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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef DIALOGSERVERPASSWORD_H
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#define DIALOGSERVERPASSWORD_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Prompt for user to enter a password to be able to connect to the server
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//-----------------------------------------------------------------------------
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class CDialogServerPassword : public vgui::Frame
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{
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public:
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CDialogServerPassword(vgui::Panel *parent);
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~CDialogServerPassword();
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// initializes the dialog and brings it to the foreground
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void Activate(const char *serverName, unsigned int serverID);
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/* message returned:
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"JoinServerWithPassword"
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"serverID"
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"password"
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*/
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private:
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virtual void OnCommand(const char *command);
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vgui::Label *m_pInfoLabel;
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vgui::Label *m_pGameLabel;
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vgui::TextEntry *m_pPasswordEntry;
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vgui::Button *m_pConnectButton;
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typedef vgui::Frame BaseClass;
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int m_iServerID;
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};
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#endif // DIALOGSERVERPASSWORD_H
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