mirror of
https://github.com/nillerusr/source-engine.git
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268 lines
7.2 KiB
Plaintext
268 lines
7.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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// TIER0.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$MacroRequired "PLATSUBDIR"
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$General
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{
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// X360 version publishes to some other directory then copies here so we need to tell VPC to track this
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// or else it won't know what depends on this project.
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$AdditionalOutputFiles "$SRCDIR\lib\public\$(TargetName).lib" [$X360]
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}
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;TIER0_DLL_EXPORT"
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$Create/UsePCHThroughFile "pch_tier0.h"
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$PrecompiledHeaderFile "$(IntDir)/tier0.pch"
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}
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$Compiler [$WINDOWS]
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{
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$AdditionalIncludeDirectories "$BASE;..\public\WindowsSDK"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE ws2_32.lib" [$WINDOWS]
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// pc publishes the import library directly
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$ImportLibrary "$LIBPUBLIC\$(TargetName).lib" [$WINDOWS]
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// 360 publishes the import library via a post build step
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$ImportLibrary "$(TargetDir)\$(TargetName).lib" [$X360]
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$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$POSIX]
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// 360 will auto generate a def file for this import library
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$ModuleDefinitionFile " " [$X360]
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$AdditionalOptions "$BASE /AUTODEF:xbox\xbox.def" [$X360]
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$SystemLibraries "rt" [$LINUXALL]
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}
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$PreLinkEvent [$WINDOWS]
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{
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//$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \
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// "$BASE"
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}
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$PreLinkEvent [$X360]
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{
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// Run a pre-link event to clean the .def file from the last link
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$CommandLine "if exist xbox\xbox.def del xbox\xbox.def" "\n" \
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"$BASE"
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}
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$PostBuildEvent [$X360]
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{
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// Publish the import lib
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$CommandLine "if exist $(TargetDir)$(TargetName).lib copy $(TargetDir)$(TargetName).lib $SRCDIR\lib\public\$(TargetName).lib" "\n" \
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"$BASE"
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}
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// tier0/vstdlib traditionally used "lib" prefix though nobody else seems to.
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$General [$POSIX]
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{
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$GameOutputFile "$OUTBINDIR/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
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}
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$Linker [$POSIX]
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{
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$OutputFile "$(OBJ_DIR)/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
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}
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}
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$Project
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{
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$Folder "Source Files" [$WINDOWS||$X360]
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{
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-$File "$SRCDIR\public\tier0\memoverride.cpp"
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}
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$Folder "Link Libraries"
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{
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-$ImpLib tier0
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-$Lib tier1
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-$Implib vstdlib
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//$Lib "$SRCDIR\thirdparty\telemetry\lib\telemetry32.link" [$WIN32]
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//$Lib "$SRCDIR\thirdparty\telemetry\lib\telemetry64.link" [$WIN64]
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//$LibExternal "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx86.link" [$LINUX32]
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//$LibExternal "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx64.link" [$LINUX64]
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}
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}
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$Project "tier0"
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{
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$Folder "Source Files"
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{
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$File "assert_dialog.cpp"
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$File "assert_dialog.rc" [$WINDOWS]
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$File "commandline.cpp"
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$File "cpu.cpp"
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$File "cpumonitoring.cpp"
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$File "cpu_posix.cpp" [$POSIX]
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$File "cpu_usage.cpp"
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$File "dbg.cpp"
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$File "dynfunction.cpp"
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$File "etwprof.cpp" [$WINDOWS]
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$File "fasttimer.cpp"
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$File "InterlockedCompareExchange128.masm" [$WIN64]
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{
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$Configuration
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{
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$CustomBuildStep
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{
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// General
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$CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /nologo /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
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$Description "Compiling $(InputName).masm"
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$Outputs "$(IntDir)\$(InputName).obj"
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}
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}
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}
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$File "mem.cpp"
