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268 lines
8.3 KiB
C++
268 lines
8.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "pch_tier0.h"
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#include "tier0/memblockhdr.h"
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#ifdef DBGFLAG_VALIDATE
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// we use malloc & free internally in our validation code; turn off the deprecation #defines
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#undef malloc
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#undef free
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CValidator::CValidator( )
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{
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m_pValObjectFirst = NULL;
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m_pValObjectLast = NULL;
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m_pValObjectCur = NULL;
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m_cpvOwned = 0;
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m_bMemLeaks = false;
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// Mark all memory blocks as unclaimed, prior to starting the validation process
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CMemBlockHdr *pMemBlockHdr = CMemBlockHdr::PMemBlockHdrFirst( );
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pMemBlockHdr = pMemBlockHdr->PMemBlockHdrNext( ); // Head is just a placeholder
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while ( NULL != pMemBlockHdr )
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{
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pMemBlockHdr->SetBClaimed( false );
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pMemBlockHdr = pMemBlockHdr->PMemBlockHdrNext( );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CValidator::~CValidator( )
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{
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CValObject *pValObject = m_pValObjectFirst;
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CValObject *pValObjectNext;
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while ( NULL != pValObject )
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{
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pValObjectNext = pValObject->PValObjectNext( );
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Destruct<CValObject> (pValObject);
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free( pValObject );
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pValObject = pValObjectNext;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Call this each time you start a new Validate() function. It creates
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// a new CValObject to track the caller.
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// Input: pchType - The caller's type (typically a class name)
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// pvObj - The caller (typically an object pointer)
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// pchName - The caller's individual name (typically a member var of another class)
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//-----------------------------------------------------------------------------
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void CValidator::Push( tchar *pchType, void *pvObj, tchar *pchName )
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{
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// Create a new ValObject and add it to the linked list
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CValObject *pValObjectNew = (CValObject *) malloc( sizeof (CValObject ) );
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Construct<CValObject> (pValObjectNew);
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pValObjectNew->Init( pchType, pvObj, pchName, m_pValObjectCur, m_pValObjectLast );
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m_pValObjectLast = pValObjectNew;
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if ( NULL == m_pValObjectFirst )
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m_pValObjectFirst = pValObjectNew;
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// Make this the current object
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m_pValObjectCur = pValObjectNew;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Call this each time you end a Validate() function. It decrements
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// our current structure depth.
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//-----------------------------------------------------------------------------
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void CValidator::Pop( )
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{
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Assert( NULL != m_pValObjectCur );
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m_pValObjectCur = m_pValObjectCur->PValObjectParent( );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Call this to register each memory block you own.
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// Input: pvMem - Memory block you own
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//-----------------------------------------------------------------------------
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void CValidator::ClaimMemory( void *pvMem )
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{
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if ( NULL == pvMem )
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return;
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// Mark the block as owned
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CMemBlockHdr *pMemBlockHdr = CMemBlockHdr::PMemBlockHdrFromPvUser( pvMem );
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pMemBlockHdr->CheckValid( );
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Assert( !pMemBlockHdr->BClaimed( ) );
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pMemBlockHdr->SetBClaimed( true );
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// Let the current object know about it
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Assert( NULL != m_pValObjectCur );
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m_pValObjectCur->ClaimMemoryBlock( pvMem );
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// Update our counter
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m_cpvOwned++;
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}
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//-----------------------------------------------------------------------------
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// Purpose: We're done enumerating our objects. Perform any final calculations.
