mirror of
https://github.com/nillerusr/source-engine.git
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3212 lines
75 KiB
C++
3212 lines
75 KiB
C++
//========== Copyright 2005, Valve Corporation, All rights reserved. ========
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//
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// Purpose:
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//
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//=============================================================================
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#include "tier0/platform.h"
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x0403
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#include <windows.h>
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#endif
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#ifdef _WIN32
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#include <process.h>
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#include <Mmsystem.h>
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#pragma comment(lib, "winmm.lib")
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#include "tier0/vcrmode.h"
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#elif POSIX
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#include <sched.h>
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#include <exception>
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#include <errno.h>
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#include <signal.h>
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#include <pthread.h>
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#include <sys/time.h>
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#define GetLastError() errno
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typedef void *LPVOID;
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#if !defined(OSX)
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#include <fcntl.h>
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#include <unistd.h>
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#define sem_unlink( arg )
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#define OS_TO_PTHREAD(x) (x)
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#else
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#define pthread_yield pthread_yield_np
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#include <mach/thread_act.h>
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#include <mach/mach.h>
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#define OS_TO_PTHREAD(x) pthread_from_mach_thread_np( x )
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#endif // !OSX
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#ifdef PLATFORM_BSD
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# undef OS_TO_PTRHEAD
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# define OS_TO_PTHREAD(x) (pthread_t)(x)
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#endif
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#endif
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#ifndef _PS3
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#include <memory.h>
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#endif
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#include "tier0/minidump.h"
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#include "tier0/threadtools.h"
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#include "tier0/dynfunction.h"
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#ifdef _X360
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#include "xbox/xbox_win32stubs.h"
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#endif
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#include <map>
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// Must be last header...
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#include "tier0/memdbgon.h"
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#ifdef _PS3
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#include "ps3/ps3_win32stubs.h"
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#define NEW_WAIT_FOR_MULTIPLE_OBJECTS
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bool gbCheckNotMultithreaded = true;
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extern "C" void(*g_pfnPushMarker)( const char * pName );
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extern "C" void(*g_pfnPopMarker)();
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#endif
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#define THREADS_DEBUG 1
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#define DEBUG_ERROR(XX) Assert(0)
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// Need to ensure initialized before other clients call in for main thread ID
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#ifdef _WIN32
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#pragma warning(disable:4073)
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#pragma init_seg(lib)
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#endif
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#ifdef _WIN32
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ASSERT_INVARIANT(TT_SIZEOF_CRITICALSECTION == sizeof(CRITICAL_SECTION));
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ASSERT_INVARIANT(TT_INFINITE == INFINITE);
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#endif
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// thread creation counter.
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// this is used to provide a unique threadid for each running thread in g_nThreadID ( a thread local variable ).
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const int MAX_THREAD_IDS = 128;
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static volatile bool s_bThreadIDAllocated[MAX_THREAD_IDS];
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#if defined(_PS3)
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#include "tls_ps3.h"
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#else
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DLL_CLASS_EXPORT CTHREADLOCALINT g_nThreadID;
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#endif
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static CThreadFastMutex s_ThreadIDMutex;
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PLATFORM_INTERFACE void AllocateThreadID( void )
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{
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AUTO_LOCK( s_ThreadIDMutex );
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for( int i = 1; i < MAX_THREAD_IDS; i++ )
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{
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if ( ! s_bThreadIDAllocated[i] )
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{
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g_nThreadID = i;
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s_bThreadIDAllocated[i] = true;
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return;
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}
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}
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Error( "Out of thread ids. Decrease the number of threads or increase MAX_THREAD_IDS\n" );
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}
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PLATFORM_INTERFACE void FreeThreadID( void )
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{
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AUTO_LOCK( s_ThreadIDMutex );
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int nThread = g_nThreadID;
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if ( nThread )
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s_bThreadIDAllocated[nThread] = false;
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}
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//-----------------------------------------------------------------------------
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// Simple thread functions.
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// Because _beginthreadex uses stdcall, we need to convert to cdecl
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//-----------------------------------------------------------------------------
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struct ThreadProcInfo_t
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{
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ThreadProcInfo_t( ThreadFunc_t pfnThread, void *pParam )
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: pfnThread( pfnThread),
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pParam( pParam )
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{
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}
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ThreadFunc_t pfnThread;
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void * pParam;
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};
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//---------------------------------------------------------
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#ifdef _WIN32
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static DWORD WINAPI ThreadProcConvert( void *pParam )
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{
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ThreadProcInfo_t info = *((ThreadProcInfo_t *)pParam);
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AllocateThreadID();
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delete ((ThreadProcInfo_t *)pParam);
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unsigned nRet = (*info.pfnThread)(info.pParam);
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FreeThreadID();
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return nRet;
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}
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#elif defined( PS3 )
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union ThreadProcInfoUnion_t
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{
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struct Val_t
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{
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ThreadFunc_t pfnThread;
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void * pParam;
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}
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val;
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uint64_t val64;
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};
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static void ThreadProcConvertUnion( uint64_t param )
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{
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COMPILE_TIME_ASSERT( sizeof( ThreadProcInfoUnion_t ) == 8 );
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ThreadProcInfoUnion_t info;
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info.val64 = param;
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AllocateThreadID();
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unsigned nRet = (*info.val.pfnThread)(info.val.pParam);
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FreeThreadID();
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sys_ppu_thread_exit( nRet );
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}
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static void* ThreadProcConvert( void *pParam )
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{
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ThreadProcInfo_t info = *((ThreadProcInfo_t *)pParam);
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AllocateThreadID();
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delete ((ThreadProcInfo_t *)pParam);
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unsigned nRet = (*info.pfnThread)(info.pParam);
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FreeThreadID();
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return ( void * ) nRet;
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}
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#else
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static void* ThreadProcConvert( void *pParam )
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{
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ThreadProcInfo_t info = *((ThreadProcInfo_t *)pParam);
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AllocateThreadID();
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delete ((ThreadProcInfo_t *)pParam);
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unsigned nRet = (*info.pfnThread)(info.pParam);
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FreeThreadID();
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return ( void * ) (uintp) nRet;
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}
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#endif
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#if defined( _PS3 )
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/*******************************************************************************
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* Thread Local Storage globals and functions
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*******************************************************************************/
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#ifndef _PS3
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__thread void *gTLSValues[ MAX_TLS_VALUES ] = { NULL };
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__thread bool gTLSFlags[ MAX_TLS_VALUES ] = { false };
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__thread bool gbWaitObjectsCreated = false;
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__thread sys_semaphore_t gWaitObjectsSemaphore;
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#endif // !_PS3
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static char gThreadName[28] = "";
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// Simple TLS allocator. Linearly searches for a free slot.
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uint32 TlsAlloc()
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{
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for ( int i = 0; i < MAX_TLS_VALUES; ++i )
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{
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if ( !gTLSFlags[i] )
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{
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gTLSFlags[i] = true;
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return i;
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}
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}
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#ifdef _PS3
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DEBUG_ERROR("TlsAlloc(): Out of TLS\n");
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#endif
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return 0xFFFFFFFF;
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}
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void TlsFree( uint32 index )
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{
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gTLSValues[ index ] = NULL;
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gTLSFlags[ index ] = false;
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}
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void *TlsGetValue( uint32 index )
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{
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return gTLSValues[ index ];
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}
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void TlsSetValue( uint32 index, void *pValue )
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{
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gTLSValues[ index ] = pValue;
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}
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#endif //_PS3
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#ifdef _WIN32
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class CThreadHandleToIDMap
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{
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public:
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HANDLE m_hThread;
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uint m_ThreadID;
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CThreadHandleToIDMap *m_pNext;
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};
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static CThreadHandleToIDMap *g_pThreadHandleToIDMaps = NULL;
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static CThreadMutex g_ThreadHandleToIDMapMutex;
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static volatile int g_nThreadHandleToIDMaps = 0;
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static void AddThreadHandleToIDMap( HANDLE hThread, uint threadID )
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{
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if ( !hThread )
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return;
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// Remember this handle/id combo.
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CThreadHandleToIDMap *pMap = new CThreadHandleToIDMap;
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pMap->m_hThread = hThread;
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pMap->m_ThreadID = threadID;
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// Add it to the global list.
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g_ThreadHandleToIDMapMutex.Lock();
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pMap->m_pNext = g_pThreadHandleToIDMaps;
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g_pThreadHandleToIDMaps = pMap;
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++g_nThreadHandleToIDMaps;
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g_ThreadHandleToIDMapMutex.Unlock();
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if ( g_nThreadHandleToIDMaps > 500 )
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Error( "ThreadHandleToIDMap overflow." );
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}
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// This assumes you've got g_ThreadHandleToIDMapMutex locked!!
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static bool InternalLookupHandleToThreadIDMap( HANDLE hThread, CThreadHandleToIDMap* &pMap, CThreadHandleToIDMap** &ppPrev )
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{
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ppPrev = &g_pThreadHandleToIDMaps;
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for ( pMap=g_pThreadHandleToIDMaps; pMap; pMap=pMap->m_pNext )
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{
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if ( pMap->m_hThread == hThread )
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return true;
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ppPrev = &pMap->m_pNext;
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}
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return false;
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}
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static void RemoveThreadHandleToIDMap( HANDLE hThread )
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{
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if ( !hThread )
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return;
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CThreadHandleToIDMap *pMap, **ppPrev;
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g_ThreadHandleToIDMapMutex.Lock();
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if ( g_nThreadHandleToIDMaps <= 0 )
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Error( "ThreadHandleToIDMap underflow." );
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if ( InternalLookupHandleToThreadIDMap( hThread, pMap, ppPrev ) )
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{
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*ppPrev = pMap->m_pNext;
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delete pMap;
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--g_nThreadHandleToIDMaps;
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}
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g_ThreadHandleToIDMapMutex.Unlock();
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}
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static uint LookupThreadIDFromHandle( HANDLE hThread )
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{
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if ( hThread == NULL || hThread == GetCurrentThread() )
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return GetCurrentThreadId();
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float flStartTime = Plat_FloatTime();
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while ( Plat_FloatTime() - flStartTime < 2 )
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{
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CThreadHandleToIDMap *pMap, **ppPrev;
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g_ThreadHandleToIDMapMutex.Lock();
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bool bRet = InternalLookupHandleToThreadIDMap( hThread, pMap, ppPrev );
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g_ThreadHandleToIDMapMutex.Unlock();
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if ( bRet )
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return pMap->m_ThreadID;
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// We should only get here if a thread that is just starting up is currently in AddThreadHandleToIDMap.
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// Give up the timeslice and try again.
