continue;
|
|
|
|
const uint nNum = (i == kGLMVertexProgram) ? m_vertexProg->m_descs[kGLMGLSL].m_highWater : m_fragmentProg->m_descs[kGLMGLSL].m_highWater;
|
|
|
|
uint j;
|
|
for (j = 0; j < nNum; j++)
|
|
{
|
|
char buf[256];
|
|
V_snprintf( buf, sizeof(buf), "%cc[%i]", "vp"[i], j );
|
|
// Grab the handle of each array element, so we can more efficiently update array elements in the middle.
|
|
int l = m_UniformBufferParams[i][j] = gGL->glGetUniformLocation( m_program, buf );
|
|
if (l < 0)
|
|
break;
|
|
}
|
|
|
|
m_NumUniformBufferParams[i] = j;
|
|
}
|
|
|
|
m_locFragmentFakeSRGBEnable = gGL->glGetUniformLocation( m_program, "flSRGBWrite" );
|
|
m_fakeSRGBEnableValue = -1.0f;
|
|
|
|
for (int sampler = 0; sampler < 16; sampler++)
|
|
{
|
|
char tmp[16];
|
|
sprintf( tmp, "sampler%d", sampler ); // sampler0 .. sampler1.. etc
|
|
|
|
GLint nLoc = gGL->glGetUniformLocation( m_program, tmp );
|
|
m_locSamplers[sampler] = nLoc;
|
|
if (nLoc >= 0)
|
|
{
|
|
gGL->glUniform1i( nLoc, sampler );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_locVertexParams = -1;
|
|
m_locVertexBoneParams = -1;
|
|
m_locVertexScreenParams = -1;
|
|
m_nScreenWidthHeight = 0xFFFFFFFF;
|
|
|
|
m_locVertexInteger0 = -1;
|
|
memset( m_locVertexBool, 0xFF, sizeof(m_locVertexBool) );
|
|
memset( m_locFragmentBool, 0xFF, sizeof(m_locFragmentBool) );
|
|
m_bHasBoolOrIntUniforms = false;
|
|
|
|
m_locFragmentParams = -1;
|
|
m_locFragmentFakeSRGBEnable = -1;
|
|
m_fakeSRGBEnableValue = -999;
|
|
|
|
memset( m_locSamplers, 0xFF, sizeof(m_locSamplers) );
|
|
|
|
m_revision = 0;
|
|
}
|
|
|
|
if (bTimeShaderCompiles)
|
|
{
|
|
shaderCompileTimer.End();
|
|
gShaderLinkQueryTime += shaderCompileTimer.GetDuration();
|
|
}
|
|
}
|
|
|
|
return m_valid;
|
|
}
|
|
|
|
// glUseProgram() will be called as a side effect!
|
|
bool CGLMShaderPair::SetProgramPair( CGLMProgram *vp, CGLMProgram *fp )
|
|
{
|
|
bool bTimeShaderCompiles = (CommandLine()->FindParm( "-gl_time_shader_compiles" ) != 0);
|
|
// If using "-gl_time_shader_compiles", keeps track of total cycle count spent on shader compiles.
|
|
CFastTimer shaderCompileTimer;
|
|
if (bTimeShaderCompiles)
|
|
{
|
|
shaderCompileTimer.Start();
|
|
}
|
|
|
|
m_valid = false; // assume failure
|
|
|
|
// No need to check that vp and fp are valid at this point (ie shader compile succeed)
|
|
// It is permissible to attach a shader object to a program before source code has been loaded
|
|
// into the shader object or before the shader object has been compiled. The program won't
|
|
// link if one or more of the shader objects has not been successfully compiled.
|
|
// (Defer querying the compile and link status to take advantage of GLSL shaders
|
|
// building in parallels)
|
|
bool vpgood = (vp != NULL);
|
|
bool fpgood = (fp != NULL);
|
|
|
|
if ( !fpgood )
|
|
{
|
|
// fragment side allowed to be "null".
