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65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef SV_PUBLISHMANAGER_H
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#define SV_PUBLISHMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "baserecordingsessionmanager.h"
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//----------------------------------------------------------------------------------------
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class CServerRecordingSession;
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//----------------------------------------------------------------------------------------
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//
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// Manages and serializes all replay recording session data on the server
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//
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class CServerRecordingSessionManager : public CBaseRecordingSessionManager
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{
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typedef CBaseRecordingSessionManager BaseClass;
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public:
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CServerRecordingSessionManager( IReplayContext *pContext );
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~CServerRecordingSessionManager();
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void Think();
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const char *GetNewSessionName() const;
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virtual CBaseRecordingSession *OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName );
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virtual void OnSessionEnd();
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void EnableCleanupOnSessionEnd( bool bState );
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// Offload session data to external fileserver? Cached once per session based on replay_fileserver_offload_enable.
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bool ShouldOffload() const { return m_bOffload; }
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protected:
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//
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// CGenericPersistentManager
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//
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virtual CBaseRecordingSession *Create();
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virtual int GetVersion() const;
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virtual bool ShouldSerializeIndexWithFullPath() { return false; } // On the server, write one file per session
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virtual IReplayContext *GetReplayContext() const;
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virtual bool CanDeleteSession( ReplayHandle_t hSession ) const;
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virtual bool ShouldUnloadSessions() const { return true; }
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virtual void OnAllSessionsDeleted();
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private:
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float m_flNextScheduledCleanup;
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bool m_bOffload;
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};
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//----------------------------------------------------------------------------------------
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#endif // SV_PUBLISHMANAGER_H
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