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ThreadSleep( 1 );
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}
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Assert( !"LookupThreadIDFromHandle failed!" );
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Warning( "LookupThreadIDFromHandle couldn't find thread ID for handle." );
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return 0;
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}
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#endif
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//---------------------------------------------------------
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ThreadHandle_t * CreateTestThreads( ThreadFunc_t fnThread, int numThreads, int nProcessorsToDistribute )
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{
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ThreadHandle_t *pHandles = (new ThreadHandle_t[numThreads+1]) + 1;
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pHandles[-1] = (ThreadHandle_t)INT_TO_POINTER( numThreads );
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for( int i = 0; i < numThreads; ++i )
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{
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//TestThreads();
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ThreadHandle_t hThread;
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const unsigned int nDefaultStackSize = 64 * 1024; // this stack size is used in case stackSize == 0
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hThread = CreateSimpleThread( fnThread, INT_TO_POINTER( i ), nDefaultStackSize );
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if ( nProcessorsToDistribute )
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{
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int32 mask = 1 << (i % nProcessorsToDistribute);
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ThreadSetAffinity( hThread, mask );
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}
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/*
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ThreadProcInfoUnion_t info;
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info.val.pfnThread = fnThread;
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info.val.pParam = (void*)(i);
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if ( int nError = sys_ppu_thread_create( &hThread, ThreadProcConvertUnion, info.val64, 1001, nDefaultStackSize, SYS_PPU_THREAD_CREATE_JOINABLE, "SimpleThread" ) != CELL_OK )
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{
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printf( "PROBLEM!\n" );
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Error( "Cannot create thread, error %d\n", nError );
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return 0;
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}
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*/
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//ThreadHandle_t hThread = CreateSimpleThread( fnThread, (void*)i );
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pHandles[i] = hThread;
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}
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// printf("Finishinged CreateTestThreads(%p,%d)\n", (void*)fnThread, numThreads );
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return pHandles;
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}
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void JoinTestThreads( ThreadHandle_t *pHandles )
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{
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int nCount = POINTER_TO_INT( (uintp)pHandles[-1] );
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// printf("Joining test threads @%p[%d]:\n", pHandles, nCount );
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// for( int i = 0; i < nCount; ++i )
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// {
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// printf(" %p,\n", (void*)pHandles[i] );
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// }
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for( int i = 0; i < nCount; ++i )
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{
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// printf( "Joining %p", (void*) pHandles[i] );
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// if( !i ) sys_timer_usleep(100000);
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ThreadJoin( pHandles[i] );
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ReleaseThreadHandle( pHandles[i] );
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}
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delete[]( pHandles - 1 );
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}
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ThreadHandle_t CreateSimpleThread( ThreadFunc_t pfnThread, void *pParam, unsigned stackSize )
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{
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#ifdef _WIN32
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DWORD threadID;
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HANDLE hThread = (HANDLE)CreateThread( NULL, stackSize, ThreadProcConvert, new ThreadProcInfo_t( pfnThread, pParam ), stackSize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0, &threadID );
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AddThreadHandleToIDMap( hThread, threadID );
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return (ThreadHandle_t)hThread;
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#elif PS3
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//TestThreads();
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ThreadHandle_t th;
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ThreadProcInfoUnion_t info;
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info.val.pfnThread = pfnThread;
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info.val.pParam = pParam;
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const unsigned int nDefaultStackSize = 64 * 1024; // this stack size is used in case stackSize == 0
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if ( sys_ppu_thread_create( &th, ThreadProcConvertUnion, info.val64, 1001, stackSize ? stackSize : nDefaultStackSize, SYS_PPU_THREAD_CREATE_JOINABLE, "SimpleThread" ) != CELL_OK )
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{
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AssertMsg1( 0, "Failed to create thread (error 0x%x)", errno );
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return 0;
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}
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return th;
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#elif POSIX
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pthread_t tid;
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pthread_create( &tid, NULL, ThreadProcConvert, new ThreadProcInfo_t( pfnThread, pParam ) );
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return ( ThreadHandle_t ) tid;
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#else
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Assert( 0 );
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DebuggerBreak();
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return 0;
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#endif
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}
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ThreadHandle_t CreateSimpleThread( ThreadFunc_t pfnThread, void *pParam, ThreadId_t *pID, unsigned stackSize )
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{
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#ifdef _WIN32
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DWORD threadID;
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HANDLE hThread = (HANDLE)CreateThread( NULL, stackSize, ThreadProcConvert, new ThreadProcInfo_t( pfnThread, pParam ), stackSize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0, &threadID );
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if( pID )
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*pID = (ThreadId_t)threadID;
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AddThreadHandleToIDMap( hThread, threadID );
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return (ThreadHandle_t)hThread;
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#elif POSIX
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pthread_t tid;
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pthread_create( &tid, NULL, ThreadProcConvert, new ThreadProcInfo_t( pfnThread, pParam ) );
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if( pID )
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*pID = (ThreadId_t)tid;
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return ( ThreadHandle_t ) tid;
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#else
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Assert( 0 );
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DebuggerBreak();
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return 0;
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#endif
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}
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bool ReleaseThreadHandle( ThreadHandle_t hThread )
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{
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#ifdef _WIN32
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bool bRetVal = ( CloseHandle( hThread ) != 0 );
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RemoveThreadHandleToIDMap( (HANDLE)hThread );
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return bRetVal;
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#else
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return true;
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#endif
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}
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//-----------------------------------------------------------------------------
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//
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// Wrappers for other simple threading operations
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//
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//-----------------------------------------------------------------------------
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#ifndef ThreadGetCurrentId
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ThreadId_t ThreadGetCurrentId()
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{
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#ifdef _WIN32
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return GetCurrentThreadId();
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#elif defined( _PS3 )
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sys_ppu_thread_t th = 0;
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sys_ppu_thread_get_id( &th );
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return th;
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#elif defined(POSIX)
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return (ThreadId_t)pthread_self();
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#else
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Assert(0);
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DebuggerBreak();
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return 0;
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#endif
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}
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#endif
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//-----------------------------------------------------------------------------
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ThreadHandle_t ThreadGetCurrentHandle()
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{
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#ifdef _WIN32
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return (ThreadHandle_t)GetCurrentThread();
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#elif defined( _PS3 )
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sys_ppu_thread_t th = 0;
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sys_ppu_thread_get_id( &th );
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return th;
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#elif defined(POSIX)
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return (ThreadHandle_t)pthread_self();
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#else
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Assert(0);
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DebuggerBreak();
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return 0;
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#endif
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}
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// On PS3, this will return true for zombie threads
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bool ThreadIsThreadIdRunning( ThreadId_t uThreadId )
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{
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#ifdef _WIN32
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bool bRunning = true;
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HANDLE hThread = ::OpenThread( THREAD_QUERY_INFORMATION , false, uThreadId );
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if ( hThread )
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{
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DWORD dwExitCode;
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if( !::GetExitCodeThread( hThread, &dwExitCode ) || dwExitCode != STILL_ACTIVE )
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bRunning = false;
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CloseHandle( hThread );
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}
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else
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{
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bRunning = false;
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}
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return bRunning;
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#elif defined( _PS3 )
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// will return CELL_OK for zombie threads
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int priority;
|
|
return (sys_ppu_thread_get_priority( uThreadId, &priority ) == CELL_OK );
|
|
|
|
#elif defined(POSIX)
|
|
int iResult = pthread_kill( OS_TO_PTHREAD(uThreadId), 0 );
|
|
if ( iResult == 0 )
|
|
return true;
|
|
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int ThreadGetPriority( ThreadHandle_t hThread )
|
|
{
|
|
if ( !hThread )
|
|
{
|
|
hThread = ThreadGetCurrentHandle();
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
return ::GetThreadPriority( (HANDLE)hThread );
|
|
#elif defined( _PS3 )
|
|
int iPri = 0;
|
|
sys_ppu_thread_get_priority( hThread, &iPri );
|
|
return iPri;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool ThreadSetPriority( ThreadHandle_t hThread, int priority )
|
|
{
|
|
if ( !hThread )
|
|
{
|
|
hThread = ThreadGetCurrentHandle();
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
return ( SetThreadPriority(hThread, priority) != 0 );
|
|
#elif defined( _PS3 )
|
|
int retval = sys_ppu_thread_set_priority( hThread, priority );
|
|
return retval >= CELL_OK;
|
|
#elif defined(POSIX)
|
|
struct sched_param thread_param;
|
|
thread_param.sched_priority = priority;
|
|
//pthread_setschedparam( (pthread_t ) hThread, SCHED_RR, &thread_param );
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ThreadSetAffinity( ThreadHandle_t hThread, int nAffinityMask )
|
|
{
|
|
if ( !hThread )
|
|
{
|
|
hThread = ThreadGetCurrentHandle();
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
SetThreadAffinityMask( hThread, nAffinityMask );
|
|
#elif defined(POSIX)
|
|
// cpu_set_t cpuSet;
|
|
// CPU_ZERO( cpuSet );
|
|
// for( int i = 0 ; i < 32; i++ )
|
|
// if ( nAffinityMask & ( 1 << i ) )
|
|
// CPU_SET( cpuSet, i );
|
|
// sched_setaffinity( hThread, sizeof( cpuSet ), &cpuSet );
|
|
#endif
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _X360
|
|
ThreadId_t InitMainThread()
|
|
{
|
|
ThreadSetDebugName( "MainThrd" );
|
|
|
|
return ThreadGetCurrentId();
|
|
}
|
|
|
|
ThreadId_t g_ThreadMainThreadID = InitMainThread();
|
|
|
|
bool ThreadInMainThread()
|
|
{
|
|
return ( ThreadGetCurrentId() == g_ThreadMainThreadID );
|
|
}
|
|
|
|
void DeclareCurrentThreadIsMainThread()
|
|
{
|
|
g_ThreadMainThreadID = ThreadGetCurrentId();
|
|
}
|
|
|
|
#else
|
|
byte *InitMainThread()
|
|
{
|
|
byte b;
|
|
|
|
return AlignValue( &b, 64*1024 );
|
|
}
|
|
#define STACK_SIZE_360 327680
|
|
byte *g_pBaseMainStack = InitMainThread();
|
|
byte *g_pLimitMainStack = InitMainThread() - STACK_SIZE_360;
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool ThreadJoin( ThreadHandle_t hThread, unsigned timeout )
|
|
{
|
|
if ( !hThread )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
DWORD dwWait = WaitForSingleObject( (HANDLE)hThread, timeout );
|
|
if ( dwWait == WAIT_TIMEOUT)
|
|
return false;
|
|
if ( dwWait != WAIT_OBJECT_0 && ( dwWait != WAIT_FAILED && GetLastError() != 0 ) )
|
|
{
|
|
Assert( 0 );
|
|
return false;
|
|
}
|
|
#elif defined( _PS3 )
|
|
uint64 uiExitCode = 0;
|
|
int retval = sys_ppu_thread_join( hThread, &uiExitCode );
|
|
return ( retval >= CELL_OK );
|
|
#elif defined(POSIX)
|
|
if ( pthread_join( (pthread_t)hThread, NULL ) != 0 )
|
|
return false;
|
|
#else
|
|
Assert(0);
|
|
DebuggerBreak();
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void ThreadSetDebugName( ThreadHandle_t hThread, const char *pszName )
|
|
{
|
|
#ifdef WIN32
|
|
if ( Plat_IsInDebugSession() )
|
|
{
|
|
#define MS_VC_EXCEPTION 0x406d1388
|
|
|
|
typedef struct tagTHREADNAME_INFO
|
|
{
|
|
DWORD dwType; // must be 0x1000
|
|
LPCSTR szName; // pointer to name (in same addr space)
|
|
DWORD dwThreadID; // thread ID (-1 caller thread)
|
|
DWORD dwFlags; // reserved for future use, most be zero
|
|
} THREADNAME_INFO;
|
|
|
|
THREADNAME_INFO info;
|
|
info.dwType = 0x1000;
|
|
info.szName = pszName;
|
|
info.dwThreadID = LookupThreadIDFromHandle( hThread );
|
|
|
|
if ( info.dwThreadID != 0 )
|
|
{
|
|
info.dwFlags = 0;
|
|
|
|
__try
|
|
{
|
|
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR *)&info);
|
|
}
|
|
__except (EXCEPTION_CONTINUE_EXECUTION)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef _WIN32
|
|
ASSERT_INVARIANT( TW_FAILED == WAIT_FAILED );
|
|
ASSERT_INVARIANT( TW_TIMEOUT == WAIT_TIMEOUT );
|
|
ASSERT_INVARIANT( WAIT_OBJECT_0 == 0 );
|
|
|
|
int ThreadWaitForObjects( int nEvents, const HANDLE *pHandles, bool bWaitAll, unsigned timeout )
|
|
{
|
|
return VCRHook_WaitForMultipleObjects( nEvents, pHandles, bWaitAll, timeout );
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Used to thread LoadLibrary on the 360
|
|
//-----------------------------------------------------------------------------
|
|
static ThreadedLoadLibraryFunc_t s_ThreadedLoadLibraryFunc = 0;
|
|
PLATFORM_INTERFACE void SetThreadedLoadLibraryFunc( ThreadedLoadLibraryFunc_t func )
|
|
{
|
|
s_ThreadedLoadLibraryFunc = func;
|
|
}
|
|
|
|
PLATFORM_INTERFACE ThreadedLoadLibraryFunc_t GetThreadedLoadLibraryFunc()
|
|
{
|
|
return s_ThreadedLoadLibraryFunc;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSyncObject (note nothing uses this directly (I think) )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifdef _PS3
|
|
uint32_t CThreadSyncObject::m_bstaticMutexInitialized = false;
|
|
uint32_t CThreadSyncObject::m_bstaticMutexInitializing = false;
|
|
sys_lwmutex_t CThreadSyncObject::m_staticMutex;
|
|
#endif
|
|
|
|
|
|
CThreadSyncObject::CThreadSyncObject()
|
|
#ifdef _WIN32
|
|
: m_hSyncObject( NULL ), m_bCreatedHandle(false)
|
|
#elif defined(POSIX) && !defined(PS3)
|
|
: m_bInitalized( false )
|
|
#endif
|
|
{
|
|
#ifdef _PS3
|
|
//Do we nee to initialise the staticMutex?
|
|
if (m_bstaticMutexInitialized) return;
|
|
|
|
//If we are the first thread then create the mutex
|
|
if ( cellAtomicCompareAndSwap32(&m_bstaticMutexInitializing, false, true) == false )
|
|
{
|
|
sys_lwmutex_attribute_t mutexAttr;
|
|
sys_lwmutex_attribute_initialize( mutexAttr );
|
|
mutexAttr.attr_recursive = SYS_SYNC_RECURSIVE;
|
|
int err = sys_lwmutex_create( &m_staticMutex, &mutexAttr );
|
|
Assert(err == CELL_OK);
|
|
m_bstaticMutexInitialized = true;
|
|
}
|
|
else
|
|
{
|
|
//Another thread is already in the process of initialising the mutex, wait for it
|
|
while ( !m_bstaticMutexInitialized )
|
|
{
|
|
// sys_ppu_thread_yield doesn't seem to function properly, so sleep instead.
