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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef SV_SESSIONPUBLISHMANAGER_H
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#define SV_SESSIONPUBLISHMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class CServerRecordingSession;
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class CSessionBlockPublisher;
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class CSessionInfoPublisher;
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//----------------------------------------------------------------------------------------
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//
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// CSessionPublishManager takes care of all the publishing for a particular session.
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// For asynchronous publishing of block and session info data, publishing can
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// sometimes overlap between rounds, as is sometimes the case for FTP.
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//
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// A CSessionPublishManager instance are created by passing in the in-progress recording
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// session into the constructor.
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//
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// CSessionRecorder maintains a list of CSessionPublishManager instances and cleans
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// them up once all publishing for their corresponding session is completed.
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//
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class CSessionPublishManager
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{
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public:
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CSessionPublishManager( CServerRecordingSession *pSession );
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~CSessionPublishManager();
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void Think(); // Called explicitly
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// Finish any publish jobs synchronously
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void PublishAllSynchronous();
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// Have all publish job completed?
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bool IsDone() const;
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// This will flag this publish manager as recording
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void OnStartRecording();
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// This will write out and publish any final session block
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void OnStopRecord( bool bAborting );
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// Get the handle for the associated session
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ReplayHandle_t GetSessionHandle() const;
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// Unlock the associated session - this should only be called if IsDone() returns true.
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void UnlockSession();
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// Abort publishing
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void AbortPublish();
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#ifdef _DEBUG
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void Validate();
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#endif
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private:
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CServerRecordingSession *m_pSession;
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CSessionBlockPublisher *m_pBlockPublisher;
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CSessionInfoPublisher *m_pSessionInfoPublisher;
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};
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//----------------------------------------------------------------------------------------
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#endif // SV_SESSIONPUBLISHMANAGER_H
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