|
|
fp = m_ctx->m_pNullFragmentProgram;
|
|
}
|
|
|
|
if ( vpgood && fpgood )
|
|
{
|
|
if ( vp->m_nCentroidMask != fp->m_nCentroidMask )
|
|
{
|
|
Warning( "CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader %s and pixel shader %s!\n",
|
|
vp->m_shaderName, fp->m_shaderName );
|
|
}
|
|
|
|
// attempt link. but first, detach any previously attached programs
|
|
if (m_vertexProg)
|
|
{
|
|
gGL->glDetachShader(m_program, m_vertexProg->m_descs[kGLMGLSL].m_object.glsl);
|
|
m_vertexProg = NULL;
|
|
}
|
|
|
|
if (m_fragmentProg)
|
|
{
|
|
gGL->glDetachShader(m_program, m_fragmentProg->m_descs[kGLMGLSL].m_object.glsl);
|
|
m_fragmentProg = NULL;
|
|
}
|
|
|
|
// now attach
|
|
|
|
gGL->glAttachShader( m_program, vp->m_descs[kGLMGLSL].m_object.glsl );
|
|
m_vertexProg = vp;
|
|
|
|
gGL->glAttachShader( m_program, fp->m_descs[kGLMGLSL].m_object.glsl );
|
|
m_fragmentProg = fp;
|
|
|
|
// force the locations for input attributes v0-vN to be at locations 0-N
|
|
// use the vertex attrib map to know which slots are live or not... oy! we don't have that map yet... but it's OK.
|
|
// fallback - just force v0-v15 to land in locations 0-15 as a standard.
|
|
|
|
for( int i = 0; i < 16; i++ )
|
|
{
|
|
char tmp[16];
|
|
sprintf(tmp, "v%d", i); // v0 v1 v2 ... et al
|
|
|
|
gGL->glBindAttribLocation( m_program, i, tmp );
|
|
}
|
|
#if !GLM_FREE_SHADER_TEXT
|
|
if (CommandLine()->CheckParm("-dumpallshaders"))
|
|
{
|
|
// Dump all shaders, for debugging.
|
|
FILE* pFile = fopen("shaderdump.txt", "a+");
|
|
if (pFile)
|
|
{
|
|
fprintf(pFile, "--------------VP:%s\n%s\n", vp->m_shaderName, vp->m_text);
|
|
fprintf(pFile, "--------------FP:%s\n%s\n", fp->m_shaderName, fp->m_text);
|
|
fclose(pFile);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// now link
|
|
gGL->glLinkProgram( m_program );
|
|
|
|
GLint isLinked = 0;
|
|
gGL->glGetProgramiv(m_program, GL_LINK_STATUS, &isLinked);
|
|
if(isLinked == GL_FALSE)
|
|
{
|
|
GLint maxLength = 0;
|
|
gGL->glGetShaderiv(m_program, GL_INFO_LOG_LENGTH, &maxLength);
|
|
|
|
GLchar log[4096];
|
|
gGL->glGetProgramInfoLog( m_program, sizeof(log), &maxLength, log );
|
|
if( maxLength )
|
|
{
|
|
Msg("vp: \n%s\nfp: \n%s\n", vp->m_text, fp->m_text );
|
|
Msg("shader %d link log: %s\n", m_program, log);
|
|
}
|
|
}
|
|
|
|
m_bCheckLinkStatus = true;
|
|
}
|
|
else
|
|
{
|
|
// fail
|
|
Assert(!"Can't link these programs");
|
|
}
|
|
|
|
// Check shader validity at creation time. This will cause the driver to not be able to
|
|
// multi-thread/defer shader compiles, but it is useful for getting error messages on the
|
|
// shader when it is compiled
|
|
bool bValidateShaderEarly = (CommandLine()->FindParm( "-gl_validate_shader_early" ) != 0);
|
|
if (bValidateShaderEarly)
|
|
{
|
|
ValidateProgramPair();
|
|
}
|
|
|
|
if (bTimeShaderCompiles)
|
|
{
|
|
shaderCompileTimer.End();
|
|
gShaderLinkTime += shaderCompileTimer.GetDuration();
|
|
gShaderLinkCount++;
|
|
}
|
|
|
|
return m_valid;
|
|
}
|
|
|
|
|
|
bool CGLMShaderPair::RefreshProgramPair ( void )
|
|
{
|
|
// re-link and re-query the uniforms.