|
|
// sys_timer_usleep( 60 );
|
|
sys_ppu_thread_yield();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
CThreadSyncObject::~CThreadSyncObject()
|
|
{
|
|
#ifdef _WIN32
|
|
if ( m_hSyncObject && m_bCreatedHandle )
|
|
{
|
|
if ( !CloseHandle(m_hSyncObject) )
|
|
{
|
|
Assert( 0 );
|
|
}
|
|
}
|
|
#elif defined(POSIX) && !defined( PS3 )
|
|
if ( m_bInitalized )
|
|
{
|
|
pthread_cond_destroy( &m_Condition );
|
|
pthread_mutex_destroy( &m_Mutex );
|
|
m_bInitalized = false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
bool CThreadSyncObject::operator!() const
|
|
{
|
|
#if PS3
|
|
return m_bstaticMutexInitialized;
|
|
#elif defined( _WIN32 )
|
|
return !m_hSyncObject;
|
|
#elif defined(POSIX)
|
|
return !m_bInitalized;
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
void CThreadSyncObject::AssertUseable()
|
|
{
|
|
#ifdef THREADS_DEBUG
|
|
#if PS3
|
|
AssertMsg( m_bstaticMutexInitialized, "Thread synchronization object is unuseable" );
|
|
#elif defined( _WIN32 )
|
|
AssertMsg( m_hSyncObject, "Thread synchronization object is unuseable" );
|
|
#elif defined(POSIX)
|
|
AssertMsg( m_bInitalized, "Thread synchronization object is unuseable" );
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
#if defined(_WIN32) || ( defined(POSIX) && !defined( _PS3 ) )
|
|
bool CThreadSyncObject::Wait( uint32 dwTimeout )
|
|
{
|
|
#ifdef THREADS_DEBUG
|
|
AssertUseable();
|
|
#endif
|
|
#ifdef _WIN32
|
|
return ( WaitForSingleObject( m_hSyncObject, dwTimeout ) == WAIT_OBJECT_0 );
|
|
#elif defined( POSIX ) && !defined( PS3 )
|
|
pthread_mutex_lock( &m_Mutex );
|
|
bool bRet = false;
|
|
if ( m_cSet > 0 )
|
|
{
|
|
bRet = true;
|
|
m_bWakeForEvent = false;
|
|
}
|
|
else
|
|
{
|
|
volatile int ret = 0;
|
|
|
|
while ( !m_bWakeForEvent && ret != ETIMEDOUT )
|
|
{
|
|
struct timeval tv;
|
|
gettimeofday( &tv, NULL );
|
|
volatile struct timespec tm;
|
|
|
|
uint64 actualTimeout = dwTimeout;
|
|
|
|
if ( dwTimeout == TT_INFINITE && m_bManualReset )
|
|
actualTimeout = 10; // just wait 10 msec at most for manual reset events and loop instead
|
|
|
|
volatile uint64 nNanoSec = (uint64)tv.tv_usec*1000 + (uint64)actualTimeout*1000000;
|
|
tm.tv_sec = tv.tv_sec + nNanoSec /1000000000;
|
|
tm.tv_nsec = nNanoSec % 1000000000;
|
|
|
|
do
|
|
{
|
|
ret = pthread_cond_timedwait( &m_Condition, &m_Mutex, (const timespec *)&tm );
|
|
}
|
|
while( ret == EINTR );
|
|
|
|
bRet = ( ret == 0 );
|
|
|
|
if ( m_bManualReset )
|
|
{
|
|
if ( m_cSet )
|
|
break;
|
|
if ( dwTimeout == TT_INFINITE && ret == ETIMEDOUT )
|
|
ret = 0; // force the loop to spin back around
|
|
}
|
|
}
|
|
|
|
if ( bRet )
|
|
m_bWakeForEvent = false;
|
|
}
|
|
if ( !m_bManualReset && bRet )
|
|
m_cSet = 0;
|
|
pthread_mutex_unlock( &m_Mutex );
|
|
return bRet;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
uint32 CThreadSyncObject::WaitForMultiple( int nObjects, CThreadSyncObject **ppObjects, bool bWaitAll, uint32 dwTimeout )
|
|
{
|
|
#if defined( _WIN32 )
|
|
|
|
CThreadSyncObject *pHandles = (CThreadSyncObject*)stackalloc( sizeof(CThreadSyncObject) * nObjects );
|
|
for ( int i=0; i < nObjects; i++ )
|
|
{
|
|
pHandles[i].m_hSyncObject = ppObjects[i]->m_hSyncObject;
|
|
}
|
|
|
|
return WaitForMultiple( nObjects, pHandles, bWaitAll, dwTimeout );
|
|
|
|
#else
|
|
|
|
// TODO: Need a more efficient implementation of this.
|
|
uint32 dwStartTime = 0;
|
|
|
|
if ( dwTimeout != TT_INFINITE )
|
|
dwStartTime = Plat_MSTime();
|
|
|
|
// If bWaitAll = true, then we need to track which ones were triggered.
|
|
char *pWasTriggered = NULL;
|
|
int nTriggered = 0;
|
|
if ( bWaitAll )
|
|
{
|
|
pWasTriggered = (char*)stackalloc( nObjects );
|
|
memset( pWasTriggered, 0, nObjects );
|
|
}
|
|
|
|
while ( 1 )
|
|
{
|
|
for ( int i=0; i < nObjects; i++ )
|
|
{
|
|
if ( bWaitAll && pWasTriggered[i] )
|
|
continue;
|
|
|
|
#ifdef _PS3
|
|
Assert( !"Not implemented!" );
|
|
if ( false )
|
|
#else
|
|
if ( ppObjects[i]->Wait( 0 ) )
|
|
#endif
|
|
{
|
|
++nTriggered;
|
|
if ( bWaitAll )
|
|
{
|
|
if ( nTriggered == nObjects )
|
|
return 0;
|
|
else
|
|
pWasTriggered[i] = 1;
|
|
}
|
|
else
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Timeout?
|
|
if ( dwTimeout != TT_INFINITE )
|
|
{
|
|
if ( Plat_MSTime() - dwStartTime >= dwTimeout )
|
|
return TW_TIMEOUT;
|
|
}
|
|
|
|
ThreadSleep( 0 );
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
uint32 CThreadSyncObject::WaitForMultiple( int nObjects, CThreadSyncObject *pObjects, bool bWaitAll, uint32 dwTimeout )
|
|
{
|
|
#if defined(_WIN32 )
|
|
|
|
HANDLE *pHandles = (HANDLE*)stackalloc( sizeof(HANDLE) * nObjects );
|
|
for ( int i=0; i < nObjects; i++ )
|
|
{
|
|
pHandles[i] = pObjects[i].m_hSyncObject;
|
|
}
|
|
|
|
DWORD ret = WaitForMultipleObjects( nObjects, pHandles, bWaitAll, dwTimeout );
|
|
if ( ret == WAIT_TIMEOUT )
|
|
return TW_TIMEOUT;
|
|
else if ( ret >= WAIT_OBJECT_0 && (ret-WAIT_OBJECT_0) < (uint32)nObjects )
|
|
return (int)(ret - WAIT_OBJECT_0);
|
|
else if ( ret >= WAIT_ABANDONED_0 && (ret - WAIT_ABANDONED_0) < (uint32)nObjects )
|
|
Error( "Unhandled WAIT_ABANDONED in WaitForMultipleObjects" );
|
|
else if ( ret == WAIT_FAILED )
|
|
return TW_FAILED;
|
|
else
|
|
Error( "Unknown return value (%lu) from WaitForMultipleObjects", ret );
|
|
|
|
// We'll never get here..
|
|
return 0;
|
|
|
|
#else
|
|
|
|
CThreadSyncObject **ppObjects = (CThreadSyncObject**)stackalloc( sizeof( CThreadSyncObject* ) * nObjects );
|
|
for ( int i=0; i < nObjects; i++ )
|
|
{
|
|
ppObjects[i] = &pObjects[i];
|
|
}
|
|
|
|
return WaitForMultiple( nObjects, ppObjects, bWaitAll, dwTimeout );
|
|
|
|
#endif
|
|
}
|
|
|
|
// To implement these, I need to check that casts are safe
|
|
uint32 CThreadEvent::WaitForMultiple( int nObjects, CThreadEvent *pObjects, bool bWaitAll, uint32 dwTimeout )
|
|
{
|
|
// If data ever gets added to CThreadEvent, then we need a different implementation.
|
|
#ifdef _PS3
|
|
CThreadEvent **ppObjects = (CThreadEvent**)stackalloc( sizeof( CThreadEvent* ) * nObjects );
|
|
for ( int i=0; i < nObjects; i++ )
|
|
{
|
|
ppObjects[i] = &pObjects[i];
|
|
}
|
|
return WaitForMultipleObjects( nObjects, ppObjects, bWaitAll, dwTimeout );
|
|
#else
|
|
COMPILE_TIME_ASSERT( sizeof( CThreadSyncObject ) == 0 || sizeof( CThreadEvent ) == sizeof( CThreadSyncObject ) );
|
|
return CThreadSyncObject::WaitForMultiple( nObjects, (CThreadSyncObject*)pObjects, bWaitAll, dwTimeout );
|
|
#endif
|
|
}
|
|
|
|
|
|
uint32 CThreadEvent::WaitForMultiple( int nObjects, CThreadEvent **ppObjects, bool bWaitAll, uint32 dwTimeout )
|
|
{
|
|
#ifdef _PS3
|
|
return WaitForMultipleObjects( nObjects, ppObjects, bWaitAll, dwTimeout );
|
|
#else
|
|
// If data ever gets added to CThreadEvent, then we need a different implementation.
