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95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef CL_RECORDINGSESSIONMANAGER_H
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#define CL_RECORDINGSESSIONMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "baserecordingsessionmanager.h"
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#include "igameevents.h"
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#include "replaysystem.h"
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#include "replay/shared_defs.h"
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//----------------------------------------------------------------------------------------
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//
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// Manages and serializes all replay recording session data on the client
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//
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class CClientRecordingSessionManager : public CBaseRecordingSessionManager,
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public IGameEventListener2
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{
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typedef CBaseRecordingSessionManager BaseClass;
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public:
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CClientRecordingSessionManager( IReplayContext *pContext );
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~CClientRecordingSessionManager();
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virtual bool Init();
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void CleanupUnneededBlocks();
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virtual CBaseRecordingSession *OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName );
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virtual void OnSessionEnd();
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void ClearServerRecordingState() { m_ServerRecordingState.Clear(); }
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void OnReplayDeleted( CReplay *pReplay );
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void OnReplaysLoaded();
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//
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// CGenericPersistentManager
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//
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virtual CBaseRecordingSession *Create();
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struct ServerRecordingState_t
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{
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ServerRecordingState_t() { Clear(); }
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void Clear() { m_strSessionName = ""; m_nDumpInterval = m_nCurrentBlock = m_nStartTick = 0; }
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CUtlString m_strSessionName; // Name of current recording session
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int m_nDumpInterval; // The interval at which the server is dumping partial replays
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int m_nCurrentBlock; // Current session block being written to on the server (approximation - may be ahead but never behind)
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int m_nStartTick; // The tick on the server when the session began - used to calculate an adjusted spawn tick on the client
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bool IsValid()
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{
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return !m_strSessionName.IsEmpty() &&
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m_nDumpInterval >= MIN_SERVER_DUMP_INTERVAL &&
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m_nDumpInterval <= MAX_SERVER_DUMP_INTERVAL;
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}
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}
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m_ServerRecordingState;
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private:
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//
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// CGenericPersistentManager
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//
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virtual int GetVersion() const;
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virtual void Think();
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virtual IReplayContext *GetReplayContext() const;
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virtual void OnObjLoaded( CBaseRecordingSession *pSession );
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//
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// IRecordingSessionManager
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//
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virtual const char *GetNewSessionName() const;
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virtual void FireGameEvent( IGameEvent *pEvent );
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void AddEventsForListen();
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void DownloadThink();
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float m_flNextBlockUpdateTime;
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float m_flNextPossibleDownloadTime;
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int m_nNumSessionBlockDownloaders; // TODO: Manage the number of session block downloaders
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};
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//----------------------------------------------------------------------------------------
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#endif // CL_RECORDINGSESSIONMANAGER_H
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