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https://github.com/nillerusr/source-engine.git
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135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef SV_REPLAYCONTEXT_H
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#define SV_REPLAYCONTEXT_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "shared_replaycontext.h"
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#include "replay/iserverreplaycontext.h"
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#include "sv_recordingsessionmanager.h"
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#include "sv_recordingsessionblockmanager.h"
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#include "errorsystem.h"
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//----------------------------------------------------------------------------------------
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class CSessionRecorder;
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class CBaseRecordingSessionBlock;
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class IRecordingSessionManager;
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class IThreadPool;
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class CFileserverCleaner;
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//----------------------------------------------------------------------------------------
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class CServerReplayContext : public IServerReplayContext,
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public IErrorReporter
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{
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public:
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LINK_TO_SHARED_REPLAYCONTEXT_IMP();
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CServerReplayContext();
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~CServerReplayContext();
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virtual bool Init( CreateInterfaceFn fnFactory );
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virtual void Shutdown();
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virtual void Think(); // Called by engine
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virtual void OnPublishFailed();
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void DoSanityCheckNow();
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void UpdateFileserverIPFromHostname( const char *pHostname );
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void UpdateFileserverProxyIPFromHostname( const char *pHostname );
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//
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// IErrorReporter
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//
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virtual void ReportErrorsToUser( wchar_t *pErrorText );
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//
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// IServerReplayContext
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//
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virtual void FlagForConVarSanityCheck();
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virtual IGameEvent *CreateReplaySessionInfoEvent();
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virtual IReplaySessionRecorder *GetSessionRecorder();
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virtual const char *GetLocalFileServerPath() const;
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virtual void CreateSessionOnClient( int nClientSlot );
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const char *GetServerSubDirName() const;
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CSessionRecorder *m_pSessionRecorder;
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CFileserverCleaner *m_pFileserverCleaner;
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char m_szFileserverIP[16]; // Fileserver's IP, cached any time "replay_fileserver_offload_hostname" is modified.
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char m_szFileserverProxyIP[16]; // Proxy's IP, cached any time "replay_fileserver_offload_proxy_host" is modified.
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private:
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void CleanTmpDir();
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void ConVarSanityThink();
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float m_flConVarSanityCheckTime;
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bool m_bShouldAbortRecording;
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};
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//----------------------------------------------------------------------------------------
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extern CServerReplayContext *g_pServerReplayContext;
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//----------------------------------------------------------------------------------------
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inline CServerRecordingSessionManager *SV_GetRecordingSessionManager()
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{
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return static_cast< CServerRecordingSessionManager * >( g_pServerReplayContext->GetRecordingSessionManager() );
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}
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inline CServerRecordingSessionBlockManager *SV_GetRecordingSessionBlockManager()
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{
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return static_cast< CServerRecordingSessionBlockManager * >( g_pServerReplayContext->GetRecordingSessionBlockManager() );
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}
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inline CSessionRecorder *SV_GetSessionRecorder()
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{
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return g_pServerReplayContext->m_pSessionRecorder;
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}
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inline CFileserverCleaner *SV_GetFileserverCleaner()
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{
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return g_pServerReplayContext->m_pFileserverCleaner;
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}
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inline const char *SV_GetBasePath()
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{
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return g_pServerReplayContext->m_pShared->m_strBasePath;
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}
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inline IThreadPool *SV_GetThreadPool()
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{
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return g_pServerReplayContext->m_pShared->m_pThreadPool;
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}
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inline char const *SV_GetFileserverIP()
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{
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return g_pServerReplayContext->m_szFileserverIP;
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}
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inline char const *SV_GetFileserverProxyIP()
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{
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return g_pServerReplayContext->m_szFileserverProxyIP;
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}
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CServerRecordingSession *SV_GetRecordingSessionInProgress();
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const char *SV_GetTmpDir(); // Get "replay/server/tmp/"
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bool SV_IsOffloadingEnabled();
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class CJob;
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bool SV_RunJobToCompletion( CJob *pJob ); // NOTE: Adds to thread pool first
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//----------------------------------------------------------------------------------------
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#endif // SV_REPLAYCONTEXT_H
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