|
|
COMPILE_TIME_ASSERT( sizeof( CThreadSyncObject )== 0 || sizeof( CThreadEvent ) == sizeof( CThreadSyncObject ) );
|
|
return CThreadSyncObject::WaitForMultiple( nObjects, (CThreadSyncObject**)ppObjects, bWaitAll, dwTimeout );
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CThreadEvent::CThreadEvent( bool bManualReset )
|
|
{
|
|
#ifdef _WIN32
|
|
m_hSyncObject = CreateEvent( NULL, bManualReset, FALSE, NULL );
|
|
m_bCreatedHandle = true;
|
|
AssertMsg1(m_hSyncObject, "Failed to create event (error 0x%x)", GetLastError() );
|
|
#elif defined( _PS3 )
|
|
|
|
m_bManualReset = bManualReset;
|
|
m_bSet = 0;
|
|
m_bInitalized = false;
|
|
m_numWaitingThread = 0;
|
|
|
|
// set up linked list of wait objects
|
|
|
|
memset(&m_waitObjects[0], 0, sizeof(m_waitObjects));
|
|
m_pWaitObjectsList = &m_waitObjects[0];
|
|
m_pWaitObjectsPool = &m_waitObjects[1];
|
|
|
|
for (int i = 2; i < CTHREADEVENT_MAX_WAITING_THREADS + 2; i++)
|
|
{
|
|
LLLinkNode(m_pWaitObjectsPool, &m_waitObjects[i]);
|
|
}
|
|
#elif defined( POSIX )
|
|
pthread_mutexattr_t Attr;
|
|
pthread_mutexattr_init( &Attr );
|
|
pthread_mutex_init( &m_Mutex, &Attr );
|
|
pthread_mutexattr_destroy( &Attr );
|
|
pthread_cond_init( &m_Condition, NULL );
|
|
m_bInitalized = true;
|
|
m_cSet = 0;
|
|
m_bWakeForEvent = false;
|
|
m_bManualReset = bManualReset;
|
|
#else
|
|
#error "Implement me"
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef _PS3
|
|
|
|
//
|
|
// linked list functionality
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Linked list implementation
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CThreadEventWaitObject* CThreadEvent::LLUnlinkNode(CThreadEventWaitObject *node)
|
|
{
|
|
// <sergiy> Note: if you have a null-access crash here, it may mean that CTHREADEVENT_MAX_WAITING_THREADS is not high enough
|
|
// and the linked list pool is simply exhausted
|
|
node->m_pPrev->m_pNext = node->m_pNext;
|
|
if (node->m_pNext) node->m_pNext->m_pPrev = node->m_pPrev;
|
|
node->m_pNext = node->m_pPrev = NULL;
|
|
|
|
return node;
|
|
}
|
|
|
|
CThreadEventWaitObject* CThreadEvent::LLLinkNode(CThreadEventWaitObject* list, CThreadEventWaitObject *node)
|
|
{
|
|
node->m_pNext = list->m_pNext;
|
|
if (node->m_pNext)
|
|
{
|
|
node->m_pNext->m_pPrev = node;
|
|
}
|
|
|
|
list->m_pNext = node;
|
|
node->m_pPrev = list;
|
|
|
|
return node;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Helper function to atomically write index into destination and set semaphore
|
|
// This is used by WaitForMultipleObjects(WAIT_ANY) because once the semaphore
|
|
// is set, the waiting thread also needs to know which event triggered it
|
|
// We do NOT need this to be atomic because if a number of events fire it doesn't
|
|
// matter which one of these we pick
|
|
//-----------------------------------------------------------------------------
|
|
void CThreadEventWaitObject::Set()
|
|
{
|
|
*m_pFlag = m_index;
|
|
sys_semaphore_post(*m_pSemaphore, 1);
|
|
}
|
|
|
|
//
|
|
// CThreadEvent::RegisterWaitingThread
|
|
//
|
|
void CThreadEvent::RegisterWaitingThread(sys_semaphore_t *pSemaphore, int index, int *flag)
|
|
{
|
|
sys_lwmutex_lock(&m_staticMutex, 0);
|
|
|
|
// if we are already set, then signal this semaphore
|
|
if (m_bSet)
|
|
{
|
|
CThreadEventWaitObject waitObject;
|
|
waitObject.Init(pSemaphore, index, flag);
|
|
waitObject.Set();
|
|
|
|
if (!m_bManualReset)
|
|
{
|
|
m_bSet = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!m_pWaitObjectsPool->m_pNext)
|
|
{
|
|
DEBUG_ERROR("CThreadEvent: Ran out of events; cannot register waiting thread\n");
|
|
}
|
|
|
|
// add this semaphore to linked list - can be added more than once it doesn't matter
|
|
|
|
CThreadEventWaitObject *pWaitObject = LLUnlinkNode(m_pWaitObjectsPool->m_pNext);
|
|
|
|
pWaitObject->Init(pSemaphore, index, flag);
|
|
|
|
LLLinkNode(m_pWaitObjectsList, pWaitObject);
|
|
}
|
|
|
|
sys_lwmutex_unlock(&m_staticMutex);
|
|
}
|
|
|
|
//
|
|
// CThreadEvent::UnregisterWaitingThread
|
|
//
|
|
void CThreadEvent::UnregisterWaitingThread(sys_semaphore_t *pSemaphore)
|
|
{
|
|
// remove all instances of this semaphore from linked list
|
|
|
|
sys_lwmutex_lock(&m_staticMutex, 0);
|
|
|
|
CThreadEventWaitObject *pWaitObject = m_pWaitObjectsList->m_pNext;
|
|
|
|
while (pWaitObject)
|
|
{
|
|
CThreadEventWaitObject *pNext = pWaitObject->m_pNext;
|
|
|
|
if (pWaitObject->m_pSemaphore == pSemaphore)
|
|
{
|
|
LLUnlinkNode(pWaitObject);
|
|
LLLinkNode(m_pWaitObjectsPool, pWaitObject);
|
|
}
|
|
|
|
pWaitObject = pNext;
|
|
}
|
|
|
|
sys_lwmutex_unlock(&m_staticMutex);
|
|
}
|
|
|
|
#endif // _PS3
|
|
|
|
|
|
#ifdef _WIN32
|
|
CThreadEvent::CThreadEvent( const char *name, bool initialState, bool bManualReset )
|
|
{
|
|
m_hSyncObject = CreateEvent( NULL, bManualReset, (BOOL) initialState, name );
|
|
AssertMsg1( m_hSyncObject, "Failed to create event (error 0x%x)", GetLastError() );
|
|
}
|
|
|
|
|
|
NamedEventResult_t CThreadEvent::CheckNamedEvent( const char *name, uint32 dwTimeout )
|
|
{
|
|
HANDLE eHandle = OpenEvent( SYNCHRONIZE, FALSE, name );
|
|
|
|
if ( eHandle == NULL ) return TT_EventDoesntExist;
|
|
|
|
DWORD result = WaitForSingleObject( eHandle, dwTimeout );
|
|
|
|
return ( result == WAIT_OBJECT_0 ) ? TT_EventSignaled : TT_EventNotSignaled;
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
//---------------------------------------------------------
|
|
|
|
bool CThreadEvent::Set()
|
|
{
|
|
//////////////////////////////////////////////////////////////
|
|
#ifndef NEW_WAIT_FOR_MULTIPLE_OBJECTS
|
|
//////////////////////////////////////////////////////////////
|
|
AssertUseable();
|
|
#ifdef _WIN32
|
|
return ( SetEvent( m_hSyncObject ) != 0 );
|
|
#elif defined( _PS3 )
|
|
|
|
sys_lwmutex_lock(&m_staticMutex, 0);
|
|
|
|
if (m_bManualReset)
|
|
{
|
|
//Mark event as set
|
|
m_bSet = true;
|
|
|
|
//If any threads are already waiting then signal them to run
|
|
if (m_bInitalized)
|
|
{
|
|
int err = sys_semaphore_post( m_Semaphore, m_numWaitingThread);
|
|
Assert(err == CELL_OK);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//If any threads are already waiting then signal ONE to run, else signal next to run
|
|
|
|
if (m_numWaitingThread>0)
|
|
{
|
|
int err = sys_semaphore_post( m_Semaphore, 1);
|
|
Assert(err == CELL_OK);
|
|
}
|
|
else
|
|
{
|
|
m_bSet=true;
|
|
}
|
|
}
|
|
|
|
sys_lwmutex_unlock(&m_staticMutex);
|
|
|
|
return true;
|
|
|
|
|
|
#elif defined(POSIX)
|
|
pthread_mutex_lock( &m_Mutex );
|
|
m_cSet = 1;
|
|
m_bWakeForEvent = true;
|
|
int ret = pthread_cond_signal( &m_Condition );
|
|
pthread_mutex_unlock( &m_Mutex );
|
|
return ret == 0;
|
|
#endif
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
#else // NEW_WAIT_FOR_MULTIPLE_OBJECTS
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
sys_lwmutex_lock(&m_staticMutex, 0);
|
|
|
|
//Mark event as set
|
|
m_bSet = true;
|
|
|
|
// signal registered semaphores
|
|
while (m_pWaitObjectsList->m_pNext)
|
|
{
|
|
CThreadEventWaitObject *pWaitObject = LLUnlinkNode(m_pWaitObjectsList->m_pNext);
|
|
|
|
pWaitObject->Set();
|
|
|
|
LLLinkNode(m_pWaitObjectsPool, pWaitObject);
|
|
|
|
g_pfnPopMarker();
|
|
|
|
if (!m_bManualReset)
|
|
{
|
|
m_bSet = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
sys_lwmutex_unlock(&m_staticMutex);
|
|
|
|
return true;
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
#endif // NEW_WAIT_FOR_MULTIPLE_OBJECTS
|
|
//////////////////////////////////////////////////////////////
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
bool CThreadEvent::Reset()
|
|
{
|
|
#ifdef THREADS_DEBUG
|
|
AssertUseable();
|
|
#endif
|
|
#ifdef _WIN32
|
|
return ( ResetEvent( m_hSyncObject ) != 0 );
|
|
#elif defined( _PS3 )
|
|
|
|
//Just mark us as no longer signaled
|
|
m_bSet = 0;
|
|
|
|
return true;
|
|
#elif defined(POSIX)
|
|
pthread_mutex_lock( &m_Mutex );
|
|
m_cSet = 0;
|
|
m_bWakeForEvent = false;
|
|
pthread_mutex_unlock( &m_Mutex );
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
bool CThreadEvent::Check()
|
|
{
|
|
#ifdef _PS3
|
|
return m_bSet; // Please, use for debugging only!
|
|
#endif
|
|
#ifdef THREADS_DEBUG
|
|
AssertUseable();
|
|
#endif
|
|
return Wait( 0 );
|
|
}
|
|
|
|
|
|
|
|
bool CThreadEvent::Wait( uint32 dwTimeout )
|
|
{
|
|
//////////////////////////////////////////////////////////////
|
|
#ifndef NEW_WAIT_FOR_MULTIPLE_OBJECTS
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
#if defined( _WIN32 ) || ( defined( POSIX ) && !defined( _PS3 ) )
|
|
return CThreadSyncObject::Wait( dwTimeout );
|
|
#elif defined( _PS3 )
|
|
|
|
{
|
|
|
|
if (dwTimeout == 0)
|
|
{
|
|
//If timeout is 0 then just test it now (and reset it if manual )
|
|
if (m_bSet)
|
|
{
|
|
if ( !m_bManualReset ) m_bSet=false;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (!AddWaitingThread())
|
|
{
|
|
//Waiting thread NOT added because m_bSet was already set
|
|
if ( !m_bManualReset ) m_bSet=false;
|
|
return true;
|
|
}
|
|
|
|
uint32 timeout;
|
|
int countTimeout = 0;
|
|
int ret = ETIMEDOUT;
|
|
while ( timeout=MIN(1, dwTimeout) )
|
|
{
|
|
// on the PS3, "infinite timeout" is specified by zero, not
|
|
// 0xFFFFFFFF, so we need to perform that ternary here.
|
|
//#error Untested code:
|
|
ret = sys_semaphore_wait( m_Semaphore, timeout == TT_INFINITE ? 0 : timeout * 1000 );
|
|
Assert( (ret == CELL_OK) || (ret == ETIMEDOUT) );
|
|
|
|
if ( ret == CELL_OK )
|
|
break;
|
|
|
|
dwTimeout -= timeout;
|
|
countTimeout++;
|
|
if (countTimeout > 30)
|
|
{
|
|
// printf("WARNING: possible deadlock in CThreadEvent::Wait() !!!\n");
|
|
}
|
|
}
|
|
|
|
RemoveWaitingThread();
|
|
|
|
if ( !m_bManualReset ) m_bSet=false;
|
|
|
|
return ret == CELL_OK;
|
|
}
|
|
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
#else // NEW_WAIT_FOR_MULTIPLE_OBJECTS
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
CThreadEvent *pThis = this;
|
|
DWORD res = WaitForMultipleObjects(1, &pThis, true, dwTimeout);
|
|
return res == WAIT_OBJECT_0;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
#endif // NEW_WAIT_FOR_MULTIPLE_OBJECTS
|
|
//////////////////////////////////////////////////////////////
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSemaphore
|
|
//
|
|
// To get Posix implementation, try http://www-128.ibm.com/developerworks/eserver/library/es-win32linux-sem.html
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CThreadSemaphore::CThreadSemaphore( int32 initialValue, int32 maxValue )
|
|
{
|
|
#ifdef _WIN32
|
|
if ( maxValue )
|
|
{
|
|
AssertMsg( maxValue > 0, "Invalid max value for semaphore" );
|
|
AssertMsg( initialValue >= 0 && initialValue <= maxValue, "Invalid initial value for semaphore" );
|
|
|
|
m_hSyncObject = CreateSemaphore( NULL, initialValue, maxValue, NULL );
|
|
|
|
AssertMsg1(m_hSyncObject, "Failed to create semaphore (error 0x%x)", GetLastError());
|
|
}
|
|
else
|
|
{
|
|
m_hSyncObject = NULL;
|
|
}
|
|
#elif defined( _PS3 )
|
|
if ( maxValue )
|
|
{
|
|
m_sema_max_val = maxValue;
|
|
m_semaCount = initialValue;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifdef _PS3
|
|
//---------------------------------------------------------
|
|
|
|
bool CThreadSemaphore::AddWaitingThread()
|
|
{
|
|
bool result;
|
|
|
|
sys_lwmutex_lock(&m_staticMutex, 0);
|
|
|
|
if (cellAtomicTestAndDecr32(&m_semaCount) > 0)
|
|
{
|
|
result=false;
|
|
}
|
|
else
|
|
{
|
|
result=true;
|
|
m_numWaitingThread++;
|
|
|
|
if ( m_numWaitingThread == 1 )
|
|
{
|
|
sys_semaphore_attribute_t semAttr;
|
|
sys_semaphore_attribute_initialize( semAttr );
|
|
Assert(m_semaCount == 0);
|
|
int err = sys_semaphore_create( &m_Semaphore, &semAttr, 0, m_sema_max_val );
|
|
Assert( err == CELL_OK );
|
|
m_bInitalized = true;
|
|
}
|
|
}
|
|
|
|
sys_lwmutex_unlock(&m_staticMutex);
|
|
return result;
|
|
}
|
|
|
|
void CThreadSemaphore::RemoveWaitingThread()
|
|
{
|
|
sys_lwmutex_lock(&m_staticMutex, 0);
|
|
|
|
m_numWaitingThread--;
|
|
|
|
if ( m_numWaitingThread == 0)
|
|
{
|
|
int err = sys_semaphore_destroy( m_Semaphore );
|
|
Assert( err == CELL_OK );
|
|
m_bInitalized = false;
|
|
}
|
|
|
|
sys_lwmutex_unlock(&m_staticMutex);
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef _PS3
|
|
|
|
bool CThreadSemaphore::Wait( uint32 dwTimeout )
|
|
{
|
|
#ifdef THREADS_DEBUG
|
|
AssertUseable();
|
|
#endif
|
|
|
|
|
|
#ifndef NO_THREAD_SYNC
|
|
if (!AddWaitingThread())
|
|
{
|
|
//Waiting thread NOT added because semaphore was already in a signaled state
|
|
return true;
|
|
}
|
|
|
|
int ret = sys_semaphore_wait( m_Semaphore, dwTimeout == TT_INFINITE ? 0 : dwTimeout * 1000 );
|
|
Assert( (ret == CELL_OK) || (ret == ETIMEDOUT) );
|
|
|
|
RemoveWaitingThread();
|
|
|
|
int old = cellAtomicDecr32(&m_semaCount);
|
|
Assert(old>0);
|
|
#else
|
|
int ret = CELL_OK;
|
|
#endif
|
|
|
|
// sys_ppu_thread_yield doesn't seem to function properly, so sleep instead.
