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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#ifndef CL_SESSIONBLOCKDOWNLOADER_H
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#define CL_SESSIONBLOCKDOWNLOADER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "utllinkedlist.h"
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#include "cl_downloader.h"
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#include "basethinker.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class CClientRecordingSession;
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//----------------------------------------------------------------------------------------
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//
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// Downloads multiple session blocks concurrently and updates their status.
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//
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class CSessionBlockDownloader : public CBaseThinker,
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public IDownloadHandler
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{
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public:
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CSessionBlockDownloader();
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void Shutdown();
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void Think();
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// If pSession is NULL, all remaining downloads will affected.
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void AbortDownloadsAndCleanup( CClientRecordingSession *pSession );
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private:
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bool AtMaxConcurrentDownloads() const;
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//
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// CBaseThinker
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//
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virtual float GetNextThinkTime() const;
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//
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// IDownloadHandler
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//
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virtual void OnConnecting( CHttpDownloader *pDownloader );
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virtual void OnFetch( CHttpDownloader *pDownloader );
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virtual void OnDownloadComplete( CHttpDownloader *pDownloader, const unsigned char *pData );
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static int sm_nNumCurrentDownloads;
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CUtlLinkedList< CHttpDownloader *, int > m_lstDownloaders;
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int m_nMaxBlock;
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friend class CErrorSystem;
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};
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//----------------------------------------------------------------------------------------
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#endif // CL_SESSIONBLOCKDOWNLOADER_H
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