|
|
|
|
// since SetProgramPair knows how to detach previously attached shader objects, just pass the same ones in again.
|
|
CGLMProgram *vp = m_vertexProg;
|
|
CGLMProgram *fp = m_fragmentProg;
|
|
|
|
bool vpgood = (vp!=NULL) && (vp->m_descs[ kGLMGLSL ].m_valid);
|
|
bool fpgood = (fp!=NULL) && (fp->m_descs[ kGLMGLSL ].m_valid);
|
|
|
|
if (vpgood && fpgood)
|
|
{
|
|
SetProgramPair( vp, fp );
|
|
}
|
|
else
|
|
{
|
|
DebuggerBreak();
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//===============================================================================
|
|
|
|
CGLMShaderPairCache::CGLMShaderPairCache( GLMContext *ctx )
|
|
{
|
|
m_ctx = ctx;
|
|
|
|
m_mark = 1;
|
|
|
|
m_rowsLg2 = gl_shaderpair_cacherows_lg2.GetInt();
|
|
if (m_rowsLg2 < 10)
|
|
m_rowsLg2 = 10;
|
|
m_rows = 1<<m_rowsLg2;
|
|
m_rowsMask = m_rows - 1;
|
|
|
|
m_waysLg2 = gl_shaderpair_cacheways_lg2.GetInt();
|
|
if (m_waysLg2 < 5)
|
|
m_waysLg2 = 5;
|
|
m_ways = 1<<m_waysLg2;
|
|
|
|
m_entryCount = m_rows * m_ways;
|
|
|
|
uint entryTableSize = m_rows * m_ways * sizeof(CGLMPairCacheEntry);
|
|
m_entries = (CGLMPairCacheEntry*)malloc( entryTableSize ); // array[ m_rows ][ m_ways ]
|
|
memset( m_entries, 0, entryTableSize );
|
|
|
|
uint evictTableSize = m_rows * sizeof(uint);
|
|
m_evictions = (uint*)malloc( evictTableSize );
|
|
memset (m_evictions, 0, evictTableSize);
|
|
|
|
#if GL_SHADER_PAIR_CACHE_STATS
|
|
// hit counter table is same size
|
|
m_hits = (uint*)malloc( evictTableSize );
|
|
memset (m_hits, 0, evictTableSize);
|
|
#endif
|
|
}
|
|
|
|
CGLMShaderPairCache::~CGLMShaderPairCache( )
|
|
{
|
|
if (gl_shaderpair_cachelog.GetInt())
|
|
{
|
|
DumpStats();
|
|
}
|
|
|
|
// free all the built pairs
|
|
// free the entry table
|
|
bool purgeResult = this->Purge();
|
|
(void)purgeResult;
|
|
Assert( !purgeResult );
|
|
|
|
if (m_entries)
|
|
{
|
|
free( m_entries );
|
|
m_entries = NULL;
|
|
}
|
|
|
|
if (m_evictions)
|
|
{
|
|
free( m_evictions );
|
|
m_evictions = NULL;
|
|
}
|
|
|
|
#if GL_SHADER_PAIR_CACHE_STATS
|
|
if (m_hits)
|
|
{
|
|
free( m_hits );
|
|
m_hits = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Set this convar internally to build or add to the shader pair cache file (link hints)
|
|
// We really only expect this to work on POSIX
|
|
static ConVar glm_cacheprograms( "glm_cacheprograms", "0", FCVAR_DEVELOPMENTONLY );
|
|
|
|
#define PROGRAM_CACHE_FILE "program_cache.cfg"
|
|
|
|
static void WriteToProgramCache( CGLMShaderPair *pair )
