mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
129 lines
4.3 KiB
C++
129 lines
4.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//=======================================================================================//
|
|
|
|
#ifndef CL_REPLAYMANAGER_H
|
|
#define CL_REPLAYMANAGER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "genericpersistentmanager.h"
|
|
#include "replay/ireplaymanager.h"
|
|
#include "cl_replaycontext.h"
|
|
#include "replay/replay.h"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
class IReplayFactory;
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
//
|
|
// Manages and serializes all replays on the client.
|
|
//
|
|
class CReplayManager : public CGenericPersistentManager< CReplay >,
|
|
public IReplayManager
|
|
{
|
|
typedef CGenericPersistentManager< CReplay > BaseClass;
|
|
|
|
public:
|
|
CReplayManager();
|
|
~CReplayManager();
|
|
|
|
virtual bool Init( CreateInterfaceFn fnCreateFactory );
|
|
void Shutdown();
|
|
|
|
void OnSessionStart();
|
|
void OnSessionEnd();
|
|
int GetNumReplaysDependentOnSession( ReplayHandle_t hSession );
|
|
|
|
// IReplayManager
|
|
virtual CReplay *GetReplay( ReplayHandle_t hReplay );
|
|
virtual void FlagReplayForFlush( CReplay *pReplay, bool bForceImmediate );
|
|
virtual int GetUnrenderedReplayCount();
|
|
virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI );
|
|
virtual CReplay *GetPlayingReplay();
|
|
virtual CReplay *GetReplayForCurrentLife();
|
|
virtual void GetReplays( CUtlLinkedList< CReplay *, int > &lstReplays );
|
|
virtual void GetReplaysAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstReplays );
|
|
virtual int GetReplayCount() const { return Count(); }
|
|
virtual float GetDownloadProgress( const CReplay *pReplay );
|
|
virtual const char *GetReplaysDir() const;
|
|
|
|
void CommitPendingReplayAndBeginDownload();
|
|
void CompletePendingReplay();
|
|
void AddEventsForListen();
|
|
void ClearPendingReplay();
|
|
void SanityCheckReplay( CReplay *pReplay );
|
|
void SaveDanglingReplay();
|
|
void OnClientSideDisconnect();
|
|
|
|
inline ObjContainer_t &Replays() { return m_vecObjs; }
|
|
|
|
bool Commit( CReplay *pNewReplay );
|
|
|
|
void UpdateCurrentReplayDataFromServer();
|
|
void OnReplayRecordingCvarChanged();
|
|
void AttemptToSetupNewReplay();
|
|
|
|
CReplay *m_pReplayThisLife; // Valid only between replay completion (ie player death) and player respawn, otherwise NULL
|
|
|
|
//
|
|
// CGenericPersistentManager
|
|
//
|
|
virtual const char *GetRelativeIndexPath() const;
|
|
|
|
private:
|
|
//
|
|
// CGenericPersistentManager
|
|
//
|
|
virtual const char *GetDebugName() const { return "replay manager"; }
|
|
virtual const char *GetIndexFilename() const { return "replays." GENERIC_FILE_EXTENSION; }
|
|
virtual CReplay *Create();
|
|
virtual int GetVersion() const;
|
|
virtual void Think();
|
|
virtual IReplayContext *GetReplayContext() const;
|
|
virtual bool ShouldLoadObj( const CReplay *pReplay ) const;
|
|
virtual void OnObjLoaded( CReplay *pReplay );
|
|
|
|
//
|
|
// CBaseThinker
|
|
//
|
|
virtual float GetNextThinkTime() const;
|
|
|
|
void DebugThink();
|
|
void InitReplay( CReplay *pReplay );
|
|
IReplayFactory *GetReplayFactory( CreateInterfaceFn fnCreateFactory );
|
|
void CleanupReplay( CReplay *&pReplay );
|
|
void FreeLifeIfNotSaved( CReplay *&pReplay );
|
|
CReplay *CreatePendingReplay();
|
|
|
|
CReplay *m_pPendingReplay; // This is the replay we're currently recording - one which will
|
|
// either be committed (via Commit()) or not, depending on whether
|
|
// the player chooses to save the replay.
|
|
|
|
CReplay *m_pReplayLastLife; // The previous life (ie between the player's previous spawn and the current spawn), if any (otherwise NULL)
|
|
float m_flPlayerSpawnCreateReplayFailTime;
|
|
IReplayFactory *m_pReplayFactory;
|
|
};
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
inline CReplay *GetReplay( ReplayHandle_t hReplay )
|
|
{
|
|
extern CClientReplayContext *g_pClientReplayContextInternal;
|
|
return g_pClientReplayContextInternal->m_pReplayManager->GetReplay( hReplay );
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#define FOR_EACH_REPLAY( _i ) FOR_EACH_OBJ( CL_GetReplayManager(), _i )
|
|
#define GET_REPLAY_AT( _i ) CL_GetReplayManager()->m_vecObjs[ _i ]
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#endif // CL_REPLAYMANAGER_H
|