|
|
// sys_timer_usleep( 60 );
|
|
sys_ppu_thread_yield();
|
|
|
|
|
|
|
|
return ret == CELL_OK;
|
|
}
|
|
|
|
#endif
|
|
|
|
//---------------------------------------------------------
|
|
|
|
bool CThreadSemaphore::Release( int32 releaseCount, int32 *pPreviousCount )
|
|
{
|
|
#ifdef THRDTOOL_DEBUG
|
|
AssertUseable();
|
|
#endif
|
|
#ifdef _WIN32
|
|
return ( ReleaseSemaphore( m_hSyncObject, releaseCount, (LPLONG)pPreviousCount ) != 0 );
|
|
#elif defined( _PS3 )
|
|
|
|
#ifndef NO_THREAD_SYNC
|
|
|
|
if (m_bInitalized)
|
|
{
|
|
sys_semaphore_value_t previousVal;
|
|
sys_semaphore_get_value( m_Semaphore, &previousVal );
|
|
|
|
cellAtomicAdd32(&m_semaCount, releaseCount);
|
|
|
|
*pPreviousCount = previousVal;
|
|
|
|
int err = sys_semaphore_post( m_Semaphore, releaseCount );
|
|
Assert(err == CELL_OK);
|
|
}
|
|
|
|
#endif
|
|
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CThreadFullMutex::CThreadFullMutex( bool bEstablishInitialOwnership, const char *pszName )
|
|
{
|
|
m_hSyncObject = CreateMutex( NULL, bEstablishInitialOwnership, pszName );
|
|
|
|
AssertMsg1( m_hSyncObject, "Failed to create mutex (error 0x%x)", GetLastError() );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
bool CThreadFullMutex::Release()
|
|
{
|
|
#ifdef THRDTOOL_DEBUG
|
|
AssertUseable();
|
|
#endif
|
|
return ( ReleaseMutex( m_hSyncObject ) != 0 );
|
|
}
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#if defined( WIN32 ) || defined( _PS3 ) || defined( _OSX ) || defined (_LINUX) || defined(PLATFORM_BSD)
|
|
#if !defined(_PS3)
|
|
namespace GenericThreadLocals
|
|
{
|
|
#endif
|
|
CThreadLocalBase::CThreadLocalBase()
|
|
{
|
|
#if defined(_WIN32) || defined(_PS3)
|
|
m_index = TlsAlloc();
|
|
AssertMsg( m_index != 0xFFFFFFFF, "Bad thread local" );
|
|
if ( m_index == 0xFFFFFFFF )
|
|
Error( "Out of thread local storage!\n" );
|
|
#elif defined(POSIX)
|
|
if ( pthread_key_create( (pthread_key_t *)&m_index, NULL ) != 0 )
|
|
Error( "Out of thread local storage!\n" );
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
CThreadLocalBase::~CThreadLocalBase()
|
|
{
|
|
#if defined(_WIN32) || defined(_PS3)
|
|
if ( m_index != 0xFFFFFFFF )
|
|
TlsFree( m_index );
|
|
m_index = 0xFFFFFFFF;
|
|
#elif defined(POSIX)
|
|
pthread_key_delete( m_index );
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
void * CThreadLocalBase::Get() const
|
|
{
|
|
#if defined(_WIN32) || defined(_PS3)
|
|
if ( m_index != 0xFFFFFFFF )
|
|
return TlsGetValue( m_index );
|
|
AssertMsg( 0, "Bad thread local" );
|
|
return NULL;
|
|
#elif defined(POSIX)
|
|
void *value = pthread_getspecific( m_index );
|
|
return value;
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
void CThreadLocalBase::Set( void *value )
|
|
{
|
|
#if defined(_WIN32) || defined(_PS3)
|
|
if (m_index != 0xFFFFFFFF)
|
|
TlsSetValue(m_index, value);
|
|
else
|
|
AssertMsg( 0, "Bad thread local" );
|
|
#elif defined(POSIX)
|
|
if ( pthread_setspecific( m_index, value ) != 0 )
|
|
AssertMsg( 0, "Bad thread local" );
|
|
#endif
|
|
}
|
|
#if !defined(_PS3)
|
|
} // namespace GenericThreadLocals
|
|
#endif
|
|
#endif // ( defined(WIN32) )
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef MSVC
|
|
//#ifdef _X360
|
|
#define TO_INTERLOCK_PARAM(p) ((volatile long *)p)
|
|
#define TO_INTERLOCK_PTR_PARAM(p) ((void **)p)
|
|
//#else
|
|
//#define TO_INTERLOCK_PARAM(p) (p)
|
|
//#define TO_INTERLOCK_PTR_PARAM(p) (p)
|
|
//#endif
|
|
|
|
#if !defined(USE_INTRINSIC_INTERLOCKED) && !defined(_X360)
|
|
int32 ThreadInterlockedIncrement( int32 volatile *pDest )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
return InterlockedIncrement( TO_INTERLOCK_PARAM(pDest) );
|
|
}
|
|
|
|
int32 ThreadInterlockedDecrement( int32 volatile *pDest )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
return InterlockedDecrement( TO_INTERLOCK_PARAM(pDest) );
|
|
}
|
|
|
|
int32 ThreadInterlockedExchange( int32 volatile *pDest, int32 value )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
return InterlockedExchange( TO_INTERLOCK_PARAM(pDest), value );
|
|
}
|
|
|
|
int32 ThreadInterlockedExchangeAdd( int32 volatile *pDest, int32 value )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
return InterlockedExchangeAdd( TO_INTERLOCK_PARAM(pDest), value );
|
|
}
|
|
|
|
int32 ThreadInterlockedCompareExchange( int32 volatile *pDest, int32 value, int32 comperand )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
return InterlockedCompareExchange( TO_INTERLOCK_PARAM(pDest), value, comperand );
|
|
}
|
|
|
|
bool ThreadInterlockedAssignIf( int32 volatile *pDest, int32 value, int32 comperand )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
|
|
#if !(defined(_WIN64) || defined (_X360))
|
|
__asm
|
|
{
|
|
mov eax,comperand
|
|
mov ecx,pDest
|
|
mov edx,value
|
|
lock cmpxchg [ecx],edx
|
|
mov eax,0
|
|
setz al
|
|
}
|
|
#else
|
|
return ( InterlockedCompareExchange( TO_INTERLOCK_PARAM(pDest), value, comperand ) == comperand );
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
|
|
#if !defined( USE_INTRINSIC_INTERLOCKED ) || defined( _WIN64 )
|
|
void *ThreadInterlockedExchangePointer( void * volatile *pDest, void *value )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
return InterlockedExchangePointer( TO_INTERLOCK_PTR_PARAM(pDest), value );
|
|
}
|
|
|
|
void *ThreadInterlockedCompareExchangePointer( void * volatile *pDest, void *value, void *comperand )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
return InterlockedCompareExchangePointer( TO_INTERLOCK_PTR_PARAM(pDest), value, comperand );
|
|
}
|
|
|
|
bool ThreadInterlockedAssignPointerIf( void * volatile *pDest, void *value, void *comperand )
|
|
{
|
|
Assert( (size_t)pDest % 4 == 0 );
|
|
#if !(defined(_WIN64) || defined (_X360))
|
|
__asm
|
|
{
|
|
mov eax,comperand
|
|
mov ecx,pDest
|
|
mov edx,value
|
|
lock cmpxchg [ecx],edx
|
|
mov eax,0
|
|
setz al
|
|
}
|
|
#else
|
|
return ( InterlockedCompareExchangePointer( TO_INTERLOCK_PTR_PARAM(pDest), value, comperand ) == comperand );
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifdef COMPILER_MSVC32
|
|
int64 ThreadInterlockedCompareExchange64( int64 volatile *pDest, int64 value, int64 comperand )
|
|
{
|
|
Assert( (size_t)pDest % 8 == 0 );
|
|
|
|
__asm
|
|
{
|
|
lea esi,comperand;
|
|
lea edi,value;
|
|
|
|
mov eax,[esi];
|
|
mov edx,4[esi];
|
|
mov ebx,[edi];
|
|
mov ecx,4[edi];
|
|
mov esi,pDest;
|
|
lock CMPXCHG8B [esi];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool ThreadInterlockedAssignIf64(volatile int64 *pDest, int64 value, int64 comperand )
|
|
{
|
|
Assert( (size_t)pDest % 8 == 0 );
|
|
|
|
#if defined(_X360) || defined(_WIN64)
|
|
return ( ThreadInterlockedCompareExchange64( pDest, value, comperand ) == comperand );
|
|
#else
|
|
__asm
|
|
{
|
|
lea esi,comperand;
|
|
lea edi,value;
|
|
|
|
mov eax,[esi];
|
|
mov edx,4[esi];
|
|
mov ebx,[edi];
|
|
mov ecx,4[edi];
|
|
mov esi,pDest;
|
|
lock CMPXCHG8B [esi];
|
|
mov eax,0;
|
|
setz al;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef _WIN64
|
|
bool ThreadInterlockedAssignIf128( volatile int128 *pDest, const int128 &value, const int128 &comperand )
|
|
{
|
|
DbgAssert( ( (size_t)pDest % 16 ) == 0 );
|
|
// Must copy comperand to stack because the intrinsic uses it as an in/out param
|
|
int64 comperandInOut[2] = { comperand.m128i_i64[0], comperand.m128i_i64[1] };
|
|
|
|
// Description:
|
|
// The CMPXCHG16B instruction compares the 128-bit value in the RDX:RAX and RCX:RBX registers
|
|
// with a 128-bit memory location. If the values are equal, the zero flag (ZF) is set,
|
|
// and the RCX:RBX value is copied to the memory location.
|
|
// Otherwise, the ZF flag is cleared, and the memory value is copied to RDX:RAX.
|
|
|
|
// _InterlockedCompareExchange128: http://msdn.microsoft.com/en-us/library/bb514094.aspx
|
|
if ( _InterlockedCompareExchange128( ( volatile int64 * )pDest, value.m128i_i64[1], value.m128i_i64[0], comperandInOut ) )
|
|
return true;
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#elif defined(GNUC)
|
|
|
|
#ifdef OSX
|
|
#include <libkern/OSAtomic.h>
|
|
#endif
|
|
|
|
|
|
long ThreadInterlockedIncrement( long volatile *pDest )
|
|
{
|
|
return __sync_fetch_and_add( pDest, 1 ) + 1;
|
|
}
|
|
|
|
long ThreadInterlockedDecrement( long volatile *pDest )
|
|
{
|
|
return __sync_fetch_and_sub( pDest, 1 ) - 1;
|
|
}
|
|
|
|
long ThreadInterlockedExchange( long volatile *pDest, long value )
|
|
{
|
|
return __sync_lock_test_and_set( pDest, value );
|
|
}
|
|
|
|
long ThreadInterlockedExchangeAdd( long volatile *pDest, long value )
|
|
{
|
|
return __sync_fetch_and_add( pDest, value );
|
|
}
|
|
|
|
long ThreadInterlockedCompareExchange( long volatile *pDest, long value, long comperand )
|
|
{
|
|
return __sync_val_compare_and_swap( pDest, comperand, value );
|
|
}
|
|
|
|
bool ThreadInterlockedAssignIf( long volatile *pDest, long value, long comperand )
|
|
{
|
|
return __sync_bool_compare_and_swap( pDest, comperand, value );
|
|
}
|
|
|
|
#if !defined( USE_INTRINSIC_INTERLOCKED )
|
|
|
|
void *ThreadInterlockedCompareExchangePointer( void *volatile *pDest, void *value, void *comperand )
|
|
{
|
|
return __sync_val_compare_and_swap( pDest, comperand, value );
|
|
}
|
|
|
|
bool ThreadInterlockedAssignPointerIf( void * volatile *pDest, void *value, void *comperand )
|
|
{
|
|
return __sync_bool_compare_and_swap( pDest, comperand, value );
|
|
}
|
|
|
|
#elif defined( PLATFORM_64BITS )
|
|
|
|
void *ThreadInterlockedExchangePointer( void * volatile *pDest, void *value )
|
|
{
|
|
return __sync_lock_test_and_set( pDest, value );
|
|
}
|
|
|
|
void *ThreadInterlockedCompareExchangePointer( void * volatile *p, void *value, void *comparand ) {
|
|
return (void *)( ( intp )ThreadInterlockedCompareExchange64( reinterpret_cast<intp volatile *>(p), reinterpret_cast<intp>(value), reinterpret_cast<intp>(comparand) ) );
|
|
}
|
|
#endif
|
|
|
|
int64 ThreadInterlockedCompareExchange64( int64 volatile *pDest, int64 value, int64 comperand )
|
|
{
|
|
return __sync_val_compare_and_swap( pDest, comperand, value );
|
|
}
|
|
|
|
bool ThreadInterlockedAssignIf64( int64 volatile * pDest, int64 value, int64 comperand )
|
|
{
|
|
return __sync_bool_compare_and_swap( pDest, comperand, value );
|
|
}
|
|
|
|
|
|
#elif defined( _PS3 )
|
|
|
|
// This is defined in the header!