|
|
{
|
|
KeyValues *pProgramCache = new KeyValues( "programcache" );
|
|
pProgramCache->LoadFromFile( g_pFullFileSystem, PROGRAM_CACHE_FILE, "MOD" );
|
|
|
|
if ( !pProgramCache )
|
|
{
|
|
Warning( "Could not write to program cache file!\n" );
|
|
return;
|
|
}
|
|
|
|
// extract values of interest which represent a pair of shaders
|
|
|
|
char vprogramName[128];
|
|
int vprogramStaticIndex = -1;
|
|
int vprogramDynamicIndex = -1;
|
|
pair->m_vertexProg->GetLabelIndexCombo( vprogramName, sizeof(vprogramName), &vprogramStaticIndex, &vprogramDynamicIndex );
|
|
|
|
|
|
char pprogramName[128];
|
|
int pprogramStaticIndex = -1;
|
|
int pprogramDynamicIndex = -1;
|
|
pair->m_fragmentProg->GetLabelIndexCombo( pprogramName, sizeof(pprogramName), &pprogramStaticIndex, &pprogramDynamicIndex );
|
|
|
|
// make up a key - this thing is really a list of tuples, so need not be keyed by anything particular
|
|
KeyValues *pProgramKey = pProgramCache->CreateNewKey();
|
|
Assert( pProgramKey );
|
|
|
|
pProgramKey->SetString ( "vs", vprogramName );
|
|
pProgramKey->SetString ( "ps", pprogramName );
|
|
|
|
pProgramKey->SetInt ( "vs_static", vprogramStaticIndex );
|
|
pProgramKey->SetInt ( "ps_static", pprogramStaticIndex );
|
|
|
|
pProgramKey->SetInt ( "vs_dynamic", vprogramDynamicIndex );
|
|
pProgramKey->SetInt ( "ps_dynamic", pprogramDynamicIndex );
|
|
|
|
pProgramCache->SaveToFile( g_pFullFileSystem, PROGRAM_CACHE_FILE, "MOD" );
|
|
pProgramCache->deleteThis();
|
|
}
|
|
|
|
// Calls glUseProgram() as a side effect
|
|
CGLMShaderPair *CGLMShaderPairCache::SelectShaderPairInternal( CGLMProgram *vp, CGLMProgram *fp, uint extraKeyBits, int rowIndex )
|
|
{
|
|
CGLMShaderPair *result = NULL;
|
|
|
|
#if GLMDEBUG
|
|
int loglevel = gl_shaderpair_cachelog.GetInt();
|
|
#else
|
|
const int loglevel = 0;
|
|
#endif
|
|
|
|
char vtempname[128];
|
|
int vtempindex = -1; vtempindex;
|
|
int vtempcombo = -1; vtempcombo;
|
|
|
|
char ptempname[128];
|
|
int ptempindex = -1; ptempindex;
|
|
int ptempcombo = -1; ptempcombo;
|
|
|
|
CGLMPairCacheEntry *row = HashRowPtr( rowIndex );
|
|
|
|
// Re-probe to find the oldest and first unoccupied entry (this func should be very rarely called if the cache is properly configured so re-scanning shouldn't matter).
|
|
int hitway, emptyway, oldestway;
|
|
HashRowProbe( row, vp, fp, extraKeyBits, hitway, emptyway, oldestway );
|
|
Assert( hitway == -1 );
|
|
|
|
// we missed. if there is no empty way, then somebody's getting evicted.
