mirror of
https://github.com/nillerusr/source-engine.git
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280 lines
6.7 KiB
C++
280 lines
6.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: DLL interface for low-level sound utilities
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//
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//===========================================================================//
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#include "soundsystem/isoundsystem.h"
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#include "filesystem.h"
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#include "tier1/strtools.h"
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#include "tier1/convar.h"
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#include "mathlib/mathlib.h"
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#include "soundsystem/snd_device.h"
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#include "datacache/idatacache.h"
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#include "soundchars.h"
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#include "tier1/utldict.h"
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#include "snd_wave_source.h"
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#include "snd_dev_wave.h"
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#include "tier2/tier2.h"
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#include <time.h>
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//-----------------------------------------------------------------------------
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// External interfaces
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//-----------------------------------------------------------------------------
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IAudioDevice *g_pAudioDevice = NULL;
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ISoundSystem *g_pSoundSystem = NULL;
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IDataCache *g_pDataCache = NULL;
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//-----------------------------------------------------------------------------
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// Globals
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//-----------------------------------------------------------------------------
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int g_nSoundFrameCount = 0;
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//-----------------------------------------------------------------------------
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// Purpose: DLL interface for low-level sound utilities
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//-----------------------------------------------------------------------------
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class CSoundSystem : public CTier2AppSystem< ISoundSystem >
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{
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typedef CTier2AppSystem< ISoundSystem > BaseClass;
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public:
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// Inherited from IAppSystem
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virtual bool Connect( CreateInterfaceFn factory );
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virtual void Disconnect();
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virtual void *QueryInterface( const char *pInterfaceName );
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virtual InitReturnVal_t Init();
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virtual void Shutdown();
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void Update( float dt );
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void Flush( void );
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CAudioSource *FindOrAddSound( const char *filename );
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CAudioSource *LoadSound( const char *wavfile );
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void PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer );
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bool IsSoundPlaying( CAudioMixer *pMixer );
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CAudioMixer *FindMixer( CAudioSource *source );
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void StopAll( void );
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void StopSound( CAudioMixer *mixer );
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private:
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struct CSoundFile
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{
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char filename[ 512 ];
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CAudioSource *source;
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time_t filetime;
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};
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IAudioDevice *m_pAudioDevice;
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float m_flElapsedTime;
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CUtlVector < CSoundFile > m_ActiveSounds;
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};
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//-----------------------------------------------------------------------------
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// Singleton interface
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//-----------------------------------------------------------------------------
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static CSoundSystem s_SoundSystem;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CSoundSystem, ISoundSystem, SOUNDSYSTEM_INTERFACE_VERSION, s_SoundSystem );
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//-----------------------------------------------------------------------------
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// Connect, disconnect
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//-----------------------------------------------------------------------------
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bool CSoundSystem::Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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return false;
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g_pDataCache = (IDataCache*)factory( DATACACHE_INTERFACE_VERSION, NULL );
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g_pSoundSystem = this;
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return (g_pFullFileSystem != NULL) && (g_pDataCache != NULL);
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}
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void CSoundSystem::Disconnect()
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{
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g_pSoundSystem = NULL;
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g_pDataCache = NULL;
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BaseClass::Disconnect();
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}
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//-----------------------------------------------------------------------------
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// Query interface
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//-----------------------------------------------------------------------------
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void *CSoundSystem::QueryInterface( const char *pInterfaceName )
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{
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if (!Q_strncmp( pInterfaceName, SOUNDSYSTEM_INTERFACE_VERSION, Q_strlen(SOUNDSYSTEM_INTERFACE_VERSION) + 1))
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return (ISoundSystem*)this;
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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InitReturnVal_t CSoundSystem::Init()
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{
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InitReturnVal_t nRetVal = BaseClass::Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
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m_flElapsedTime = 0.0f;
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m_pAudioDevice = Audio_CreateWaveDevice();
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if ( !m_pAudioDevice->Init() )
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return INIT_FAILED;
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return INIT_OK;
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}
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void CSoundSystem::Shutdown()
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{
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Msg( "Removing %i sounds\n", m_ActiveSounds.Size() );
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for ( int i = 0 ; i < m_ActiveSounds.Size(); i++ )
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{
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CSoundFile *p = &m_ActiveSounds[ i ];
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Msg( "Removing sound: %s\n", p->filename );
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delete p->source;
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}
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m_ActiveSounds.RemoveAll();
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if ( m_pAudioDevice )
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{
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m_pAudioDevice->Shutdown();
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delete m_pAudioDevice;
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}
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BaseClass::Shutdown();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CAudioSource *CSoundSystem::FindOrAddSound( const char *filename )
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{
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CSoundFile *s;
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int i;
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for ( i = 0; i < m_ActiveSounds.Size(); i++ )
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{
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s = &m_ActiveSounds[ i ];
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Assert( s );
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if ( !stricmp( s->filename, filename ) )
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{
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time_t filetime = g_pFullFileSystem->GetFileTime( filename );
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if ( filetime != s->filetime )
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{
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Msg( "Reloading sound %s\n", filename );
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delete s->source;
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s->source = LoadSound( filename );
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s->filetime = filetime;
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}
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return s->source;
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}
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}
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i = m_ActiveSounds.AddToTail();
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s = &m_ActiveSounds[ i ];
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strcpy( s->filename, filename );
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s->source = LoadSound( filename );
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s->filetime = g_pFullFileSystem->GetFileTime( filename );
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return s->source;
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}
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CAudioSource *CSoundSystem::LoadSound( const char *wavfile )
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{
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if ( !m_pAudioDevice )
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return NULL;
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CAudioSource *wave = AudioSource_Create( wavfile );
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return wave;
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}
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void CSoundSystem::PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer )
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{
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if ( ppMixer )
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{
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*ppMixer = NULL;
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}
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if ( m_pAudioDevice )
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{
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CAudioMixer *mixer = source->CreateMixer();
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if ( ppMixer )
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{
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*ppMixer = mixer;
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}
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mixer->SetVolume( volume );
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m_pAudioDevice->AddSource( mixer );
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}
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}
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void CSoundSystem::Update( float dt )
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{
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// closecaptionmanager->PreProcess( g_nSoundFrameCount );
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if ( m_pAudioDevice )
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{
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m_pAudioDevice->Update( m_flElapsedTime );
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}
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// closecaptionmanager->PostProcess( g_nSoundFrameCount, dt );
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m_flElapsedTime += dt;
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g_nSoundFrameCount++;
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}
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void CSoundSystem::Flush( void )
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{
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if ( m_pAudioDevice )
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{
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m_pAudioDevice->Flush();
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}
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}
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void CSoundSystem::StopAll( void )
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{
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if ( m_pAudioDevice )
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{
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m_pAudioDevice->StopSounds();
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}
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}
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void CSoundSystem::StopSound( CAudioMixer *mixer )
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{
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int idx = m_pAudioDevice->FindSourceIndex( mixer );
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if ( idx != -1 )
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{
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m_pAudioDevice->FreeChannel( idx );
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}
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}
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bool CSoundSystem::IsSoundPlaying( CAudioMixer *pMixer )
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{
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if ( !m_pAudioDevice || !pMixer )
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return false;
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//
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int index = m_pAudioDevice->FindSourceIndex( pMixer );
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if ( index != -1 )
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return true;
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return false;
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}
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CAudioMixer *CSoundSystem::FindMixer( CAudioSource *source )
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{
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if ( !m_pAudioDevice )
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return NULL;
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return m_pAudioDevice->GetMixerForSource( source );
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} |