|
|
|
|
#else
|
|
// This will perform horribly,
|
|
#error "Falling back to mutexed interlocked operations, you really don't have intrinsics you can use?"ß
|
|
CThreadMutex g_InterlockedMutex;
|
|
|
|
long ThreadInterlockedIncrement( long volatile *pDest )
|
|
{
|
|
AUTO_LOCK( g_InterlockedMutex );
|
|
return ++(*pDest);
|
|
}
|
|
|
|
long ThreadInterlockedDecrement( long volatile *pDest )
|
|
{
|
|
AUTO_LOCK( g_InterlockedMutex );
|
|
return --(*pDest);
|
|
}
|
|
|
|
long ThreadInterlockedExchange( long volatile *pDest, long value )
|
|
{
|
|
AUTO_LOCK( g_InterlockedMutex );
|
|
long retVal = *pDest;
|
|
*pDest = value;
|
|
return retVal;
|
|
}
|
|
|
|
void *ThreadInterlockedExchangePointer( void * volatile *pDest, void *value )
|
|
{
|
|
AUTO_LOCK( g_InterlockedMutex );
|
|
void *retVal = *pDest;
|
|
*pDest = value;
|
|
return retVal;
|
|
}
|
|
|
|
long ThreadInterlockedExchangeAdd( long volatile *pDest, long value )
|
|
{
|
|
AUTO_LOCK( g_InterlockedMutex );
|
|
long retVal = *pDest;
|
|
*pDest += value;
|
|
return retVal;
|
|
}
|
|
|
|
long ThreadInterlockedCompareExchange( long volatile *pDest, long value, long comperand )
|
|
{
|
|
AUTO_LOCK( g_InterlockedMutex );
|
|
long retVal = *pDest;
|
|
if ( *pDest == comperand )
|
|
*pDest = value;
|
|
return retVal;
|
|
}
|
|
|
|
void *ThreadInterlockedCompareExchangePointer( void * volatile *pDest, void *value, void *comperand )
|
|
{
|
|
AUTO_LOCK( g_InterlockedMutex );
|
|
void *retVal = *pDest;
|
|
if ( *pDest == comperand )
|
|
*pDest = value;
|
|
return retVal;
|
|
}
|
|
|
|
|
|
int64 ThreadInterlockedCompareExchange64( int64 volatile *pDest, int64 value, int64 comperand )
|
|
{
|
|
Assert( (size_t)pDest % 8 == 0 );
|
|
AUTO_LOCK( g_InterlockedMutex );
|
|
int64 retVal = *pDest;
|
|
if ( *pDest == comperand )
|
|
*pDest = value;
|
|
return retVal;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef COMPILER_MSVC32
|
|
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedOr64( int64 volatile *pDest, int64 value )
|
|
{
|
|
int64 Old;
|
|
|
|
do
|
|
{
|
|
Old = *pDest;
|
|
} while ( ThreadInterlockedCompareExchange64( pDest, Old | value, Old ) != Old );
|
|
|
|
return Old;
|
|
}
|
|
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedAnd64( int64 volatile *pDest, int64 value )
|
|
{
|
|
int64 Old;
|
|
|
|
do
|
|
{
|
|
Old = *pDest;
|
|
} while ( ThreadInterlockedCompareExchange64( pDest, Old & value, Old ) != Old );
|
|
|
|
return Old;
|
|
}
|
|
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedIncrement64( int64 volatile *pDest )
|
|
{
|
|
int64 Old;
|
|
|
|
do
|
|
{
|
|
Old = *pDest;
|
|
} while ( ThreadInterlockedCompareExchange64( pDest, Old + 1, Old ) != Old );
|
|
|
|
return Old + 1;
|
|
}
|
|
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedDecrement64( int64 volatile *pDest )
|
|
{
|
|
int64 Old;
|
|
|
|
|
|
do
|
|
{
|
|
Old = *pDest;
|
|
} while ( ThreadInterlockedCompareExchange64( pDest, Old - 1, Old ) != Old );
|
|
|
|
return Old - 1;
|
|
}
|
|
|
|
PLATFORM_INTERFACE int64 ThreadInterlockedExchangeAdd64( int64 volatile *pDest, int64 value )
|
|
{
|
|
int64 Old;
|
|
|
|
do
|
|
{
|
|
Old = *pDest;
|
|
} while ( ThreadInterlockedCompareExchange64( pDest, Old + value, Old ) != Old );
|
|
|
|
return Old;
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
int64 ThreadInterlockedExchange64( int64 volatile *pDest, int64 value )
|
|
{
|
|
Assert( (size_t)pDest % 8 == 0 );
|
|
int64 Old;
|
|
|
|
do
|
|
{
|
|
Old = *pDest;
|
|
} while (ThreadInterlockedCompareExchange64(pDest, value, Old) != Old);
|
|
|
|
return Old;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#if defined(_WIN32) && defined(THREAD_PROFILER)
|
|
void ThreadNotifySyncNoop(void *p) {}
|
|
|
|
#define MAP_THREAD_PROFILER_CALL( from, to ) \
|
|
void from(void *p) \
|
|
{ \
|
|
static CDynamicFunction<void (*)(void *)> dynFunc( "libittnotify.dll", #to, ThreadNotifySyncNoop ); \
|
|
(*dynFunc)(p); \
|
|
}
|
|
|
|
MAP_THREAD_PROFILER_CALL( ThreadNotifySyncPrepare, __itt_notify_sync_prepare );
|
|
MAP_THREAD_PROFILER_CALL( ThreadNotifySyncCancel, __itt_notify_sync_cancel );
|
|
MAP_THREAD_PROFILER_CALL( ThreadNotifySyncAcquired, __itt_notify_sync_acquired );
|
|
MAP_THREAD_PROFILER_CALL( ThreadNotifySyncReleasing, __itt_notify_sync_releasing );
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadMutex
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef _PS3
|
|
CThreadMutex::CThreadMutex()
|
|
{
|
|
// sys_mutex with recursion enabled is like a win32 critical section
|
|
sys_mutex_attribute_t mutexAttr;
|
|
sys_mutex_attribute_initialize( mutexAttr );
|
|
mutexAttr.attr_recursive = SYS_SYNC_RECURSIVE;
|
|
sys_mutex_create( &m_Mutex, &mutexAttr );
|
|
}
|
|
CThreadMutex::~CThreadMutex()
|
|
{
|
|
sys_mutex_destroy( m_Mutex );
|
|
}
|
|
#elif !defined( POSIX )
|
|
CThreadMutex::CThreadMutex()
|
|
{
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
memset( &m_CriticalSection, 0, sizeof(m_CriticalSection) );
|
|
#endif
|
|
InitializeCriticalSectionAndSpinCount((CRITICAL_SECTION *)&m_CriticalSection, 4000);
|
|
#ifdef THREAD_MUTEX_TRACING_SUPPORTED
|
|
// These need to be initialized unconditionally in case mixing release & debug object modules
|
|
// Lock and unlock may be emitted as COMDATs, in which case may get spurious output
|
|
m_currentOwnerID = m_lockCount = 0;
|
|
m_bTrace = false;
|
|
#endif
|
|
}
|
|
|
|
CThreadMutex::~CThreadMutex()
|
|
{
|
|
DeleteCriticalSection((CRITICAL_SECTION *)&m_CriticalSection);
|
|
}
|
|
#endif // !POSIX
|
|
|
|
#ifdef IS_WINDOWS_PC
|
|
typedef BOOL (WINAPI*TryEnterCriticalSectionFunc_t)(LPCRITICAL_SECTION);
|
|
static CDynamicFunction<TryEnterCriticalSectionFunc_t> DynTryEnterCriticalSection( "Kernel32.dll", "TryEnterCriticalSection" );
|
|
#elif defined( _X360 )
|
|
#define DynTryEnterCriticalSection TryEnterCriticalSection
|
|
#endif
|
|
|
|
bool CThreadMutex::TryLock()
|
|
{
|
|
#if defined( MSVC )
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
uint thisThreadID = ThreadGetCurrentId();
|
|
if ( m_bTrace && m_currentOwnerID && ( m_currentOwnerID != thisThreadID ) )
|
|
Msg( "Thread %u about to try-wait for lock %p owned by %u\n", ThreadGetCurrentId(), (CRITICAL_SECTION *)&m_CriticalSection, m_currentOwnerID );
|
|
#endif
|
|
if ( DynTryEnterCriticalSection != NULL )
|
|
{
|
|
if ( (*DynTryEnterCriticalSection )( (CRITICAL_SECTION *)&m_CriticalSection ) != FALSE )
|
|
{
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
if (m_lockCount == 0)
|
|
{
|
|
// we now own it for the first time. Set owner information
|
|
m_currentOwnerID = thisThreadID;
|
|
if ( m_bTrace )
|
|
Msg( "Thread %u now owns lock %p\n", m_currentOwnerID, (CRITICAL_SECTION *)&m_CriticalSection );
|
|
}
|
|
m_lockCount++;
|
|
#endif
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
Lock();
|
|
return true;
|
|
#elif defined( _PS3 )
|
|
|
|
#ifndef NO_THREAD_SYNC
|
|
if ( sys_mutex_trylock( m_Mutex ) == CELL_OK )
|
|
#endif
|
|
|
|
return true;
|
|
|
|
return false; // ?? moved from EA code
|
|
|
|
#elif defined( POSIX )
|
|
return pthread_mutex_trylock( &m_Mutex ) == 0;
|
|
#else
|
|
#error "Implement me!"