|
|
int destway = -1;
|
|
|
|
if (emptyway>=0)
|
|
{
|
|
destway = emptyway;
|
|
|
|
if (loglevel >= 2) // misses logged at level 3 and higher
|
|
{
|
|
printf("\nSSP: miss - row %05d - ", rowIndex );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// evict the oldest way
|
|
Assert( oldestway >= 0); // better not come back negative
|
|
|
|
CGLMPairCacheEntry *evict = row + oldestway;
|
|
|
|
Assert( evict->m_pair != NULL );
|
|
Assert( evict->m_pair != m_ctx->m_pBoundPair ); // just check
|
|
|
|
///////////////////////FIXME may need to do a shoot-down if the pair being evicted is currently active in the context
|
|
|
|
m_evictions[ rowIndex ]++;
|
|
|
|
// log eviction if desired
|
|
if (loglevel >= 2) // misses logged at level 3 and higher
|
|
{
|
|
//evict->m_vertexProg->GetLabelIndexCombo( vtempname, sizeof(vtempname), &vtempindex, &vtempcombo );
|
|
//evict->m_fragmentProg->GetLabelIndexCombo( ptempname, sizeof(ptempname), &ptempindex, &ptempcombo );
|
|
//printf("\nSSP: miss - row %05d - [ %s/%d/%d %s/%d/%d ]'s %d'th eviction - ", rowIndex, vtempname, vtempindex, vtempcombo, ptempname, ptempindex, ptempcombo, m_evictions[ rowIndex ] );
|
|
|
|
evict->m_vertexProg->GetComboIndexNameString( vtempname, sizeof(vtempname) );
|
|
evict->m_fragmentProg->GetComboIndexNameString( ptempname, sizeof(ptempname) );
|
|
printf("\nSSP: miss - row %05d - [ %s + %s ]'s %d'th eviction - ", rowIndex, vtempname, ptempname, m_evictions[ rowIndex ] );
|
|
}
|
|
|
|
delete evict->m_pair; evict->m_pair = NULL;
|
|
memset( evict, 0, sizeof(*evict) );
|
|
|
|
destway = oldestway;
|
|
}
|
|
|
|
// make the new entry
|
|
CGLMPairCacheEntry *newentry = row + destway;
|
|
|
|
newentry->m_lastMark = m_mark;
|
|
newentry->m_vertexProg = vp;
|
|
newentry->m_fragmentProg = fp;
|
|
newentry->m_extraKeyBits = extraKeyBits;
|
|
newentry->m_pair = new CGLMShaderPair( m_ctx );
|
|
Assert( newentry->m_pair );
|
|
newentry->m_pair->SetProgramPair( vp, fp );
|
|
|
|
if (loglevel >= 2) // say a little bit more
|
|
{
|
|
//newentry->m_vertexProg->GetLabelIndexCombo( vtempname, sizeof(vtempname), &vtempindex, &vtempcombo );
|
|
//newentry->m_fragmentProg->GetLabelIndexCombo( ptempname, sizeof(ptempname), &ptempindex, &ptempcombo );
|
|
//printf("new [ %s/%d/%d %s/%d/%d ]", vtempname, vtempindex, vtempcombo, ptempname, ptempindex, ptempcombo );
|
|
|
|
newentry->m_vertexProg->GetComboIndexNameString( vtempname, sizeof(vtempname) );
|
|
newentry->m_fragmentProg->GetComboIndexNameString( ptempname, sizeof(ptempname) );
|
|
printf("new [ %s + %s ]", vtempname, ptempname );
|
|
}
|
|
|
|
m_mark = m_mark+1;
|
|
if (!m_mark) // somewhat unlikely this will ever be reached.. but we need to avoid zero as a mark value
|
|
{
|
|
m_mark = 1;
|
|
}
|
|
|
|
result = newentry->m_pair;
|
|
|
|
if (glm_cacheprograms.GetInt())
|
|
{
|
|
WriteToProgramCache( newentry->m_pair );
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void CGLMShaderPairCache::QueryShaderPair( int index, GLMShaderPairInfo *infoOut )
|
|
{
|
|
if ( (index<0) || ( static_cast<uint>(index) >= (m_rows*m_ways) ) )
|
|
{
|
|
// no such location
|
|
memset( infoOut, 0, sizeof(*infoOut) );
|
|
|
|
infoOut->m_status = -1;
|
|
}
|
|
else
|
|
{
|
|
// locate the entry, and see if an active pair is present.