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$File "mem_helpers.cpp"
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$File "memdbg.cpp"
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$File "memstd.cpp"
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$File "memvalidate.cpp"
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$File "minidump.cpp"
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$File "pch_tier0.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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}
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}
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}
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$File "platform.cpp" [$WINDOWS||$X360]
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$File "platform_posix.cpp" [$POSIX]
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$File "pmc360.cpp" [$X360]
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$File "pme.cpp" [$WINDOWS]
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$File "pme_posix.cpp" [$POSIX]
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$File "PMELib.cpp" [$WINDOWS||$POSIX]
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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$File "progressbar.cpp"
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$File "security.cpp"
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$File "systeminformation.cpp"
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$File "stacktools.cpp"
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$File "thread.cpp" [$WINDOWS||$POSIX]
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$File "threadtools.cpp"
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$File "tier0_strtools.cpp"
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$File "tslist.cpp"
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$File "vcrmode.cpp" [$WINDOWS]
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$File "vcrmode_posix.cpp" [$POSIX]
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$File "vprof.cpp"
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$File "win32consoleio.cpp" [$WINDOWS]
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$File "../tier1/pathmatch.cpp" [$LINUXALL]
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}
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$folder "Header Files"
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{
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\tier0\cpumonitoring.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\tier0\dbgflag.h"
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$File "$SRCDIR\public\tier0\EventMasks.h"
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$File "$SRCDIR\public\tier0\EventModes.h"
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$File "$SRCDIR\public\tier0\etwprof.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\tier0\ia32detect.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\tier0\IOCTLCodes.h"
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$File "$SRCDIR\public\tier0\K8PerformanceCounters.h"
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$File "$SRCDIR\public\tier0\l2cache.h"
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$File "$SRCDIR\public\tier0\pmc360.h" [$X360]
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$File "$SRCDIR\public\tier0\mem.h"
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$File "$SRCDIR\public\tier0\memalloc.h"
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$File "$SRCDIR\public\tier0\memdbgoff.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\tier0\minidump.h"
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$File "$SRCDIR\public\tier0\P4PerformanceCounters.h"
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$File "$SRCDIR\public\tier0\P5P6PerformanceCounters.h"
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$File "pch_tier0.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier0\PMELib.h"
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$File "$SRCDIR\public\tier0\progressbar.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "resource.h"
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$File "$SRCDIR\public\tier0\systeminformation.h"
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$File "$SRCDIR\public\tier0\threadtools.h"
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$File "$SRCDIR\public\tier0\tslist.h"
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$File "$SRCDIR\public\tier0\validator.h"
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$File "$SRCDIR\public\tier0\valobject.h"
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$File "$SRCDIR\public\tier0\valve_off.h"
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$File "$SRCDIR\public\tier0\valve_on.h"
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$File "$SRCDIR\public\tier0\vcr_shared.h"
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$File "$SRCDIR\public\tier0\vcrmode.h"
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$File "$SRCDIR\public\tier0\vprof.h"
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$File "$SRCDIR\public\tier0\wchartypes.h"
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$File "$SRCDIR\public\tier0\xbox_codeline_defines.h"
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$File "mem_helpers.h"
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}
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$Folder "DESKey" [$WINDOWS]
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{
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$File "DESKey\ALGO.H"
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$File "DESKey\ALGO32.LIB"
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$File "DESKey\DK2WIN32.H"
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$File "DESKey\DK2WIN32.LIB"
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}
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$Folder "Xbox" [$X360]
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{
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$folder "Source Files"
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{
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$File "xbox\xbox_console.cpp"
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$File "xbox\xbox_system.cpp"
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$File "xbox\xbox_win32stubs.cpp"
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}
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$folder "Header Files"
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{
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$File "$SRCDIR\common\xbox\xbox_console.h"
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$File "$SRCDIR\common\xbox\xbox_core.h"
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$File "$SRCDIR\common\xbox\xbox_win32stubs.h"
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}
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}
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$Folder "Manifest Files" [$WINDOWS]
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{
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$File "ValveETWProvider.man"
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{
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$Configuration
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{
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$CustomBuildStep
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{
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$CommandLine "..\DevTools\bin\mc.exe -um $(InputFilename) -z $(InputName)Events"
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$Description "Compiling ETW manifest file"
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$Outputs "$(InputName)Events.h;$(InputName)Events.rc"
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}
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}
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}
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}
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}
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