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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MODWIZARD_FINISHED_H
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#define MODWIZARD_FINISHED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/WizardSubPanel.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/CheckButton.h>
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// --------------------------------------------------------------------------------------------------------------------- //
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// CreateModWizard sub panel 1.
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// This panel just tells them about the wizard and what it's going to do, and gives them a chance to cancel.
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// --------------------------------------------------------------------------------------------------------------------- //
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namespace vgui
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{
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class CModWizardSubPanel_Finished : public WizardSubPanel
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{
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public:
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typedef WizardSubPanel BaseClass;
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public:
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CModWizardSubPanel_Finished( Panel *parent, const char *panelName );
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void GetReady( const char *pOutputDirName );
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virtual WizardSubPanel* GetNextSubPanel();
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virtual void OnDisplayAsNext();
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virtual void PerformLayout();
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virtual bool OnFinishButton();
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private:
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Label *m_pFinishedText;
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CheckButton *m_pOpenReadme;
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char m_OutputDirName[MAX_PATH]; // c:\mymod
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};
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}
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#endif // MODWIZARD_FINISHED_H
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