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadFastMutex
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef THREAD_FAST_MUTEX_TIMINGS
|
|
// This is meant to be used in combination with breakpoints and in-debugee, so we turn the optimizer off
|
|
#pragma optimize( "", off )
|
|
CThreadFastMutex *g_pIgnoredMutexes[256]; // Ignore noisy non-problem mutex. Probably could be an array. Right now needed only for sound thread
|
|
float g_MutexTimingTolerance = 5;
|
|
bool g_bMutexTimingOutput;
|
|
|
|
void TrapMutexTimings( uint32 probableBlocker, uint32 thisThread, volatile CThreadFastMutex *pMutex, CFastTimer &spikeTimer, CAverageCycleCounter &sleepTimer )
|
|
{
|
|
spikeTimer.End();
|
|
if ( spikeTimer.GetDuration().GetMillisecondsF() > g_MutexTimingTolerance )
|
|
{
|
|
bool bIgnore = false;
|
|
for ( int j = 0; j < ARRAYSIZE( g_pIgnoredMutexes ) && g_pIgnoredMutexes[j]; j++ )
|
|
{
|
|
if ( g_pIgnoredMutexes[j] == pMutex )
|
|
{
|
|
bIgnore = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !bIgnore && spikeTimer.GetDuration().GetMillisecondsF() < 100 )
|
|
{
|
|
volatile float FastMutexDuration = spikeTimer.GetDuration().GetMillisecondsF();
|
|
volatile float average = sleepTimer.GetAverageMilliseconds();
|
|
volatile float peak = sleepTimer.GetPeakMilliseconds(); volatile int xx = 6;
|
|
if ( g_bMutexTimingOutput )
|
|
{
|
|
char szBuf[256];
|
|
Msg( "M (%.8x): [%.8x <-- %.8x] (%f,%f,%f)\n", pMutex, probableBlocker, thisThread, FastMutexDuration, average, peak );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#else
|
|
#define TrapMutexTimings( a, b, c, d, e ) ((void)0)
|
|
#endif
|
|
|
|
//-------------------------------------
|
|
|
|
#define THREAD_SPIN (8*1024)
|
|
|
|
void CThreadFastMutex::Lock( const uint32 threadId, unsigned nSpinSleepTime ) volatile
|
|
{
|
|
#ifdef THREAD_FAST_MUTEX_TIMINGS
|
|
CAverageCycleCounter sleepTimer;
|
|
CFastTimer spikeTimer;
|
|
uint32 currentOwner = m_ownerID;
|
|
spikeTimer.Start();
|
|
sleepTimer.Init();
|
|
#endif
|
|
int i;
|
|
if ( nSpinSleepTime != TT_INFINITE )
|
|
{
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLock( threadId ) )
|
|
{
|
|
TrapMutexTimings( currentOwner, threadId, this, spikeTimer, sleepTimer );
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLock( threadId ) )
|
|
{
|
|
TrapMutexTimings( currentOwner, threadId, this, spikeTimer, sleepTimer );
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
if ( i % 1024 == 0 )
|
|
{
|
|
#ifdef THREAD_FAST_MUTEX_TIMINGS
|
|
CAverageTimeMarker marker( &sleepTimer );
|
|
#endif
|
|
ThreadSleep( 0 );
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if ( !nSpinSleepTime && GetThreadPriority( GetCurrentThread() ) > THREAD_PRIORITY_NORMAL )
|
|
{
|
|
nSpinSleepTime = 1;
|
|
}
|
|
#endif
|
|
|
|
if ( nSpinSleepTime )
|
|
{
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
#ifdef THREAD_FAST_MUTEX_TIMINGS
|
|
CAverageTimeMarker marker( &sleepTimer );
|
|
#endif
|
|
if ( TryLock( threadId ) )
|
|
{
|
|
TrapMutexTimings( currentOwner, threadId, this, spikeTimer, sleepTimer );
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 0 );
|
|
}
|
|
|
|
}
|
|
|
|
for ( ;; )
|
|
{
|
|
#ifdef THREAD_FAST_MUTEX_TIMINGS
|
|
CAverageTimeMarker marker( &sleepTimer );
|
|
#endif
|
|
if ( TryLock( threadId ) )
|
|
{
|
|
TrapMutexTimings( currentOwner, threadId, this, spikeTimer, sleepTimer );
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( nSpinSleepTime );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( ;; )
|
|
{
|
|
if ( TryLock( threadId ) )
|
|
{
|
|
TrapMutexTimings( currentOwner, threadId, this, spikeTimer, sleepTimer );
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef THREAD_FAST_MUTEX_TIMINGS
|
|
#pragma optimize( "", on )
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadRWLock
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CThreadRWLock::WaitForRead()
|
|
{
|
|
m_nPendingReaders++;
|
|
|
|
do
|
|
{
|
|
m_mutex.Unlock();
|
|
m_CanRead.Wait();
|
|
m_mutex.Lock();
|
|
}
|
|
while (m_nWriters);
|
|
|
|
m_nPendingReaders--;
|
|
}
|
|
|
|
|
|
void CThreadRWLock::LockForWrite()
|
|
{
|
|
m_mutex.Lock();
|
|
bool bWait = ( m_nWriters != 0 || m_nActiveReaders != 0 );
|
|
m_nWriters++;
|
|
m_CanRead.Reset();
|
|
m_mutex.Unlock();
|
|
|
|
if ( bWait )
|
|
{
|
|
m_CanWrite.Wait();
|
|
}
|
|
}
|
|
|
|
void CThreadRWLock::UnlockWrite()
|
|
{
|
|
m_mutex.Lock();
|
|
m_nWriters--;
|
|
if ( m_nWriters == 0)
|
|
{
|
|
if ( m_nPendingReaders )
|
|
{
|
|
m_CanRead.Set();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_CanWrite.Set();
|
|
}
|
|
m_mutex.Unlock();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSpinRWLock
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef OLD_SPINRWLOCK
|
|
|
|
void CThreadSpinRWLock::SpinLockForWrite()
|
|
{
|
|
int i;
|
|
|
|
if ( TryLockForWrite_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLockForWrite_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLockForWrite_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
if ( i % 1024 == 0 )
|
|
{
|
|
ThreadSleep( 0 );
|
|
}
|
|
}
|
|
|
|
for ( i = THREAD_SPIN * 4; i != 0; --i )
|
|
{
|
|
if ( TryLockForWrite_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 0 );
|
|
}
|
|
|
|
for ( ;; ) // coded as for instead of while to make easy to breakpoint success
|
|
{
|
|
if ( TryLockForWrite_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 1 );
|
|
}
|
|
}
|
|
|
|
void CThreadSpinRWLock::SpinLockForRead()
|
|
{
|
|
int i;
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLockForRead_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLockForRead_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
if ( i % 1024 == 0 )
|
|
{
|
|
ThreadSleep( 0 );
|
|
}
|
|
}
|
|
|
|
for ( i = THREAD_SPIN * 4; i != 0; --i )
|
|
{
|
|
if ( TryLockForRead_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 0 );
|
|
}
|
|
|
|
for ( ;; ) // coded as for instead of while to make easy to breakpoint success
|
|
{
|
|
if ( TryLockForRead_UnforcedInline() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 1 );
|
|
}
|
|
}
|
|
|
|
#else
|
|
/* (commented out to reduce distraction in colorized editor, remove entirely when new implementation settles)
|
|
void CThreadSpinRWLock::SpinLockForWrite( const uint32 threadId )
|
|
{
|
|
int i;
|
|
|
|
if ( TryLockForWrite( threadId ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLockForWrite( threadId ) )
|
|
{
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLockForWrite( threadId ) )
|
|
{
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
if ( i % 1024 == 0 )
|
|
{
|
|
ThreadSleep( 0 );
|
|
}
|
|
}
|
|
|
|
for ( i = THREAD_SPIN * 4; i != 0; --i )
|
|
{
|
|
if ( TryLockForWrite( threadId ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 0 );
|
|
}
|
|
|
|
for ( ;; ) // coded as for instead of while to make easy to breakpoint success
|
|
{
|
|
if ( TryLockForWrite( threadId ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 1 );
|
|
}
|
|
}
|
|
|
|
void CThreadSpinRWLock::LockForRead()
|
|
{
|
|
int i;
|
|
if ( TryLockForRead() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLockForRead() )
|
|
{
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if ( TryLockForRead() )
|
|
{
|
|
return;
|
|
}
|
|
ThreadPause();
|
|
if ( i % 1024 == 0 )
|
|
{
|
|
ThreadSleep( 0 );
|
|
}
|
|
}
|
|
|
|
for ( i = THREAD_SPIN * 4; i != 0; --i )
|
|
{
|
|
if ( TryLockForRead() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 0 );
|
|
}
|
|
|
|
for ( ;; ) // coded as for instead of while to make easy to breakpoint success
|
|
{
|
|
if ( TryLockForRead() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
ThreadPause();
|
|
ThreadSleep( 1 );
|
|
}
|
|
}
|
|
|
|
void CThreadSpinRWLock::UnlockRead()
|
|
{
|
|
int i;
|
|
|
|
Assert( m_lockInfo.m_nReaders > 0 && m_lockInfo.m_writerId == 0 );
|
|
|
|
//uint32 nLockInfoReaders = m_lockInfo.m_nReaders;
|
|
LockInfo_t oldValue;
|
|
LockInfo_t newValue;
|
|
|
|
if( IsX360() )
|
|
{
|
|
// this is the code equivalent to original code (see below) that doesn't cause LHS on Xbox360
|
|
// WARNING: This code assumes BIG Endian CPU
|
|
oldValue.m_i64 = uint32( m_lockInfo.m_nReaders );
|
|
newValue.m_i64 = oldValue.m_i64 - 1; // NOTE: when we have -1 (or 0xFFFFFFFF) readers, this will result in non-equivalent code
|
|
}
|
|
else
|
|
{
|
|
// this is the original code that worked here for a while
|
|
oldValue.m_nReaders = m_lockInfo.m_nReaders;
|
|
oldValue.m_writerId = 0;
|
|
newValue.m_nReaders = oldValue.m_nReaders - 1;
|
|
newValue.m_writerId = 0;
|
|
}
|
|
ThreadMemoryBarrier();
|
|
if( AssignIf( newValue, oldValue ) )
|
|
return;
|
|
|
|
ThreadPause();
|
|
oldValue.m_nReaders = m_lockInfo.m_nReaders;
|
|
newValue.m_nReaders = oldValue.m_nReaders - 1;
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if( AssignIf( newValue, oldValue ) )
|
|
return;
|
|
ThreadPause();
|
|
oldValue.m_nReaders = m_lockInfo.m_nReaders;
|
|
newValue.m_nReaders = oldValue.m_nReaders - 1;
|
|
}
|
|
|
|
for ( i = THREAD_SPIN; i != 0; --i )
|
|
{
|
|
if( AssignIf( newValue, oldValue ) )
|
|
return;
|
|
ThreadPause();
|
|
if ( i % 512 == 0 )
|
|
{
|
|
ThreadSleep( 0 );
|
|
}
|
|
oldValue.m_nReaders = m_lockInfo.m_nReaders;
|
|
newValue.m_nReaders = oldValue.m_nReaders - 1;
|
|
}
|
|
|
|
for ( i = THREAD_SPIN * 4; i != 0; --i )
|
|
{
|
|
if( AssignIf( newValue, oldValue ) )
|
|
return;
|
|
ThreadPause();
|
|
ThreadSleep( 0 );
|
|
oldValue.m_nReaders = m_lockInfo.m_nReaders;
|
|
newValue.m_nReaders = oldValue.m_nReaders - 1;
|
|
}
|
|
|
|
for ( ;; ) // coded as for instead of while to make easy to breakpoint success
|
|
{
|
|
if( AssignIf( newValue, oldValue ) )
|
|
return;
|
|
ThreadPause();
|
|
ThreadSleep( 1 );
|
|
oldValue.m_nReaders = m_lockInfo.m_nReaders;
|
|
newValue.m_nReaders = oldValue.m_nReaders - 1;
|
|
}
|
|
}
|
|
|
|
void CThreadSpinRWLock::UnlockWrite()
|
|
{
|
|
Assert( m_lockInfo.m_writerId == ThreadGetCurrentId() && m_lockInfo.m_nReaders == 0 );
|
|
static const LockInfo_t newValue = { { 0, 0 } };
|
|
ThreadMemoryBarrier();
|
|
ThreadInterlockedExchange64( (int64 *)&m_lockInfo, *((int64 *)&newValue) );
|
|
m_nWriters--;
|
|
}
|
|
*/
|
|
#endif
|
|
|
|
#if defined( _PS3 )
|
|
// All CThread code is inline in the header for PS3
|
|
|
|
// This function is implemented here rather than the header because g_pCurThread resolves to GetCurThread() on PS3
|
|
// and we don't want to create a dependency on the ELF stub for everyone who includes the header.