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//-----------------------------------------------------------------------------
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void CValidator::Finalize( void )
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{
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// Count our memory leaks
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CMemBlockHdr *pMemBlockHdr = CMemBlockHdr::PMemBlockHdrFirst( );
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pMemBlockHdr = pMemBlockHdr->PMemBlockHdrNext( );
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m_cpubLeaked = 0;
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m_cubLeaked = 0;
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while ( NULL != pMemBlockHdr )
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{
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if ( !pMemBlockHdr->BClaimed( ) )
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{
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m_cpubLeaked++;
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m_cubLeaked += pMemBlockHdr->CubUser( );
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m_bMemLeaks = true;
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}
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pMemBlockHdr = pMemBlockHdr->PMemBlockHdrNext( );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Render all reported objects to the console
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// Input: cubThreshold - Only render object whose children have at least
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// cubThreshold bytes allocated
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//-----------------------------------------------------------------------------
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void CValidator::RenderObjects( int cubThreshold )
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{
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// Walk our object list and render them all to the console
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CValObject *pValObject = m_pValObjectFirst;
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while ( NULL != pValObject )
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{
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if ( pValObject->CubMemTree( ) >= cubThreshold )
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{
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for ( int ich = 0; ich < pValObject->NLevel( ); ich++ )
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ConMsg( 2, _T(" ") );
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ConMsg( 2, _T("%s at 0x%x--> %d blocks = %d bytes\n"),
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pValObject->PchType( ), pValObject->PvObj( ), pValObject->CpubMemTree( ),
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pValObject->CubMemTree( ) );
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}
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pValObject = pValObject->PValObjectNext( );
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}
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// Dump a summary to the console
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ConMsg( 2, _T("Allocated:\t%d blocks\t%d bytes\n"), CpubAllocated( ), CubAllocated( ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Render any discovered memory leaks to the console
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//-----------------------------------------------------------------------------
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void CValidator::RenderLeaks( void )
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{
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if ( m_bMemLeaks )
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ConMsg( 1, _T("\n") );
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// Render any leaked blocks to the console
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CMemBlockHdr *pMemBlockHdr = CMemBlockHdr::PMemBlockHdrFirst( );
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pMemBlockHdr = pMemBlockHdr->PMemBlockHdrNext( );
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while ( NULL != pMemBlockHdr )
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{
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if ( !pMemBlockHdr->BClaimed( ) )
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{
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ConMsg( 1, _T("Leaked mem block: Addr = 0x%x\tSize = %d\n"),
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pMemBlockHdr->PvUser( ), pMemBlockHdr->CubUser( ) );
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ConMsg( 1, _T("\tAlloc = %s, line %d\n"),
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pMemBlockHdr->PchFile( ), pMemBlockHdr->NLine( ) );
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}
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pMemBlockHdr = pMemBlockHdr->PMemBlockHdrNext( );
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}
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// Dump a summary to the console
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if ( 0 != m_cpubLeaked )
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ConMsg( 1, _T("!!!Leaked:\t%d blocks\t%d bytes\n"), m_cpubLeaked, m_cubLeaked );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Find the validator object associated with the given real object.
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//-----------------------------------------------------------------------------
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CValObject *CValidator::FindObject( void * pvObj )
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{
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CValObject *pValObject = m_pValObjectFirst;
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CValObject *pValObjectNext;
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while ( NULL != pValObject )
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{
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pValObjectNext = pValObject->PValObjectNext( );
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if( pvObj == pValObject->PvObj() )
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return pValObject;
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pValObject = pValObjectNext;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Diff one CValidator against another. Each Validator object is
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// tagged with whether it is new since the last snapshot or not.
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//-----------------------------------------------------------------------------
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void CValidator::DiffAgainst( CValidator *pOtherValidator ) // Removes any entries from this validator that are also present in the other.
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{
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// Render any leaked blocks to the console
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CValObject *pValObject = m_pValObjectFirst;
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CValObject *pValObjectNext;
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while ( NULL != pValObject )
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{
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pValObjectNext = pValObject->PValObjectNext( );
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pValObject->SetBNewSinceSnapshot( pOtherValidator->FindObject( pValObject->PvObj() ) == NULL );
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if( pValObject->BNewSinceSnapshot() && pValObject->CubMemTree( ) )
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{
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for ( int ich = 0; ich < pValObject->NLevel( ); ich++ )
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ConMsg( 2, _T(" ") );
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ConMsg( 2, _T("%s at 0x%x--> %d blocks = %d bytes\n"),
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pValObject->PchType( ), pValObject->PvObj( ), pValObject->CpubMemTree( ),
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pValObject->CubMemTree( ) );
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}
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pValObject = pValObjectNext;
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}
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}
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void CValidator::Validate( CValidator &validator, tchar *pchName )
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{
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validator.Push( _T("CValidator"), this, pchName );
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validator.ClaimMemory( this );
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// Render any leaked blocks to the console
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CValObject *pValObject = m_pValObjectFirst;
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CValObject *pValObjectNext;
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while ( NULL != pValObject )
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{
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pValObjectNext = pValObject->PValObjectNext( );
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validator.ClaimMemory( pValObject );
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pValObject = pValObjectNext;
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}
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validator.Pop();
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}
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#endif // DBGFLAG_VALIDATE
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