|
|
// if so, extract info and return with m_status=1.
|
|
// if not, exit with m_status = 0.
|
|
|
|
CGLMPairCacheEntry *entry = &m_entries[index];
|
|
|
|
if (entry->m_pair)
|
|
{
|
|
// live
|
|
// extract values of interest for caller
|
|
|
|
entry->m_pair->m_vertexProg->GetLabelIndexCombo ( infoOut->m_vsName, sizeof(infoOut->m_vsName), &infoOut->m_vsStaticIndex, &infoOut->m_vsDynamicIndex );
|
|
entry->m_pair->m_fragmentProg->GetLabelIndexCombo ( infoOut->m_psName, sizeof(infoOut->m_psName), &infoOut->m_psStaticIndex, &infoOut->m_psDynamicIndex );
|
|
|
|
infoOut->m_status = 1;
|
|
}
|
|
else
|
|
{
|
|
// not
|
|
memset( infoOut, 0, sizeof(*infoOut) );
|
|
infoOut->m_status = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGLMShaderPairCache::PurgePairsWithShader( CGLMProgram *prog )
|
|
{
|
|
bool result = false;
|
|
|
|
// walk all rows*ways
|
|
int limit = m_rows * m_ways;
|
|
for( int i=0; i < limit; i++)
|
|
{
|
|
CGLMPairCacheEntry *entry = &m_entries[i];
|
|
|
|
if (entry->m_pair)
|
|
{
|
|
//scrub it, if not currently bound, and if the supplied shader matches either stage
|
|
if ( (entry->m_vertexProg==prog) || (entry->m_fragmentProg==prog) )
|
|
{
|
|
// found it, but does it conflict with bound pair ?
|
|
if (entry->m_pair == m_ctx->m_pBoundPair)
|
|
{
|
|
m_ctx->m_pBoundPair = NULL;
|
|
m_ctx->m_bDirtyPrograms = true;
|
|
}
|
|
delete entry->m_pair;
|
|
memset( entry, 0, sizeof(*entry) );
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool CGLMShaderPairCache::Purge( void )
|
|
{
|
|
bool result = false;
|
|
|
|
// walk all rows*ways
|
|
int limit = m_rows * m_ways;
|
|
for( int i=0; i < limit; i++)
|
|
{
|
|
CGLMPairCacheEntry *entry = &m_entries[i];
|
|
|
|
if (entry->m_pair)
|
|
{
|
|
//scrub it, unless the pair is the currently bound pair in our parent glm context
|
|
if (entry->m_pair != m_ctx->m_pBoundPair)
|
|
{
|
|
delete entry->m_pair;
|
|
memset( entry, 0, sizeof(*entry) );
|
|
}
|
|
else
|
|
{
|
|
result = true;
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CGLMShaderPairCache::DumpStats ( void )
|
|
{
|
|
#if GL_SHADER_PAIR_CACHE_STATS
|
|
printf("\n------------------\npair cache stats");
|
|
int total = 0;
|
|
for( uint row=0; row < m_rows; row++ )
|
|
{
|
|
if ( (m_evictions[row] != 0) || (m_hits[row] != 0) )
|
|
{
|
|
printf("\n row %d : %d evictions, %d hits",row,m_evictions[row], m_hits[row]);
|
|
total += m_evictions[row];
|
|
}
|
|
}
|
|
printf("\n\npair cache evictions: %d\n-----------------------\n",total );
|
|
#endif
|
|
}
|
|
|
|
//===============================
|
|
|
|
|