|
|
PLATFORM_INTERFACE CThread *GetCurThreadPS3()
|
|
{
|
|
return (CThread*)g_pCurThread;
|
|
}
|
|
|
|
PLATFORM_INTERFACE void SetCurThreadPS3( CThread *pThread )
|
|
{
|
|
g_pCurThread = pThread;
|
|
}
|
|
#else
|
|
// The CThread implementation needs to be inlined for performance on the PS3 - It makes a difference of more than 1ms/frame
|
|
// for other platforms, we include the .inl in the .cpp file where it existed before
|
|
#include "../public/tier0/threadtools.inl"
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CWorkerThread::CWorkerThread()
|
|
: m_EventSend(true), // must be manual-reset for PeekCall()
|
|
m_EventComplete(true), // must be manual-reset to handle multiple wait with thread properly
|
|
m_Param(0),
|
|
m_ReturnVal(0)
|
|
{
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
int CWorkerThread::CallWorker(unsigned dw, unsigned timeout, bool fBoostWorkerPriorityToMaster)
|
|
{
|
|
return Call(dw, timeout, fBoostWorkerPriorityToMaster);
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
int CWorkerThread::CallMaster(unsigned dw, unsigned timeout)
|
|
{
|
|
return Call(dw, timeout, false);
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
CThreadEvent &CWorkerThread::GetCallHandle()
|
|
{
|
|
return m_EventSend;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
unsigned CWorkerThread::GetCallParam() const
|
|
{
|
|
return m_Param;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
int CWorkerThread::BoostPriority()
|
|
{
|
|
int iInitialPriority = GetPriority();
|
|
|
|
#ifdef WIN32
|
|
const int iNewPriority = ThreadGetPriority( GetThreadHandle() );
|
|
if (iNewPriority > iInitialPriority)
|
|
ThreadSetPriority( GetThreadHandle(), iNewPriority);
|
|
#elif !defined( _PS3 )
|
|
const int iNewPriority = ThreadGetPriority( (ThreadHandle_t)GetThreadID() );
|
|
if (iNewPriority > iInitialPriority)
|
|
ThreadSetPriority( (ThreadHandle_t)GetThreadID(), iNewPriority);
|
|
#endif
|
|
|
|
return iInitialPriority;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
static uint32 DefaultWaitFunc( uint32 nHandles, CThreadEvent** ppHandles, int bWaitAll, uint32 timeout )
|
|
{
|
|
return CThreadEvent::WaitForMultiple( nHandles, ppHandles, bWaitAll!=0, timeout ) ;
|
|
}
|
|
|
|
|
|
int CWorkerThread::Call(unsigned dwParam, unsigned timeout, bool fBoostPriority, WaitFunc_t waitFunc)
|
|
{
|
|
AssertMsg(!m_EventSend.Check(), "Cannot perform call if there's an existing call pending" );
|
|
|
|
AUTO_LOCK( m_Lock );
|
|
|
|
if (!IsAlive())
|
|
return WTCR_FAIL;
|
|
|
|
int iInitialPriority = 0;
|
|
if (fBoostPriority)
|
|
{
|
|
iInitialPriority = BoostPriority();
|
|
}
|
|
|
|
// set the parameter, signal the worker thread, wait for the completion to be signaled
|
|
m_Param = dwParam;
|
|
|
|
m_EventComplete.Reset();
|
|
m_EventSend.Set();
|
|
|
|
WaitForReply( timeout, waitFunc );
|
|
|
|
if (fBoostPriority)
|
|
SetPriority(iInitialPriority);
|
|
|
|
return m_ReturnVal;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
//
|
|
// Wait for a request from the client
|
|
//
|
|
//---------------------------------------------------------
|
|
int CWorkerThread::WaitForReply( unsigned timeout )
|
|
{
|
|
return WaitForReply( timeout, NULL );
|
|
}
|
|
|
|
int CWorkerThread::WaitForReply( unsigned timeout, WaitFunc_t pfnWait )
|
|
{
|
|
if (!pfnWait)
|
|
{
|
|
pfnWait = &DefaultWaitFunc;
|
|
}
|
|
|
|
CThreadEvent *waits[] =
|
|
{
|
|
&m_EventComplete,
|
|
&m_ExitEvent
|
|
};
|
|
|
|
unsigned result;
|
|
bool bInDebugger = Plat_IsInDebugSession();
|
|
|
|
uint32 dwActualTimeout = ( (timeout==TT_INFINITE) ? 30000 : timeout );
|
|
|
|
do
|
|
{
|
|
#ifdef WIN32
|
|
// Make sure the thread handle hasn't been closed
|
|
if ( !GetThreadHandle() )
|
|
{
|
|
result = 1;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
result = (*pfnWait)( ARRAYSIZE( waits ), waits, false, dwActualTimeout );
|
|
|
|
AssertMsg(timeout != TT_INFINITE || result != TW_TIMEOUT, "Possible hung thread, call to thread timed out");
|
|
|
|
} while ( bInDebugger && ( timeout == TT_INFINITE && result == TW_TIMEOUT ) );
|
|
|
|
if ( result != 0 )
|
|
{
|
|
if (result == TW_TIMEOUT)
|
|
{
|
|
m_ReturnVal = WTCR_TIMEOUT;
|
|
}
|
|
else if (result == 1)
|
|
{
|
|
DevMsg( 2, "Thread failed to respond, probably exited\n");
|
|
m_EventSend.Reset();
|
|
m_ReturnVal = WTCR_TIMEOUT;
|
|
}
|
|
else
|
|
{
|
|
m_EventSend.Reset();
|
|
m_ReturnVal = WTCR_THREAD_GONE;
|
|
}
|
|
}
|
|
|
|
return m_ReturnVal;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------
|
|
//
|
|
// Wait for a request from the client
|
|
//
|
|
//---------------------------------------------------------
|
|
|
|
bool CWorkerThread::WaitForCall(unsigned * pResult)
|
|
{
|
|
return WaitForCall(TT_INFINITE, pResult);
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
bool CWorkerThread::WaitForCall(unsigned dwTimeout, unsigned * pResult)
|
|
{
|
|
bool returnVal = m_EventSend.Wait(dwTimeout);
|
|
if (pResult)
|
|
*pResult = m_Param;
|
|
return returnVal;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
//
|
|
// is there a request?
|
|
//
|
|
|
|
bool CWorkerThread::PeekCall(unsigned * pParam)
|
|
{
|
|
if (!m_EventSend.Check())
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (pParam)
|
|
{
|
|
*pParam = m_Param;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
//
|
|
// Reply to the request
|
|
//
|
|
|
|
void CWorkerThread::Reply(unsigned dw)
|
|
{
|
|
m_Param = 0;
|
|
m_ReturnVal = dw;
|
|
|
|
// The request is now complete so PeekCall() should fail from
|
|
// now on
|
|
//
|
|
// This event should be reset BEFORE we signal the client
|
|
m_EventSend.Reset();
|
|
|
|
// Tell the client we're finished
|
|
m_EventComplete.Set();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#if defined( _PS3 )
|
|
|
|
/*******************************************************************************
|
|
* PS3 equivalent to Win32 function for setting events
|
|
*******************************************************************************/
|
|
BOOL SetEvent( CThreadEvent *pEvent )
|
|
{
|
|
bool bRetVal = pEvent->Set();
|
|
if ( !bRetVal )
|
|
Assert(0);
|
|
|
|
return bRetVal;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* PS3 equivalent to Win32 function for resetting events
|
|
*******************************************************************************/
|
|
BOOL ResetEvent( CThreadEvent *pEvent )
|
|
{
|
|
return pEvent->Reset();
|
|
}
|
|
|
|
#define MAXIMUM_WAIT_OBJECTS 64
|
|
|
|
/*******************************************************************************
|
|
* Wait for a selection of events to terminate
|
|
*******************************************************************************/
|
|
DWORD WaitForMultipleObjects( DWORD nCount, CThreadEvent **lppHandles, BOOL bWaitAll, DWORD dwMilliseconds )
|
|
{
|
|
//////////////////////////////////////////////////////////////
|
|
#ifndef NEW_WAIT_FOR_MULTIPLE_OBJECTS
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
// Support for a limited amount of events
|
|
if ( nCount >= MAXIMUM_WAIT_OBJECTS )
|
|
{
|
|
Assert(0);
|
|
return false;
|
|
}
|
|
|
|
bool bRunning = true;
|
|
unsigned int result = TW_FAILED;
|
|
|
|
// For bWaitAll
|
|
int numEvent = 0;
|
|
int eventComplete[ MAXIMUM_WAIT_OBJECTS ] = {0};
|
|
|
|
uint64_t timeDiffMS = 0;
|
|
uint64_t startTimeMS = Plat_MSTime();
|
|
uint64_t endTimeMS = 0;
|
|
|
|
while ( bRunning )
|
|
{
|
|
// Check for a timeout
|
|
if ( bRunning && ( dwMilliseconds != INFINITE ) && ( timeDiffMS > dwMilliseconds ) )
|
|
{
|
|
result = TW_TIMEOUT;
|
|
bRunning = false;
|
|
}
|
|
|
|
// Wait for all the events to be set
|
|
if ( bWaitAll )
|
|
{
|
|
for ( int event = 0; event < nCount; ++event )
|
|
{
|
|
if ( lppHandles[event]->Wait(1) )
|
|
{
|
|
// If an event is complete, mark it as complete in our list
|
|
if ( eventComplete[ event ] == 0 )
|
|
{
|
|
numEvent++;
|
|
eventComplete[ event ] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If all the events have been set, terminate the function
|
|
if ( numEvent >= nCount )
|
|
{
|
|
result = WAIT_OBJECT_0;
|
|
bRunning = false;
|
|
}
|
|
}
|
|
|
|
// Wait for one event to be set
|
|
else
|
|
{
|
|
for ( int event = 0; event < nCount; ++event )
|
|
{
|
|
if ( lppHandles[event]->Wait(1) )
|
|
{
|
|
result = WAIT_OBJECT_0 + event;
|
|
bRunning = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
endTimeMS = Plat_MSTime();
|
|
timeDiffMS = endTimeMS - startTimeMS;
|
|
}
|
|
|
|
return result;
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
#else // NEW_WAIT_FOR_MULTIPLE_OBJECTS // (expected PS3 only)
|
|
//////////////////////////////////////////////////////////////
|
|
#ifndef _PS3
|
|
#error This code was written expecting to be run on PS3.
|
|
#endif
|
|
|
|
// check if we have a wait objects semaphore
|
|
if (!gbWaitObjectsCreated)
|
|
{
|
|
sys_semaphore_attribute_t semAttr;
|
|
sys_semaphore_attribute_initialize(semAttr);
|
|
sys_semaphore_create(&gWaitObjectsSemaphore, &semAttr, 0, 0xFFFF);
|
|
|
|
gbWaitObjectsCreated = true;
|
|
}
|
|
|
|
// Support for a limited amount of events
|
|
if ( nCount >= MAXIMUM_WAIT_OBJECTS )
|
|
{
|
|
Assert(0);
|
|
return false;
|
|
}
|
|
|
|
unsigned int result = WAIT_FAILED;
|
|
int res = CELL_OK;
|
|
int event = -1;
|
|
int numEvent = 0;
|
|
|
|
// run through events registering this thread with each one
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
lppHandles[i]->RegisterWaitingThread(&gWaitObjectsSemaphore, i, &event);
|
|
}
|
|
|
|
|
|
// in the Source API, a timeOut of 0 means very short timeOut, not (as in the PS3 spec) an infinite timeout.
|
|
// TT_INFINITE is #defined to 2^31-1, which means "infinite timeout" on PC and "72 minutes, 35 seconds" on PS3.
|
|
// conversely, the code below (around deltaTime) expects to be able to compare against the timeout
|
|
// value given here, so we cannot just replace 0 with 1 and TT_INFINITE with 0.
|
|
// So, we replace 0 with 1, meaning "a very short time", and test for the special value TT_INFINITE
|
|
// at the moment of calling sys_semaphore_wait, where we replace it with the real "infinite timeout"
|
|
// value. It isn't safe to simply increase the declaration size of TT_INFINITE, because as you can
|
|
// see it is often assigned to uint32s.
|
|
// Also, Source timeouts are specified in milliseconds, and PS3 timeouts are in microseconds,
|
|
// so we need to multiply by one thousand.
|
|
uint32 timeOut = dwMilliseconds;
|
|
if ( timeOut == 0 )
|
|
{
|
|
timeOut = 1;
|
|
}
|
|
else if ( timeOut != TT_INFINITE )
|
|
{
|
|
timeOut *= 1000;
|
|
// note that it's impossible for dwMilliseconds * 1000
|
|
// to coincidentally equal TT_INFINITE since TT_INFINITE
|
|
// is not divisible by 1000.
|
|
COMPILE_TIME_ASSERT( TT_INFINITE % 1000 != 0 );
|
|
}
|
|
|
|
COMPILE_TIME_ASSERT( TT_INFINITE != 0 ); // The code here was written expecting (working around) that TT_INFINITE is
|
|
// MAXINT, so if you changed this number, please read the comment above and
|
|
// carefully examine the code here to make sure that timeouts still work
|
|
// correctly on PS3. Be aware that in many places in Source, a timeout of
|
|
// 0 has some special meaning other than "infinite timeout", so track those
|
|
// down too.
|
|
|
|
|
|
// Wait for all the events to be set
|
|
if ( bWaitAll )
|
|
{
|
|
while (numEvent < nCount)
|
|
{
|
|
uint64_t deltaTime = Plat_USTime();
|
|
|
|
res = sys_semaphore_wait(gWaitObjectsSemaphore, timeOut == TT_INFINITE ? 0 : timeOut );
|
|
|
|
deltaTime = Plat_USTime() - deltaTime;
|
|
|
|
if (res == ETIMEDOUT)
|
|
{
|
|
result = TW_TIMEOUT;
|
|
break;
|
|
}
|
|
else if (res == CELL_OK)
|
|
{
|
|
numEvent++;
|
|
|
|
if (deltaTime >= timeOut)
|
|
{
|
|
// note - if this is not truly a time out
|
|
// then it will be set to WAIT_OBJECT_0
|
|
// after this loop
|
|
result = TW_TIMEOUT;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
timeOut -= deltaTime;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = TW_FAILED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (numEvent >= nCount)
|
|
{
|
|
result = WAIT_OBJECT_0;
|
|
}
|
|
}
|
|
else // Wait for one event to be set
|
|
{
|
|
// no event fired yet, wait on semaphore
|
|
res = sys_semaphore_wait( gWaitObjectsSemaphore, timeOut == TT_INFINITE ? 0 : timeOut );
|
|
|
|
if (res == ETIMEDOUT)
|
|
{
|
|
result = TW_TIMEOUT;
|
|
}
|
|
else if (res == CELL_OK)
|
|
{
|
|
if ((event < 0) || (event >= nCount))
|
|
{
|
|
DEBUG_ERROR("Bad event\n");
|
|
}
|
|
|
|
result = WAIT_OBJECT_0 + event;
|
|
}
|
|
}
|
|
|
|
// run through events unregistering this thread, for benefit
|
|
// of those events that did not fire, or fired before semaphore
|
|
// was registered
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
lppHandles[i]->UnregisterWaitingThread(&gWaitObjectsSemaphore);
|
|
}
|
|
|
|
// reset semaphore
|
|
while (sys_semaphore_trywait(gWaitObjectsSemaphore) != EBUSY);
|
|
|
|
return result;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
#endif // NEW_WAIT_FOR_MULTIPLE_OBJECTS
|
|
//////////////////////////////////////////////////////////////
|
|
}
|
|
|
|
#endif
|